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lua.og

Sep 13th, 2015
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  1. [2736.281] Initializing Lua 5.1.4
  2. [2769.171] OptionsMenu: Loading EUI option menu... 39.073
  3. [2769.187] OptionsMenu: Finished loading EUI option menu 39.077
  4. [2769.250] InstalledPanel: Refreshing Mods
  5. [2769.250] InstalledPanel: GetModBrowserListings()
  6. [2769.328] InstalledPanel: Refreshing Mods
  7. [2769.328] InstalledPanel: GetModBrowserListings()
  8. [2772.796] InstalledPanel: Refreshing Mods
  9. [2772.796] InstalledPanel: GetModBrowserListings()
  10. [2796.718] Map Script: Generating Map
  11. [2796.718] Map Script: Generating Plot Types (Lua Continents) ...
  12. [2796.718] Map Script: Setting Plot Types (MapGenerator.Lua)
  13. [2796.734] Map Script: Setting Plot Types (MapGenerator.Lua)
  14. [2796.734] Map Script: Setting coasts and oceans (MapGenerator.Lua)
  15. [2796.734] Map Script: Expanding coasts (MapGenerator.Lua)
  16. [2796.734] Map Script: Generating Terrain (Lua Continents) ...
  17. [2796.750] Map Script: Setting Terrain Types (MapGenerator.Lua)
  18. [2796.750] Map Script: Map Generation - Adding Rivers
  19. [2796.750] Map Script: Map Generation - Adding Lakes
  20. [2796.750] Map Script: Adding Features (Lua Continents) ...
  21. [2796.750] Map Script: Creating start plot database.
  22. [2796.765] Map Script: Dividing the map in to Regions.
  23. [2796.765] Map Script: Map Generation - Dividing the map in to Regions
  24. [2796.765] Map Script: -
  25. [2796.765] Map Script: Data for Start Region # 1
  26. [2796.765] Map Script: WestX: 21
  27. [2796.765] Map Script: SouthY: 4
  28. [2796.765] Map Script: Width: 11
  29. [2796.765] Map Script: Height: 20
  30. [2796.765] Map Script: AreaID: 1066
  31. [2796.765] Map Script: Fertility: 395
  32. [2796.765] Map Script: Plots: 220
  33. [2796.765] Map Script: Fert/Plot: 1.7954545454545
  34. [2796.765] Map Script: -
  35. [2796.765] Map Script: -
  36. [2796.765] Map Script: Data for Start Region # 2
  37. [2796.765] Map Script: WestX: 31
  38. [2796.765] Map Script: SouthY: 6
  39. [2796.765] Map Script: Width: 8
  40. [2796.765] Map Script: Height: 12
  41. [2796.765] Map Script: AreaID: 1068
  42. [2796.765] Map Script: Fertility: 278
  43. [2796.765] Map Script: Plots: 96
  44. [2796.765] Map Script: Fert/Plot: 2.8958333333333
  45. [2796.765] Map Script: -
  46. [2796.765] Map Script: Choosing start locations for civilizations.
  47. [2796.765] Map Script: Map Generation - Choosing Start Locations for Civilizations
  48. [2796.765] Map Script: -
  49. [2796.765] Map Script: --- Region Terrain Measurements for Region # 1 ---
  50. [2796.765] Map Script: Total Plots: 220
  51. [2796.765] Map Script: Area Plots: 110
  52. [2796.765] Map Script: -
  53. [2796.765] Map Script: Mountains: 2 - Cannot belong to a landmass AreaID.
  54. [2796.765] Map Script: Total Water Plots: 102 - Cannot belong to a landmass AreaID.
  55. [2796.765] Map Script: -
  56. [2796.765] Map Script: Lake Plots: 3
  57. [2796.765] Map Script: Coast Plots: 73 - Does not include Lakes.
  58. [2796.765] Map Script: Ocean Plots: 26
  59. [2796.765] Map Script: Icebergs: 10
  60. [2796.765] Map Script: -
  61. [2796.765] Map Script: Flatlands: 80
  62. [2796.765] Map Script: Hills: 30
  63. [2796.765] Map Script: -
  64. [2796.765] Map Script: Grass Plots: 28
  65. [2796.765] Map Script: Plains Plots: 16
  66. [2796.765] Map Script: Desert Plots: 13
  67. [2796.765] Map Script: Tundra Plots: 14
  68. [2796.765] Map Script: Snow Plots: 9
  69. [2796.765] Map Script: -
  70. [2796.765] Map Script: Forest Plots: 30
  71. [2796.765] Map Script: Jungle Plots: 9
  72. [2796.765] Map Script: Marsh Plots: 2
  73. [2796.765] Map Script: Flood Plains: 0
  74. [2796.765] Map Script: Oases: 1
  75. [2796.765] Map Script: -
  76. [2796.765] Map Script: Plots Along Rivers: 14
  77. [2796.765] Map Script: Plots Along Oceans: 59
  78. [2796.765] Map Script: Plots Next To Plots Along Oceans: 37
  79. [2796.765] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  80. [2796.765] Map Script: -
  81. [2796.765] Map Script: --- Region Terrain Measurements for Region # 2 ---
  82. [2796.765] Map Script: Total Plots: 96
  83. [2796.765] Map Script: Area Plots: 61
  84. [2796.765] Map Script: -
  85. [2796.765] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID.
  86. [2796.765] Map Script: Total Water Plots: 35 - Cannot belong to a landmass AreaID.
  87. [2796.765] Map Script: -
  88. [2796.765] Map Script: Lake Plots: 0
  89. [2796.765] Map Script: Coast Plots: 31 - Does not include Lakes.
