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Petscop Transcript (1–21)

Apr 22nd, 2019
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  1. PETSCOP 1:
  2. —————————————————————————————————————————————————————————————————
  3. [SONY PlayStation 1 startup intro plays, slightly glitchy at the end]
  4.  
  5. [Garalina intro]
  6.  
  7. Paul: Alright, so, this is just to prove to you that I'm not lying about this game that I found.
  8.  
  9. [Paul enters "Paul"]
  10.  
  11. Paul: I'm just gonna walk you through everything that I've seen so far. And obviously it'll be exactly as I described it because this is it.
  12.  
  13. [Game loads]
  14.  
  15. Loading!
  16.  
  17. [Paul interacts with sign]
  18.  
  19. The Gift Plane has closed indefinitely, and all personnel have left.
  20. If you are unaware, The Gift Plane provided homes to over a hundred young Pets.
  21. Unfortunately, we have failed to remove all of the Pets from their homes.
  22. 48 Pets remain here, at the time of writing.
  23. We would strongly encourage you to visit our 8 homes and find some friends to take with you.
  24. Every Pet is uniquely valuable. You should have no problem finding somebody that you love.
  25. – The Gift Plane staff
  26.  
  27. Paul: And the first level is over here. I'm just gonna keep going a bit here so you can see that the game is apparently unfinished, because there's nothing over here.
  28.  
  29. Paul: So, I'm just gonna show you the one and only level. This actually is not the interesting part, but I'm just gonna show you; I'm gonna walk you through all this so you can see that this is exactly what I described.
  30.  
  31. [Even Care loads]
  32.  
  33. Loading
  34.  
  35. [Paul interacts with picture]
  36.  
  37. It's a picture of two friends, Toneth and Randice.
  38. Are they not cute? Give them a chance!
  39.  
  40. [Paul interacts with door]
  41.  
  42. This door is locked.
  43. Or not, but you don't know how to open doors.
  44.  
  45. [Paul interacts with sign]
  46.  
  47. When you're choosing a pet, find somebody that you like.
  48. You don't have to love them right away.
  49.  
  50. [Paul interacts with sign]
  51.  
  52. Don't be discouraged if they run from you! They really do want a home.
  53. They're afraid. Show them that there's nothing to be afraid of.
  54.  
  55. Paul: So, the first pet is in this room.
  56.  
  57. [Paul interacts with object]
  58.  
  59. It's a trophy, "awarded to our Amber for being a real champ yesterday and today."
  60. "She hasn't left her cage once!"
  61.  
  62. Paul: And, first thing you gotta do here is let her out of her cage, and she just moves to the other one.
  63.  
  64. Paul: And then you do that; take the money here.
  65.  
  66. Paul: And then, actually, you go over here, and she just does that, but if you do this: if you lock yourself in here, then he just... Amber will just run over there, and...
  67.  
  68. [Amber CAUGHT]
  69.  
  70. Paul: So, once you're in here, actually, you can find a little place here to walk to the other side. So that's that.
  71.  
  72. Paul: And, so, there's actually, there's another pet over here, and I can't catch this one. I've tried. This is always what happens. So, I don't know what's up with that one.
  73.  
  74. Paul: So, actually, I should show you the pause menu.
  75.  
  76. [Pause menu opened]
  77.  
  78. We hope you are enjoying the game.
  79.  
  80. Paul: So, here you can see all the pets that you've collected; that you've caught.
  81.  
  82. [Amber's module opened in Pets menu]
  83.  
  84. Amber is a young ball.
  85. She's afraid to leave home. If her home is good, this is not a problem.
  86. She is very heavy, and that makes her life a little harder, as well as yours.
  87. What's the safest place you can put her in? You should start thinking about that.
  88.  
  89. Paul: Alright, so the second one here is sort of a music one. The idea here is you have to get your clone over there to overlap with it. And I'll just cut to the chase: you just set this to... what is it? Seven.
  90.  
  91. [Treadmill set from 5 to 7]
  92.  
  93. Paul: And, just like that.
  94.  
  95. [Pen CAUGHT]
  96.  
  97. Paul: I don't totally get that one, but that's that.
  98.  
  99. Paul: Alright, so this one's kind of interesting. So, the idea is, if you run over here to catch the flower here, then you'll just get rained on.
  100.  
  101. Paul: What you're supposed to do is: whenever the flower comes over here, you notice, always comes to that exact spot over there, which you can get this bucket... to that exact spot. Is that the spot? Yeah. And then the... then that happens and you can just catch ‘em both that way.
  102.  
  103. [Wavey and Randice CAUGHT]
  104.  
  105. Paul: OK. So, yeah, that's it for the... actually that's everything. That's every single pet here, that I've been able to catch. So, now I'm gonna show you the part that's actually interesting.
  106.  
  107. [Cut]
  108.  
  109. Paul: Alright, so I still can't catch this guy. The reason we're here is because in the note that came with this, which is short, the first line, in all capital letters... I'm gonna read it, it says: "I WALKED DOWNSTAIRS AND WHEN I GOT TO THE BOTTOM, INSTEAD OF PROCEEDING, I TURNED THE RIGHT AND BECAME A SHADOW MONSTER MAN" Below that, a date: June 13th, 1997. "For you: Please go to my website on the sticker and also go to roneth's room and press start and press down down down down down right start". So I happen to know this is Roneth's room, because it works. So, I go here.
  110.  
  111. [Pause menu opened]
  112.  
  113. We hope you are enjoying the game.
  114.  
  115. Paul: I'm just gonna do this now. So... what is it? Down, down, down, down, down, right, start.
  116.  
  117. Paul: Alright. So, you can see that it accepted it, and the music stopped. I'm just gonna go out this way here.
  118.  
  119. Paul: So, it appears to be the same, except, when I actually leave here, it'll be a little bit different.
  120.  
  121. Paul: Alright. So there's nothing out here, as far as I've seen. But, actually, I think there is something out here. I just haven't seen it yet. Because... it sure seems like... in this note here it sure seems like, right, I'm supposed to come out here and look at something. I haven't found anything yet, but I'm thinking if I just keep walking around here, I'm gonna find something eventually. I st—I—
  122.  
  123. [Cut]
  124.  
  125. Paul: Hey, so, I was talking about how I couldn't find anything out here. Well, I just found this. And, last time I came out here, I was walking around in this space, here, for over an hour. And this time I find this in less than fifteen minutes. So, this is just luck that I happened to find this. And, I think, if I were to restart my console right now, I would not be able to find this again. Probably. 'Cause I don't remember what I... what I did. You know, all the directions that I went. So... so, I'm kinda scared to... you know, I wanna keep the console on until I figure this out. The situation is that I cannot open this door. I probably can open the door, but I don't know what to do. So, I thought I would just slip this in at the end. If you think you saw something that might provide a clue, please let me know. Alright, that's it.
  126.  
  127.  
  128. PETSCOP 2:
  129. —————————————————————————————————————————————————————————————————
  130. [Six tones play]
  131.  
  132. Paul: Hey, so, the door opened on its own. I was just in the other room for a couple of minutes, and I came back and the door was open. And I checked the recording, 'cause I was recording, and the door just opens on its own; I didn't do anything.
  133.  
  134. Paul: So, I'll take it, right? So I'm gonna show you what's in here now. I haven't seen it yet, so this could be interesting.
  135.  
  136. Paul: Huh.
  137.  
  138. [Phone rings]
  139.  
  140. Paul: Is that a phone?
  141.  
  142. [Paul interacts with phone]
  143.  
  144. "Care left the room."
  145.  
  146. Paul: What is this?
  147.  
  148. [Paul interacts with poster]
  149.  
  150. A
  151. B
  152. NLM
  153.  
  154. Paul: A, B, NLM. Kay? Nothin'.
  155.  
  156. [Paul interacts with house picture]
  157.  
  158. [Paul interacts with school picture]
  159.  
  160. [Ambient ominous sound]
  161.  
  162. [Paul interacts with windmill picture]
  163.  
  164. Paul: What was that? This just keeps goin'. Uh... yeah? Kay.
  165.  
  166. Paul: What?
  167.  
  168. Paul: Hm. Sorry for not talking very much. I'm a little bewildered if you wanna know the truth. This is a little more than I was expecting to see.
  169.  
  170. [Paul interacts with grave]
  171.  
  172. Michael Hammond
  173. 1988 – 1995
  174. Mike was a gift.
  175.  
  176. Paul: That's a dead kid. Yep. Mm. Yep. Kay.
  177.  
  178. [Paul plucks 13 petals]
  179.  
  180. Paul: Wait. OK.
  181.  
  182. [Paul plucks remaining 3 petals]
  183.  
  184. Paul: Mkay. Uh, wait. I dunno. So, when I first came down here I thought I was just gonna see, like, one room. Like something, but not this. Can I go in here? I can! Uh...
  185.  
  186. Paul: Oh.
  187.  
  188. [Paul interacts with Tool]
  189.  
  190. Paul: What?
  191.  
  192. [Paul asks "What?"]
  193.  
  194. Tool: I don't know
  195.  
  196. Paul: Pfft.
  197.  
  198. Paul: I don't know... OK.
  199.  
  200. Tool: Keep watching the windmill
  201.  
  202. Paul: Uh... uh... heh.
  203.  
  204. [Ominous sound]
  205.  
  206. Paul: Oh.
  207.  
  208. [Ominous sound]
  209.  
  210. [Cut]
  211.  
  212. Paul: Alright, so it's been like two minutes. And when those sounds were playing, there was nothing happening as far as I could tell, and nothing has happened since. So, I'm just gonna keep going. There's already been stuff that I could dig a little deeper into, and I'm gonna do that, and keep you updated.
  213.  
  214. Paul: But also, when you come home next month, and hopefully you're feeling a little more enthusiastic about that now, we can investigate this together, and maybe you'll find stuff that I can't find here.
  215.  
  216. Paul: Oh.
  217.  
  218. QUITTER’S ROOM
  219.  
  220. [Six tones play]
  221.  
  222. Paul: What the fuck? Wait a second. What was that just now? Can I get that to happen again? Wait... uh...
  223.  
  224. [Cut]
  225.  
  226. Paul: Hey, sorry, I had to look at that for a moment, in the video. I was a little nervous. The tones, I think those were the same tones that you might have heard in the beginning. I'm gonna put in the beginning the part where the door opened. And, also, the way the guy on the other side was moving, for a moment: I'm gonna ask for your comment later on that. So, I was looking around here. So, this...
  227.  
  228. [Paul looks at poster]
  229.  
  230. Do you remember being born?
  231.  
  232. Paul: ...is backwards, it says, "Do you remember being born?" And, this just says, "Quitter's Room". So, interestingly I'm on the reverse side here. Uh, yeah. OK, so, moving on. Mm.
  233.  
  234. Paul: And I'm back up here again. This again. Well, OK, I'm not gonna do that right now. Alright, so I'm gonna stop this now actually.
  235.  
  236.  
  237.  
  238.  
  239.  
  240.  
  241.  
  242.  
  243.  
  244.  
  245.  
  246.  
  247.  
  248.  
  249.  
  250.  
  251.  
  252.  
  253.  
  254.  
  255.  
  256.  
  257.  
  258. PETSCOP 3:
  259. —————————————————————————————————————————————————————————————————
  260. Paul: Alright, so now we're gonna look at what's over here, which I... I forgot about this. So, gonna look at this now.
  261.  
  262. GOOD GRIEF AND ALAS
  263.  
  264. Paul: Interesting.
  265.  
  266. [Paul interacts with Child Library chute]
  267.  
  268. Paul: What's that? Do I...
  269.  
  270. [Paul interacts with Child Library chute twice more]
  271.  
  272. Paul: Think I have to put something there.
  273.  
  274. [Paul interacts with easel]
  275.  
  276. Paul: What? Um... oh? Kay. Heh... what? OK.
  277.  
  278. [Face entered; room rumbles]
  279.  
  280. Paul: This is just flat out a full game that I'm playing now. What am I supposed to do? Can I just walk out?
  281.  
  282. Paul: I don't think I was supposed to do that. Yeah. Uh...
  283. Yeah, I reset it. OK, try that again.
  284.  
  285. [Paul interacts with easel]
  286.  
  287. [Face entered; room rumbles]
  288.  
  289. Paul: So, do I just wait? I think that's what I'm supposed to do. Or, I have to put something in there. Mm.
  290.  
  291. [Cut]
  292.  
  293. Paul: Yeah, turns out I just had to wait, but I had to wait a while. So, this is cleared out I guess. So, what's in here?
  294.  
  295. [Paul looks at table]
  296.  
  297. Paul: Uh... Huh. OK. Well, alright. Let's try another one, I guess.
  298.  
  299. [Cut]
  300.  
  301. Paul: So, I just did it again, I put in another one of these, and I just let it go. And, I–and the room rumbles for a while, but then it just stops, kind of abruptly. So, what do we have here now? Yeah. Uh...
  302.  
  303. [Paul looks at table]
  304.  
  305. Paul: So, yeah, so it seems like I put in one of these faces and it gives me a room, with a... I guess that's a kid, sitting on the bed. And, like, a different pattern on the floor and the walls, and the...
  306.  
