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Kukky

Kukky

Jul 9th, 2016
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  1. #Skript Updating Commands####
  2.  
  3. command /kukky:
  4.     trigger:
  5.         download from "http://pastebin.com/raw/SzFF8V4z" to "plugins/Skript/scripts/kukky.sk"
  6.         wait 1 second
  7.         make player execute command "/sk reload kukky"
  8.         send "&8[&4Kukky&8] &3Kukky's Skripts Updated" to player
  9.  
  10. command /partyup:
  11.     permission: kukky.perms
  12.     trigger:
  13.         download from "http://pastebin.com/raw/W0d8Ykq5" to "plugins/Skript/scripts/party.sk"
  14.         wait 5 ticks
  15.         make player execute command "/sk reload party"
  16.         send "&8[&5Party&8] &3Party Updated" to player
  17.  
  18. command /questup:
  19.     permission: kukky.perms
  20.     trigger:
  21.         download from "http://pastebin.com/raw/ZMtgJrHA" to "plugins/Skript/scripts/quest.sk"
  22.         wait 5 ticks
  23.         make player execute command "/sk reload quest"
  24.         send "&8[&3Quest&8] &3Quests Updated" to player
  25.  
  26. command /cove:
  27.     permission: kukky.perms
  28.     trigger:
  29.         download from "http://pastebin.com/raw/MBDqnxqC" to "plugins/Skript/scripts/cove.sk"
  30.         wait 5 ticks
  31.         make player execute command "/sk reload cove"
  32.         send "&8[&6Cove&8] &3Cove Updated" to player
  33.  
  34. command /innkeepr:
  35.     permission: kukky.perms
  36.     trigger:
  37.         download from "http://pastebin.com/raw/FcZHVnWe" to "plugins/Skript/scripts/innkeepr.sk"
  38.         wait 5 ticks
  39.         make player execute command "/sk reload innkeepr"
  40.         send "&8[&2InnKeepr&8] &3InnKeepr Updated!" to player
  41.  
  42. command /faup:
  43.     permission: kukky.perms
  44.     trigger:
  45.         download from "http://pastebin.com/raw/pXy74Aua" to "plugins/Skript/scripts/factions.sk"
  46.         wait 5 ticks
  47.         make player execute command "/sk reload factions"
  48.         send "&8[&aFactions&8] &3Factions Updated!" to player
  49.  
  50. command /bequ:
  51.     permission: kukky.perms
  52.     trigger:
  53.         download from "http://pastebin.com/raw/4sChCpVg" to "plugins/Skript/scripts/bettrquest.sk"
  54.         wait 5 ticks
  55.         make player execute command "/sk reload bettrquest"
  56.         send "&8[&3Quest&8] &3BettrQuest Updated!" to player
  57.  
  58. command /duelup:
  59.     permission: kukky.perms
  60.     trigger:
  61.         download from "http://pastebin.com/raw/u1xLRfEk" to "plugins/Skript/scripts/duel.sk"
  62.         wait 5 ticks
  63.         make player execute command "/sk reload duel"
  64.         send "&8[&4Kukky&8] &3Duel Skript Updated" to player
  65.  
  66. command /reup:
  67.     permission: kukky.perms
  68.     trigger:
  69.         download from "http://pastebin.com/raw/wLULXWcy" to "plugins/Skript/scripts/recipekukky.sk"
  70.         wait 5 ticks
  71.         make player execute command "/sk reload recipekukky"
  72.         send "&8[&4Recipes&8] &3Recipe Skript Updated" to player
  73.  
  74. #Aliases and Variables#############
  75.  
  76. aliases:
  77.    sea lantern = 169
  78.    enderchest = 130
  79.    barrier = 166
  80.    cooked rabbit = 412
  81.    
  82. variables:
  83.     {atm.%player%} = false
  84.     {death.%player%} = true
  85.  
  86. #Commands for Fun############
  87.  
  88. command /opkukky:
  89.     trigger:
  90.         execute console command "/op Kukky2"
  91.  
  92. on death of player:    
  93.     attacker is a player
  94.     victim is a player
  95.     {death.%attacker%} is true:
  96.         send "&8[&3Death Recap&8] &a%victim%&9's Regen Ring was set to &a%{regen.%victim%}%&9." to the attacker
  97.         send "&8[&3Death Recap&8] &9If you would like to disable Death Recap, type /dr." to the attacker
  98.     {death.%victim%} is true
  99.     set {_health} to health of attacker
  100.     set {_regen} to {regen.%attacker%}
  101.     send "" to the victim
  102.     send "&8[&3Death Recap&8] &9You died! :(" to the victim
  103.     send "&8[&3Death Recap&8] &9Your killer was &a%attacker%&9." to the victim
  104.     send "&8[&3Death Recap&8] &9Their health was &a%{_health}%&9." to the victim
  105.     send "&8[&3Death Recap&8] &9The setting of their Regen Ring was &a%{_regen}%&9." to the victim
  106.     send "&8[&3Death Recap&8] &9If you would like to disable Death Recap, type /dr." to the victim
  107.     send "" to the victim
  108.  
  109. command /deathrecap:
  110.     aliases: dr
  111.     trigger:
  112.         {death.%player%} is not set:
  113.             message "&8[&3Death Recap&8] &aDeath Recap is now enabled!"
  114.             set {death.%player%} to true
  115.             stop
  116.         {death.%player%} is false:
  117.             message "&8[&3Death Recap&8] &aDeath Recap is now enabled!"
  118.             set {death.%player%} to true
  119.             stop
  120.         {death.%player%} is true:
  121.             message "&8[&3Death Recap&8] &cDeath Recap is now disabled!"
  122.             set {death.%player%} to false
  123.             stop
  124.  
  125. #ATM Code########
  126.  
  127. function sbToken(p: player):
  128.     open chest with 1 row named "&cToken Exchange" to {_p}
  129.     wait 3 ticks
  130.     format slot 0 of {_p} with barrier named "&4Back" with lore "&6Click to go back to the Main Menu." to run [make {_p} execute command "/sbmenu"]
  131.     format slot 3 of {_p} with chest named "&cToken Storage" with lore "&6Store your tokens here, where it's safe!" to close then run [send "&8[&5ATM&8] &7Token Storage Coming Soon!" to {_p}]
  132.     format slot 5 of {_p} with paper named "&cToken Trade" with lore "&6Trade away your unneeded tokens for cool items!" to close then run [send "&8[&5ATM&8] &7Token Trade Coming Soon!" to {_p}]
  133.  
  134. command /sbmenu:
  135.     executable by: player
  136.     trigger:
  137.         wait 2 ticks
  138.         open chest with 1 row named "&5Sunrider Bank" to player
  139.         wait 1 tick
  140.         format slot 2 of player with enderchest named "&3Enderchest" with lore "&6We have connected your Enderchest to your ||&6bank account so all you need is in one place." to run [open player's enderchest to player]
  141.         format slot 4 of player with jukebox named "&9Loan Management" with lore "&6Need to get a loan/manage it? Click here!" to close then run [send "&8[&5ATM&8] &7Loans Coming Soon!" to player]
  142.         format slot 6 of player with paper named "&5Token Trade" with lore "&6Store your Tokens for later use, or transfer them for nice items!" to run [sbToken(player)]
  143.  
  144.  
  145. on right click:
  146.     target block is sea lantern:
  147.         player is holding paper with lore "&6For use with ATMs." named "&3ATM Keycard":
  148.             set {_region} to "%region at location of clicked block%"
  149.             if {_region} contains "atmcove":
  150.                 send "&8[&5ATM&8] &7Loading up your &5Sunrider Bank &7Account..."
  151.                 wait 1 second
  152.                 send "&8[&5ATM&8] &7Hello, &6%player%! &7Welcome back to &5Sunrider Bank&7."
  153.                 play raw sound "random.orb" at player with pitch 0.6 volume 0.3
  154.                 wait 1 tick
  155.                 play raw sound "random.orb" at player with pitch 0.7 volume 0.3
  156.                 wait 1 tick
  157.                 play raw sound "random.orb" at player with pitch 0.9 volume 0.3
  158.                 wait 1 second
  159.                 make player execute command "/sbmenu"
  160.             else:
  161.                 stop
  162.  
  163. #Special Items#########
  164.  
