Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- *Golden Sun: The Lost Age*
- Gameboy Advance (2003)
- summons%
- Speedrun Strategies
- by 26pt2 (aka twenty6pt2 on SRL or wazzumz on YouTube)
- --------------------
- Retreat Warp Glitch
- Set retreat to either the L or R button. When you run out of pp and use retreat, the retreat state is activated. By entering this state and entering a door or saving and quitting, I can go somewhere Out of Bounds or in a different room. This trick is essential for certain items, such as the Iris and Charon tablets, which normally require obtaining all the Djinnn and transferring a Golden Sun 1 file for access to the dungeon.
- Sanctum Warp
- Hold L+Start while selecting a save file in order to begin the game at the last town visited
- Avoid water monsters without using PP
- After obtaining the flying wings and the hover jade, go in the boat. Instead of pressing b to fly, go into the psynergy menu and select hover. Although the boat will rise and fall, the bar is still present, triggering the glitch.
- Naming every Party Member
- Press select 3 times while naming Felix in order to name Jenna, Sheba, and Piers. While naming Piers, press up, down, up, down, left, right, left, right, up, right, down, left, up, then select in order to name Garet, Ivan, and Mia. If done correctly, there will be a "ting" sound.
- Hard Resets
- By hitting the reset button on the Gamecube Gameboy Player, one can reset the game completely in order to manipulate the RNG. There are 2 menus before loading the save file that affect the RNG seed. Thus, audio cues are used in order to consistently hit the correct seed. The second button press is the one that matters the most for hitting the correct frame and seed.
- Attack Cancels (AC)
- By choosing to attack (any character EXCEPT the last one), then cancelling, one can manipulate the RNG.
- --------------------
- General Notes
- Shout outs to Werster and Plexa for running this game and discovering most of the tricks. The only thing I can really take credit for is routing this specific category for myself, especially the major boss battles that depend on the RNG seeds I use.
- --------------------
- Notes
- -11 Name Cancels (for useful djinn) => GRN seed: 1335614096 on Felix name selection screen
- -Name Felix ~~G (hex sum of 143 => easy Gabomba puzzle)
- Venus Lighthouse
- -Press start and set option for text speed to fast
- -Fume every enemy
- Drifting Away
- -When you gain control of Felix (mash b), save the game
- -Hard reset and Sanctum Warp to Daila
- -Get Echo (Venus Djinn) by saying yes / yes / no
- -Set Echo (default is standby)
- -Set Felix in the middle of the party instead of Jenna (go to status, then press R)
- Kandorean Temple
- -Use whirlwind on the door in the top-left (skip the first Kraden conversation)
- -Head left (no need to fight the mimic)
- -Use earthquake in a battle to drain pp (should be 2 encounters before the stairs)
- -Go down the stairs
- -Use move to drain pp below 6
- -Retreat glitch and walk upstairs
- -Ignore the Mercury Djinn (for now)
- -Use move to drain pp near the long ropes
- -Retreat glitch and fall off the rope (walk to the jet stream of water)
- -Get lash pebble and equip with Jenna
- -Give 3 herbs to Sheba (from Jenna)
- -Fall down via the left door and go to the cave again
- -Drain pp if needed
- -Retreat glitch and walk upstairs (again)
- -Get Fog (Mercury Djinn) and keep set on Jenna (set by default)
- -Save the game
- -Hard reset and Sanctum Warp to Daila
- Shrine of the Sea God
- -Use lash
- -Drain pp if needed
- -Head down the stairs in the top-right
- -Retreat glitch and walk down to the door
- -Run over the wooden planks, then head downstairs
- -Ignore the footprints and go down-left
- -Use cure to heal and drain pp
- -Head back downstairs when the Jupiter Djinn runs beneath the wooden bridge
- -Bottom-right stairs
- -Push the torch up
- -Get Breath (Jupiter Djinn) and give to Sheba
- -Save the game
- -Hard reset and Sanctum Warp to Daila
- Dehkan Plateau
- -Get Themis' Axe for Felix (wait to equip until the next chest)
- -Get mint (use on Felix after getting next item)
- -Retreat glitch and get Full Metal Vest for Felix
- -Retreat glitch and head down to the bottom-right door to warp to the World Map
- Madra
- -Just visiting
- -Get Iron (Venus Djinn) in the forest and give to Felix
- -Use herbs to heal (if needed)
- Indra Cavern
- -Zagan summon tablet
- Dehkan Plateau (backwards)
- -Use cure to drain pp
- -Fall in the hole on the right
- -Get the pound cube
- -Wait until heading downstairs to the stone column in order to equip with Jenna
- -Get Cannon (Mars Djinn) and set for Jenna