  307. [Paul looks at table]
  308.  
  309. Paul: Thing here. So, it seems like there are many combinations of these faces. So, if I were to guess, these rooms are, 'cause there's not much variation between these rooms, they're probably generated in some way. So, I'll try a few more. Every time I put in one of these, I have to wait for like ten minutes, so, heh, I'm not gonna try too many of them. I'm gonna j... yeah.
  310.  
  311. [Cut]
  312.  
  313. Paul: Here's another one.
  314.  
  315. [Paul looks at table]
  316.  
  317. [Cut]
  318.  
  319. Paul: And here's another.
  320.  
  321. [Paul looks at table]
  322.  
  323. Paul: Yeah.
  324.  
  325. [Cut]
  326.  
  327. Paul: So, anything look familiar here? Yeah. Yeah, so, probably we're supposed to try these out; put in these faces, and see what we get. So, I'll start with this one.
  328.  
  329. [Mike's face entered; room rumbles]
  330.  
  331. Mike is not inside right now. He is dead.
  332. You may visit his room.
  333.  
  334. [Cut]
  335.  
  336. Paul: So, this is the room corresponding to the face on the gravestone.
  337.  
  338. [Paul looks at table]
  339.  
  340. Paul: Not sure what that is on the right. Alright, gonna try the other one now, I guess. Nothin'... nothin' to see here. The bed's empty.
  341.  
  342. [Cut]
  343.  
  344. [Care's face entered; room rumbles]
  345.  
  346. Care is missing.
  347. You may visit her room.
  348.  
  349. [Cut]
  350.  
  351. Paul: Here's the other room. And it looks like there's something here.
  352.  
  353. [Paul interacts with note]
  354.  
  355. Your wife says, "Care isn't growing eyebrows."
  356.  
  357. Paul: Uh...
  358.  
  359. You say, "That's a puzzle."
  360. You're secretly very excited to hear this news.
  361. You're in the bathtub thinking about her.
  362. I have a guess at which child you'll pick next.
  363. When you find her room, the passage to my right will lead to her.
  364. She'll appear from the darkness, limping, and I'll shoot her in the head.
  365.  
  366. Paul: What am I reading?
  367.  
  368. Tiara says young people can be psychologically damaged "beyond rebirthing".
  369. A young person walks into your school building.
  370. They walk in with you. You're holding their hands.
  371. They come out crying into their hands, because nobody will love them, not ever again.
  372. "Nobody loves me!"
  373. They wander the Newmaker Plane.
  374.  
  375. Paul: I'm not sure what to say about that. But, I'm wondering now. 'Cause the note, remember the note, that came with this game: it said "For you". It was... for "you". And this note, it's referring to the player, it's saying "you". And, I was already thinking this, but it seems like... it's possible this game was made for... well, this part of the game was made for somebody to see. Like... or at least, at some point, it was... it was, uh... I dunno. I dunno. It just seems like there was... it was intended for somebody. Not me, certainly. Uh... OK.
  376.  
  377. [Cut]
  378.  
  379. Paul: We're still not done, 'cause we still have whatever's over here. Or not. OK. So, OK. I'll just end this here, then. Heh.
  380. PETSCOP 4:
  381. —————————————————————————————————————————————————————————————————
  382. Paul: So, if you remember what I was trying to explain yesterday, and failed to explain, I'm just gonna demonstrate that to you now.
  383.  
  384. Paul: There we go. So, I found this yesterday. And the way I understand this is, so, we're upstairs right now. You just saw me walk up some stairs. So, if you were to imagine what is... what–what–what would be exactly below where I'm standing right now. And I worked it out, it's roughly the area where you have the big screen with the windmill. And, so I think... so, this–this, I think, is a camera. And if I walk in this direction... This is, roughly, where the windmill would be. Why there isn't actually a windmill here, I don't know. It looks sort of like a placeholder for it. But yeah, I think my understanding is correct. It's just, I'm missing something. OK, that's it.
  385.  
  386.  
  387.  
  388.  
  389.  
  390.  
  391.  
  392.  
  393.  
  394.  
  395.  
  396.  
  397.  
  398.  
  399.  
  400.  
  401.  
  402.  
  403.  
  404.  
  405.  
  406.  
  407. PETSCOP 5:
  408. —————————————————————————————————————————————————————————————————
  409. Paul: Alright, so, I spent a while with this, just asking as many questions as I could think of. Mostly, like, short, three-word things. And most of the questions that I asked just produced no answer, or the default answer. The default answer, which is "I don't know". Most of them just gave me that, except for four of them. And I'm gonna go through each of those four now.
  410.  
  411. Paul: The first of the four was, "Who is Tiara?" And capitalization does not make a difference. But, “Who is Tiara?” I also tried "Who is Care?", "Who is Mike?", "Who is Michael", and I tried other forms too, like just "Care?", just "Mike?", just "Michael?" This is the only one that gave me anything.
  412.  
  413. [Paul asks "Who is Tiara?"]
  414.  
  415. Tool:
  416. Petscop kid
  417. Very smart
  418.  
  419. Paul: Uh, next one that I tried, I think... uh, yeah.
  420.  
  421. [Paul asks "Who am I?"]
  422.  
  423. Tool: Newmaker
  424.  
  425. Paul: Next, I asked "Where am I?"
  426.  
  427. [Paul asks "Where am I?"]
  428.  
  429. Tool: Under the Newmaker Plane
  430.  
  431. Paul: And then I asked "Who are you?"
  432.  
  433. [Tool turns pink]
  434.  
  435. Paul: Uh... I don't know why that just happened. Uh... Yeah, so I was saying... heh... “Who”... "Who are you?", yeah. I don't know why that just changed color out of nowhere.
  436.  
  437. [Paul asks "Who are you?"]
  438.  
  439. Paul: I think it broke. Y-yeah, I don't think that even just-just registered at all. Or, uh...
  440.  
  441. Pink Tool: TURN OFF PLAYSTATION
  442.  
  443. Paul: Kay. So, that's not... that's not what it said before when I put in that question. Did not look anything like that. That's interesting. Heh...
  444.  
  445. Paul: OK... uh, what–what do I ask now? "Why"... "Why turn off"... I'll try just, "Why?"
  446.  
  447. [Paul asks "Why?"]
  448.  
  449. Paul: Kay. Oh, boy. Mm. Yeah, I don't...
  450.  
  451. Pink Tool: MARVIN PICKS UP TOOL HURTS ME WHEN PLAYSTATION ON
  452.  
  453. Paul: What the fuck? Uh... This fucking game. Heh. This game... OK, um... Alright, what do I... what do I have to ask now? Um, wha- And it switched back again. I think it just... OK. I don't... heh. So, if I–if I put in, what was it, if I put in "Who are you?" again, is that gonna... Lemme see what happens when I put that in again.
  454.  
  455. [Paul asks "Who are you?"]
  456.  
  457. Tool: TOOL (w/ drawing of Tool)
  458.  
  459. Paul: Yeah, so that's what it said originally, when I put it in. Oh, well, OK, that's bizarre. So, I guess, I'm gonna wait for that to happen again. But I guess I'm gonna end the video now, though. Uh...
  460.  
  461. [Cut]
  462.  
  463. [Paul asks "Remember being born?"]
  464. Tool: I'm not Tiara
  465.  
  466.  
  467. PETSCOP 6:
  468. —————————————————————————————————————————————————————————————————
  469. [Ominous sound, twice]
  470.  
  471. [Cut — 2 hrs 39 mins later]
  472.  
  473. [Ongoing low ominous sound]
  474.  
  475. [Cut to black disk]
  476.  
  477. WHERE IS MY HOUSE
  478. WHERE IS THE SCHOOL
  479. I WILL FOLLOW
  480.  
  481. [Cut — 1 hr 24 mins later]
  482.  
  483. [Loud echoing thump]
  484.  
  485. [Cut]
  486.  
  487. Paul: That was kinda fun, actually. G–Going through a four hour video, and noticing that, on one half of the video, the windmill's going one direction, and in the other half, it's going in the other direction. And pinpointing where the change occurred, and, uh... the fuck is this?
  488.  
  489. Paul: That's neat. Heh. Well, that's red now. Oh, yeah, I was gonna mention this, actually, in another video. I've come up before and seen it... I've seen the camera at this height before. I don't know what causes it to happen, but, sometimes I just come up here and it's at this height. It makes sense in this case, I think, 'cause the character was, like, right up at the camera here. And it seemed to be, like, at this level. Heh, well, this is still here.
  490.  
  491. [Toneth CAUGHT]
  492.  
  493. Paul: Oh my god. Oh my god. Nothin' else... OK. Let’s look at what we got.
  494.  
  495. [Pause menu opened]
  496.  
  497. Have you found anything weird lately?
  498.  
  499. There is much to find in this place.
  500.  
  501. [Toneth's module opened in Pets menu]
  502.  
  503. (Enter a description here)
  504. ———
  505. — A bird. I think I forgot what birds look like.
  506. — "Funny stupid blob monster" says Mike. That's what it is.
  507. — Painter. Painting puzzle.
  508. — Catch Randice first(?)
  509. — Has broken leg for some reason. I already hung him on a wall, too late to take it back. It makes me think about the dog actually. Because when the car hit him I thought "at least it will be over soon." He survived it, and I was the only one who still wanted to put him down.A dog is an innocent
  510.  
  511. Paul: Uh-oh. Uh... uh-oh. "I was the only one who still wanted to put him down." Um...
  512.  
  513. When that dog wags its tail and it appears happy, it's not real.
  514. I guess that's toneth then. toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth. the end. it's yucky outside.
  515.  
  516. Paul: What've... what've I just walked into? Oh, that's it. Heh. Yeah, OK. Um, that's... heh.
  517.  
  518. Paul: OK, so I actually... this–this is new to me. I haven't seen this. Yeah, so, I tried going down here before, but I think actually that was before I even put in the code. So I just discovered this, just now. Um... but, you know what? I think, actually, this... I think I know what this is. This is our A, B, NLM. You know, you recognize the shape of this one, and then you have... So, I don't know what this is here, though. Yeah, so, I didn't imagine you could catch this... I–I mean... I walked into it. Nothing happened. Discovering a lot of interesting things. Oh, uh... whoops. I meant to talk about this, because this doesn't do anything, right, this menu option, nothing happens. I'm guessing at some point you could name your pets. Right? And this was, like, suggestions or something. Yeah, yeah. Just showing that that doesn't do anything. Alright.
  519.  
  520. [Cut]
  521.  
  522. Paul: Hmm... alright.
  523.  
  524. [Cut]
  525.  
  526. [Paul asks "Where is my house?"]
  527.  
  528. Tool: You'll never go home
  529.  
  530. Paul: Hm.
  531.  
  532. [Paul asks "Where is the school?"]
  533.  
  534. Tool: You can't go back in time
  535.  
  536. [Cut]
  537.  
  538. Paul: This game is trying very hard to make it seem like... like there's an entity in it. Like a ghost or an AI trying to communicate with me. It's interesting. But, you know, the way you know that there's a ghost in a game, trying to communicate with you, is if it comes out, if it stops being distant, and it comes out, and you can have a, you know, a real-time back-and-forth with it. And it stops being so one-way, like, I... I leave my PlayStation, and it comes–comes out and does this whole pre-recorded thing. And, well, the closest thing that's happened to that is last video, you know, it actually answers my questions. But, you know, it only responded to two of my questions, and the first one, the first question I asked, it didn't even answer that question. So, no obvious interactivity happening. You know, and it answered the second question but that could have been a coincidence. Um, yeah. So, not entirely convincing yet. But, you know, I'm looking forward to what I might see next. And, it's very interesting, this game, 'cause you can walk around, and something will just happen. You know? 'Cause I created a new file, and I tried to be scientific about it: I went and did all the same things that I did this time, and the same things did not happen. None of the things happened. None of the oddities occurred, like the thing in the mirror room, for example. So there's a bit of randomness in it, and it's interesting how it doesn't seem to really care if you see everything, I guess. Yeah, so, it's interesting.
  539.  
  540.  
  541. [Cut]
  542.  
  543.  
  544.  
  545.  
  546.  
  547.  
  548.  
  549.  
  550.  
  551.  
  552.  
  553.  
  554.  
  555.  
  556.  
  557.  
  558.  
  559.  
  560.  
  561.  
  562.  
  563. PETSCOP 7:
  564. —————————————————————————————————————————————————————————————————
  565. [Second Movement of Stravinsky's Septet plays on Needles]
  566.  
  567. Paul: Something's happening.
  568.  
  569. Paul: Oh, hi there. Is that... it? That might be it. Except, what is...
  570.  
  571. [Paul interacts with poster]
  572.  
  573. Do you remember being born?
  574.  
  575. \|/|/|/|\
  576. COME HERE
  577.  
  578. Paul: Uh... oh-kay.
  579.  
  580. [Cut]
  581.  
  582. Pink Tool: I LOVE YOU
  583. NEWMAKER PLEASE SHOW MARVIN WHERE HIS HOUSE IS
  584.  
  585. Paul: Hm.
  586.  
  587. Paul: So, we might know who Marvin is now. Oh, I need to be quick about this, actually. 'Cause it could turn red again. So, I'm gonna ask "Who are you?" Which, I feel like we know at this point, but good to confirm.
  588.  
  589. [Paul asks "Who are you?"]
  590.  
  591. Pink Tool: GO THERE AND HE'LL FOLLOW YOU
  592. HIS DAUGHTER IS THERE
  593.  
  594. Paul: It's talking about the house again. It's interesting, but it is not an answer to my question. Heh, not at all. So, what do you think that means? OK, I should... So, yeah, so now I'm gonna ask the other question, the "Do you remember being born?"... oh, yeah, it's just "Remember being born?", 'cause the whole thing does not fit.
  595.  
  596. [Paul asks "Remember being born?"]
  597.  
  598. [Cut]
  599.  
  600. Pink Tool: ALSO WANTS 1000 PIECES FOR "MACHINE BEYOND SCHOOL BASEMENT STAIRWAY"
  601.  
  602. Paul: "MACHINE BEYOND SCHOOL BASEMENT STAIRWAY"...not... also not an answer to my... question. Yeah, and it... yeah, well.
  603.  
  604. [Cut]
  605.  
  606. [Paul interacts with Child Library chute]
  607.  
  608. [Pause menu opened]
  609.  
  610. Take them home!
  611.  
  612. [Pets menu opened]
  613.  
  614. (X) Drop
  615.  
  616. Paul: Heh, well there you go.
  617.  
  618. [Paul tries dropping several Pets]
  619.  
  620. Child Library accepts people [x5]
  621.  
  622. Paul: "Child Library accepts people".
  623.  
  624. Paul: OK, well I guess I'm kind of an idiot. I wouldn't have tried that. I guess these... these are people, right? Those might work. Yeah. So, if I walk over here.
  625.  
  626. [Pause menu opened]
  627.  
  628. Take them home!
  629.  
  630. Paul: [indistinct over loud menu sounds] Yeah, it's just normal.
  631.  
  632. [Pen's module opened in Pets menu]
  633.  
  634. Pen is an aspiring mathematician.
  635. She's entirely deaf. She doesn't know what sound is, let alone music.
  636. I don't know what she's doing here.
  637.  
  638. Paul: OK, so that's another thing.
  639.  
  640. [Cut]
  641.  
  642. [Paul interacts with easel]
  643.  
  644. [Mike's face without eyebrows entered; room rumbles]
  645.  
  646. [Cut]
  647.  
  648. Paul: Anything out of the ordinary here? What's on the floor? Looks like a gift box, and stars, and something else. And anything down here? As usual, no. So, this... If you're wondering what I'm doing here, this is Mike's face, but without the eyebrows. And why am I doing that? Well, because eyebrows seem to be important. And that's really it. But nothing seems to have actually... this seems like it's just reg— one— just, regular room, right? Yeah, OK. I dunno. Guess that's it. Alright, I have one more thing to try though.
  649.  
  650. [Cut]
  651.  
  652. [Care's face w/ Mike's eyebrows entered; room rumbles]
  653.  
  654. [Cut]
  655.  
  656. Paul: This one is Care with eyebrows.
  657.  
  658. [Paul looks at table]
  659.  
  660. [CENSORED]
  661.  
  662. [Cut]
  663.  
  664. Paul: So, this is Care with eyebrows. I put Mike's eyebrows on her.
  665.  
  666. [Paul looks at table]
  667.  
  668. Paul: I could have put other eyebrows on her, but I didn't. I put Mike's on her. I don't know if this... I— I can't tell... I can't tell if it recognized it or not, because everything looks... like any other room. What's this here? Except, it puts... this... I don't know, maybe that's just something that it puts in any room.
  669.  
  670. [Cut —
  671. We've had to cover something with a black box.
  672. Right now we can't say why.
  673.  
  674. Some other things we're expecting to "censor" in the future:
  675.  
  676. • "A big present with a sticker on it"
  677. • "Something on a wall, in a black house"
  678. • "Written on a chalkboard"]
  679.  
  680.  
  681.  
  682.  
  683.  
  684.  
  685.  
  686.  
  687.  
  688.  
  689.  
  690.  
  691.  
  692. PETSCOP 8:
  693. —————————————————————————————————————————————————————————————————
  694.  
  695. Paul: What? Uhh... what?
  696.  
  697. [Paul looks at school picture]
  698.  
  699. [Paul looks at house picture]
  700.  
  701. Paul: This is Marvin, right? This is Marvin. I think you're confused, Marvin. Heh. Don't think ya know—I don't think you get what you're, uh, what you're doing.
  702.  
  703. Paul: What? 'Scuse me? He went up. Will I find him if I go up?
  704.  
  705. Paul: I don't know.
  706.  
  707. [Cut]
  708.  
  709. Paul: Yeah, well the thing is, it's not here now. There's not even a passageway or anything. Can you remember when you saw this? Well, it could've changed between then and 2004. After 2004, my mom had it reportedly. Uh... well, OK. Tha—an— [glitching audio]
  710.  
  711.  
  712.  
  713.  
  714.  
  715.  
  716.  
  717.  
  718.  
  719.  
  720.  
  721.  
  722.  
  723.  
  724.  
  725.  
  726. PETSCOP 9:
  727. —————————————————————————————————————————————————————————————————
  728. [DEMO]
  729.  
  730. [Treadmill is set from 16 to 3]
  731.  
  732. [Treadmill is set from 3 to 0]
  733.  
  734. [Cut to Paul]
  735.  
  736. Paul: Uh...
  737.  
  738. [Cut]
  739.  
  740. Paul: It only works when I go this way. This...
  741.  
  742. [Cut]
  743.  
  744. Paul: Doesn't work with that one.
  745.  
  746. [Cut]
  747.  
  748. Paul: Are you kidding me?
  749.  
  750. [Downwards sliding quiet tone]
  751.  
  752. [Paul interacts with White Tool; White Tool collects pieces]
  753.  
  754. [Ongoing low ominous sound]
  755.  
  756. [Cut]
  757.  
  758. [Cut]
  759.  
  760. [Paul interacts with easel]
  761.  
  762. [Windmill girl's face entered; room rumbles]
  763.  
  764. You found her.
  765. You may visit her room.
  766.  
  767. [Cut]
  768.  
  769. [Future Paul avatar leaves]
  770.  
  771. Paul: OK.
  772.  
  773. [Paul looks at table]
  774.  
  775. [Paul interacts with note]
  776.  
  777. You must have guessed, but I was looking through your things.
  778. I found that picture of you from 1977, standing in front of an old windmill with your friend.
  779. You went there, and it was a bad idea. Your friend and the windmill both disappeared into thin air.
  780. Her sister was holding the camera. She took another picture minutes later: just you, no windmill, and no friend.
  781. You married her sister, and years later, your friend was reborn as your daughter.
  782. Your wife won't admit this is true, but I know it, because I found the evidence.
  783. Your friend never returned with you, and the windmill was gone. I went to see it myself. Where is it? What did you do?
  784. — Rainer, Newmaker
  785.  
  786. [Paul interacts with right gift box; obtains key]
  787.  
  788. [Paul interacts with left gift box]
  789.  
  790. [CENSORED]
  791.  
  792. Paul: Wh—what the fuck.
  793.  
  794. [Cut]
  795.  
  796. Paul: OK, so there's a bit of weirdness with the camera here.
  797.  
  798. [Paul interacts with hidden gift box]
  799.  
  800. [Strange choir chord, glitching at end]
  801.  
  802. [Paul interacts with picture]
  803.  
  804. It's a picture of two friends, Toneth and Randice.
  805. Are they not cute? Give them a chance!
  806.  
  807. [Paul interacts with sign]
  808.  
  809. When you're choosing a pet, find one that you like.
  810. You don't have to love them right away.
  811.  
  812. [Paul interacts with sign]
  813.  
  814. Don't be discouraged if they run from you! They really do want a home.
  815. They're afraid. Show them that there's nothing to be afraid of.
  816.  
  817. [Paul interacts with object]
  818.  
  819. It's a trophy, "awarded to our Amber for being a real champ yesterday and today."
  820. "She hasn't left her cage once!"
  821.  
  822. [Paul sets treadmill from 0 to 16]
  823.  
  824. [Paul sets treadmill from 16 to -1]
  825.  
  826. Paul: Uh... K. Alright.
  827.  
  828. [Cut]
  829.  
  830. [Care NLM CAUGHT]
  831.  
  832. [Pause menu opened]
  833.  
  834. You're in the other place too!
  835.  
  836. [Care NLM's module opened in Pets menu]
  837.  
  838. Care NLM escaped from the school's basement and wandered the Newmaker Plane for days.
  839. To catch her, you had to lie, but it may not be a lie forever.
  840. You're the Newmaker. You can turn Care NLM into Care A, and close the loop.
  841.  
  842. [Paul touches Even Care block]
  843.  
  844. [Cut]
  845.  
  846. [Paul interacts with Child Library chute]
  847.  
  848. [Pause menu opened]
  849.  
  850. The pets really seem to like you. Thanks for playing Petscop.
  851.  
  852. [Paul drops Care NLM]
  853.  
  854. You've decided to leave Care NLM.
  855. If you change your mind within 6 months, you can take Care NLM back.
  856. What month is it, anyway? What year is it?
  857.  
  858. [Paul interacts with Child Library chute twice more]
  859.  
  860. [Cut]
  861.  
  862. [Paul interacts with Care NLM]
  863.  
  864. [Care NLM CAUGHT]
  865.  
  866.  
  867.  
  868.  
  869.  
  870.  
  871.  
  872.  
  873. PETSCOP 10:
  874. —————————————————————————————————————————————————————————————————
  875.  
  876. Paul: Uh... what? OK. Oh—
  877.  
  878. [Probable cut; Game restarts]
  879.  
  880. PANICSV possible corruption
  881.  
  882. [Paul interacts with hidden gift box]
  883.  
  884. [Cut]
  885.  
  886. Paul: There you go.
  887.  
  888. [Cut]
  889.  
  890. Paul: Oh my god.
  891.  
  892. [Paul interacts with poster]
  893.  
  894. Do you remember being born?
  895.  
  896. [Paul touches Even Care block]
  897.  
  898. [Cut]
  899.  
  900. [Paul asks, "What month is it?"]
  901.  
  902. [Tool shows blank calendar]
  903.  
  904. [Paul asks, "What year is it?", with cut in middle]
  905.  
  906. [Cut]
  907.  
  908. [Paul asks, "Where was the windmill?"]
  909.  
  910.  
  911. [CENSORED]
  912.  
  913. PETSCOP 11:
  914. —————————————————————————————————————————————————————————————————
  915. Paul: —signs along the way, that I ignored. 'Cause it would've been a completely ridiculous idea to me. But when I found my room, it made... well, I was shocked at first, but it made sense. Especially considering where I found the game in the first place, that it would be tied in some way to me through you. And I'm trying to think, when was the last time I saw any of you at all? It had to have been, like, 1999. I was a kid, I was a small kid. Tiny kid. And after that, just, you know. But, it would make sense in the timeline.
  916.  
  917. [Cut]
  918.  
  919. Paul: So, it's hard to do this while I'm talking, that's why I'm so quiet right now.
  920.  
  921. Paul: So, if you're wondering what I'm doing right now, I have a drawing that I could scan and send to you. I just came home and drew this big drawing. And it's still... you still need an explanation on... 'cause the drawing is not very clear—scribbles really—but... but you need the visual to understand the explanation, right? So you need both.
  922.  
  923. [Cut]
  924.  
  925. Paul: I'm about 90% sure that this is gonna work, and 10% not so sure. But mostly sure. Wait, wait, I think I did that wrong. So, again, wait.
  926.  
  927. Paul: Holy shit. Holy shit. It worked. I mean, I was 90% sure, but... heh. It's still a little shocking that it actually worked. That's very neat. Alright, so the way this works, I'm supposed to pass on this one.
  928.  
  929. [Cut]
  930.  
  931. Paul: He-heh! There it is. OK.
  932.  
  933. [Ask screen comes up]
  934.  
  935. Paul: K. So, this one we wanna... What do we wanna... we wanna ask about the house. We wanna ask "where"... just, "where is house?"
  936.  
  937. [Paul asks "where is house?"]
  938.  
  939. Paul: K. OK. So, I don't know... I mean, it's probably asking to go this way, right? Yeah, I think that's what's happening.
  940.  
  941. Paul: That's not what I was expecting, actually. I guess that a road makes sense, but it's not visually the same thing that I was expecting to see. See what the camera just did there.
  942.  
  943. [Paul interacts with sign]
  944.  
  945. This is a frozen house, captured three times, exactly as it was.
  946.  
  947. Paul: "This is a frozen house"... I think we found the house. I don't know what that... We just found the fucking house.
  948.  
  949. [Paul interacts with door]
  950.  
  951. Paul: We found the house.
  952.  
  953. The key still works.
  954. It still works.
  955. ... Though you've unlocked the door, you can't open it.
  956.  
  957. Paul: “The key still”... What? What? "you"... "you can't open it".
  958.  
  959. [Cut]
  960.  
  961. Paul: —nother joke about how I can't open doors.
  962.  
  963. [Cut]
  964.  
  965. Paul: —clockwise, the top is going to the right, and then, you know, the bottom is going to the left. Right, so [indistinct mumbling] say...
  966.  
  967. [Quiet tone]
  968.  
  969. Paul: ..."righty-tighty, lefty-loosey", or, you know, you turn this... turn this thing to the... to the right. I mean, I still get confused about that. 'Cause, I mean, well, I know it's always the top, but I still have to think. I have to think.
  970.  
  971. Paul: Well, we have the door open now, so, I mean... heh. OK.
  972.  
  973. Paul: Alright. OK.
  974.  
  975. [Clank sound]
  976.  
  977. Paul: This is interesting. We got people, appearing and disappearing.
  978.  
  979. [Quiet mumbling sounds]
  980.  
  981. [Clank sound]
  982.  
  983. "Where have you been? Why were you gone for such a long time?"
  984.  
  985. [Echoed clank sound]
  986.  
  987. [Mumbling sounds]
  988.  
  989. "Is this a present? Who is it for?"
  990.  
  991. Paul: Uh...
  992.  
  993. [Paul interacts with green calendar]
  994.  
  995. Paul: Got a couple of calendars here.
  996.  
  997. [Echoed mumbling sounds]
  998.  
  999. [Paul interacts with gray calendar]
  1000.  
  1001. [Echoed clank sound]
  1002.  
  1003. Paul: Hm.
  1004.  
  1005. [Echoed clank sound]
  1006.  
  1007. [Paul interacts with green calendar]
  1008.  
  1009. Paul: So...
  1010.  
  1011. [Paul interacts with gray calendar]
  1012.  
  1013. Paul: These are different years.
  1014.  
  1015. [Paul interacts with green calendar]
  1016.  
  1017. Paul: So we got this green here. It starts off like a checkerboard [Quiet mumbling sounds], then whatever this is, and then weekends, then it's green every day. [Mumbling sounds] Oh. [Quiet mumbling sounds] OK. I dunno if you got that immediately.
  1018.  
  1019. [Echoed clank sound]
  1020.  
  1021. Paul: Yeah, so, June to November. Mhm. Yeah, on that topic: I don't remember meeting this girl at all. I don't remember knowing her [Clank sound] at any point. And I remember you saying that we were... that we... we are... exactly the same age. [Quiet mumbling sounds] Right? I-I-I-I just don't remember even hearing about anyone going missing. Right? I don't have a single... I don't remember her going missing. I don't remember anything like that. I mean, I was a kid, but even then... [Echoed mumbling sounds] Could've been one of those periods when we weren't visiting very much, but it just seems weird. Right, 'cause, I don't know if you can verify these dates, but 5th of June, 10th of November, right? When she went missing [Echoed clank sound] and when she was found. Right? And the 25th here...
  1022.  
  1023. [Paul interacts with gray calendar]
  1024.  
  1025. Paul: I'm wondering what the... what the animation means there. Or how the number is animating a bit.
  1026.  
  1027. [Paul interacts with green calendar]
  1028.  
  1029. Paul: Because... right? The 25th [Echoed clank sound] of December on...
  1030.  
  1031. [Paul interacts with gray calendar]
  1032.  
  1033. Paul: ...both calendars, but they're different years. So I don't know if it...
  1034.  
  1035. [Paul interacts with green calendar]
  1036.  
  1037. Paul: ...means it's the 25th of December in this house, but then it's two different years, so that's...
  1038.  
  1039. [Cut]
  1040.  
  1041. [Mumbling sounds]
  1042.  
  1043. Paul: I do agree there's a resemblance.
  1044.  
  1045. Can I use the bathroom?
  1046.  
  1047. Paul: Very strong resemblance... [Echoed clank] ...between us.
  1048.  
  1049. "Of course."
  1050.  
  1051. Paul: Woah.
  1052.  
  1053. [Clank sound]
  1054.  
  1055. Paul: What?
  1056.  
  1057. [Double TV jingle, zooming in]
  1058.  
  1059. Paul: The hell? Heh. That was an experience. This... huh.
  1060.  
  1061. [Paul touches Even Care block]
  1062.  
  1063. [Cut to DEMO]
  1064.  
  1065. [Ticking clock on road w/ ominous background sounds & car-like noise]
  1066.  
  1067. [Cut]
  1068.  
  1069. [Sound combination continues]
  1070.  
  1071. [All sounds stop except car-like noise]
  1072.  
  1073. P2 to TALK
  1074.  
  1075. Marvin:
  1076. [L2] ↓ ← [L2] ▲ [R1] ↑
  1077. Hello
  1078.  
  1079. [R2] ■ ▲ [L2] ▲
  1080. Pall
  1081.  
  1082.  
  1083. "Pall":
  1084. [L2] ↓ ← [L2] ▲
  1085. Hell
  1086.  
  1087. [L2] ↓ ← [L2] ▲ [R1] ↑
  1088. Hello
  1089.  
  1090.  
  1091. Marvin:
  1092. [R2] ↑ [L2] ← [L2] ■ [R1] ●
  1093. Funny
  1094.  
  1095. [L2] ↓ ✕
  1096. Ha
  1097.  
  1098. [L2] ↓ ✕
  1099. Ha
  1100.  
  1101. [Green tool moves (x3)]
  1102.  
  1103. [Lock touched twice]
  1104.  
  1105. [Lock interacted with]
  1106.  
  1107. [Green tool moves; moves lock]
  1108.  
  1109. [Cut to Paul]
  1110.  
  1111. [Clank sound]
  1112.  
  1113. Paul: What?
  1114.  
  1115. [Double TV jingle, zooming out this time]
  1116.  
  1117. Paul: The hell? Heh. That was an experience. This... huh.
  1118.  
  1119. Paul: Hey. I could've sworn I just saw, above the bathtub... those white blocks with the symbols on them. We were seeing some of those before. I could've sworn I just saw one of those right... right there. Um... yeah, um... everything's different now. Tree is gone; we got a bucket here. (indistinct mumbling) And... that looks the same.
  1120.  
  1121. [Paul interacts with poster]
  1122.  
  1123. My husband may come here after 6:00 pm . Please stay overnight if you can .
  1124.  
  1125. Thank you so so so much . ⚈
  1126.  
  1127. Paul: Hm.
  1128.  
  1129. [Paul interacts with green calendar]
  1130.  
  1131. Paul: It's the 5th. I don't know if we can find out the in-game time, and... what the hell is this?
  1132.  
  1133. [Frequent Needles (C) dinging begins]
  1134.  
  1135. Paul: Another Care. Can I get on this bed? Think I'm supposed to get up on the bed. Hmm... Don't know how this is supposed to work.
  1136.  
  1137. [Cut]
  1138.  
  1139. Paul: Yeah, I dunno. I don't know what we can do here. Um, but... I do wanna see something.
  1140.  
  1141. Paul: Well, we're free now. That's good. I'm interested in this window. I don't really know what to do, but... if we could... come in through the window, I don't know if that's a thing.
  1142.  
  1143. Paul: Oh. Hm?
  1144.  
  1145. [Frequent Needles (C) dinging begins again]
  1146.  
  1147. Paul: Yeah. I don't know, is there something I missed in here? I don't think so.
  1148.  
  1149. [Door closes]
  1150.  
  1151. Paul: Heh! That's a... that's a fun thing, fun thing that just happened, heh. I didn't do that. I can't close doors. I can't open doors, either, so I... I also can't... uh, yeah. That's fun. I dunno what... I mean, I fucking... I know what it wants me to do now. Yeah...
  1152.  
  1153. [Frequent Needles dinging (C) stops]
  1154.  
  1155. [Air-conditioner glitches]
  1156.  
  1157. Paul: M...wh...what?
  1158.  
  1159. [Four beeps play]
  1160.  
  1161. Paul: Uh-oh.
  1162.  
  1163. Care left the room.
  1164.  
  1165. Paul: “Care left the room.”
  1166.  
  1167. [Frequent Needles dinging (C) begins]
  1168.  
  1169. Paul: Oh. Just gonna... put everything back where it was. I still can't... Wait, so... So, if I—oh, shit. Uh, wh... heh. Shit. Where'd he just come from? Bathroom? I was gonna... 'Cause he came from the window, as I was saying. Yeah. Yeah, now there's a cute little ladder there.
  1170.  
  1171. [Care A CAUGHT]
  1172.  
  1173. Paul: Ta-da. Well, that's that. Unless I can look at the... Pets now.
  1174.  
  1175. [Pause menu opened]
  1176.  
  1177. I’ll come out in a minute.
  1178. Keep playing.
  1179.  
  1180. [Care A's module opened in Pets menu]
  1181.  
  1182. When the emergency began, you were all looking for Care A.
  1183. I told you all, we would never find Care A. When Care A goes missing, she goes missing forever.
  1184. My brother didn't want us to find him, because he knew we were all looking for Michael A.
  1185. I'm back. This is my present for you.
  1186. I started it in 1996, for Marvin.
  1187. If you think they're worth any effort, see if you can save Care B, or Care NLM. Care B is in the school, of course.
  1188. Fuck you all, and fuck me as well. Merry Christmas. Check your bathroom now.
  1189. — Rainer
  1190.  
  1191. Paul: Rainer... I saw him at a birthday party once. All the older kids were down in the basement playing video games, to hide from everyone. He was down there too. He was older than the rest of them, though.
  1192.  
  1193. [Four beeps play]
  1194.  
  1195. Care left the room.
  1196.  
  1197. Paul: It said, "Check your bathroom". I don't know.
  1198.  
  1199. [Cut to DEMO]
  1200.  
  1201. Marvin:
  1202. [R2] ■ [L2] ▲ [R1] ✕
  1203. Play
  1204.  
  1205. [L2] ✕ [R1] ● [R2] ✕ [L1] ■ [R1] ▲ [L1] ↓
  1206. Music
  1207.  
  1208. [R2] ↑ ▲ [L2] ●
  1209. For
  1210.  
  1211. [R2] ▲ [R1] ✕ [R2] ▲ [R1] ●
  1212. Baby
  1213.  
  1214.  
  1215. Marvin:
  1216. [L1] ▲ [R1] ●
  1217. She
  1218.  
  1219. [L2] ▶ [R1] ▲ [L2] ▲
  1220. Will
  1221.  
  1222. [R2] ▲ [R1] ● [L1] ↓ ▶ [L2] ✕
  1223. Become
  1224.  
  1225. [L2] ✕ ← [L2] ▲ ▶ [R2] ▶ [R1] ●
  1226. Melody
  1227.  
  1228. ["Pall" touches object]
  1229.  
  1230. Play Needles Piano Now
  1231.  
  1232. "Pall":
  1233. [R2] ← ■ [L2] ■ [L1] ↓ [L1] ✕
  1234. Thanks
  1235.  
  1236. [Needles Piano played]
  1237.  
  1238. Marvin:
  1239. [L2] ▲ ▶ [R2] ↓ [L2] ▲ [R1] ●
  1240. Lovely
  1241.  
  1242. [Needles Piano played]
  1243.  
  1244. Marvin:
  1245. [L2] ▲ ▶ [R2] ↓ [L2] ▲ [R1] ●
  1246. Lovely
  1247.  
  1248. [Needles Piano played]
  1249.  
  1250. [Needles Piano becomes chromatic and red]
  1251.  
  1252. Marvin:
  1253. [L1] ▲ [R1] ●
  1254. She
  1255.  
  1256. [L1] ▶ [L2] ● [R1] ▲ [R2] ■ [R2] ●
  1257. Tripped
  1258.  
  1259. [R1] ✕ [L2] ■ [R2] ▶
  1260. And
  1261.  
  1262. [R2] ↑ ← [L2] ▲
  1263. Fell
  1264.  
  1265. [R1] ✕ [L2] ■ [R2] ▶
  1266. And
  1267.  
  1268. [R1] ▲ [L1] ✕
  1269. Is
  1270.  
  1271. [L2] ▲ ▲ [L1] ✕ [R2] ●
  1272. Lost
  1273.  
  1274. Marvin:
  1275. [L1] ✕ [R2] ● ✕ [R2] ■
  1276. Stop
  1277.  
  1278.  
  1279. "Pall":
  1280. [L1] ✕ ✕ [L2] ● [R1] ●
  1281. Sorry
  1282.  
  1283.  
  1284. Marvin:
  1285. [R2] ● [R1] ● ✕ [L2] ● ▶
  1286. Tiara
  1287.  
  1288. [R2] ■ [L2] ▲ [R1] ✕ [L1] ✕
  1289. Plays
  1290.  
  1291. [R2] ▲ ■ [R2] ▶
  1292. Bad
  1293.  
  1294. [L2] ✕ [R1] ● [R2] ✕ [L1] ■ [R1] ▲ [L1] ↓
  1295. Music
  1296.  
  1297. [R2] ● [R2] ✕
  1298. Too
  1299.  
  1300.  
  1301. Marvin:
  1302. [R2] ▶ [R2] ✕
  1303. Do
  1304.  
  1305. [R1] ▲ [R2] ●
  1306. It
  1307.  
  1308. [L2] ● ↑ [R2] ●
  1309. Right
  1310.  
  1311. [L2] ■ ← [L1] ↓ [L1] ✕ [R2] ●
  1312. Next
  1313.  
  1314. [R2] ● ↑ [L2] ✕
  1315. Time
  1316.  
  1317.  
  1318. "Pall":
  1319. [L1] ✕ ■ [R2] ▶
  1320. Sad
  1321.  
  1322.  
  1323. Marvin:
  1324. [R1] ↑ [L1] ↓ [R1] ✕
  1325. OK
  1326.  
  1327. [R2] ■ ▲ [L2] ▲
  1328. Pall
  1329.  
  1330. [Cut]
  1331.  
  1332.  
  1333.  
  1334.  
  1335.  
  1336.  
  1337.  
  1338. PETSCOP 12:
  1339. —————————————————————————————————————————————————————————————————
  1340.  
  1341. [DEMO]
  1342.  
  1343. [Cut]
  1344.  
  1345. [Wavering tone]
  1346.  
  1347. Hi Belle.
  1348. You're free!
  1349. I left these messages for you to look at, in case you were ever rescued.
  1350. So, while you walk around, looking for something to do, I'll come up periodically.
  1351. When the messages run out, I'll be out of your hair forever and ever.
  1352.  
  1353. [Cut]
  1354.  
  1355. Michael Hammond
  1356. 1988 — 1995
  1357. Mike was a gift.
  1358.  
  1359. [Wavering tone]
  1360.  
  1361. You've apparently been running Petscop nonstop for 553758221 seconds, or 153822 hours.
  1362. That looks dubious to me. What do you think?
  1363.  
  1364. [Wavering tone]
  1365.  
  1366. Are you still sitting on a chair?
  1367. Can you still look around the room? Is there still a room?
  1368.  
  1369. [Wavering tone]
  1370.  
  1371. This is the Child Library.
  1372. You're not family, so I didn't add your traits to the face system.
  1373.  
  1374. [Chute interacted with]
  1375.  
  1376. That means I didn't add your eyes, or your eyebrows, or your nose.
  1377.  
  1378. [Cut]
  1379.  
  1380. [Wavering tone]
  1381.  
  1382. Don't get lost.
  1383.  
  1384. [Cut]
  1385.  
  1386. [Wavering tone]
  1387.  
  1388. Happy birthday Belle!
  1389. I'm
  1390.  
  1391. [Cut, redacting end of previous message]
  1392.  
  1393. [Wavering tone]
  1394.  
  1395. I'm calling you Belle because that's who you are.
  1396. You might be confused as to what happened.
  1397. I was overeager before, and started calling you Tiara prematurely.
  1398. I created a space in the menu for you, still unused now.
  1399. Then I put you inside the machine, and played the second movement of Stravinsky's Septet on the Needles.
  1400. I played it wrong, but that would have been okay.
  1401. If you hadn't given up halfway, you would be Tiara. This is not what happened, and now I'm gone.
  1402.  
  1403. [Pause menu opened; Quit Game missing]
  1404.  
  1405. Demo Recording
  1406.  
  1407. PETSCOP 13:
  1408. —————————————————————————————————————————————————————————————————
  1409. [DEMO]
  1410.  
  1411. Paul: Looks like we finally made some progress. I think.
  1412.  
  1413. Paul: Well, just have to figure out what to do with it. You know what? It would probably have to do with the thing on the... the Tool on the road. Try that... uh... yeah. Let’s try to get that... Heh. Yeah, these two are definitely... it’s blocking it. Don’t know what that means. We can use that. Uh... right? So it comes up. And if I... Oh.
  1414.  
  1415. [Blue Tool is caught in bucket; becomes Black Tool]
  1416.  
  1417. Paul: Heh. Wow, OK. This is...
  1418.  
  1419. [Cut]
  1420.  
  1421. Paul: OK.
  1422.  
  1423. [Dreamy tone]
  1424.  
  1425. Paul: Wh...
  1426.  
  1427. [Black Tool collects pieces]
  1428.  
  1429. [Cut]
  1430.  
  1431. Paul: OK, this is a new file. Uh, you- it might but have occurred to you as it occurred to me that these rooms are... This room and the house are counterparts, ‘cause they both have this bucket and they are shaped similarly, so I thought I would try out what we did before. This bucket is annoying to move around. Is this gonna... yeah.
  1432.  
  1433. [Cut]
  1434.  
  1435. Paul: And, uh... it worked. God, am I gonna be able to get this through...
  1436.  
  1437. [Cut]
  1438.  
  1439. Paul: OK. Hm. Can I? This is working out pretty well. And I’m feeling some doubt because this bucket seems way too small.
  1440.  
  1441. [Roneth caught in bucket]
  1442.  
  1443. Paul: But I should not have felt doubt.
  1444.  
  1445. [Roneth CAUGHT]
  1446.  
  1447. Paul: Just [indistinct]
  1448.  
  1449. Paul: I just...
  1450.  
  1451. [Pause menu opened]
  1452.  
  1453. Paul: Did I...
  1454.  
  1455. [Roneth's module opened in Pets menu]
  1456.  
  1457. Roneth is Toneth’s baby half-brother.
  1458. Because he’s younger, he gets to learn from all of Toneth’s mistakes.
  1459. That’s why he always looks both ways.
  1460. He doesn’t get into trouble. You won’t have to watch him all the time. He’s good.
  1461.  
  1462. Paul: Well, we finally... got that one.
  1463.  
  1464. [Cut]
  1465.  
  1466. Paul: Last one.
  1467.  
  1468. [Amber CAUGHT]
  1469.  
  1470. Congratulations ... you caught every pet in Even Care (aside from Toneth, who isn’t here yet.)
  1471. You have seen everything in the game, so far, but there will obviously be more.
  1472. It’s a growing organism.
  1473. Your controller inputs will be useful, but your feedback will be even more useful.
  1474.  
  1475. [Long tap]
  1476.  
  1477. Paul: What’s that?
  1478.  
  1479. [Two short taps, two short taps, one short tap, three short taps]
  1480.  
  1481. Please leave the Playstation on when you leave. You can stand up now.
  1482.  
  1483. [Two long taps]
  1484.  
  1485. [Shuffling and a door opened, then closed]
  1486.  
  1487. [Cut]
  1488.  
  1489.  
  1490.  
  1491.  
  1492.  
  1493.  
  1494.  
  1495.  
  1496.  
  1497.  
  1498.  
  1499.  
  1500.  
  1501.  
  1502.  
  1503.  
  1504.  
  1505. PETSCOP 14:
  1506. —————————————————————————————————————————————————————————————————
  1507. [DEMO]
  1508.  
  1509. [Object interacted with]
  1510.  
  1511. This windmill vanished off the face of the earth.
  1512. Here’s a similar puzzle. For you, Marvin:
  1513. There are two pictures of a door.
  1514. In the first picture, the door is closed.
  1515. In the second picture, taken later, the door is open.
  1516. Nobody opened the door.
  1517. The door did not open itself.
  1518. The door, in fact, did not open at all.
  1519. What happened?
  1520.  
  1521. [Cut to Paul]
  1522.  
  1523. Paul: ...s– I can’t just wait. Thankfully I have been suddenly inspired by an idea that is, in a way, similar to the idea that brought me to this house. Because that idea involved pretending... pretending something was there that wasn’t there, and this idea involves pretending that this door, right here, this one...
  1524.  
  1525. [DEMO]
  1526.  
  1527. Paul: is open, rather than closed. You can see that it’s closed. But, what I’m going to do, and what I invite you to do as well, is picture... I’m going to picture in my head that this door is actually open right now. And if I were to pass through this doorway, what would happen? I would... would I bump into a door? No, because the door is open, right? I would just keep going into the room that’s there. And I happen to know I’m gonna walk into the room right now.
  1528.  
  1529. [CENSORED]
  1530.  
  1531. Paul: Uh... da-da-da... I’m in the room. I happen to know what this room looks like because I saw it in a demo recording just today. And you can see it too. I assume it’ll will be up on the family YouTube along with this video that I’m recording right now. We can see what the room looks like, in that recording, on the r–right... left... left... right side, there’s a windmill. I–I don’t have it in front of me right now... I should. On the right side there’s a windmill. On the left side there’s something... that Marvin does not bother to look at, but we will be looking at.
  1532.  
  1533. Paul: So, the question is, what do I do next... if I–if I were in this room right now, would I... I wanna go to the thing that Marvin didn’t look at. So I’m gonna go to the right.
  1534.  
  1535. [Paul’s recording]
  1536.  
  1537. Paul: And I think... So, if I go to the right... ah, god, I think I went a little too far, actually. Uh, da... nope. Well, I think actually what happens here... The problem is that it’s kind of a branching point; I could stop, I could be blocked by the beds, or I could keep going, past the beds to the other side of the room, so I could actually be on either side of the room right now.
  1538.  
  1539. Paul: But either way, I guess it doesn’t matter. But I’m going to assume I’m on the thing... that I got blocked by the beds, and I–if I go up...
  1540.  
  1541. [Paul’s and DEMO recordings superimposed]
  1542.  
  1543. Paul: Up, up, up, up, just keep going up, there will be a question mark that appears that will let me go and do something. And if I press X, something will happen.
  1544.  
  1545. [DEMO only]
  1546.  
  1547. [DEMO Paul interacts with object]
  1548.  
  1549. Paul: And, what will happen? I think, possibly, a text box will open, ‘cause that’s what happens with the windmill, right? I’m gonna press–I pressed X, and a text box appeared with text in it, that is probably cryptic, and we don’t really care too much about it, so we’re gonna press X a bunch of times...
  1550.  
  1551. [DEMO Paul selects picture]
  1552.  
  1553. Paul: To get through all the text. But we can look at it later. And there could be a lot of it, so I’m–could be a... like, a book in there; lot of stuff we don’t care about. Lot of it. Or... or it’s not a text box, and it could be literally anything else in the world that happens when you press X. So, the next thing I can think to do is just press buttons, randomly, and chaotically. And hopefully we’ll, you know, see some results. So I’m doing that right now, I don’t know if you can hear that... mm.
  1554.  
  1555. [DEMO Paul selects picture]
  1556.  
  1557. Paul: I’m bein’ real…
  1558.  
  1559. [DEMO Paul selects picture]
  1560.  
  1561. Paul: Chaotic right now with the controller. Mm.
  1562.  
  1563. [DEMO Paul selects picture]
  1564.  
  1565. [DEMO Paul selects picture]
  1566.  
  1567. [DEMO Paul selects picture]
  1568.  
  1569. Paul: And I’m thinkin’, you know... I’m thinkin’ I’m being really productive right now.
  1570.  
  1571. [Paul’s and DEMO recordings superimposed]
  1572.  
  1573. Paul: I think I’m definitely being really productive. It’s just that we can’t really... see it.
  1574.  
  1575. Paul: Cat, what are you doin’? Stupid! Oh. Yeah...
  1576.  
  1577. Paul: [hums Needles tune from Petscop 11]
  1578.  
  1579. Paul: I’ve been playing this game too fuckin’ much. OK–
  1580.  
  1581. [Cut]
  1582.  
  1583. Paul: And so... the–the windmill isn’t there. I think I can... so, I get blocked by the–I do get blocked by the beds. And I go up... I think... Oh, god, I could be doin’ this–I shouldn’t be doin’ this while I’m doing, so, anyway where... was I…
  1584.  
  1585. Paul: So, I’ve seen... I’ve actually seen recordings that–made of me from a year ago, and I had not seen that, you know, recording in the time between, so it was holding on to this thing and it only decided a year later to play it back. There are also recordings that I assume are stored on the CD, or might even be scripted. But in one of the recent videos, this was–this was one that went on the public YouTube, I lost the video... I lost it. I had the audio. The game had the recording. Even... there were two parts to this–this session. It had both of them. It played them back, two different occasions, as demo recordings. I got them, but, OK, so here’s the thing:
  1586.  
  1587. Paul: Those, um... Those demo recordings can be different, right? They can be different from when I was playing. The one, so, when I caught all those pets and it showed the text... that was different from what it showed when I was playing. It showed something–it happened to line up, right, perfectly. The same number of text boxes and so forth, and also the music wasn’t there in the demo. There can be differences, and this... was part of what made–it seemed reasonable that the door could be open. I’m not saying it was cr–still nuts. So, I’m actually... I’m gonna do this now. So…
  1588.  
  1589. [DEMO Paul selects picture]
  1590. Paul: Right? So I’m–I’m assuming that triangle is back, but it could be square, circle; I’m gonna just do all of them.
  1591. [DEMO Paul selects picture]
  1592.  
  1593. Paul: Kay.
  1594.  
  1595. [DEMO Paul selects picture]
  1596.  
  1597. Paul: I can actually... I can actually... I think I can rotate... these.
  1598.  
  1599. [DEMO Paul selects picture]
  1600.  
  1601. [DEMO Paul selects picture with different tone]
  1602.  
  1603. [DEMO Paul selects picture]
  1604.  
  1605. Paul: Kay... Um... so, I mean, I could’ve gone just totally off the rails by this point; I could be anywhere, heh.
  1606.  
  1607. [Cut]
  1608.  
  1609. [Paul’s recording only]
  1610.  
  1611. Paul: So, attempt five was this room over here. And now, attempt six, we’re going to try to push the bucket into the other room, going back to this room now. Again, gotta make sure this is aligned exactly right. Uh... hm. This...
