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  1. Log uploaded on Friday, December 14, 2018, 10:13:30 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
  6. [B18] Advanced Animal Frameworks 1.0: AnimalJobs(1.0.0.0), AnimalVehicles(1.0.0.0), AnimalWeaponFramework(1.0.0.0)
  7. Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.4.1.0)
  8. [B18] Backup Generators: BackupGenerators(1.0.6657.18733)
  9. Better Pawn Control: $HugsLibChecker(0.4.0.0), BetterPawnControl(1.6.8.0)
  10. Blueprints: Blueprints(18.1.0.7)
  11. Craftable Drugs: (no assemblies)
  12. ED-Embrasures: (no assemblies)
  13. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  14. Expanded Prosthetics and Organ Engineering: (no assemblies)
  15. FishIndustry: FishIndustry(1.0.0.0)
  16. Tool Belts: (no assemblies)
  17. Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.7.0)
  18. Increased Stack: (no assemblies)
  19. Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
  20. Machine gun defense: AAguns(0.15.1.0)
  21. Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.0.5)
  22. More Furniture [B18]: (no assemblies)
  23. More Medications: (no assemblies)
  24. Prisoner Harvesting: (no assemblies)
  25. Psychology: $HugsLibChecker(0.3.0.0), Psychology(17.12.3.0)
  26. Relations Tab: Fluffy_Relations(18.1.0.6)
  27. Resource Replicator: (no assemblies)
  28. [RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
  29. RimRoads: 0Harmony(1.0.9.1)
  30. Harvest Organs Post Mortem - 2.0 [B18]: Autopsy(1.0.0.0)
  31. Share The Load: 0Harmony(1.0.9.1), Share_The_Load(1.0.0.0)
  32. Smoked Meat B18: (no assemblies)
  33. [sd] advanced powergeneration: sd_adv_powergen(1.0.6358.26410)
  34. Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
  35. Misc. MAI: AIPawn(1.9.0.0)
  36. Misc. Robots: AIRobot(0.18.0.0)
  37. More Trade Ships: (no assemblies)
  38. [KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
  39. Misc. Robots++: (no assemblies)
  40. Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
  41. [B18] Trading Economy Mod 2.6 : WalkingProblemUpdateNote(1.0.0.0)
  42.  
  43. Active Harmony patches:
  44. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  45. Bill.PawnAllowedToStartAnew: PRE: AnimalJobsPatch.HarmonyPatches.PawnAllowedToStartAnew_Prefix
  46. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  47. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  48. Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
  49. Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
  50. Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
  51. Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
  52. Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
  53. CharacterCardUtility.DrawCharacterCard: TRANS: Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
  54. ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
  55. ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
  56. Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  57. CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
  58. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  59. DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  60. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  61. Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
  62. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  63. DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
  64. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  65. FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
  66. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  67. FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
  68. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  69. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  70. Frame.CompleteConstruction: PRE: AnimalJobsPatch.HarmonyPatches.CompleteConstruction_Prefix
  71. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  72. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  73. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  74. GameComponentUtility.LoadedGame: post: BackupGenerators.Patch_GameComponentUtility_LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  75. GameComponentUtility.StartedNewGame: post: BackupGenerators.Patch_GameComponentUtility_StartedNewGame.Postfix, RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  76. GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix
  77. GenConstruct.CanConstruct: PRE: AnimalJobsPatch.HarmonyPatches.CanConstruct_Prefix
  78. GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
  79. GenConstruct.HandleBlockingThingJob: PRE: AnimalJobsPatch.HarmonyPatches.HandleBlockingThingJob_Prefix TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler
  80. GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
  81. GenRecipe.MakeRecipeProducts: post: Autopsy.MakeRecipeProductsnPatch.Postfix
  82. GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
  83. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  84. ITab_Pawn_Gear.get_IsVisible: post: AnimalWeaponPatch.HarmonyPatches.IsVisible_Prefix
  85. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  86. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
  87. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
  88. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  89. InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
  90. InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
  91. InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
  92. InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
  93. InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
  94. InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
  95. InteractionWorker_MarriageProposal.Interacted: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.NewInteracted
  96. InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
  97. InteractionWorker_RecruitAttempt.DoRecruit: post: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
  98. InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
  99. InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
  100. InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
  101. InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
  102. InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
  103. ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
  104. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  105. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  106. JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
  107. JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
  108. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  109. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
  110. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  111. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  112. ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
  113. ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
  114. ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
  115. ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