- -Sanctum warp to Madra
- Madra (again)
- -Piers cutscene
- -Rest at the Inn
- -Get the Nurse's Cap for Sheba but do not equip yet (roof of inn and hop over to the left)
- -Leave and cross the drawbridge
- Osenia Cliffs
- -Climb down to the wreckage at the top
- -Set pound to L just before using lash
- -Get the Pirate's Sword for Jenna (wait to equip until next chest)
- -Use retreat (regularly, not the glitch)
- Yampi Desert
- -Get Guardian Ring for Sheba and equip (bottom-right of first screen)
- -Give the Nurse's cap to Sheba and equip
- -Equip the Pirate's Sword with Jenna
- -Ignore travelers on the second screen (head to the bottom-right)
- -On third screen, pound first log you see, then the right log (between the rocks and plateaus) after heading up
- -Head up and pound the first log you see, then climb the stone ladder
- -Set Echo and Iron
- -Get Blitz (Jupiter Djinn) and give to Sheba (set)
- -Fall down and pound the log
- -Head right and fall down again
- -Head to the bottom-right
- -Pound the log just above the stone
- -Get the psynergy stone if low on pp
- -Climb the stone ladder
- -Wait to pound the log on the 2nd screen
- -Immediately pound the log on the 3rd screen
- -Place all Djinn except Cannon on Standby (R + select)
- King Scorpion
- GRN seed: 412040298 (on the notes for audio cue) SS 4
- GRN: 3346622416
- -Turn 1: Fume / Summon Ramses / Summon Atlanta => KS defending
- *-Turn 2: 1 AC then Cannon / Attack / Ray => KS desert gasp to Jenna and Felix
- -Turn 3: Herb -> Felix / Echo / Nurse's cap -> Jenna => KS desert gasp to Felix and Sheba
- -Turn 4: Summon Zagan / Iron / Breath -> Sheba => KS sand breath to Jenna and Felix
- -Turn 5: Fume / Cure -> Jenna / Blitz => KS twin shear to Jenna
- -Turn 6: Summon Atlanta / Echo / Nurse's cap -> Jenna => KS poison tail to Felix (does not poison)
- -Turn 7: Summon Ramses / Cure -> Felix / Nurse's cap -> Jenna => KS paralytail to Sheba (does not stun)
- -Turn 8: Summon Mercury / Attack / Breath -> Sheba => KS sand breath to Felix and Sheba
- -Turn 9: Fume / Cure -> Sheba / Blitz => KS desert gasp to Jenna and Felix
- -Turn 10: Attack / Attack / Attack
- GRN seed: 1350402316 (slightly early for audio cue) SS 3
- GRN: 3611732098 (KS desert gasp to all on turn 2)
- -Turn 1: Fume / Summon Ramses / Summon Atlanta => KS defending
- *-Turn 2: 1 AC then Cannon / Attack / Ray => KS desert gasp to all
- -Turn 3: Summon Mars / Echo / Blitz => KS sand breath to Felix and Sheba
- -Turn 4: Summon Mercury / Cure -> Felix / Breath -> Sheba => KS sand breath to Jenna and Felix
- -Turn 5: Summon Atlanta / Cure -> Jenna / Nurse's cap -> Sheba => KS sand breath to Jenna and Felix
- -Turn 6: Cannon / Iron / Nurse's cap -> Jenna => KS defending
- -Turn 7: Summon Zagan / Cure -> Felix / Blitz => KS paralytail to Jenna (does not stun)
- -Turn 8: Fog / Attack / Breath -> Jenna => KS sand breath to all
- -Turn 9: Attack / Attack / Summon Atlanta => KS dies
- GRN seed: 3177264475 (slightly late for audio cue) SS 5
- GRN: 120767433
- -Turn 1: Fume / Summon Ramses / Summon Atlanta => KS defending
- *-Turn 2: 1 AC then Cannon / Attack / Ray => KS desert gasp to Felix and Sheba
- -Turn 3: Herb -> Felix / Echo / Nurse's cap -> Sheba => KS desert gasp to Jenna and Felix
- -Turn 4: Summon Zagan / Iron / Breath -> Jenna => KS attacks Sheba
- -Turn 5: Fume / Cure -> Jenna / Blitz => KS twin shear to Felix
- -Turn 6: Summon Atlanta / Cure -> Felix / Nurse's cap -> Sheba => KS poison tail to Jenna (does not poison)
- -Turn 7: Summon Mercury / Echo / Nurse's cap -> Jenna => KS paralytail to Sheba (does not stun)
- -Turn 8: Summon Ramses / Attack / Breath -> Sheba => KS sand breath to Felix and Sheba
- -Turn 9: Cannon / Cure -> Sheba / Blitz => KS desert gasp to all
- -Turn 10: Attack / Attack / Ray
- -Get the scoop gem and equip with Jenna
- -Use scoop on the patch of sand and exit
- -Save
- -Hard reset and Sanctum Warp to Madra
- Gondowan Cliffs
- -Use whirlwind on the door and enter
- -Drain pp if needed
- -Retreat glitch
- -Save and hard reset
- -Gondowan skip (practice on emulator)
- Make your way to the top-right (up, then right)
- Head up until you cannot move
- Head right (about 1 second)
- Head up-left
- --------------------
- Golden Sun 1 Gold Password (for 100%)
- Page 1
- http://i.imgur.com/qTJWkgZ.png
- Page 2
- http://i.imgur.com/sTmAvrd.png
- Page 3
- http://i.imgur.com/4v6SWs0.png
- Page 4
- http://i.imgur.com/uTzBjbn.png
- Page 5
- http://i.imgur.com/75i5Knt.png
- Page 6
- http://i.imgur.com/v3bxWat.png
- Save File (for emulator, can transfer via VBA link)
- http://www.mediafire.com/?a7hzb4gw5frr4rx
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement