Thrice

Wayfare Trickster

Sep 18th, 2016
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.34 KB | None | 0 0
  1. Trickster
  2. [Class]
  3. Prerequisites: Novice Guile
  4. 1 AP – Free Action
  5. Trigger: You hit a foe with a Status-Class Move or a foe triggers your Hazard
  6. Effect: After the Move is resolved, you may perform a Dirty Trick or Manipulate Maneuver on that foe as a Free Action. The Maneuver automatically hits, but the target must be in range for the chosen Maneuver.
  7.  
  8. Bag of Tricks
  9. [Ranked 2]
  10. Rank 1 Prerequisites: Trickster
  11. Rank 2 Prerequisites: Trickster
  12. Static
  13. Effect: You gain two Trickster Techniques of your choice, found on the next page.
  14.  
  15. Stacked Deck
  16. Prerequisites: Trickster, Adept Guile
  17. 1 AP – Free Action
  18. Trigger: You hit a foe suffering from a Status Affliction or one of the other conditions in the table below
  19. Effect: Choose a Status Affliction or condition the triggering target is suffering from; the target suffers an additional effect according to the table below. Stacked Deck may only affect a foe once per Scene.
  20. Condition Effect
  21. Bad Dreams, Cursed, Seeded, Burn, Poison: Whenever the target loses Hit Points from the chosen condition, they lose an additional 5 Hit Points.
  22. Paralysis, Frozen, Vortex, Sleep: The next time the target passes their Save Check for the chosen condition, they become Tripped and Slowed.
  23. Confused, Enraged, Suppression, Infatuation: Te target suffers a -2 penalty to their Accuracy and Evasion while suffering from the chosen condition.
  24.  
  25. Flourish
  26. Prerequisites: Trickster
  27. Static
  28. Effect: Your Status-Class Moves that affect foes ignore non-Stat Evasion. They may Critically Hit like damaging Moves on a roll of 20. Upon such a Critical Hit, choose one effect from the list below. This Critical Hit rate may be modified as normal.
  29. » If the Move inflicts a Status Affliction with a Save Check, all affected targets get a -4 penalty to their first Save Check.
  30. » If the Move lowers Combat Stages, then pick a Stat that the Move lowers and lower it by 1 additional Combat Stage.
  31. » You gain a Tick of Temporary Hit Points.
  32.  
  33. Encore Performance
  34. Prerequisites: 3 Trickster Features, Expert Guile
  35. Daily x3 – Free Action
  36. Trigger: You use a Status-Class Move that does not target foes.
  37. Choose One Effect: You gain +1 Combat Stage in any Stat in which you haven't gained a Combat Stage this turn; or you gain a second Standard Action this round that must be used to make an At-Will action that does not trigger Encore Performance; or, if you are placing Hazards, you may place an additional two units; or, if you are activating a Weather Effect, it lasts an additional two turns; or, if you are activating a Blessing, it gains an additional use. You may perform each effect only once per Scene.
  38.  
  39. Sleight
  40. Prerequisites: 4 Trickster Features, Master Guile
  41. Scene x2 – Free Action
  42. Effect: You may activate Sleight as an Interrupt to immediately take your turn and use a Status Class Move as a Standard Action. If this Move targets a foe, it ignores Substitute and Defensive Abilities, and Blessings may not be activated against the Move.
  43.  
  44. TRICKSTER TECHNIQUES:
  45.  
  46. Mind Games
  47. Scene x2 – Free Action
  48. Trigger: You hit a foe with a Move with the Social keyword
  49. Effect: The foe becomes Vulnerable for one full round. If the foe is afflicted with Rage, Suppression, Infatuation, or Confusion you may change one of the listed Volatile Status to another listed Volatile Status. Mind Games may only be activated once per Scene per foe. When inflicting Infatuation this way, the object of Infatuation is you, regardless of gender.
  50.  
  51. Escape Artist
  52. 1 AP – Free Action
  53. Trigger: You target an adjacent foe with a Status-Class Move
  54. Effect: The triggering Move cannot provoke an Attack of Opportunity, and you may immediately perform a Disengage Maneuver as a Free Action.
  55.  
  56. Shell Game
  57. Scene x2 – Special
  58. Target: Allied Hazards
  59. Effect: You may activate Shell Game when placing Hazards as as Free Action or otherwise as a Standard Action. Choose one type of Hazard and move all allied instances of that Hazard up to X meters, where X is equal to half your Guile Rank; they do not have to remain contiguous. You may use Shell Game to place Hazards of different types on the same square or create layers of Toxic Spikes.
  60.  
  61. Impromptu Trick
  62. 1 AP – Free Action
  63. Trigger: A foe triggers an Attack of Opportunity from you
  64. Effect: You may use a Move with the Hazard Keyword or an At-Will or EOT Frequency Status-Class Move targeting that foe instead of a Struggle Attack.
Add Comment
Please, Sign In to add comment