  1612.  
  1613. [Paul’s and DEMO recordings superimposed]
  1614.  
  1615. Paul: OK. So, this way. And I’m just going to leave it there and see what happens.
  1616.  
  1617. [Cut]
  1618.  
  1619. [DEMO only]
  1620.  
  1621. Paul: Trying again. This is attempt... twenty-two. And... think that’s right? Alright, now we don’t have to worry about that. One, two, three, four, five, six. Kay. Now... Kay, hopefully we got it.
  1622.  
  1623. Paul: Alright, now we’re in the scary part. One, two, now... one, two, three, four, five, six, seven.
  1624.  
  1625. [Strange choir chord]
  1626.  
  1627. [Paul’s recording only]
  1628.  
  1629. [Garalina intro, tilted ~45˚ counter-clockwise from the original]
  1630.  
  1631. Paul: Here I am.
  1632.  
  1633. Paul: It, uh... it deleted my files. I hope it didn’t. Uh...
  1634.  
  1635. [Game loads]
  1636.  
  1637. Paul: OK, what’s this?
  1638.  
  1639. “You made it. Happy birthday!”
  1640.  
  1641. Paul: Hm.
  1642.  
  1643. “Why are you covering your face?”
  1644. “... Oh.”
  1645.  
  1646. Paul: What’s that supposed to mean?
  1647.  
  1648. [Paul interacts with cake]
  1649.  
  1650. “Of course I recognize you.”
  1651. “Those eyes. That nose. That’s still you.”
  1652.  
  1653. [Paul interacts with slice]
  1654.  
  1655. “Go ahead and have a slice!”
  1656. “Oh, don’t worry about those.”
  1657. [Paul interacts with green calendar]
  1658.  
  1659. “I sure hope you’ve realized by now.”
  1660. “It doesn’t matter how long you’ve been gone. It doesn’t matter how much you’ve changed.”
  1661. “You aren’t lost. Stop wandering and come home.”
  1662.  
  1663. [Paul interacts with red calendar]
  1664.  
  1665. Paul: Check something.
  1666.  
  1667. [Cut]
  1668.  
  1669. Paul: So what I’m thinking is that this is either 1995, or... or it’s 2017.
  1670.  
  1671. Paul: [groans]
  1672.  
  1673. Paul: I’m gettin’ that bad feeling again. Hm.
  1674.  
  1675. “Care! Are you okay?”
  1676. “You ran straight into the door! Did you think it was open? ... Aw, poor baby.”
  1677.  
  1678. [Paul interacts with desk]
  1679.  
  1680. [Paul selects blackened picture]
  1681.  
  1682. [Paul selects blackened picture]
  1683.  
  1684. [Paul selects blackened picture]
  1685.  
  1686. “Where is the disk? Where are the discovery pages?”
  1687.  
  1688. Paul: Uh... wait a second.
  1689.  
  1690. “What are you talking about? What disk? Discovery pages?”
  1691.  
  1692. “... Jill, stop fucking ignoring me. Get in here and show me where that disk is.”
  1693.  
  1694. Paul: Um... um...
  1695.  
  1696. “Jill.”
  1697. “No, Care, this is Mommy. This is your mommy. Sweetie, I’m right here in front of you. There’s no one else here.”
  1698. “What are you looking at? What’s over there?”
  1699. “... Care, can’t you hear me? Can’t you see me waving? Snap out of it. Care! Where are you going?”
  1700.  
  1701. [Cut]
  1702.  
  1703. Paul: I think... I think... I think... that was based... off of a conversation... that I had last year on my birthday. What is it?
  1704.  
  1705. Paul: If it wasn’t just a coincidence, then that means I’m... getting pranked. But I don’t know how that magic trick works exactly. The game froze.
  1706.  
  1707. Paul: I have to call Jill. Right now.
  1708.  
  1709. [Cut]
  1710.  
  1711. Paul: ...trapped. I feel very weird.
  1712.  
  1713. Paul: So, through Google, I asked the Internet... how might one rewrite to a CD-R? And the Internet’s response to that question was: “You idiot. You fuckin’ idiot.”
  1714.  
  1715. “You made it. Happy birthday!”
  1716.  
  1717. Paul: “What are you doin’?”
  1718.  
  1719. “Why are you covering your face?”
  1720. “... Oh.”
  1721.  
  1722. Paul: “Some things you can’t rewrite.”
  1723. Paul: So I’m in the garage now.
  1724.  
  1725. [Paul interacts with desk]
  1726.  
  1727. Paul: Oh. Speaking of this... This is the website. For some reason it’s in the game on a computer screen. But yeah, this is it. And this is the... this is the “your child” page, judging by all of the text. Wish I could read it. Jesus. Mm. This is a different page. Got no idea what’s going on anymore. What even is this?
  1728.  
  1729. [Cut]
  1730.  
  1731. Paul: Not sure what I’m doin’ now. This again?
  1732.  
  1733. [CENSORED]
  1734.  
  1735. Paul: Fuck.
  1736.  
  1737.  
  1738.  
  1739.  
  1740.  
  1741.  
  1742.  
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751.  
  1752.  
  1753.  
  1754.  
  1755.  
  1756.  
  1757.  
  1758. PETSCOP 15:
  1759. —————————————————————————————————————————————————————————————————
  1760. [DEMO]
  1761.  
  1762. [Player forced back to picture]
  1763.  
  1764. G i R L
  1765.  
  1766. [Player forced back to picture]
  1767.  
  1768. [Player forced back to picture]
  1769.  
  1770. Player One:
  1771. [L2] ✕ ✕ [L2] ● [R2] ↓ [R1] ▲ [L2] ■
  1772. Not In Table
  1773.  
  1774.  
  1775. Marvin:
  1776. [L1] ✕ [R1] ▲ [R2] ●
  1777. Sit
  1778.  
  1779. [L2] ↓ [R1] ● [L2] ●
  1780. Here
  1781.  
  1782. [R2] ↑ ▲ [L2] ●
  1783. For
  1784.  
  1785. [R2] → [L2] ←
  1786. The
  1787.  
  1788. [R2] ■ [L2] ● ← [L1] ■ ← [L2] ■ [R2] ●
  1789. Present
  1790.  
  1791. [Player One sits]
  1792.  
  1793. Marvin:
  1794. [R2] → [R1] ▲ [L1] ✕
  1795. This
  1796.  
  1797. [R1] ▲ [L1] ✕
  1798. Is
  1799.  
  1800. [R2] ▲ ← [L2] ▲
  1801. Bell
  1802.  
  1803.  
  1804. Belle/Tiara:
  1805. I
  1806.  
  1807. ↓ [L2] ✕
  1808. Am
  1809.  
  1810. [R2] ● [R1] ● ✕ [L2] ● ✕
  1811. Tiara
  1812.  
  1813. [L2] ■ ✕ [R2] ●
  1814. Not
  1815.  
  1816. [R2] ▲ ← [L2] ▲
  1817. Bell
  1818.  
  1819. [R2] ■ [L2] ● ← [L1] ✕
  1820. Press
  1821.  
  1822. [L2] ■ [R1] ▲ [R2] ↑ [R2] ● [R1] ●
  1823. Nifty
  1824.  
  1825.  
  1826. Player One:
  1827. [L2] ▶ [L2] ← [R2] ●
  1828. What
  1829.  
  1830. [L2] ■ [R1] ▲ [R2] ↑ [R2] ● [R1] ●
  1831. Nifty
  1832.  
  1833.  
  1834. Belle/Tiara:
  1835. [L2] ■ [R1] ↑
  1836. No
  1837.  
  1838. [R2] ■ [L2] ▲ [R1] ✕ [L2] (maybe “●” off-screen)
  1839. Player
  1840.  
  1841. [L2] ▶ [L2] ← [L2] ■
  1842. One
  1843.  
  1844. [R2] ■ [L2] ● ← [L1] ✕
  1845. Press
  1846.  
  1847. [L2] ■ [R1] ▲ [R2] ↑ [R2] ● [R1] ●
  1848. Nifty
  1849.  
  1850. [Texture editor activates]
  1851.  
  1852.  
  1853.  
  1854.  
  1855.  
  1856.  
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867.  
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873. PETSCOP 16:
  1874. —————————————————————————————————————————————————————————————————
  1875. No controller input has been detected
  1876. for a very long time.
  1877.  
  1878. Family, neighbors, police, (or whoever,)
  1879. KEEP GAME CONSOLE RUNNING,
  1880. call provided phone number.
  1881.  
  1882. [CENSORED]
  1883.  
  1884. [Loud alarm and periodic orange blinking]
  1885.  
  1886. [Screen shifts]
  1887.  
  1888. Burn-in Monitor
  1889. (“ghost room” / “testing room”)
  1890.  
  1891. [Ticking]
  1892.  
  1893. [Screen shifts]
  1894.  
  1895. (203)
  1896.  
  1897. [Screen shifts]
  1898.  
  1899. [Screen shifts]
  1900.  
  1901. [Cut]
  1902.  
  1903. [Screen shifts]
  1904.  
  1905. [Screen shifts]
  1906.  
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912. PETSCOP 17:
  1913. —————————————————————————————————————————————————————————————————
  1914. [Pause menu opened]
  1915.  
  1916. The ghost room is a ship in a bottle.
  1917.  
  1918. [Options selected]
  1919.  
  1920. Volume
  1921. Graphics
  1922. Controls
  1923. Sound Test
  1924.  
  1925. Select
  1926. Go Back
  1927.  
  1928. [Sound Test selected]
  1929.  
  1930. Sound Test
  1931.  
  1932. 00. Garalina
  1933. 01. Petscop
  1934. 02. The Gift Plane
  1935. 03. Even Care (Level 1)
  1936. 04. Work Zone (Level 2)
  1937. 05. ????
  1938. 06. ????
  1939. 07. ????
  1940. 08. ????
  1941. 09. Birthday
  1942. 0A. OOC
  1943. 0B. ????
  1944. 0C. Driving
  1945. 0D. School
  1946. 0E. Girl World
  1947. 0F. ????
  1948. 10. Explore 1
  1949. 11. Explore 2
  1950. 12. ????
  1951. 13. Go Back
  1952. 14. Pause 1
  1953. 15. Pause 2
  1954. 16. Pause 3
  1955. 17. Next Option 1
  1956. 18. Next Option 2
  1957. 19. Choose Option
  1958. 1A. Next Pet
  1959. 1B. Choose Pet
  1960. 1C. Quit
  1961. 1D. Press Start
  1962. 1E. Next File
  1963. 1F. Choose File
  1964. 20. Next Letter
  1965. 21. Gotcha
  1966. 22. Amber Cry
  1967. 23. Pen Cry
  1968. 24. Randice Cry
  1969. 25. Toneth Cry
  1970. 26. Roneth Cry
  1971. 27. Wavey Cry
  1972. 28. Amber Jump
  1973. 29. Amber Thump
  1974. 2A. Randice Bonk
  1975. 2B. Randice Pop
  1976. 2C. Randice Drop
  1977. 2D. Randice Thirsty
  1978. 2E. Randice Very Thirsty
  1979. 2F. ????
  1980. 30. ????
  1981. 31. Bucket Push
  1982. 32. Wavey Rain
  1983. 33. Wavey Appear
  1984. 34. Wavey Disappear
  1985. 35. Beep
  1986. 36. Treadmill
  1987. 37. Action Appear
  1988. 38. Piece 1
  1989. 39. Piece 2
  1990. 3A. Piece 3
  1991. 3B. Text Appear 1
  1992. 3C. Text Next
  1993. 3D. Text Done
  1994. 3E. Start
  1995. 3F. Car Pass
  1996. 40. Care A Cry
  1997. 41. Care B Cry
  1998. 42. Care NLM Cry
  1999. 43. ????
  2000. 44. Windmill
  2001. 45. Good Pluck
  2002. 46. Bad Pluck
  2003. 47. Child Library Error
  2004. 48. Choose Child
  2005. 49. ????
  2006. 4A. Leaving
  2007. 4B. Wheel Turn
  2008. 4C. Pick Up Key
  2009. 4D. Open Gift
  2010. 4E. 1997 Calendar
  2011. 4F. 2000 Calendar
  2012. 50. 1997 Calendar Again
  2013. 51. Your Calendar
  2014. 52. ????
  2015. 53. ????
  2016. 54. Dial
  2017. 55. Focus
  2018. 56. Unfocus
  2019. 57. ????
  2020. 58. ????
  2021. 59. ????
  2022. 5A. ????
  2023. 5B. ????
  2024. 5C. ????
  2025. 5D. Text Appear 2
  2026. 5E. Calendar Flip
  2027. 5F. Zoom
  2028. 60. Zoom (Here)
  2029. 61. Whoosh
  2030. 62. Paint
  2031. 63. ????
  2032. 64. Thump
  2033. 65. ????
  2034. 66. Draw Mode
  2035. 67. Draw
  2036. 68. Guided
  2037. 69. Guided Movement
  2038. 6A. ????
  2039. 6B. ????
  2040. 6C. Head Button
  2041. 6D. ????
