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- GENERAL
- Added D3D11 optimizations that affect every part of the game
- Added generic code optimization that affect every part of the game
- Added Field of View slider
- Added Russian language support
- Added Rhubarb mask
- Added Z.A.M.S Helmet mask
- Fixed the GUI to support the display of more than 6 items
- Fixed memory leaks
- Fixed NPCs that were using more than one item (glass, mobile, etc)
- Removed Poetry masks from the DLC tab. Now they are can only be found in the Normal tab
- Fixed the description text while viewing weapon mods
- Fixed the display button layout for southpaw
- Fixed an issue where characters would use textures from other characters
- Updated credits
- Fixed an issue that causes safety deposit boxes to be a lot harder to open
- Fixed some issues with death sounds on some special enemies
- Fixed so that certain sights can mark guards in stealth
- Fixed an issue with the range of the turret van
- Fixed so that the turret van will attack a cuffed player
- Fixed so that enemies don't get stuck around cuffed players
- Unseen Strike will now grant the player critical hit chance as it should
- Fixed so that pressing "default video options" in settings resets everything properly
- Fixed an issue with loot not working properly between days in multi day heists
- Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
- Fixed an issue that could occur when the game would complain about a corrupt settings file
- Tweaked movement speed for the shield units
- Updated animation run speeds for the shield units
- Fixed an issue with the third person animations for equipping akimbo weapons
- Fixed a crash related to the “Their Armor Is Thick and Their Shields Broad” achievement/trophy
- Fixed a One Down crash
- Removed one container from being picked as tools container
- Removed a stealth animation that caused problems
- Prevented activatable abilities from being used when downed and when swan song is active
- Fixed an issue that prevented tripmine amounts for showing correctly
- Fixed issue while aiming down sight with the Crosskill
- Fixed so that tased cops do not kill civilians
- Fixed so that you won't get Dallas texture after terminating a heist
- Fixed a graphical issue with the Crosskill Guard Pistols hammer
- Fixed a crash when using the Thanatos .50 Sniper Rifle
- Fixed an issue with the Castigo .44 Revolvers not being correctly animated
- Fixed an issue with the placement on the Kobus 90 SMG after running
- Fixed an issue with snapping when charging certain melee weapons (Nova's Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife and Diving Knife)
- Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI
- Fixed an issue where arrows was given low velocity in third person for clients
- Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
- Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
- Fixed an issue with the The Grom Sniper and the compact laser module
- Fixed a visual issue with Interceptor 45 pistols and suppressors
- Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
- Fixed an issue with the scope mount on the Mark 10 SMG
- Fixed an issue with the Werbell's suppressor on the Mark 10 SMG
- Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
- Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen’s Wrath, Lions Roar, Bootleg, Little Friend
- Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle - AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor
- Fixed an issue where vehicles could get stuck on debris from the SWAT turret
- Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
- Fixed so that the Compact Holosight has a reticle
- Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
- Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
- Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
- Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
- SKILLS
- Swan Song – Aced:
- Skill duration bonus is reduced to 3 seconds. (down from 6)
- PERK DECKS
- Biker:
- Biker Perk Deck’s “on team kill” effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
- "Road Captain" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
- "Prez" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing
- Gambler:
- The 3rd Perk “Ammo Give Out” now also increases your health by 20%
- The 5th Perk “Sharing Is Caring” now also increases your health by 20%
- Medical Supplies can now be triggered every 3 seconds (down from 4)
- Infiltrator:
- “OVERDOG” Perk is moved from 7th place to 1st Perk
- “Basic Close Combat” Perk is moved from 1st to 3rd Perk
- “Advanced Close Combat” Perk is moved from 3rd to 5th Perk
- “Expert Close Combat” Perk is moved from 5th to 7th Perk
- “OVERDOG” damage reduction is increased to 12% (up from 8%)
- “OVERDOG” melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
- “Basic, Advanced and Expert Close Combat” damage reduction is increased to 8% each (up from 6%)
- Sociopath:
- The “No Talk” Perk is replaced with the “OVERDOG” Perk
- The “Tension” Perk now also increases armor by 10%
- The “Clean Hit” Perk now also reduces the damage received by 8% when within medium range of an enemy
- The “Overdose” Perk now also increase armor by 10%
- Kingpin:
- Fixed the cooldown
- WEAPONS
- Flamethrower:
- Ammo pick up increased by 666%
- Effective damage per second is increased by 220%