  116. ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
  117. LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
  118. LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
  119. LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
  120. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  121. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  122. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  123. MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
  124. MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
  125. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  126. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  127. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  128. Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
  129. NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
  130. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  131. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  132. PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
  133. Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
  134. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  135. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  136. Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
  137. Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
  138. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  139. PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: AnimalWeaponPatch.HarmonyPatches.AddAndRemoveDynamicComponents_Prefix
  140. PawnComponentsUtility.AddComponentsForSpawn: PRE: AnimalWeaponPatch.HarmonyPatches.AddComponentsForSpawn_Prefix
  141. PawnComponentsUtility.CreateInitialComponents: PRE: AnimalWeaponPatch.HarmonyPatches.CreateInitialComponents_Prefix post: Psychology.Harmony.PawnComponentsUtility_CreateInitialPatch.CreatePsychologyComponents
  142. PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
  143. PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException
  144. PawnObserver.ObserveSurroundingThings: post: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
  145. PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
  146. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  147. PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix
  148. Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
  149. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  150. Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WPVehiclePatch.HarmonyPatches.HasHediffsNeedingTend_Prefix
  151. Pawn_HealthTracker.HasHediffsNeedingTendByColony: PRE: WPVehiclePatch.HarmonyPatches.HasHediffsNeedingTendByColony_Prefix
  152. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  153. Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
  154. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  155. Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix, Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
  156. Pawn_RelationsTracker.SecondaryRomanceChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_RomanceChancePatch.PsychologyFormula
  157. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  158. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  159. PresetLoaderVersion3.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
  160. PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
  161. Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
  162. Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
  163. Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
  164. Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
  165. RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
  166. ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix
  167. ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  168. ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix
  169. ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
  170. ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
  171. ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix
  172. RestUtility.CanUseBedEver: PRE: WPVehiclePatch.HarmonyPatches.CanUseBedEver_Prefix post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  173. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  174. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  175. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  176. SaveRecordPawnV3.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV3Patch.ExposePsycheData
  177. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  178. TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
  179. Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
  180. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  181. ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
  182. ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
  183. ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
  184. ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
  185. ThoughtWorker_CabinFever.CurrentStateInternal: TRANS: Psychology.Harmony.ThoughtWorker_CabinFeverPatch.OutdoorsyModifier
  186. ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
  187. ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
  188. ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
  189. ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
  190. ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
  191. ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
  192. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  193. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  194. ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
  195. ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
  196. ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
  197. Toils_Haul.JumpToCarryToNextContainerIfPossible: PRE: AnimalJobsPatch.HarmonyPatches.JumpToCarryToNextContainerIfPossible_Prefix
  198. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  199. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
  200. TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
  201. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  202. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  203. VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
  204. WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
  205. WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
  206. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, HugsLib.AllowTool:1.0.9.1, fluffy.medicaltab:1.0.9.1, Uuugggg.rimworld.Share_The_Load.main:1.0.9.1, rimworld.walkingproblem.animaljobspatch:1.0.9.1, rimworld.walkingproblem.wpvehiclepatch:1.0.9.1, HugsLib.Hospitality:1.0.9.1, rimworld.walkingproblem.animalweaponpatch:1.0.9.1, HugsLib.Psychology:1.0.9.1, com.backupgenerators.rimworld.mod:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, Harmony_Locks:1.0.9.1, rimworld.psychology.prepare_carefully_patch:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, HugsLib.Autopsy:1.0.9.1
  207.  
  208. Platform information: (hidden, hold Shift while publishing to include)
  209.  