  2042. 6E. Marvin Message
  2043. 6F. Belle Message
  2044. 70. Care Message
  2045. 71. ????
  2046. 72. ????
  2047. 73. ????
  2048. 74. ????
  2049. 75. ????
  2050. 76. ????
  2051. 77. ????
  2052. 78. ????
  2053. 79. ????
  2054. 7A. ????
  2055. 7B. ????
  2056. 7C. ????
  2057. 7D. ????
  2058. 7E. ????
  2059. 7F. ????
  2060. 80. ????
  2061. 81. ????
  2062. 82. ????
  2063. 83. ????
  2064. 84. Care Says “Uh-oh”
  2065. 85. Care Says “Bye-bye”
  2066.  
  2067. [85 played, 84 played]
  2068. [85 played twice, 84 played]
  2069.  
  2070. [85 played three times, 84 played]
  2071.  
  2072. [85 played 360 times, 84 played]
  2073.  
  2074. [Orange menu accessed]
  2075.  
  2076. All Recordings
  2077. Room Impulse
  2078. Extra Stuff...
  2079.  
  2080. [Room Impulse selected]
  2081.  
  2082. anna-offic
  2083. cellar
  2084. sort-test-
  2085. gift-plane
  2086. grave
  2087. hallway1
  2088. hallway2
  2089. house
  2090. house-bath
  2091. house-gara
  2092. level1-room
  2093. level1-room
  2094.  
  2095. [house selected]
  2096.  
  2097. Gen.
  2098. Play
  2099.  
  2100. [Gen. set to 10]
  2101.  
  2102. [Play selected]
  2103.  
  2104. [Various selections between avatars]
  2105.  
  2106. Hi there.
  2107. Wake up. You’re free!
  2108. There you go. Thank you.
  2109. I want you to retrace your steps.
  2110.  
  2111. [Avatar is walking backwards]
  2112.  
  2113. The family, as usual, wants to learn what happened to you between November 10th and 12th of 1997.
  2114. On November 10th of 1997, you ran away from your daddy’s school building, and on the 12th, you arrived at your house.
  2115. The question is: where were you on November 11th? And what were you doing there?
  2116. I hope to guide you to that location, with a spell, which I will begin now:
  2117. You are a girl named Carrie Mark, and you were born on November 12th, 1992.
  2118. You have a mommy named Anna, a daddy named Marvin, an auntie named Jill, an uncle named Thomas, a cousin named Daniel, ......
  2119. I know what you must be thinking. Have these statements always been true? Or have I cursed you?
  2120. Is there such a thing? A curse that changes your past?
  2121. Stop thinking.
  2122. You were kidnapped, and spent 5 months studying in an abandoned elementary school.
  2123. You ran away, crying, ashamed, covering your face.
  2124. You were blind. At some point, your movements stopped making sense.
  2125. Bumping into walls and doors. Dodging invisible obstacles.
  2126. Find the moment.
  2127. When were you led astray on the road?
  2128.  
  2129. [Cut]
  2130.  
  2131. A girl went missing around here.
  2132. Story goes, your daddy used to sit on a bench with a birthday cake, trying to lure her home.
  2133. Instead of “missing girl” signs, he put up “birthday girl” signs, promising cake to the birthday girl[?]
  2134. Of course, the birthday girl never came home, to his disappointment.
  2135. When I learned about this absurd story, I spent a lot of time digging.
  2136. Eventually, I found out what really happened to that girl.
  2137. Want to know? Ask.
  2138.  
  2139. [Question prompt appears]
  2140.  
  2141. [“What happened to her?” is asked]
  2142.  
  2143. [Grave comes out of the ground, slowly[]
  2144.  
  2145. Lina Leskowitz
  2146. 1968 – 1977
  2147. They didn’t see her.
  2148.  
  2149. [Cut]
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163.  
  2164.  
  2165.  
  2166.  
  2167.  
  2168.  
  2169.  
  2170.  
  2171. PETSCOP 18:
  2172. —————————————————————————————————————————————————————————————————
  2173. [Extra Stuff... selected]
  2174.  
  2175. 01 guardian_history
  2176. 02 amber_history
  2177. 03 randice_history
  2178. 04 toneth_history
  2179. 05 pen_history
  2180. 06 hudson_history
  2181. 07 wavey_jumping
  2182. 08 gift_plane_map
  2183. 09 the_house
  2184.  
  2185. [Cut]
  2186.  
  2187.  
  2188.  
  2189.  
  2190.  
  2191.  
  2192.  
  2193.  
  2194.  
  2195.  
  2196.  
  2197.  
  2198.  
  2199.  
  2200.  
  2201.  
  2202.  
  2203.  
  2204.  
  2205.  
  2206.  
  2207.  
  2208.  
  2209.  
  2210. PETSCOP 19:
  2211. —————————————————————————————————————————————————————————————————
  2212. [All Recordings selected]
  2213.  
  2214. family3 GEN. 15
  2215. auto-zzT7QDqQ GEN. 14
  2216. auto-H3Us6Z9h GEN. 14
  2217.  
  2218. [auto-H3Us6Z9h selected]
  2219.  
  2220. Gen. 14
  2221. Demo Rot. ON
  2222. Play
  2223.  
  2224. [auto-H3Us6Z9h deselected]
  2225.  
  2226. auto-UxT2GzYz GEN. 14
  2227. auto-DK0D3eVY GEN. 14
  2228. auto-cmv5jLLV GEN. 13
  2229. auto-Qc56sY1u GEN. 12
  2230. auto-ocjeM7Lv GEN. 12
  2231. auto-qgbIhwuC GEN. 12
  2232. auto-Xjzj0L8l GEN. 12
  2233. auto-623jAsfP GEN. 12
  2234. auto-ssGFW4r4 GEN. 12
  2235. auto-DrbvPStV GEN. 12
  2236. auto-vT88m4Sj GEN. 12
  2237. auto-YVIAhuLI GEN. 12
  2238. auto-2qwn5iRu GEN. 11
  2239. auto-t8S9ODTq GEN. 11
  2240. auto-xj8pReth GEN. 11
  2241. auto-YdJoRee9 GEN. 10
  2242. auto-q8F8mAKC GEN. 10
  2243. auto-PI5rnkRP GEN. 10
  2244. auto-wQ5dgbCs GEN. 10
  2245. auto-SifdmxBf GEN. 10
  2246. auto-o5VHdVqx GEN. 09
  2247. auto-Q2KONexY GEN. 09
  2248. auto-b4yw0bHt GEN. 08
  2249. auto-b96FmG2b GEN. 08
  2250. auto-yABD1Vvb GEN. 08
  2251. auto-zgBPAYlN GEN. 08
  2252. auto-UTeL2e3X GEN. 08
  2253. auto-6kT0bK8O GEN. 08
  2254. auto-dPvV7kym GEN. 08
  2255. auto-7BwLsTqQ GEN. 08
  2256. auto-Y8SsQjNS GEN. 08
  2257. auto-AzU6BvrG GEN. 08
  2258. auto-l4VuQtbb GEN. 08
  2259. auto-4iTtPmvR GEN. 08
  2260. auto-qEg59is8 GEN. 08
  2261. auto-UGS4Cogn GEN. 08
  2262. auto-RG0dw17g GEN. 08
  2263. auto-W6AjCNiS GEN. 08
  2264. auto-9Z8dftSt GEN. 08
  2265. auto-4CEnh4Hi GEN. 08
  2266. auto-6wC4CK5r GEN. 08
  2267.  
  2268. [From this point on, all save files have a CD as their icons]
  2269.  
  2270. auto-8YT5H3Ga GEN. 07
  2271. auto-BeI8xHoI GEN. 07
  2272. auto-AGfpoQH8 GEN. 07
  2273. auto-yELgzj1f GEN. 06
  2274. auto-M6xZQxHc GEN. 06
  2275. auto-vz8eQrSI GEN. 06
  2276. auto-Fq75kNqp GEN. 06
  2277. auto-XTk8rBtD GEN. 06
  2278. auto-xUDgR2eH GEN. 06
  2279. auto-0TnomCKG GEN. 06
  2280. auto-m88qi7w3 GEN. 06
  2281. auto-mbU1H7j2 GEN. 06
  2282. auto-3jmVdQn3 GEN. 06
  2283. auto-LZKrC6eW GEN. 06
  2284. auto-40yOJtkx GEN. 06
  2285. auto-z2vTAOIS GEN. 06
  2286. auto-swmhrhJe GEN. 06
  2287. auto-FYCoXEeZ GEN. 06
  2288. auto-0C5DTnbg GEN. 05
  2289. auto-40pzOX12 GEN. 04
  2290. auto-XslWydxA GEN. 04
  2291. auto-idltXbdh GEN. 04
  2292. auto-UrLc4iwX GEN. 04
  2293. auto-txHjNO9d GEN. 04
  2294. auto-OayPv4u5 GEN. 04
  2295. auto-G3Qr9wxz GEN. 04
  2296. auto-t0ZqvzMN GEN. 03
  2297. auto-GRADf8ii GEN. 03
  2298. auto-4FCM3LMM GEN. 03
  2299. auto-soMc4OKZ GEN. 03
  2300. auto-07AC0OtB GEN. 02
  2301. auto-9xakJQch GEN. 02
  2302. auto-wrgGGbVz GEN. 02
  2303. auto-o5fDoWjw GEN. 02
  2304. auto-SQrdR9vo GEN. 02
  2305. auto-7MlLTypC GEN. 02
  2306. auto-iCjo4wro GEN. 01
  2307. auto-gajNB97y GEN. 01
  2308. auto-V2I3VP0D GEN. 01
  2309. family2 GEN. 15
  2310. FUCK-FUCK-FUCK GEN. 14
  2311. tiara GEN. 13
  2312. auto-hIvoO3oh GEN. 12
  2313. auto-3ApLUEu9 GEN. 12
  2314. auto-CIPzIMK6 GEN. 11
  2315. auto-KW7Jz6FP GEN. 11
  2316. auto-z55aczhp GEN. 10
  2317. auto-ykrGKIRv GEN. 09
  2318. auto-GeAqwlOF GEN. 09
  2319. auto-Nzc5pwJ6 GEN. 09
  2320. auto-NGY50jjY GEN. 09
  2321. auto-nAiPZF9F GEN. 08
  2322. auto-6BIhquS3 GEN. 08
  2323. auto-9X6haO3c GEN. 07
  2324. auto-WQLsMLVY GEN. 07
  2325. auto-KTDUFL3c GEN. 07
  2326. auto-YD3zSflY GEN. 07
  2327. auto-0kwPjzb5 GEN. 07
  2328. auto-d7zMOK21 GEN. 07
  2329. auto-FwD4bA6g GEN. 06
  2330. auto-GbXRSvWg GEN. 05
  2331. auto-AzByJKk3 GEN. 05
  2332. auto-KEOXxI9d GEN. 05
  2333. auto-8wBJkf6R GEN. 05
  2334. auto-YH3SKjrU GEN. 05
  2335. auto-0uLp0ade GEN. 04
  2336. auto-ofMoB94b GEN. 04
  2337. auto-Wd3V7i2j GEN. 04
  2338. auto-3r2F30yb GEN. 04
  2339. auto-GwCT6Fd1 GEN. 04
  2340. auto-wyMdyUzw GEN. 04
  2341. auto-J6tliMtY GEN. 04
  2342. auto-dcLA3hm5 GEN. 03
  2343. auto-jOCGAQrV GEN. 03
  2344. auto-p53gwnwk GEN. 02
  2345. auto-FAwYbHBu GEN. 02
  2346. auto-yvm8tOGO GEN. 02
  2347. belle4 GEN. 01
  2348. family GEN. 15
  2349. auto-cJcqoCDh GEN. 14
  2350. auto-jvZFCuUN GEN. 14
  2351. auto-NqtkIbvY GEN. 14
  2352. auto-rBF3mN1E GEN. 14
  2353. auto-u8BeDgPB GEN. 13
  2354. auto-tkFUFity GEN. 13
  2355. auto-ULslD1UX GEN. 13
  2356. auto-pdiEZh6X GEN. 13
  2357. auto-UlQAE5hS GEN. 13
  2358. auto-tfCwYCUy GEN. 13
  2359. auto-fw30Y1dH GEN. 13
  2360. auto-MGxFP4Ya GEN. 13
  2361. auto-TfYVvHnE GEN. 13
  2362. auto-J7KVTihI GEN. 13
  2363. auto-7KqXBFMl GEN. 13
  2364. auto-92xYHNhd GEN. 13
  2365. auto-CvyFQj5D GEN. 13
  2366. auto-nfHlbiOe GEN. 13
  2367. auto-J1XRYteR GEN. 13
  2368. auto-mpNea2CT GEN. 12
  2369. auto-1wbaiBou GEN. 11
  2370. auto-5cbvfSKN GEN. 11
  2371. auto-lDnvPIVj GEN. 10
  2372. auto-w3PE9mEb GEN. 10
  2373. auto-uPMZrebl GEN. 09
  2374. auto-83a8xHQh GEN. 09
  2375. auto-1BaZaZW5 GEN. 09
  2376. care-dancing-sign GEN. 08
  2377. auto-1lTWsbyV GEN. 08
  2378. auto-BO9pIztU GEN. 07
  2379. auto-Iy7fAyxj GEN. 07
  2380. auto-ugu8PsPt GEN. 07
  2381. auto-nq6fwc7W GEN. 06
  2382. auto-ANhoju3x GEN. 06
  2383. auto-Ncy4yYa2 GEN. 06
  2384. auto-IP7CzIAb GEN. 06
  2385. auto-wnOHes3U GEN. 06
  2386. auto-25JC8CNT GEN. 06
  2387. auto-u401R6WJ GEN. 06
  2388. auto-cmhyVTzn GEN. 06
  2389. auto-hZDK2lhq GEN. 06
  2390. marvin GEN. 06
  2391. auto-Zp5h7Chu GEN. 05
  2392. auto-ZMT4HADX GEN. 05
  2393. will GEN. 05
  2394. welles GEN. 05
  2395. trevor GEN. 05
  2396. tony GEN. 05
  2397. theo GEN. 05
  2398. shelby GEN. 05
  2399. sarah GEN. 05
  2400. sally GEN. 05
  2401. ryan2 GEN. 05
  2402. rebecca GEN. 05
  2403. ramona GEN. 05
  2404. phil2 GEN. 05
  2405. peter GEN. 05
  2406. nick GEN. 05
  2407. nathan2 GEN. 05
  2408. mike10 GEN. 05
  2409. melinda GEN. 05
  2410. meghan2 GEN. 05
  2411. mackenzie GEN. 05
  2412. lucas3 GEN. 05
  2413. laura GEN. 05
  2414. larry GEN. 05
  2415. kyle GEN. 05
  2416. kate GEN. 05
  2417. joel GEN. 05
  2418. jessica GEN. 05
  2419. james3 GEN. 05
  2420. jack GEN. 05
  2421. holland GEN. 05
  2422. henry GEN. 05
  2423. fatima GEN. 05
  2424. emily GEN. 05
  2425. elly GEN. 05
  2426. doug GEN. 05
  2427. david GEN. 05
  2428. daisy2 GEN. 05
  2429. charlie GEN. 05
  2430. ben GEN. 05
  2431. belle3 GEN. 05
  2432. april GEN. 05
  2433. amber2 GEN. 05
  2434. adam GEN. 05
  2435. sean GEN. 05
  2436. robbie3 GEN. 05
  2437. mike9 GEN. 05
  2438. auto-GZrNigAz GEN. 05
  2439. auto-aNFmNtGJ GEN. 05
  2440. phil GEN. 04
  2441. nathan GEN. 04
  2442. ryan GEN. 04
  2443. meghan GEN. 04
  2444. lucas2 GEN. 04
  2445. james2 GEN. 04
  2446. daisy GEN. 04
  2447. belle2 GEN. 04
  2448. robbie2 GEN. 04
  2449. mike8 GEN. 04
  2450. auto-lWteNvlx GEN. 04
  2451. auto-gVTPDu0f GEN. 04
  2452. auto-UpbtblzX GEN. 04
  2453. belle GEN. 03
  2454. james GEN. 03
  2455. amber GEN. 03
  2456. auto-iu5VGqDQ GEN. 03
  2457. lucas GEN. 03
  2458. mike7 GEN. 03
  2459. robbie GEN. 03
  2460. care GEN. 03
  2461. mike6 GEN. 03
  2462. auto-9jwWUfM8 GEN. 02
  2463. auto-DNWQKkE7 GEN. 02
  2464. auto-2iOktaqn GEN. 02
  2465. auto-NnYxFBpF GEN. 02
  2466. auto-NGO19om4 GEN. 02
  2467. mike5 GEN. 02
  2468. mike4 GEN. 02
  2469. mike3 GEN. 02
  2470. mike2 GEN. 02
  2471. mike GEN. 02
  2472. test5 GEN. 01
  2473. sort-test GEN. 01
  2474.  
  2475. [sort-test selected]
  2476.  
  2477. Gen. 01
  2478. Demo Rot. OFF
  2479. Play
  2480. [Play selected]
  2481.  
  2482. Name: sort-test
  2483. Gen: 1
  2484.  
  2485. [Cut]
  2486.  
  2487. [mike2 selected]
  2488.  
  2489. Gen. 02
  2490. Demo Rot. OFF
  2491. Play
  2492.  
  2493. [Play selected]
  2494.  
  2495. LOADING!
  2496.  
  2497. Name: mike2
  2498. Gen: 2
  2499.  
  2500. What? One of the eggs... was in Daniel’s game??
  2501. What an unfair trick!
  2502. Have you found every egg in the office?
  2503.  
  2504. Name: care
  2505. Gen: 3
  2506.  
  2507. [Cut]
  2508.  
  2509. Name: belle
  2510. Gen: 3
  2511.  
  2512. [Wavey and Randice CAUGHT]
  2513.  
  2514. [Pause menu opened]
  2515.  
  2516. Recording
  2517. Playback
  2518.  
  2519. [Pets menu opened]
  2520.  
  2521. [Randice’s module opened in Pets menu]
  2522.  
  2523. Randice is a flower.
  2524. He does need water, but not as much as he thinks.
  2525. You shouldn’t worry.
  2526. If you are considering Randice, you should adopt Wavey as well.
  2527. Wavey knows how to trick Randice.
  2528.  
  2529. [Wavey’s module opened in Pets menu]
  2530.  
  2531. Wavey is a cloud.
  2532. He is afraid of everything. He is especially afraid of freezing.
  2533. According to him, he is never the same person for more than a few seconds.
  2534.  
  2535. [Cut]
  2536.  
  2537. Name: james2
  2538. Gen: 4
  2539.  
  2540. [Cut]
  2541.  
  2542. Name: phil
  2543. Gen: 4
  2544.  
  2545. [Cut]
  2546.  
  2547. Name: amber2
  2548. Gen: 5
  2549.  
  2550. [Cut]
  2551.  
  2552. Name: belle3
  2553. Gen: 5
  2554.  
  2555. [Treadmill is set from 5 to 7]
  2556.  
  2557. [Pen CAUGHT]
  2558.  
  2559. Congratulations ... you caught every pet in Even Care (aside from Toneth, who isn’t here yet).
  2560.  
  2561.  
  2562.  
  2563.  
  2564.  
  2565.  
  2566.  
  2567.  
  2568.  
  2569.  
  2570.  
  2571.  
  2572.  
  2573.  
  2574.  
  2575.  
  2576.  
  2577.  
  2578.  
  2579.  
  2580.  
  2581.  
  2582.  
  2583.  
  2584.  
  2585.  
  2586.  
  2587.  
  2588.  
  2589.  
  2590.  
  2591.  
  2592.  
  2593.  
  2594.  
  2595.  
  2596.  
  2597. PETSCOP 20:
  2598. —————————————————————————————————————————————————————————————————
  2599. [marvin selected]
  2600.  
  2601. [Play selected]
  2602.  
  2603. There is so much
  2604. to discover
  2605. in the world
  2606. of Petscop.
  2607.  
  2608. Name: marvin
  2609. Gen: 6
  2610.  
  2611. [Empty game selected]
  2612.  
  2613. [File named “MVM”]
  2614.  
  2615. [Continue Game selected]
  2616.  
  2617. Loading!
  2618.  
  2619. The Gift Plane has closed indefinitely, and all personnel have left.
  2620. If you are unaware, The Gift Plane provided homes to over a hundred young Pets.
  2621.  
  2622. [Cut]
  2623.  
  2624. This door is locked.
  2625.  
  2626. [Cut]
  2627.  
  2628. [Cut]
  2629.  
  2630. [Cut]
  2631.  
  2632. [Cut]
  2633.  
  2634. [Cut]
  2635.  
  2636. [Cut]
  2637.  
  2638. [Pause menu opened]
  2639.  
  2640. Recording
  2641. Playback
  2642.  
  2643. [Options selected]
  2644.  
  2645. Volume
  2646. Graphics
  2647. Controls
  2648. Select
  2649. Go Back
  2650.  
  2651. [Controls selected]
  2652.  
  2653. Configure
  2654. Go Back
  2655.  
  2656. UP
  2657. RIGHT
  2658. LEFT
  2659. DOWN
  2660. BACK
  2661. PAUSE
  2662. ACTION
  2663.  
  2664. [Error beeping]
  2665.  
  2666. [Game resumed]
  2667.  
  2668. [Pause menu opened]
  2669.  
  2670. [Music stops; code acceptance sound plays]
  2671.  
  2672. [Cut]
  2673. [Cut]
  2674.  
  2675. [Cut]
  2676.  
  2677. Name: auto-hZDK2lhq
  2678. Gen: 6
  2679.  
  2680. [Cut]
  2681.  
  2682. Name: auto-cmhyVTZn
  2683. Gen: 6
  2684.  
  2685. [Cut]
  2686.  
  2687. Name: auto-u401R6WJ
  2688. Gen: 6
  2689.  
  2690. [Cut]
  2691.  
  2692. Name: auto-25JC8CNT
  2693. Gen: 6
  2694.  
  2695. [Cut]
  2696.  
  2697. Name: auto-wnOHes3U
  2698. Gen: 6
  2699.  
  2700. [Cut]
  2701.  
  2702. Name: auto-ugu8PsPt
  2703. Gen: 7
  2704.  
  2705. Hi Marvin. Rainer here.
  2706. You have to be careful this time.
  2707. If you start running out there without a sense of purpose, you’ll get lost.
  2708. I’m writing this on July 10th 1997, and Care is still missing.
  2709. We are searching. Last weekend, we almost got lost ourselves.
  2710. Your search is harder. Beyond here, there are no landmarks.
  2711. But this model of a brick building, through crude, should still be familiar to you.
  2712.  
  2713. Where is this building?
  2714.  
  2715. From here, I want you to find a grave.
  2716. You know the grave I’m talking about. It’s definitely out here somewhere.
  2717. It’s unmarked, of course. That’s the trouble. You’re the only person who can find it.
  2718.  
  2719. I increased your speed, so you can search faster.
  2720.  
  2721. [Cut]
  2722.  
  2723. Name: auto-1lTWsbyV
  2724. Gen: 8
  2725.  
  2726. Road Map
  2727.  
  2728. Caskets
  2729. When these are done, they will be great.
  2730. Anybody who sees them is sure to become part of the family.
  2731.  
  2732. [High-pitched static]
  2733.  
  2734. This one is called “Casket 4”.
  2735. Five words, written on a chalkboard, in the dirty building that you inhabit.
  2736.  
  2737. [High-pitched static]
  2738.  
  2739. This one is called “Casket 3”.
  2740. After kicking you out of the house, your wife started painting the walls black, to cover the stencils.
  2741. I helped. She made it feel urgent.
  2742. That Saturday, busy with work, she pinned a note.
  2743. It contained a list of objects.
  2744.  
  2745. [High-pitched static]
  2746.  
  2747. This one is called “Casket 2”.
  2748. As I painted, I watched Care dance around the house.
  2749. She liked to spin. She became a blur.
  2750. But in that blur, somehow, as she spun around...
  2751. From 45 degrees, to 90, to 180, to 360, to 720, 1080, 1440, 1800, 2160, winding, tightening, tightening
  2752. I was stunned by pure horror and disgust.
  2753.  
  2754. [High-pitched static]
  2755.  
  2756. This one is called “Casket 1”.
  2757. You showed Care her red, blurry reflection in a vase.
  2758. You said, “Do you see that? Look at how ugly you are now.”
  2759. Care squinted her eyes.
  2760. The reflection wasn’t clear at all, but as you began to describe her grisly deformities, she began to “see” them.
  2761. “Nobody wants to see you like this,” you said.
  2762. But she soon escaped, and bravely returned home.
  2763. In her bathroom mirror, she saw a clear picture.
  2764.  
  2765. Places
  2766.  
  2767. [Cut]
  2768.  
  2769. Michael Hammond
  2770. 1988 – 1995
  2771. Mike was a gift.
  2772.  
  2773. [Cut]
  2774.  
  2775. [“did you di” typed; “did you find lina?” asked ultimately]
  2776.  
  2777. Tool: I don’t know
  2778.  
  2779. [“who is your boss?” asked]
  2780.  
  2781. Tool: I don’t know
  2782. [“what year is it?” asked]
  2783.  
  2784. Up
  2785. Down
  2786. Turn
  2787.  
  2788. [Child voice (Care?) on a repeated delay fades in and out]
  2789.  
  2790. [Pause menu opened]
  2791.  
  2792. [Pets selected]
  2793.  
  2794. [Double pause menu opened]
  2795.  
  2796. Your butt leaves
  2797. a cavity in the
  2798. chair.
  2799.  
  2800. [Options selected]
  2801.  
  2802. Volume
  2803. Graphics
  2804. Controls
  2805. Sound Test
  2806. Select
  2807. Go Back
  2808.  
  2809. [Sound Test selected]
  2810.  
  2811.  
  2812.  
  2813.  
  2814.  
  2815.  
  2816.  
  2817.  
  2818.  
  2819.  
  2820.  
  2821. PETSCOP 21:
  2822. —————————————————————————————————————————————————————————————————
  2823. Name: care-dancing-sign
  2824. Gen: 8
  2825.  
  2826. [Cut]
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