- Burn effect duration is decreased to 1.5 seconds (down from 6)
- Burn effect trigger chance is increased by 40%
- The Judge Shotgun:
- Ammo pick up is reduced by approximately 20%
- The total ammo is increased to 35 (up from 25)
- Heather Submachine Gun:
- Stability is increased to 52 (up from 44)
- Concealment is increased to 28 (up from 25)
- The recoil pattern was tweaked to be easier to control and more predictable for the player
- 5/7 AP Pistol:
- Stability is decreased to 36 (down from 52)
- Accuracy is decreased to 48 (down from 64)
- Jackal SMG:
- Fixed the alignment of The Professional's Choice Sight
- Arbiter Grenade Launcher:
- Frag grenade damage decreased to 480 (down from 700)
- Fixed an issue with the flip up sight that caused it to be visible through walls
- Fixed a string issue
- Fixed an issue where it was not using the intended damage values
- KSP 58 Light Machine Gun:
- Damage is increased to 80 (up from 37)
- Accuracy is increased to 52 (up from 32)
- Ammo pick up is increased by 150%
- Stability is decreased to 28 (down from 36)
- Concealment is decreased to 1 (down from 2)
- Buzzsaw 42 Light Machine Gun:
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150%
- Stability is decreased to 28 (down from 36)
- Concealment is decreased to 1 (down from 2)
- Brenner-21 Light Machine Gun:
- Damage is increased to 120 (up from 40)
- Stability is decreased to 8 (down from 36)
- Concealment is decreased to 1 (down from 2)
- RPK Light Machine Gun:
- Damage is increased to 120 (up from 40)
- Stability is decreased to 8 (down from 36)
- Concealment is decreased to 1 (down from 5)
- KSP Light Machine Gun:
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150%
- Vulcan Minigun:
- Ammo pick up increased by 833%
- Accuracy is increased to 32 (up from 16)
- Stability is increased to 24 (up from 4)
- Damage is decreased to 25 (down from 38)
- Compact-5 Submachine Gun:
- Damage is increased to 40 (up from 36)
- Accuracy is increased to 44 (up from 28)
- Stability is increased to 80 (up from 76)
- Concealment is increased to 24 (up from 23)
- "Straight Magazine" Modification - Concealment is decreased to -1 (down from 0)
- "Straight Magazine" Modification - Damage is decreased to 0 (down from 4)
- "Straight Magazine" Modification - Stability is increased to 8 (up from -28)
- China Puff 40mm Grenade Launcher:
- Frag grenade damage decreased to 960 (down from 1300)
- Fixed an issue where it was not using the intended damage values
- Fixed missing part of the barrel in the menu
- Little Friend 7.62 Assault Rifle:
- Frag grenade damage decreased to 960 (down from 1300)
- Ammo pick up decreased by 20%
- Interceptor 45:
- Fixed so that the red dot sight is not misaligned if you use the expert slide
- HRL-7 Rocket Launcher:
- Rocket damage increased to 12500 (up from 10000)
- Commando 101 Rocket Launcher:
- Rocket damage increased to 6200 (up from 5000)
- Thanatos .50 cal Sniper Rifle:
- Bullet damage increased to 3500 (up from 2800)
- DMR Kits Weapon Mods:
- Ammo pick up has normalised to reliable pick up one bullet per box
- Broomstick Pistol - Precision Barrel:
- Ammo pick up has normalised to reliable pick up one bullet per box
- M308 Rifle:
- Ammo pick up decreased by 20%
- Cavity 9mm:
- Ammo pick up decreased by 20%
- STRYK 18c Pistol:
- The recoil pattern was tweaked to be easier to control and more predictable for the player
- The camera shake effect has been reduced
- LEVELS
- Big Bank:
- The Preplanning asset “The Elevator Trick” favor cost is decreased to 3 (down from 6)
- The Preplanning asset “C4 Tunneling” favor cost is decreased to 3 (down from 6)
- The Preplanning assets “Thermite” favor cost is decreased to 5 (down from 8)
- Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
- Fixed so that players can no longer get stuck behind a lamp and door by the entrance
- Fixed so that you can no longer use the button to open the vault from the outside
- Big Oil:
- Fixed so that players can't get stuck inside the wall beside the tall safe
- Biker Heist:
- Fixed so that the mechanic continues to work after being interrupted
- Fixed an issue on day 2 where enemies could clip through a wall
- Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
- Fixed some NPCs reactions
- Now the floating police car and the SWAT truck are affected by gravity
- Birth Of Sky:
- Fixed so that you can no longer see through the dinosaur on top of the gas station
- Fixed so that you can no longer trigger the flare through the roof of the diner
- Diamond Heist:
- Fixed an issue that could cause the zipline not to spawn if you break stealth at a certain point
- Fixed an issue where the alarm would not go off if you broke the glass of the display cases after you had opened them with a glass cutter
- Fixed the issue where the stealth secure zone sometimes wouldn't be disabled when going loud
- Fixed an issue where you could not pick up a certain bag
- Fixed an issue where AI could walk through a glass window
- Election Day:
- Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
- Fixed an issue where players could not stealth (warehouse) if they have previously played Hoxton revenge loud
- Framing Frame:
- Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won't fall through them when they are killed, making the players unable to answer their pager
- Fixed so that 2 AI’s do not stand in the same spot while idling on day 2