  90. [2796.765] Map Script: Ocean Plots: 4
  91. [2796.765] Map Script: Icebergs: 0
  92. [2796.765] Map Script: -
  93. [2796.765] Map Script: Flatlands: 53
  94. [2796.765] Map Script: Hills: 8
  95. [2796.765] Map Script: -
  96. [2796.765] Map Script: Grass Plots: 12
  97. [2796.765] Map Script: Plains Plots: 28
  98. [2796.765] Map Script: Desert Plots: 13
  99. [2796.765] Map Script: Tundra Plots: 0
  100. [2796.765] Map Script: Snow Plots: 0
  101. [2796.765] Map Script: -
  102. [2796.765] Map Script: Forest Plots: 11
  103. [2796.765] Map Script: Jungle Plots: 7
  104. [2796.765] Map Script: Marsh Plots: 3
  105. [2796.765] Map Script: Flood Plains: 0
  106. [2796.765] Map Script: Oases: 0
  107. [2796.765] Map Script: -
  108. [2796.765] Map Script: Plots Along Rivers: 10
  109. [2796.765] Map Script: Plots Along Oceans: 35
  110. [2796.765] Map Script: Plots Next To Plots Along Oceans: 20
  111. [2796.765] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  112. [2796.765] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  113. [2796.765] Map Script: Region # 1 has been defined as a FOREST Region.
  114. [2796.765] Map Script: Threshold Values:
  115. [2796.765] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  116. [2796.765] Map Script: Region Values:
  117. [2796.765] Map Script: Desert: 0.12 - Tundra: 0.13 - Jungle: 0.08 - Forest: 0.27 - Hills: 0.27 - Plains: 0.15 - Grass: 0.25
  118. [2796.765] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  119. [2796.765] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  120. [2796.765] Map Script: Region # 2 has been defined as a DESERT Region.
  121. [2796.765] Map Script: Threshold Values:
  122. [2796.765] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  123. [2796.765] Map Script: Region Values:
  124. [2796.765] Map Script: Desert: 0.21 - Tundra: 0.00 - Jungle: 0.11 - Forest: 0.18 - Hills: 0.13 - Plains: 0.46 - Grass: 0.20
  125. [2796.765] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  126. [2796.765] Map Script: Normalizing start locations and assigning them to Players.
  127. [2796.765] Map Script: Placing Natural Wonders.
  128. [2796.796] Map Script: -- Placed all Natural Wonders --
  129. [2796.796] Map Script: -
  130. [2796.796] Map Script: -
  131. [2796.796] Map Script: Placing Resources and City States.
  132. [2796.796] Map Script: Map Generation - Assigning Luxury Resource Distribution
  133. [2796.796] Map Script: -
  134. [2796.796] Map Script: Region# 1 of type 3 has been assigned Luxury ID# 23
  135. [2796.796] Map Script: -
  136. [2796.796] Map Script: Region# 2 of type 4 has been assigned Luxury ID# 16
  137. [2796.796] Map Script: -
  138. [2796.796] Map Script: Luxury ID# 30 assigned to Random.
  139. [2796.796] Map Script: -
  140. [2796.796] Map Script: Luxury ID# 14 assigned to Random.
  141. [2796.796] Map Script: -
  142. [2796.796] Map Script: Luxury ID# 47 assigned to Random.
  143. [2796.796] Map Script: -
  144. [2796.796] Map Script: Luxury ID# 22 assigned to Random.
  145. [2796.796] Map Script: -
  146. [2796.796] Map Script: Luxury ID# 17 disabled.
  147. [2796.796] Map Script: -
  148. [2796.796] Map Script: Luxury ID# 31 disabled.
  149. [2796.796] Map Script: -
  150. [2796.796] Map Script: Luxury ID# 46 disabled.
  151. [2796.796] Map Script: -
  152. [2796.796] Map Script: Luxury ID# 45 disabled.
  153. [2796.796] Map Script: -
  154. [2796.796] Map Script: Luxury ID# 50 disabled.
  155. [2796.796] Map Script: -
  156. [2796.796] Map Script: Luxury ID# 42 disabled.
  157. [2796.796] Map Script: -
  158. [2796.796] Map Script: Luxury ID# 44 disabled.
  159. [2796.796] Map Script: -
  160. [2796.796] Map Script: Luxury ID# 43 disabled.
  161. [2796.796] Map Script: -
  162. [2796.796] Map Script: Luxury ID# 48 disabled.
  163. [2796.796] Map Script: -
  164. [2796.796] Map Script: Luxury ID# 25 disabled.
  165. [2796.796] Map Script: -
  166. [2796.796] Map Script: Luxury ID# 19 disabled.
  167. [2796.796] Map Script: -
  168. [2796.796] Map Script: Luxury ID# 27 disabled.
  169. [2796.796] Map Script: -
  170. [2796.796] Map Script: Luxury ID# 33 disabled.
  171. [2796.796] Map Script: -
  172. [2796.796] Map Script: Luxury ID# 21 disabled.
  173. [2796.796] Map Script: -
  174. [2796.796] Map Script: Luxury ID# 20 disabled.
  175. [2796.796] Map Script: -
  176. [2796.796] Map Script: Luxury ID# 34 disabled.
  177. [2796.796] Map Script: -
  178. [2796.796] Map Script: Luxury ID# 41 disabled.
  179. [2796.796] Map Script: -
  180. [2796.796] Map Script: Luxury ID# 24 disabled.
  181. [2796.796] Map Script: -
  182. [2796.796] Map Script: Luxury ID# 13 disabled.
  183. [2796.796] Map Script: -
  184. [2796.796] Map Script: Luxury ID# 49 disabled.
