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Feb 23rd, 2018
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  1. GENERAL
  2. Added D3D11 optimizations that affect every part of the game
  3. Added generic code optimization that affect every part of the game
  4. Added Field of View slider
  5. Added Russian language support
  6. Added Rhubarb mask
  7. Added Z.A.M.S Helmet mask
  8. Fixed the GUI to support the display of more than 6 items
  9. Fixed memory leaks
  10. Fixed NPCs that were using more than one item (glass, mobile, etc)
  11. Removed Poetry masks from the DLC tab. Now they are can only be found in the Normal tab
  12. Fixed the description text while viewing weapon mods
  13. Fixed the display button layout for southpaw
  14. Fixed an issue where characters would use textures from other characters
  15. Updated credits
  16. Fixed an issue that causes safety deposit boxes to be a lot harder to open
  17. Fixed some issues with death sounds on some special enemies
  18. Fixed so that certain sights can mark guards in stealth
  19. Fixed an issue with the range of the turret van
  20. Fixed so that the turret van will attack a cuffed player
  21. Fixed so that enemies don't get stuck around cuffed players
  22. Unseen Strike will now grant the player critical hit chance as it should
  23. Fixed so that pressing "default video options" in settings resets everything properly
  24. Fixed an issue with loot not working properly between days in multi day heists
  25. Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
  26. Fixed an issue that could occur when the game would complain about a corrupt settings file
  27. Tweaked movement speed for the shield units
  28. Updated animation run speeds for the shield units
  29. Fixed an issue with the third person animations for equipping akimbo weapons
  30. Fixed a crash related to the “Their Armor Is Thick and Their Shields Broad” achievement/trophy
  31. Fixed a One Down crash
  32. Removed one container from being picked as tools container
  33. Removed a stealth animation that caused problems
  34. Prevented activatable abilities from being used when downed and when swan song is active
  35. Fixed an issue that prevented tripmine amounts for showing correctly
  36. Fixed issue while aiming down sight with the Crosskill
  37. Fixed so that tased cops do not kill civilians
  38. Fixed so that you won't get Dallas texture after terminating a heist
  39. Fixed a graphical issue with the Crosskill Guard Pistols hammer
  40. Fixed a crash when using the Thanatos .50 Sniper Rifle
  41. Fixed an issue with the Castigo .44 Revolvers not being correctly animated
  42. Fixed an issue with the placement on the Kobus 90 SMG after running
  43. Fixed an issue with snapping when charging certain melee weapons (Nova's Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife and Diving Knife)
  44. Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI
  45. Fixed an issue where arrows was given low velocity in third person for clients
  46. Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
  47. Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
  48. Fixed an issue with the The Grom Sniper and the compact laser module
  49. Fixed a visual issue with Interceptor 45 pistols and suppressors
  50. Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
  51. Fixed an issue with the scope mount on the Mark 10 SMG
  52. Fixed an issue with the Werbell's suppressor on the Mark 10 SMG
  53. Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
  54. Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen’s Wrath, Lions Roar, Bootleg, Little Friend
  55. Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle - AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor
  56. Fixed an issue where vehicles could get stuck on debris from the SWAT turret
  57. Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
  58. Fixed so that the Compact Holosight has a reticle
  59. Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
  60. Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
  61. Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
  62. Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
  63. SKILLS
  64. Swan Song – Aced:
  65. Skill duration bonus is reduced to 3 seconds. (down from 6)
  66. PERK DECKS
  67. Biker:
  68. Biker Perk Deck’s “on team kill” effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