- Switched places of one of the security cameras which wouldn't be able to display the vault door on day 3
- Goat Simulator:
- Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
- Fixed so that players have to put out the fire to get to the goat in the burning building
- Transport:Underpass - Fixed an issue where police officers would spawn from the wrong vehicles
- Panic Room:
- Enemies should no longer get stuck on the roof in big groups
- Fixed a combat issue on the roof on One Down
- Boiling Point:
- Fixed so that a Gage pack no longer spawns under the stairs
- Shadow Raid:
- Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
- Fixed an issue where the team AI would walk around the level after player drops out
- The Bomb: Forest:
- Fixed a text issue
- Nightclub:
- Fixed an issue where bags could be thrown up onto a ledge that the player could not reach
- Added collision to prevent bags from getting stuck on a ledge above the safe
- Brooklyn 10-10:
- Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards
- First World Bank:
- Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
- Green Bridge:
- Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
- Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
- Added a waypoint for where you have to go when you escort the prisoner
- Jewelry Store:
- Removed helicopters that didnt do anything
- Fixed so that the animation for the police cars entering the level has the wheels in the right place
- Murky Station:
- Fixed so that players can't throw bags behind the crates in the sewers
- Rats:
- Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
- Watchdogs:
- Fixed collision on day 1 so that bags don't get stuck
- Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
- Yacht Heist:
- Fixed so that the player will no longer get stuck between a shelf and a box in the basement
- Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers
- Hotline Miami:
- Fixed the issue with too many snipers spawning
- Fixed an issue with enemies not going in to one of the rooms on the second floor
- Fixed a location where the player could get stuck down in the basement
- Fixed an issue where snipers would stop to spawn after a while on Day 1
- Disabled ammo that could drop underneath the ground on Day 2
- Fixed collision behind the chairs on the right balcony on day 2 so that players don't get stuck
- Heat Street:
- Fixed a specific piece of curb that the player could not cross without jumping
- Fixed flickering on several walls
- Fixed floating poster
- Fixed flying graffiti
- Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
- Fixed so that you can no longer walk on the bar by the parking lot
- Fixed so that you can’t get stuck behind the crashed van
- Moved bricks near the end of the level
- Fixed so that players are no longer able to run in front of the van in the beginning of the level
- Fixed so that you no can no longer climb the trees by the crash site
- Moved a trashcan where the player could get stuck on the way to the crash site
- Added tinted windows on the crashed van
- Slaughterhouse:
- Fixed portals on the level in the container area
- Fixed a clipping issue between 2 containers
- Fixed an issue where the players could get up on a catwalk
- Fixed so that you don't get stuck behind the door the opens up to the outside of the level
- Made several fixes to light and shadows inside the slaughterhouse
- Turned a container around so that the correct doors open to prevent enemies from clipping through it
- Resized some portals to prevent objects from popping in and out
- Undercover:
- Fixed a glitch with the yellow railing on the roof
- Fixed a sign that was floating in the air
- Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
- Fixed a bug where enemies could interrupt the hack after the hacking was completed
- Fixed a minor clipping issue
- Fixed so that 4 interactable planks does not float in the air
- Aftershock:
- Removed a VO event that was played twice
- Hoxton Breakout:
- Fixed a crash that could occur on Day 2 if you blew up a bridge when an enemy was on it
- Car Shop:
- Removed investigation patrols after hacking on computer started
- Updated the computers to be affected by ECMS
- Computers have been lowered to 60 seconds
- Added vent in upper floor room.
- Removed specific guard patrol points inside small room computer rooms on the upper floor
- Added small coffee island to the middle of the kitchen
- Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
- Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
- Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone
- Fixed so that the computers won't work if an ECM is being used
- Added collision behind a door close to the water cooler to prevent the player from getting stuck
- The Bomb: Dockyard
- Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
- Beneath The Mountain:
- Fixed an issue where players could get stuck in the vault area
- Fixed so that bags no longer fall off the helipad
- Firestarter:
- Fixed the issue where money wound count as weapons destroyed
- Fixed an issue where at the end of day 3 the client would receive double the amount of bags
- Golden Grin Casino:
- Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
- Prison Nightmare:
- Fixed so that you can no longer get pushed out of the level when opening a warhead crate
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