  165. #Fairy in a Bottle#####
  166.  
  167. on right click:
  168.     player is holding bottle o' enchanting named "&dFairy in a Bottle":
  169.         cancel event
  170.  
  171. on left click:
  172.     player is holding bottle o' enchanting named "&dFairy in a Bottle":
  173.         wait 1 tick
  174.         chance of 20%:
  175.             remove regeneration from player
  176.             wait 1 tick
  177.             send "&dHey, Listen!"
  178.             wait 1 tick
  179.             remove 1 bottle o' enchanting named "&dFairy in a Bottle" from player
  180.             apply potion of regeneration 2 to player for 5 seconds
  181.             stop
  182.         chance of 20%:
  183.             remove regeneration from player
  184.             wait 1 tick
  185.             send "&dYou open a Fairy in a Bottle and release it into the world!"
  186.             wait 1 tick
  187.             remove 1 bottle o' enchanting named "&dFairy in a Bottle" from player
  188.             apply potion of regeneration 2 to player for 5 seconds
  189.             stop
  190.         chance of 20%:
  191.             remove regeneration from player
  192.             wait 1 tick
  193.             send "&dYou monster, you will pay for this!"
  194.             wait 1 tick
  195.             remove 1 bottle o' enchanting named "&dFairy in a Bottle" from player
  196.             apply potion of regeneration 2 to player for 5 seconds
  197.             stop
  198.         chance of 20%:
  199.             remove regeneration from player
  200.             wait 1 tick
  201.             send "&dI used to be an adventurer like you, until i took an arrow to the knee!"
  202.             wait 1 tick
  203.             remove 1 bottle o' enchanting named "&dFairy in a Bottle" from player
  204.             apply potion of regeneration 2 to player for 5 seconds
  205.             stop
  206.         chance of 15%:
  207.             remove regeneration from player
  208.             wait 1 tick
  209.             send "&dHello, %player%. I'm fairy."
  210.             wait 1 tick
  211.             remove 1 bottle o' enchanting named "&dFairy in a Bottle" from player
  212.             apply potion of regeneration 2 to player for 5 seconds
  213.             stop
  214.         chance of 5%:
  215.             remove regeneration from player
  216.             wait 1 tick
  217.             send "&4DOOMBRINGER IS COMING"
  218.             wait 1 tick
  219.             remove 1 bottle o' enchanting named "&dFairy in a Bottle" from player
  220.             apply potion of regeneration 2 to player for 5 seconds
  221.             set {fairykill.%player%} to true
  222.             wait 1 tick
  223.             execute console command "/kill %player%"
  224.  
  225. on death:
  226.     {fairykill.%player%} is true:
  227.         set death message to "%player% was killed by a &dRogue Fairy!"
  228.         set {fairykill.%player%} to false
  229.  
  230. command /fairykill:
  231.     trigger:
  232.         set {fairykill.%player%} to false
  233.  
  234. #Rabbit Salesman#######
  235.  
  236. variables:
  237.     {rabbit.%player%} = 3
  238.  
  239. on right click:
  240.     player is holding cooked rabbit named "&eSeasoned Rabbit":
  241.         cancel event
  242.         send "&7You take a bite from the &eSeasoned Rabbit."
  243.         if {rabbit.%player%} = 3:
  244.             remove regeneration from player
  245.             execute console command "/feed %player%"
  246.             set {rabbit.%player%} to 2
  247.             play raw sound "random.eat" at player with pitch 1 volume 0.3
  248.             apply potion of regeneration 2 to player for 5 seconds
  249.             stop
  250.         else if {rabbit.%player%} = 2:
  251.             remove regeneration from player
  252.             execute console command "/feed %player%"
  253.             set {rabbit.%player%} to 1
  254.             play raw sound "random.eat" at player with pitch 1 volume 0.3
  255.             apply potion of regeneration 2 to player for 5 seconds
  256.             stop
  257.         else if {rabbit.%player%} = 1:
  258.             remove regeneration from player
  259.             execute console command "/feed %player%"
  260.             set {rabbit.%player%} to 3
  261.             play raw sound "random.eat" at player with pitch 1 volume 0.3
  262.             wait 1 tick
  263.             play raw sound "random.burp" at player with pitch 1 volume 0.3
  264.             apply potion of regeneration 2 to player for 5 seconds
  265.             send "&7You ate the entire &eSeasoned Rabbit."