  185. [2796.796] Map Script: --- Luxury Assignment Table ---
  186. [2796.796] Map Script: -
  187. [2796.796] Map Script: - - Assigned to Regions - -
  188. [2796.796] Map Script: Region# 1 has Luxury type 23
  189. [2796.796] Map Script: Region# 2 has Luxury type 16
  190. [2796.796] Map Script: -
  191. [2796.796] Map Script: Total unique regional luxuries: 2
  192. [2796.796] Map Script: -
  193. [2796.796] Map Script: - - Assigned to City States - -
  194. [2796.796] Map Script: Luxury type 32
  195. [2796.796] Map Script: Luxury type 15
  196. [2796.796] Map Script: Luxury type 26
  197. [2796.796] Map Script: -
  198. [2796.796] Map Script: - - Assigned to Random - -
  199. [2796.796] Map Script: Luxury type 30
  200. [2796.796] Map Script: Luxury type 14
  201. [2796.796] Map Script: Luxury type 47
  202. [2796.796] Map Script: Luxury type 22
  203. [2796.796] Map Script: -
  204. [2796.796] Map Script: - - Luxuries handled via Special Case - -
  205. [2796.796] Map Script: Luxury type 18
  206. [2796.796] Map Script: -
  207. [2796.796] Map Script: - - Disabled - -
  208. [2796.796] Map Script: Luxury type 17
  209. [2796.796] Map Script: Luxury type 31
  210. [2796.796] Map Script: Luxury type 46
  211. [2796.796] Map Script: Luxury type 45
  212. [2796.796] Map Script: Luxury type 50
  213. [2796.796] Map Script: Luxury type 42
  214. [2796.796] Map Script: Luxury type 44
  215. [2796.796] Map Script: Luxury type 43
  216. [2796.796] Map Script: Luxury type 48
  217. [2796.796] Map Script: Luxury type 25
  218. [2796.796] Map Script: Luxury type 19
  219. [2796.796] Map Script: Luxury type 27
  220. [2796.796] Map Script: Luxury type 33
  221. [2796.796] Map Script: Luxury type 21
  222. [2796.796] Map Script: Luxury type 20
  223. [2796.796] Map Script: Luxury type 34
  224. [2796.796] Map Script: Luxury type 41
  225. [2796.796] Map Script: Luxury type 24
  226. [2796.796] Map Script: Luxury type 13
  227. [2796.796] Map Script: Luxury type 49
  228. [2796.796] Map Script: - - - - - - - - - - - - - - - -
  229. [2796.796] Map Script: Map Generation - Placing City States
  230. [2796.796] Map Script: Map Generation - Choosing sites for City States
  231. [2796.796] Map Script: All city states assigned.
  232. [2796.796] Map Script: Map Generation - Placing Luxuries
  233. [2796.796] Map Script: -
  234. [2796.796] Map Script: Attempting to place Luxury# 23 at start plot 24 10 in Region# 1
  235. [2796.796] Map Script: -
  236. [2796.796] Map Script: Attempting to place Luxury# 16 at start plot 34 10 in Region# 2
  237. [2796.796] Map Script: -
  238. [2796.796] Map Script: -
  239. [2796.796] Map Script: -Assigned Luxury Type 32 to City State# 1
  240. [2796.796] Map Script: -
  241. [2796.796] Map Script: Placed Luxury ID# 32 at City State# 1 in Region# 1 located at Plot 22 21
  242. [2796.796] Map Script: -
  243. [2796.796] Map Script: -
  244. [2796.796] Map Script: -Assigned Luxury Type 26 to City State# 2
  245. [2796.796] Map Script: -
  246. [2796.796] Map Script: Placed Luxury ID# 26 at City State# 2 in Region# 2 located at Plot 35 17
  247. [2796.796] Map Script: -
  248. [2796.796] Map Script: -
  249. [2796.796] Map Script: -Assigned Luxury Type 32 to City State# 3
  250. [2796.796] Map Script: -
  251. [2796.796] Map Script: Placed Luxury ID# 32 at City State# 3 in Region# -1 located at Plot 14 8
  252. [2796.796] Map Script: -
  253. [2796.796] Map Script: -
  254. [2796.796] Map Script: -Assigned Luxury Type 26 to City State# 4
  255. [2796.796] Map Script: -
  256. [2796.796] Map Script: Placed Luxury ID# 26 at City State# 4 in Region# -1 located at Plot 10 10
  257. [2796.796] Map Script: -
  258. [2796.796] Map Script: - - -
  259. [2796.796] Map Script: Attempting to place regional luxury # 23 in Region# 1
  260. [2796.796] Map Script: -
  261. [2796.796] Map Script: Target number for Luxury# 23 with assignment split of 1 is 1
  262. [2796.796] Map Script: -
  263. [2796.796] Map Script: -
  264. [2796.796] Map Script: Number of LuxuryID 23 left to place in Region# 1 is 0
  265. [2796.796] Map Script: -
  266. [2796.796] Map Script: - - -
  267. [2796.796] Map Script: Attempting to place regional luxury # 16 in Region# 2
  268. [2796.796] Map Script: -
  269. [2796.796] Map Script: Target number for Luxury# 16 with assignment split of 1 is 1
  270. [2796.796] Map Script: -
  271. [2796.796] Map Script: -
  272. [2796.796] Map Script: Number of LuxuryID 16 left to place in Region# 2 is 0
  273. [2796.796] Map Script: * *
  274. [2796.796] Map Script: * iNumTypesRandom = 4
  275. [2796.796] Map Script: * *
  276. [2796.796] Map Script: * *
  277. [2796.796] Map Script: * targetLuxForThisWorldSize = 18
  278. [2796.796] Map Script: * *
  279. [2796.796] Map Script: * *
  280. [2796.796] Map Script: * random to add to target = 1
  281. [2796.796] Map Script: * *
  282. [2796.796] Map Script: * *
  283. [2796.796] Map Script: * totalLuxPlacedSoFar = 10
  284. [2796.796] Map Script: * *
  285. [2796.796] Map Script: * *
  286. [2796.796] Map Script: * iNumRandomLuxTarget = 9
  287. [2796.796] Map Script: * *
  288. [2796.796] Map Script: -
  289. [2796.796] Map Script: Random Luxury ID#: 30
  290. [2796.796] Map Script: -
  291. [2796.796] Map Script: Random Luxury Target Number: 4
  292. [2796.796] Map Script: Random Luxury Target Placed: 4
  293. [2796.796] Map Script: -
  294. [2796.796] Map Script: -
  295. [2796.796] Map Script: Random Luxury ID#: 14
  296. [2796.796] Map Script: -
  297. [2796.796] Map Script: Random Luxury Target Number: 3
  298. [2796.796] Map Script: Random Luxury Target Placed: 3
  299. [2796.796] Map Script: -
  300. [2796.796] Map Script: -
  301. [2796.796] Map Script: Random Luxury ID#: 47
  302. [2796.796] Map Script: -
  303. [2796.796] Map Script: Random Luxury Target Number: 3
  304. [2796.796] Map Script: Random Luxury Target Placed: 2
  305. [2796.796] Map Script: -
  306. [2796.796] Map Script: -
  307. [2796.796] Map Script: Random Luxury ID#: 22
  308. [2796.796] Map Script: -
  309. [2796.796] Map Script: Random Luxury Target Number: 3
  310. [2796.796] Map Script: Random Luxury Target Placed: 0
  311. [2796.796] Map Script: -
  312. [2796.796] Map Script: -
  313. [2796.796] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  314. [2796.796] Map Script: + Random Luxuries Target Number: 9
  315. [2796.796] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  316. [2796.796] Map Script: + Random Luxuries Number Placed: 9
  317. [2796.796] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  318. [2796.796] Map Script: -
  319. [2796.796] Map Script: -
  320. [2796.796] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
  321. [2796.796] Map Script: - Found eligible luxury type: 30
  322. [2796.796] Map Script: - Found eligible luxury type: 14
  323. [2796.796] Map Script: - Found eligible luxury type: 47
  324. [2796.796] Map Script: - Found eligible luxury type: 22
  325. [2796.796] Map Script: - Found eligible luxury type: 18
  326. [2796.796] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
  327. [2796.796] Map Script: -
  328. [2796.796] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 24 10 in Region# 1
  329. [2796.796] Map Script: -
  330. [2796.796] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
  331. [2796.796] Map Script: - Found eligible luxury type: 30
  332. [2796.796] Map Script: - Found eligible luxury type: 14
  333. [2796.796] Map Script: - Found eligible luxury type: 47
  334. [2796.796] Map Script: - Found eligible luxury type: 22
  335. [2796.796] Map Script: - Found eligible luxury type: 18
  336. [2796.796] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
  337. [2796.796] Map Script: -
  338. [2796.796] Map Script: Placed Second Luxury type of ID# 30 for start located at Plot 34 10 in Region# 2
  339. [2796.796] Map Script: Failed to place 2 units of Marble.
  340. [2796.796] Map Script: Map Generation - Placing Strategics
  341. [2796.796] Map Script: -
  342. [2796.796] Map Script: Placed Minor Strategic ID# 3 at City State# 1 located at Plot 22 21
  343. [2796.796] Map Script: -
  344. [2796.796] Map Script: -
  345. [2796.796] Map Script: -City State# 2 gets no strategic resource assigned to it.
  346. [2796.796] Map Script: -
  347. [2796.796] Map Script: Placed Minor Strategic ID# 3 at City State# 3 located at Plot 14 8
  348. [2796.796] Map Script: -
  349. [2796.796] Map Script: Placed Minor Strategic ID# 3 at City State# 4 located at Plot 10 10
  350. [2796.796] Map Script: Map Generation - Placing Bonuses
  351. [2796.796] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 1
  352. [2796.796] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 2
  353. [2796.796] Map Script: Map Generation - Normalize City State Locations
  354. [2796.796] Map Script: -
  355. [2796.796] Map Script: --- Table of Results, New Start Finder ---
  356. [2796.796] Map Script: -
  357. [2796.796] Map Script: Region# 1 has start plot at: 24 10 with Fertility Rating of 257
  358. [2796.796] Map Script: -
  359. [2796.796] Map Script: Region# 2 has start plot at: 34 10 with Fertility Rating of 252
  360. [2796.796] Map Script: -
  361. [2796.796] Map Script: --- End of Start Finder Results Table ---
  362. [2796.796] Map Script: -
  363. [2796.796] Map Script: -
  364. [2796.796] Map Script: --- Table of Final Results, City State Placements ---
  365. [2796.796] Map Script: -
  366. [2796.796] Map Script: - City State 1 in Region 1 is located at Plot 22 21
  367. [2796.796] Map Script: - City State 2 in Region 2 is located at Plot 35 17
  368. [2796.796] Map Script: - City State 3 in Region -1 is located at Plot 14 8
  369. [2796.796] Map Script: - City State 4 in Region -1 is located at Plot 10 10
  370. [2796.796] Map Script: -
  371. [2796.796] Map Script: - - - - -
  372. [2796.796] Map Script: -
  373. [2796.796] Map Script: --- Table of Final Results, Resource Distribution ---
  374. [2796.796] Map Script: -
  375. [2796.796] Map Script: - LUXURY Resources -
  376. [2796.796] Map Script: 13 Whale...: 0
  377. [2796.796] Map Script: 14 Pearls..: 3
  378. [2796.796] Map Script: 15 Gold....: 0
  379. [2796.796] Map Script: 16 Silver..: 3
  380. [2796.796] Map Script: 17 Gems....: 0
  381. [2796.796] Map Script: 18 Marble..: 1
  382. [2796.796] Map Script: 19 Ivory...: 0
  383. [2796.796] Map Script: 20 Fur.....: 0
  384. [2796.796] Map Script: 21 Dye.....: 0
  385. [2796.796] Map Script: 22 Spices..: 0
  386. [2796.796] Map Script: 23 Silk....: 3
  387. [2796.796] Map Script: 24 Sugar...: 0
  388. [2796.796] Map Script: 25 Cotton..: 0
  389. [2796.796] Map Script: 26 Wine....: 2
  390. [2796.796] Map Script: 27 Incense.: 0
  391. [2796.796] Map Script: - Expansion LUXURY Resources -
  392. [2796.796] Map Script: 30 Copper..: 5
  393. [2796.796] Map Script: 31 Salt....: 0
  394. [2796.796] Map Script: 32 Crab....: 2
  395. [2796.796] Map Script: 33 Truffles: 0
  396. [2796.796] Map Script: 34 Citrus..: 0
  397. [2796.796] Map Script: 41 Cocoa...: 0
  398. [2796.796] Map Script: - Mod LUXURY Resources -
  399. [2796.796] Map Script: 42 Coffee..: 0
  400. [2796.796] Map Script: 43 Tea.....: 0
  401. [2796.796] Map Script: 44 Tobacco.: 0
  402. [2796.796] Map Script: 45 Amber...: 0
  403. [2796.796] Map Script: 46 Jade....: 0
  404. [2796.796] Map Script: 47 Olives..: 2
  405. [2796.796] Map Script: 48 Perfume.: 0
  406. [2796.796] Map Script: 49 Coral...: 0
  407. [2796.796] Map Script: 50 Lapis...: 0
  408. [2796.796] Map Script: -
  409. [2796.796] Map Script: + TOTAL.Lux: 21
  410. [2796.796] Map Script: -
  411. [2796.796] Map Script: - STRATEGIC Resources -
  412. [2796.796] Map Script: 0 Iron....: 18
  413. [2796.796] Map Script: 1 Horse...: 10
  414. [2796.796] Map Script: 2 Coal....: 20
  415. [2796.796] Map Script: 3 Oil.....: 49
  416. [2796.796] Map Script: 4 Aluminum: 8
  417. [2796.796] Map Script: 5 Uranium.: 4
  418. [2796.796] Map Script: -
  419. [2796.796] Map Script: - BONUS Resources -
  420. [2796.796] Map Script: 6 Wheat...: 4
  421. [2796.796] Map Script: 7 Cow.....: 3
  422. [2796.796] Map Script: 8 Sheep...: 6
  423. [2796.796] Map Script: 9 Deer....: 8
  424. [2796.796] Map Script: 10 Banana..: 2
  425. [2796.796] Map Script: 11 Fish....: 25
  426. [2796.796] Map Script: 12 Stone...: 5
  427. [2796.796] Map Script: 40 Bison...: 2
  428. [2796.796] Map Script: -
  429. [2796.796] Map Script: -----------------------------------------------------
  430. [2796.796] Map Script: -------------------------------
  431. [2796.796] Map Script: Map Generation - Adding Goodies
  432. [2796.796] Map Script: -------------------------------
  433. [2796.796] Map Script: Determining continents for art purposes (MapGenerator.Lua)
  434. [2798.375] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
  435. [2798.453] CivilopediaScreen: SetSelectedCategory(12)
  436. [2798.453] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
  437. [2798.468] CivilopediaScreen: SetSelectedCategory(1)
  438. [2798.468] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
  439. [2798.468] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
  440. [2798.500] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
  441. [2798.500] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other
  442. [2798.515] CityList: This is the modded CityList from CBP
  443. [2798.562] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
  444. [2798.625] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
  445. [2798.656] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
  446. [2798.656] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
  447. [2798.718] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
  448. [2798.718] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
  449. [2798.718] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
  450. [2798.718] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
  451. [2798.718] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
  452. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
  453. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
  454. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
  455. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
  456. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
  457. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
  458. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
  459. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
  460. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
  461. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
  462. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
  463. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
  464. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
  465. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
  466. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
  467. [2798.718] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
  468. [2798.734] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
  469. [2798.734] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
  470. [2798.765] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
  471. [2798.812] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
  472. [2798.812] EconomicGeneralInfo: Total Units - 2
  473. [2798.812] EconomicGeneralInfo: Maint Free Units - 0
  474. [2798.812] EconomicGeneralInfo: Paid Units - 2
  475. [2798.812] HappinessInfo: This is the modded HappinessInfo from CBP
  476. [2798.812] EconomicGeneralInfo: Total Units - 2
  477. [2798.812] EconomicGeneralInfo: Maint Free Units - 0
  478. [2798.812] EconomicGeneralInfo: Paid Units - 2
  479. [2798.828] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
  480. [2798.859] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
  481. [2802.812] ChoosePantheonPopup: 60
  482. [2802.812] ChoosePantheonPopup: 963
  483. [2802.812] ChoosePantheonPopup: 1023
  484. [2802.843] EspionageOverview: This is the modded EspionageOverview from CBP
  485. [2802.843] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
  486. [2802.859] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
  487. [2802.875] LeagueOverview: This is the modded LeagueOverview from CBP
  488. [2802.890] ChooseIdeologyPopup: 60
  489. [2802.890] ChooseIdeologyPopup: 963
  490. [2802.890] ChooseIdeologyPopup: 1023
  491. [2802.890] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
  492. [2802.890] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
  493. [2802.890] CultureOverview: This is the modded CultureOverview from CBP
  494. [2802.906] CultureOverview: Non-Wonder Great Work buildings
  495. [2802.906] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 2x GW / CIVILIZATION_ASSYRIA (3,3)
  496. [2802.906] CultureOverview: 29:BUILDINGCLASS_TEMPLE/BUILDING_TEMPLE: 1x GW / Generic (4,3)
  497. [2802.906] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
  498. [2802.906] CultureOverview: 190:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1)
  499. [2802.906] CultureOverview: 201:BUILDINGCLASS_TEMPLE/BUILDING_BASILICA: 1x GW / CIVILIZATION_BYZANTIUM (4,3)
  500. [2802.906] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7)
  501. [2802.906] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
  502. [2802.906] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
  503. [2802.906] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4)
  504. [2802.906] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
  505. [2802.906] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
  506. [2802.906] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
  507. [2802.906] CultureOverview: 172:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
  508. [2802.906] CultureOverview: 173:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
  509. [2802.906] CultureOverview: 174:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
  510. [2802.906] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
  511. [2802.921] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
  512. [2802.921] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
  513. [2802.984] OptionsMenu: Loading EUI option menu... 72.884
  514. [2802.984] OptionsMenu: Finished loading EUI option menu 72.887
  515. [2803.031] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
