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CraikTulving

max payne

Nov 27th, 2013
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  1. [Passive] Hitman : Champion's basic attacks and Firefight deals 20/30/40% increased damage to HP shields and targets which have healed within the last 3 seconds.
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  3. [Q]
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  5. [W] Firefight : Passive - On every 5th champion or large/epic monster basic attack that hits Champion, he fires at his attacker, dealing 20/35/50/65/80 (+0.9 AD) physical damage.
  6. Active - Champion marks target area for 6 seconds, gaining 15/20/25/30/35% AS plus 5% AS for each enemy in it(doubled for enemy champions). Champion will retaliate on every attack while standing in the area.
  7. CD : 18 Active range : 800 AoE : 550 Mana cost : 80
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  9. [E] The Zone : Champion rolls to target location, over 0.5 seconds at maximum range. During that time, non-targeted abilities will pass through champion. If champion avoids an ability that would have hit him otherwise through this effect, he can roll once more within the next 4 seconds. This ability resets the autoattack timer on cast.
  10. CD : 23/21/19/17/15 Range : 375 Mana cost : 40/35/30/25/20
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  12. [R] Showtime : Champion's next 5 basic attacks mark enemies they hit. Each mark slows movement by 10%. Once champion uses all 5 marks or fails to mark an enemy within 8 seconds, they all detonate, each mark dealing 75/125/175 (+0.3 bonus AD) physical damage.
  13. CD : 100/90/80 Mana cost : 100
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