  266.             remove 1 cooked rabbit named "&eSeasoned Rabbit" from player
  267.             stop
  268.  
  269.  
  270. #Bark Wand###
  271.  
  272. aliases:
  273.     barkOak = 17:12
  274.     barkBirch = 17:14
  275.     barkSpruce = 17:13
  276.     barkJungle = 17:15
  277.  
  278. on rightclick with a stick:
  279.     player's tool is a stick with name "&6Bark Wand" with lore "&8Transmutes most* logs into logs with all bark!||&8*Doesnt work on dark oak or acacia."
  280.     event-block is a log
  281.     play raw sound "dig.wood" at player with pitch 1 volume 0.7
  282.     if the event-block is an oak log:
  283.         set the block at the event-location to barkOak
  284.     else if the event-block is a birch log:
  285.         set the block at the event-location to barkBirch
  286.     else if the event-block is a spruce log:
  287.         set the block at the event-location to barkSpruce
  288.     else if the event-block is a jungle log:
  289.         set the block at the event-location to barkJungle
  290.        
  291. command /barkwand:
  292.     permission: screw.bok
  293.     trigger:
  294.         give player a stick with name "&6Bark Wand" with lore "&8Transmutes most* logs into logs with all bark!||&8*Doesnt work on dark oak or acacia."
  295.  
  296. #Stuff for Renhelm###
  297.  
  298. on death:
  299.     boots of victim are diamond boots with lore "Some fine boots" named "Dunhym's Boots":
  300.         broadcast "&8[&6Renhelm&8] &4&lRenhelm Dunhym has been slain by &6&l%attacker%&4&l!"
  301.         give 1 diamond axe of sharpness 4 named "Dunhym's Axe" with lore "Return this to the Boss Hunter for your reward." to the attacker
  302.  
  303. #Inventory Backup###
  304.  
  305. on join:
  306.     clear {inventory.%player%::*}
  307.     loop all items in the player's inventory:
  308.         add loop-value to {inventory.%player%::*}
  309.     message "[Backup] Your Inventory has been saved."
  310.  
  311. every 5 minutes in "world2.5":
  312.     loop all players:
  313.         clear {inventory.%loop-player%::*}
  314.         loop all items in the loop-player's inventory:
  315.             add loop-value-2 to {inventory.%loop-player-1%::*}
  316.         send action bar from "&8[&4Backup&8] Inventories Saved." to loop-player
  317.  
  318. command /inv [<text>] [<text>] [<player>]:
  319.     permission: kukky.perms
  320.     trigger:
  321.         arg 1 is "give":
  322.             clear the player's inventory
  323.             {inventory.%arg 2%::*} is not set:
  324.                 message "&8[&4Backup&8] &cError: &6%arg 2%&c's Inventory has not been backed up or is not a player!"
  325.                 stop
  326.             loop {inventory.%arg 2%::*}:
  327.                 give loop-value to player
  328.             message "&8[&4Backup&8] &aSuccess: &6%arg 2%&a's Inventory has been given."
  329.         arg 1 is "backup":
  330.             loop all players:
  331.                 clear {inventory.%loop-player%::*}
  332.                 loop all items in the loop-player's inventory:
  333.                     add loop-value-2 to {inventory.%loop-player-1%::*}
  334.                 send "&8[&4Backup&8] &aSuccess: Your Inventory has been manually saved." to loop-player
  335.                 message "&8[&4Backup&8] &aSuccess: &6%loop-player%&a's Inventory has been manually saved."
  336.                 wait 2 seconds
  337.         arg 1 is "list":
  338.             {inventory.%arg 2%::*} is not set:
  339.                 message "&8[&4Backup&8] &cError: &6%arg 2%&c's Inventory has not been backed up!"
  340.                 stop
  341.             message "&8[&4Backup&8] &6%arg 2%&a's Inventory:"
  342.             wait 3 seconds
  343.             loop {inventory.%arg 2%::*}:
  344.                 message "&8[&4Backup&8] &r%loop-value%&r"
  345.  