  516. [2803.031] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
  517. [2803.031] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
  518. [2803.078] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
  519. [2803.093] DiploTrade: This is the modded TradeLogic from CBP- C4DF
  520. [2803.156] AdvisorInfoPopup: Closing Advisor Info
  521. [2803.156] Demographics: Dequeuing demographics
  522. [2803.156] Demographics: Dequeuing demographics
  523. [2803.515] PlotHelpManager: Loading EUI plot help... 73.41
  524. ____ _ _ _ _ _ __ __
  525. | _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
  526. | |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
  527. | __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
  528. |_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
  529. |_| |___/
  530. [2803.515] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
  531. [2803.515] PlotHelpManager: found default work rate 100
  532. [2803.515] PlotHelpManager: Finished loading EUI plot help 73.415
  533. [2803.515] CityBannerManager: Loading EUI city banners... 73.415
  534. ____ _ _ ____ __ __
  535. / ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
  536. | | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
  537. | |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
  538. \____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
  539. |___/ |___/
  540. [2803.515] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
  541. [2803.531] CityBannerManager: Finished loading EUI city banners -- CBP Version 73.42
  542. [2803.531] UnitPanel: Loading EUI unit panel... 73.42
  543. _ _ _ _ ____ _
  544. | | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
  545. | | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
  546. | |_| | | | | | |_| __/ (_| | | | | __/ |
  547. \___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
  548. [2803.546] UnitPanel: Finished loading EUI unit panel 73.45
  549. [2803.546] NotificationPanel: Loading EUI notification panel... 73.45
  550. _ _ _ _ __ _ _ _ ____ _
  551. | \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
  552. | \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
  553. | |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
  554. |_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
  555. [2803.562] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
  556. [2803.718] NotificationPanel: Finished loading EUI notification panel 73.61
  557. [2803.718] CityView: Loading EUI city view... 73.611
  558. ____ _ _ __ ___
  559. / ___(_) |_ _ \ \ / (_) _____ __
  560. | | | | __| | | \ \ / /| |/ _ \ \ /\ / /
  561. | |___| | |_| |_| |\ V / | | __/\ V V /
  562. \____|_|\__|\__, | \_/ |_|\___| \_/\_/
  563. |___/
  564. [2803.734] CityView: Finished loading EUI city view 73.638
  565. [2803.734] TechTree: Loading EUI tech tree... 73.638
  566. _____ _ _____
  567. |_ _|__ ___| |_|_ _| __ ___ ___
  568. | |/ _ \/ __| '_ \| || '__/ _ \/ _ \
  569. | | __/ (__| | | | || | | __/ __/
  570. |_|\___|\___|_| |_|_||_| \___|\___|
  571. [2803.953] TechTree: Finished loading EUI tech tree 73.846
  572. [2803.953] TopPanel: Loading EUI top panel... 73.846
  573. _____ ____ _
  574. |_ _|__ _ __ | _ \ __ _ _ __ ___| |
  575. | |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
  576. | | (_) | |_) | __/ (_| | | | | __/ |
  577. |_|\___/| .__/|_| \__,_|_| |_|\___|_|
  578. |_|
  579. [2803.953] TopPanel: Active Mod Civ IV Diplomatic Features - CBP Edition (6/19) ID 47dd6204-89ab-4cf6-af4f-1327d2ce584c Version 10
  580. [2803.953] TopPanel: Active Mod Community Balance Patch ID 8411a7a8-dad3-4622-a18e-fcc18324c799 Version 13
  581. [2803.953] TopPanel: Active Mod Community Balance Patch - Compatibility Files (EUI) ID 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 Version 1
  582. [2803.953] TopPanel: Active Mod Community Patch ID d1b6328c-ff44-4b0d-aad7-c657f83610cd Version 66
  583. [2803.953] TopPanel: Active Mod City-State Diplomacy Mod for CBP (6-19) ID eead0050-1e3f-4178-a91f-26cf1881ac39 Version 27
  584. [2803.953] TopPanel: Active Mod More Luxuries ID be2d13ee-d18d-410e-8f04-7cd19cd99a98 Version 155
  585. [2803.953] TopPanel: Finished loading EUI top panel 73.852
  586. [2826.656] TurnProcessing: Hiding TurnProcessing
  587. [2828.812] TurnProcessing: Hiding TurnProcessing
  588. [2829.375] TurnProcessing: Hiding TurnProcessing
  589. [2831.406] TurnProcessing: Hiding TurnProcessing
  590. [2836.328] TurnProcessing: Hiding TurnProcessing
  591. [2839.218] TurnProcessing: Hiding TurnProcessing
  592. [2839.765] TurnProcessing: Hiding TurnProcessing
  593. [2841.703] TurnProcessing: Hiding TurnProcessing
  594. [2844.984] TurnProcessing: Hiding TurnProcessing
  595. [2851.953] TurnProcessing: Hiding TurnProcessing
  596. [2861.015] TurnProcessing: Hiding TurnProcessing
  597. [2869.171] TurnProcessing: Hiding TurnProcessing
  598. [2873.984] TurnProcessing: Hiding TurnProcessing
  599. [2876.171] TurnProcessing: Hiding TurnProcessing
  600. [2877.718] SocialPolicyPopup: In UpdateDisplay()
  601. [2879.125] SocialPolicyPopup: In UpdateDisplay()
  602. [2881.937] TurnProcessing: Hiding TurnProcessing
  603. [2885.812] TurnProcessing: Hiding TurnProcessing
  604. [2886.343] TurnProcessing: Hiding TurnProcessing
  605. [2888.359] TurnProcessing: Hiding TurnProcessing
  606. [2889.656] TurnProcessing: Hiding TurnProcessing
  607. [2897.625] TurnProcessing: Hiding TurnProcessing
  608. [2900.046] TurnProcessing: Hiding TurnProcessing
  609. [2900.390] InGame: OnInterfaceModeChanged
  610. [2900.390] InGame: oldInterfaceMode: 1
  611. [2900.390] InGame: newInterfaceMode: 21
  612. [2900.390] InGame: OnInterfaceModeChanged
  613. [2900.390] InGame: oldInterfaceMode: 21
  614. [2900.390] InGame: newInterfaceMode: 1
  615. [2900.390] InGame: OnInterfaceModeChanged
  616. [2900.390] InGame: oldInterfaceMode: 1
  617. [2900.390] InGame: newInterfaceMode: 21
  618. [2901.171] InGame: OnInterfaceModeChanged
  619. [2901.171] InGame: oldInterfaceMode: 21
  620. [2901.171] InGame: newInterfaceMode: 1
  621. [2904.812] TurnProcessing: Hiding TurnProcessing
  622. [2910.531] TurnProcessing: Hiding TurnProcessing
  623. [2912.015] WhosWinningPopup: Number of dudes to roll from: 25
  624. [2912.015] WhosWinningPopup: iRand: 8
  625. [2912.015] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_8
  626. [2912.781] TurnProcessing: Hiding TurnProcessing
  627. [2916.734] TurnProcessing: Hiding TurnProcessing
  628. [2919.093] SocialPolicyPopup: In UpdateDisplay()
  629. [2920.812] SocialPolicyPopup: Clicked on Policy: 3
  630. [2920.812] SocialPolicyPopup: bHasPolicy: false
  631. [2920.812] SocialPolicyPopup: bCanAdoptPolicy: true
  632. [2920.812] SocialPolicyPopup: Policy Blocked: false
  633. [2923.421] SocialPolicyPopup: In UpdateDisplay()
  634. [2926.968] TurnProcessing: Hiding TurnProcessing
  635. [2935.796] TurnProcessing: Hiding TurnProcessing
  636. [2944.781] TurnProcessing: Hiding TurnProcessing
  637. [2949.468] TurnProcessing: Hiding TurnProcessing
  638. [2958.078] TurnProcessing: Hiding TurnProcessing
  639. [2966.859] TurnProcessing: Hiding TurnProcessing
  640. [2970.796] TurnProcessing: Hiding TurnProcessing
  641. [2974.078] TurnProcessing: Hiding TurnProcessing
  642. [2979.406] TurnProcessing: Hiding TurnProcessing
  643. [2983.953] TurnProcessing: Hiding TurnProcessing
  644. [2989.562] SocialPolicyPopup: In UpdateDisplay()
  645. [2992.765] SocialPolicyPopup: Clicked on Policy: 14
  646. [2992.765] SocialPolicyPopup: bHasPolicy: false
  647. [2992.765] SocialPolicyPopup: bCanAdoptPolicy: true
  648. [2992.765] SocialPolicyPopup: Policy Blocked: false
  649. [2993.203] SocialPolicyPopup: In UpdateDisplay()
  650. [2997.640] TurnProcessing: Hiding TurnProcessing
  651. [3004.156] InGame: OnInterfaceModeChanged
  652. [3004.156] InGame: oldInterfaceMode: 1
  653. [3004.156] InGame: newInterfaceMode: 21
  654. [3004.156] InGame: OnInterfaceModeChanged
  655. [3004.156] InGame: oldInterfaceMode: 21
  656. [3004.156] InGame: newInterfaceMode: 1
  657. [3004.156] InGame: OnInterfaceModeChanged
  658. [3004.156] InGame: oldInterfaceMode: 1
  659. [3004.156] InGame: newInterfaceMode: 21
  660. [3005.140] InGame: OnInterfaceModeChanged
  661. [3005.140] InGame: oldInterfaceMode: 21
  662. [3005.140] InGame: newInterfaceMode: 1
  663. [3010.312] TurnProcessing: Hiding TurnProcessing
  664. [3011.359] InGame: OnInterfaceModeChanged
  665. [3011.359] InGame: oldInterfaceMode: 1
  666. [3011.359] InGame: newInterfaceMode: 21
  667. [3011.359] InGame: OnInterfaceModeChanged
  668. [3011.359] InGame: oldInterfaceMode: 21
  669. [3011.359] InGame: newInterfaceMode: 1
  670. [3011.359] InGame: OnInterfaceModeChanged
  671. [3011.359] InGame: oldInterfaceMode: 1
  672. [3011.359] InGame: newInterfaceMode: 21
  673. [3011.906] InGame: OnInterfaceModeChanged
  674. [3011.921] InGame: oldInterfaceMode: 21
  675. [3011.921] InGame: newInterfaceMode: 1
  676. [3023.218] TurnProcessing: Hiding TurnProcessing
  677. [3029.250] TurnProcessing: Hiding TurnProcessing
  678. [3033.484] TurnProcessing: Hiding TurnProcessing
  679. [3036.328] TurnProcessing: Hiding TurnProcessing
  680. [3042.484] TurnProcessing: Hiding TurnProcessing
  681. [3045.750] TurnProcessing: Hiding TurnProcessing
  682. [3051.953] TurnProcessing: Hiding TurnProcessing
  683. [3063.234] TurnProcessing: Hiding TurnProcessing
  684. [3076.593] TurnProcessing: Hiding TurnProcessing
  685. [3081.609] TurnProcessing: Hiding TurnProcessing
  686. [3088.609] TurnProcessing: Hiding TurnProcessing
  687. [3090.859] WhosWinningPopup: Number of dudes to roll from: 25
  688. [3090.859] WhosWinningPopup: iRand: 6
  689. [3090.859] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_6
  690. [3091.656] TurnProcessing: Hiding TurnProcessing
  691. [3093.203] TurnProcessing: Hiding TurnProcessing
  692. [3094.843] TurnProcessing: Hiding TurnProcessing
  693. [3098.234] TurnProcessing: Hiding TurnProcessing
  694. [3101.093] TurnProcessing: Hiding TurnProcessing
  695. [3104.406] InGame: OnInterfaceModeChanged
  696. [3104.406] InGame: oldInterfaceMode: 1
  697. [3104.406] InGame: newInterfaceMode: 21
  698. [3104.406] InGame: OnInterfaceModeChanged
  699. [3104.406] InGame: oldInterfaceMode: 21
  700. [3104.406] InGame: newInterfaceMode: 1
  701. [3104.406] InGame: OnInterfaceModeChanged
  702. [3104.406] InGame: oldInterfaceMode: 1
  703. [3104.406] InGame: newInterfaceMode: 21
  704. [3104.968] InGame: OnInterfaceModeChanged
  705. [3104.968] InGame: oldInterfaceMode: 21
  706. [3104.968] InGame: newInterfaceMode: 1
  707. [3109.453] TurnProcessing: Hiding TurnProcessing
  708. [3116.437] TurnProcessing: Hiding TurnProcessing
  709. [3121.750] TurnProcessing: Hiding TurnProcessing
  710. [3122.515] TurnProcessing: Hiding TurnProcessing
  711. [3126.203] TurnProcessing: Hiding TurnProcessing
  712. [3130.531] TurnProcessing: Hiding TurnProcessing
  713. [3140.375] TurnProcessing: Hiding TurnProcessing
  714. [3142.875] SocialPolicyPopup: In UpdateDisplay()
  715. [3144.031] SocialPolicyPopup: Clicked on Policy: 16
  716. [3144.031] SocialPolicyPopup: bHasPolicy: false
  717. [3144.031] SocialPolicyPopup: bCanAdoptPolicy: true
  718. [3144.031] SocialPolicyPopup: Policy Blocked: false
  719. [3144.421] SocialPolicyPopup: In UpdateDisplay()
  720. [3146.734] TurnProcessing: Hiding TurnProcessing
  721. [3152.125] TurnProcessing: Hiding TurnProcessing
  722. [3171.140] OptionsMenu: Loading EUI option menu... 441.039
  723. [3171.140] OptionsMenu: Finished loading EUI option menu 441.043
  724. [3171.218] InstalledPanel: Refreshing Mods
  725. [3171.218] InstalledPanel: GetModBrowserListings()
  726. [3171.234] InstalledPanel: Refreshing Mods
  727. [3171.234] InstalledPanel: GetModBrowserListings()
  728. [3188.156] OptionsMenu: Loading EUI option menu... 458.054
  729. [3188.156] OptionsMenu: Finished loading EUI option menu 458.057
  730. [3188.218] InstalledPanel: Refreshing Mods
  731. [3188.218] InstalledPanel: GetModBrowserListings()
  732. [3188.296] InstalledPanel: Refreshing Mods
  733. [3188.296] InstalledPanel: GetModBrowserListings()
  734. [3189.562] InstalledPanel: Refreshing Mods
  735. [3189.562] InstalledPanel: GetModBrowserListings()