  69. "Road Captain" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
  70. "Prez" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing
  71. Gambler:
  72. The 3rd Perk “Ammo Give Out” now also increases your health by 20%
  73. The 5th Perk “Sharing Is Caring” now also increases your health by 20%
  74. Medical Supplies can now be triggered every 3 seconds (down from 4)
  75. Infiltrator:
  76. “OVERDOG” Perk is moved from 7th place to 1st Perk
  77. “Basic Close Combat” Perk is moved from 1st to 3rd Perk
  78. “Advanced Close Combat” Perk is moved from 3rd to 5th Perk
  79. “Expert Close Combat” Perk is moved from 5th to 7th Perk
  80. “OVERDOG” damage reduction is increased to 12% (up from 8%)
  81. “OVERDOG” melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
  82. “Basic, Advanced and Expert Close Combat” damage reduction is increased to 8% each (up from 6%)
  83. Sociopath:
  84. The “No Talk” Perk is replaced with the “OVERDOG” Perk
  85. The “Tension” Perk now also increases armor by 10%
  86. The “Clean Hit” Perk now also reduces the damage received by 8% when within medium range of an enemy
  87. The “Overdose” Perk now also increase armor by 10%
  88. Kingpin:
  89. Fixed the cooldown
  90. WEAPONS
  91. Flamethrower:
  92. Ammo pick up increased by 666%
  93. Effective damage per second is increased by 220%
  94. Burn effect duration is decreased to 1.5 seconds (down from 6)
  95. Burn effect trigger chance is increased by 40%
  96. The Judge Shotgun:
  97. Ammo pick up is reduced by approximately 20%
  98. The total ammo is increased to 35 (up from 25)
  99. Heather Submachine Gun:
  100. Stability is increased to 52 (up from 44)
  101. Concealment is increased to 28 (up from 25)
  102. The recoil pattern was tweaked to be easier to control and more predictable for the player
  103. 5/7 AP Pistol:
  104. Stability is decreased to 36 (down from 52)
  105. Accuracy is decreased to 48 (down from 64)
  106. Jackal SMG:
  107. Fixed the alignment of The Professional's Choice Sight
  108. Arbiter Grenade Launcher:
  109. Frag grenade damage decreased to 480 (down from 700)
  110. Fixed an issue with the flip up sight that caused it to be visible through walls
  111. Fixed a string issue
  112. Fixed an issue where it was not using the intended damage values
  113. KSP 58 Light Machine Gun:
  114. Damage is increased to 80 (up from 37)
  115. Accuracy is increased to 52 (up from 32)
  116. Ammo pick up is increased by 150%
  117. Stability is decreased to 28 (down from 36)
  118. Concealment is decreased to 1 (down from 2)
  119. Buzzsaw 42 Light Machine Gun:
  120. Damage is increased to 80 (up from 36)
  121. Accuracy is increased to 48 (up from 28)
  122. Ammo pick up is increased by 150%
  123. Stability is decreased to 28 (down from 36)
  124. Concealment is decreased to 1 (down from 2)
  125. Brenner-21 Light Machine Gun:
  126. Damage is increased to 120 (up from 40)
  127. Stability is decreased to 8 (down from 36)
  128. Concealment is decreased to 1 (down from 2)
  129. RPK Light Machine Gun:
  130. Damage is increased to 120 (up from 40)
  131. Stability is decreased to 8 (down from 36)
  132. Concealment is decreased to 1 (down from 5)
  133. KSP Light Machine Gun:
  134. Damage is increased to 80 (up from 36)
  135. Accuracy is increased to 48 (up from 28)
  136. Ammo pick up is increased by 150%
  137. Vulcan Minigun:
  138. Ammo pick up increased by 833%
  139. Accuracy is increased to 32 (up from 16)
  140. Stability is increased to 24 (up from 4)
  141. Damage is decreased to 25 (down from 38)
  142. Compact-5 Submachine Gun:
  143. Damage is increased to 40 (up from 36)
  144. Accuracy is increased to 44 (up from 28)
  145. Stability is increased to 80 (up from 76)
  146. Concealment is increased to 24 (up from 23)
  147. "Straight Magazine" Modification - Concealment is decreased to -1 (down from 0)
  148. "Straight Magazine" Modification - Damage is decreased to 0 (down from 4)
  149. "Straight Magazine" Modification - Stability is increased to 8 (up from -28)
  150. China Puff 40mm Grenade Launcher:
  151. Frag grenade damage decreased to 960 (down from 1300)
  152. Fixed an issue where it was not using the intended damage values
  153. Fixed missing part of the barrel in the menu
  154. Little Friend 7.62 Assault Rifle:
  155. Frag grenade damage decreased to 960 (down from 1300)
  156. Ammo pick up decreased by 20%
  157. Interceptor 45:
  158. Fixed so that the red dot sight is not misaligned if you use the expert slide
  159. HRL-7 Rocket Launcher:
  160. Rocket damage increased to 12500 (up from 10000)
  161. Commando 101 Rocket Launcher:
  162. Rocket damage increased to 6200 (up from 5000)
  163. Thanatos .50 cal Sniper Rifle:
  164. Bullet damage increased to 3500 (up from 2800)
  165. DMR Kits Weapon Mods:
  166. Ammo pick up has normalised to reliable pick up one bullet per box
  167. Broomstick Pistol - Precision Barrel:
  168. Ammo pick up has normalised to reliable pick up one bullet per box
  169. M308 Rifle:
  170. Ammo pick up decreased by 20%
  171. Cavity 9mm:
  172. Ammo pick up decreased by 20%
  173. STRYK 18c Pistol:
  174. The recoil pattern was tweaked to be easier to control and more predictable for the player
  175. The camera shake effect has been reduced
  176. LEVELS
  177. Big Bank:
  178. The Preplanning asset “The Elevator Trick” favor cost is decreased to 3 (down from 6)
  179. The Preplanning asset “C4 Tunneling” favor cost is decreased to 3 (down from 6)
  180. The Preplanning assets “Thermite” favor cost is decreased to 5 (down from 8)
  181. Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
  182. Fixed so that players can no longer get stuck behind a lamp and door by the entrance
  183. Fixed so that you can no longer use the button to open the vault from the outside
  184. Big Oil:
  185. Fixed so that players can't get stuck inside the wall beside the tall safe
  186. Biker Heist:
  187. Fixed so that the mechanic continues to work after being interrupted
  188. Fixed an issue on day 2 where enemies could clip through a wall
  189. Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
  190. Fixed some NPCs reactions
  191. Now the floating police car and the SWAT truck are affected by gravity
  192. Birth Of Sky:
  193. Fixed so that you can no longer see through the dinosaur on top of the gas station
  194. Fixed so that you can no longer trigger the flare through the roof of the diner
  195. Diamond Heist:
  196. Fixed an issue that could cause the zipline not to spawn if you break stealth at a certain point
  197. Fixed an issue where the alarm would not go off if you broke the glass of the display cases after you had opened them with a glass cutter
  198. Fixed the issue where the stealth secure zone sometimes wouldn't be disabled when going loud
  199. Fixed an issue where you could not pick up a certain bag
  200. Fixed an issue where AI could walk through a glass window
  201. Election Day:
  202. Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
  203. Fixed an issue where players could not stealth (warehouse) if they have previously played Hoxton revenge loud
  204. Framing Frame:
  205. Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won't fall through them when they are killed, making the players unable to answer their pager
  206. Fixed so that 2 AI’s do not stand in the same spot while idling on day 2
  207. Switched places of one of the security cameras which wouldn't be able to display the vault door on day 3
  208. Goat Simulator:
  209. Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
  210. Fixed so that players have to put out the fire to get to the goat in the burning building
  211. Transport:Underpass - Fixed an issue where police officers would spawn from the wrong vehicles
  212. Panic Room:
  213. Enemies should no longer get stuck on the roof in big groups
  214. Fixed a combat issue on the roof on One Down
  215. Boiling Point:
  216. Fixed so that a Gage pack no longer spawns under the stairs
  217. Shadow Raid:
  218. Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
  219. Fixed an issue where the team AI would walk around the level after player drops out
  220. The Bomb: Forest:
  221. Fixed a text issue
  222. Nightclub:
  223. Fixed an issue where bags could be thrown up onto a ledge that the player could not reach
  224. Added collision to prevent bags from getting stuck on a ledge above the safe
  225. Brooklyn 10-10:
  226. Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards
  227. First World Bank:
  228. Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
  229. Green Bridge:
  230. Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
  231. Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
  232. Added a waypoint for where you have to go when you escort the prisoner
  233. Jewelry Store:
  234. Removed helicopters that didnt do anything
  235. Fixed so that the animation for the police cars entering the level has the wheels in the right place
  236. Murky Station:
  237. Fixed so that players can't throw bags behind the crates in the sewers
  238. Rats:
  239. Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
  240. Watchdogs:
  241. Fixed collision on day 1 so that bags don't get stuck
  242. Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
  243. Yacht Heist:
  244. Fixed so that the player will no longer get stuck between a shelf and a box in the basement
  245. Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers
  246. Hotline Miami:
  247. Fixed the issue with too many snipers spawning
  248. Fixed an issue with enemies not going in to one of the rooms on the second floor
  249. Fixed a location where the player could get stuck down in the basement
  250. Fixed an issue where snipers would stop to spawn after a while on Day 1
  251. Disabled ammo that could drop underneath the ground on Day 2
  252. Fixed collision behind the chairs on the right balcony on day 2 so that players don't get stuck
  253. Heat Street:
  254. Fixed a specific piece of curb that the player could not cross without jumping
  255. Fixed flickering on several walls
  256. Fixed floating poster
  257. Fixed flying graffiti
  258. Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
  259. Fixed so that you can no longer walk on the bar by the parking lot
  260. Fixed so that you can’t get stuck behind the crashed van
  261. Moved bricks near the end of the level
  262. Fixed so that players are no longer able to run in front of the van in the beginning of the level
  263. Fixed so that you no can no longer climb the trees by the crash site
  264. Moved a trashcan where the player could get stuck on the way to the crash site
  265. Added tinted windows on the crashed van
  266. Slaughterhouse:
  267. Fixed portals on the level in the container area
  268. Fixed a clipping issue between 2 containers
  269. Fixed an issue where the players could get up on a catwalk
  270. Fixed so that you don't get stuck behind the door the opens up to the outside of the level
  271. Made several fixes to light and shadows inside the slaughterhouse
  272. Turned a container around so that the correct doors open to prevent enemies from clipping through it
  273. Resized some portals to prevent objects from popping in and out
  274. Undercover:
  275. Fixed a glitch with the yellow railing on the roof
  276. Fixed a sign that was floating in the air
  277. Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
  278. Fixed a bug where enemies could interrupt the hack after the hacking was completed
  279. Fixed a minor clipping issue
  280. Fixed so that 4 interactable planks does not float in the air
  281. Aftershock:
  282. Removed a VO event that was played twice
  283. Hoxton Breakout:
  284. Fixed a crash that could occur on Day 2 if you blew up a bridge when an enemy was on it
  285. Car Shop:
  286. Removed investigation patrols after hacking on computer started
  287. Updated the computers to be affected by ECMS
  288. Computers have been lowered to 60 seconds
  289. Added vent in upper floor room.
  290. Removed specific guard patrol points inside small room computer rooms on the upper floor
  291. Added small coffee island to the middle of the kitchen
  292. Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
  293. Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
  294. Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone
  295. Fixed so that the computers won't work if an ECM is being used
  296. Added collision behind a door close to the water cooler to prevent the player from getting stuck
  297. The Bomb: Dockyard
  298. Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
  299. Beneath The Mountain:
  300. Fixed an issue where players could get stuck in the vault area
  301. Fixed so that bags no longer fall off the helipad
  302. Firestarter:
  303. Fixed the issue where money wound count as weapons destroyed
  304. Fixed an issue where at the end of day 3 the client would receive double the amount of bags
  305. Golden Grin Casino:
  306. Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
  307. Prison Nightmare:
  308. Fixed so that you can no longer get pushed out of the level when opening a warhead crate
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