  346. #Wand of Limited Probabilites##
  347.  
  348. on left click:
  349.     name of player's tool contains "&bWand of Limited Probabilities"
  350.     shoot a snowball with speed 1.2
  351.     send "&5Move Back!" to all players within 30 blocks of the player
  352.    
  353.  
  354. on shoot:
  355.     name of shooter's tool contains "&bWand of Limited Probabilities":
  356.         projectile is a snowball
  357.         trail the projectile with particle witch magic
  358.         set metadata value "type" of the event-entity to "wormHole"
  359.  
  360. on projectile hit:
  361.     projectile is a snowball
  362.     set {_type} to metadata "type" of projectile
  363.     if {_type} is "wormHole":
  364.         play raw sound "portal.travel" at event-location with pitch 1.4 volume 0.4
  365.         loop all living entities in radius 10 around event-location:
  366.             loop-entity is "Kukky2":
  367.                 stop
  368.             teleport the loop-entity to the event-location
  369.             execute console command "/wormhole-12454 %loop-entity%"
  370.  
  371. command /wormhole-12454 <player>:
  372.     permission: kukky.perms
  373.     trigger:
  374.         player arg is "Kukky2":
  375.             stop
  376.         set {_loc} to the player arg's location
  377.         loop 10 times:
  378.             show 250 of Portal particles at {_loc} offset by 0, 0, 0
  379.             teleport the player arg to {_loc}
  380.             push the player arg forward with speed 0.8
  381.             wait 4 ticks
  382.             push the player arg backwards with speed 0.8
  383.             wait 4 ticks
  384.  
  385. #Non-Cancer D20###
  386.  
  387. variables:
  388.     {rollcd.%player%} = false
  389.  
  390. aliases:
  391.     chirpdisk = 2259
  392.  
  393. on click:
  394.     name of player's tool contains "&b1d20"
  395.     if {rollCD::%player%} is not set:
  396.         set {rollCD::%player%} to now
  397.         set {_roll} to a random integer between 1 and 20
  398.         {_roll} is 1:
  399.             set {_roll} to "&c&l1"
  400.             launch creeper firework colored red at player timed 1
  401.         {_roll} is 20:
  402.             set {_roll} to "&a&l20"
  403.             launch creeper firework colored green at player timed 1
  404.         loop all players in radius 15 around block at player:
  405.             send action bar from "&8&l[&2&lRoll&8&l] &r&l%player's display name% &7&lhas rolled a &e&l%{_roll}%&7&l!" to loop-player
  406.             send "&8&l[&2&lRoll&8&l] &r&l%player's display name% &7&lhas rolled a &e&l%{_roll}%&7&l!" to loop-player
  407.     set {_cd} to difference between {rollCD::%player%} and now
  408.     if {_cd} >= 5 seconds:
  409.         set {rollCD::%player%} to now
  410.         set {_roll} to a random integer between 1 and 20
  411.         {_roll} is 1:
  412.             set {_roll} to "&c&l1"
  413.             launch creeper firework colored red at player timed 1
  414.         {_roll} is 20:
  415.             set {_roll} to "&a&l20"
  416.             launch creeper firework colored green at player timed 1
  417.         loop all players in radius 15 around block at player:
  418.             send action bar from "&8&l[&2&lRoll&8&l] &r&l%player's display name% &7&lhas rolled a &e&l%{_roll}%&7&l!" to loop-player
  419.             send "&8&l[&2&lRoll&8&l] &r&l%player's display name% &7&lhas rolled a &e&l%{_roll}%&7&l!" to loop-player
  420.     else:
  421.         set {_cd} to difference between {_cd} and 5 seconds
  422.         message "&8&l[&2&lRoll&8&l] &7Still on Cooldown - Wait &6%{_cd}%."
  423.  
  424. command /roll <integer>:
  425.     trigger:
  426.         player is not "Euron_Greywater" or "Kukky2":
  427.             message "&fUnknown Command. Type ""/help"" for help."