  736. [3216.531] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
  737. [3216.640] CivilopediaScreen: SetSelectedCategory(12)
  738. [3216.640] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
  739. [3216.640] CivilopediaScreen: SetSelectedCategory(1)
  740. [3216.640] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
  741. [3216.656] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
  742. [3216.671] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
  743. [3216.671] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other
  744. [3216.687] CityList: This is the modded CityList from CBP
  745. [3216.750] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
  746. [3216.781] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
  747. [3216.796] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
  748. [3216.796] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
  749. [3216.859] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
  750. [3216.859] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
  751. [3216.859] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
  752. [3216.859] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
  753. [3216.859] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
  754. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
  755. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
  756. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
  757. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
  758. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
  759. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
  760. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
  761. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
  762. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
  763. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
  764. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
  765. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
  766. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
  767. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
  768. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
  769. [3216.859] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
  770. [3216.859] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
  771. [3216.875] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
  772. [3216.906] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
  773. [3216.953] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
  774. [3216.953] EconomicGeneralInfo: Total Units - 3
  775. [3216.953] EconomicGeneralInfo: Maint Free Units - 0
  776. [3216.953] EconomicGeneralInfo: Paid Units - 3
  777. [3216.953] HappinessInfo: This is the modded HappinessInfo from CBP
  778. [3216.968] EconomicGeneralInfo: Total Units - 3
  779. [3216.968] EconomicGeneralInfo: Maint Free Units - 0
  780. [3216.968] EconomicGeneralInfo: Paid Units - 3
  781. [3216.968] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
  782. [3217.000] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
  783. [3220.984] ChoosePantheonPopup: 60
  784. [3220.984] ChoosePantheonPopup: 963
  785. [3220.984] ChoosePantheonPopup: 1023
  786. [3221.015] EspionageOverview: This is the modded EspionageOverview from CBP
  787. [3221.015] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
  788. [3221.046] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
  789. [3221.062] LeagueOverview: This is the modded LeagueOverview from CBP
  790. [3221.078] ChooseIdeologyPopup: 60
  791. [3221.078] ChooseIdeologyPopup: 963
  792. [3221.078] ChooseIdeologyPopup: 1023
  793. [3221.078] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
  794. [3221.078] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
  795. [3221.093] CultureOverview: This is the modded CultureOverview from CBP
  796. [3221.093] CultureOverview: Non-Wonder Great Work buildings
  797. [3221.093] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 2x GW / CIVILIZATION_ASSYRIA (3,3)
  798. [3221.093] CultureOverview: 29:BUILDINGCLASS_TEMPLE/BUILDING_TEMPLE: 1x GW / Generic (4,3)
  799. [3221.093] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
  800. [3221.093] CultureOverview: 190:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1)
  801. [3221.093] CultureOverview: 201:BUILDINGCLASS_TEMPLE/BUILDING_BASILICA: 1x GW / CIVILIZATION_BYZANTIUM (4,3)
  802. [3221.093] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7)
  803. [3221.093] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
  804. [3221.093] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
  805. [3221.093] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4)
  806. [3221.093] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
  807. [3221.093] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
  808. [3221.093] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
  809. [3221.093] CultureOverview: 172:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
  810. [3221.093] CultureOverview: 173:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
  811. [3221.093] CultureOverview: 174:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
  812. [3221.125] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
  813. [3221.140] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
  814. [3221.140] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
  815. [3221.234] OptionsMenu: Loading EUI option menu... 491.127
  816. [3221.234] OptionsMenu: Finished loading EUI option menu 491.13
  817. [3221.281] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
  818. [3221.281] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
  819. [3221.281] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
  820. [3221.328] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
  821. [3221.328] DiploTrade: This is the modded TradeLogic from CBP- C4DF
  822. [3221.406] AdvisorInfoPopup: Closing Advisor Info
  823. [3221.406] Demographics: Dequeuing demographics
  824. [3221.406] Demographics: Dequeuing demographics
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