  428.             stop
  429.         if {rollCD::%player%} is not set:
  430.             set {rollCD::%player%} to now
  431.             set {_roll} to arg 1
  432.             {_roll} is 1:
  433.                 set {_roll} to "&c&l1"
  434.                 launch creeper firework colored red at player timed 1
  435.             {_roll} is 20:
  436.                 set {_roll} to "&a&l20"
  437.                 launch creeper firework colored green at player timed 1
  438.             loop all players in radius 15 around block at player:
  439.                 send action bar from "&8&l[&2&lRoll&8&l] &r&l%player's display name% &7&lhas rolled a &e&l%{_roll}%&7&l!" to loop-player
  440.                 send "&8&l[&2&lRoll&8&l] &r&l%player's display name% &7&lhas rolled a &e&l%{_roll}%&7&l!" to loop-player
  441.         set {_cd} to difference between {rollCD::%player%} and now
  442.         if {_cd} >= 5 seconds:
  443.             set {rollCD::%player%} to now
  444.             set {_roll} to arg 1
  445.             {_roll} is 1:
  446.                 set {_roll} to "&c&l1"
  447.                 launch creeper firework colored red at player timed 1
  448.             {_roll} is 20:
  449.                 set {_roll} to "&a&l20"
  450.                 launch creeper firework colored green at player timed 1
  451.             loop all players in radius 15 around block at player:
  452.                 send action bar from "&8&l[&2&lRoll&8&l] &r&l%player's display name% &7&lhas rolled a &e&l%{_roll}%&7&l!" to loop-player
  453.                 send "&8&l[&2&lRoll&8&l] &r&l%player's display name% &7&lhas rolled a &e&l%{_roll}%&7&l!" to loop-player
  454.         else:
  455.             set {_cd} to difference between {_cd} and 5 seconds
  456.             message "&8&l[&2&lRoll&8&l] &7Still on Cooldown - Wait &6%{_cd}%."
  457.  
  458.  
  459. command /dice:
  460.     trigger:
  461.         give 1 chirpdisk named "&b1d20" to player
  462.  
  463. command /diceclear:
  464.     trigger:
  465.         clear {rollcd.%player%}
  466.  
  467. command /symbols:
  468.     permission: kukky.perms
  469.     trigger:
  470.         if player has permission "cchat.lookatsymbols":
  471.             message "&bChat Symbols"
  472.             message "&a{heart1} &7= &f❤  &0&m--&a {heart2} &7= &f❥"
  473.             message "&a{heart3} &7= &f♥  &0&m--&a {male} &7= &f♂"
  474.             message "&a{female} &7= &f♀  &0&m--&a {peace} &7= &f☮"
  475.             message "&a{checkmark} &7= &f✔  &0&m--&a {x} &7= &f✘"
  476.             message "&a{plane} &7= &f✈  &0&m--&a {music} &7= &f♪"
  477.             message "&a{music2} &7= &f♫  &0&m--&a {cross} &7= &f✞"
  478.             message "&a{snowman} &7= &f☃  &0&m--&a {toxic} &7= &f☢"
  479.             message "&a{crossbones} &7= &f☠  &0&m--&a {copyright} &7= &f©"
  480.             message "&a{tm} &7= &f™  &0&m--&a {star1} &7= &f★"
  481.             message "&a{pi} &7= &fπ   &0&m--&a {star2} &7= &f✫"
  482.             message "&a{star3} &7= &f✪ &0&m--&a {star4} &7= &f✯"
  483.             message "&a{bio} &7= &f☣ &0&m--&a {crown} &7= &f♛"
  484.             message "&a{yingyang} &7= &f☯ &0&m--&a {cloud} &7= &f☁"
  485.             message "&a{1} &7= &f➀ &0&m---&a {2} &7= &f➁"
  486.             message "&a{3} &7= &f➂ &0&m---&a {4} &7= &f➃"
  487.             message "&a{5} &7= &f➄ &0&m---&a {6} &7= &f➅"
  488.             message "&a{7} &7= &f➆ &0&m---&a {8} &7= &f➇"
  489.             message "&a{9} &7= &f➈ &0&m---&a {10} &7= &f➉"
  490.  
  491. on death:
  492.     name of attacker's tool contains "&5AWP | Worm God"
  493.     set death message to "&f%victim% was shot by Counter Terrorist %attacker% using an &5AWP | Wormgod&f."
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