  210. Log file contents:
  211. Initialize engine version: 5.6.3p1 (9c92e827232b)
  212. GfxDevice: [Renderer information redacted]
  213. Begin MonoManager ReloadAssembly
  214. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  215. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  216. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  217. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  218. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  219. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  220. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  221. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  222. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  223. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  224. desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
  225. [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
  226.  
  227. RimWorld 0.18.1722 rev1198
  228.  
  229. Mod Phi-master has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.18.1722</targetVersion>
  230.  
  231. ReflectionTypeLoadException getting types in assembly RimRoads: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  232.   at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  233.   at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  234.   at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  235.  
  236. Loader exceptions:
  237.    => System.TypeLoadException: Could not load type 'RimRoads.HarmonyPatches+<>c__DisplayClass1_1' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  238.    => System.TypeLoadException: Could not load type 'RimRoads.HarmonyPatches+<>c__DisplayClass1_2' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  239.    => System.TypeLoadException: Could not load type 'RimRoads.RoadTracker+<>c__DisplayClass22_0' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  240.    => System.TypeLoadException: Could not load type 'JecsTools.CaravanJobDriver' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
  241.    => System.TypeLoadException: Could not load type 'JecsTools.CaravanJobDriver' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
  242.    => System.TypeLoadException: Could not load type 'JecsTools.WorldObjectBlueprint' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
  243.    => System.TypeLoadException: Could not load type 'JecsTools.WorldObjectRecipeDef' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
  244.    => System.TypeLoadException: Could not load type '<>c' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  245.    => System.TypeLoadException: Could not load type '<MakeNewToils>d__12' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  246.    => System.TypeLoadException: Could not load type '<>c' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  247.    => System.TypeLoadException: Could not load type '<MakeNewToils>d__8' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  248.    => System.TypeLoadException: Could not load type '<>c__DisplayClass19_0' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  249.  
  250.  
  251. Found no usable data when trying to get defs from file CaravanJobs.xml
  252.  
  253. Could not find a type named RimRoads.RoadBlueprint
  254.  
  255. [Rimworld_dir]\Mods\Smoked Meat\Defs\ThingDefs_Buildings/Cook_Smokehouse.xml: root element named ThingDefs; should be named Defs
  256.  
  257. [Rimworld_dir]\Mods\Smoked Meat\Defs\ThingDefs_Items/Item_SmokedMeat.xml: root element named ThingDefs; should be named Defs
  258.  
  259. [Rimworld_dir]\Mods\Smoked Meat\Defs\WorkGiverDefs/Workgiver_SmokeMeat.xml: root element named WorkGivers; should be named Defs
  260.  
  261. Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!--    <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  262.  
  263. Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!--    <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  264.  
  265. Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!--    <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  266.  
  267. Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!--    <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  268.  
  269. Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!--    <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  270.  
  271. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!--    <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  272.  
  273. Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!--    <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  274.  
  275. Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--agriculture ; Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
  276.  
  277. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  278.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  279.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  280.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  281.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  282.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  283. XML:
  284. <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--agriculture ; Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
  285.  
  286. Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
  287.  
  288. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  289.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  290.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  291.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  292.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  293.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  294. XML:
  295. <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
  296.  
  297. Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
  298.  
  299. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  300.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  301.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  302.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  303.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  304.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  305. XML:
  306. <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
  307.  
  308. Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
  309.  
  310. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  311.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  312.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  313.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  314.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  315.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  316. XML:
  317. <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
  318.  
  319. Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
  320.  
  321. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  322.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  323.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  324.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  325.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  326.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  327. XML:
  328. <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
  329.  
  330. Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
  331.  
  332. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  333.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  334.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  335.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  336.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  337.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  338. XML:
  339. <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
  340.  
  341. Could not find a type named CompOversizedWeapon.CompOversizedWeapon
  342.  
  343. Could not find a type named CompOversizedWeapon.CompOversizedWeapon
  344.  
  345. Could not find a type named CompOversizedWeapon.CompOversizedWeapon
  346.  
  347. Could not find a type named CompOversizedWeapon.CompOversizedWeapon
  348.  
  349. Duplicate def-linked translation key: Turret_Mortar.label
  350.  
  351. Duplicate def-linked translation key: Turret_Mortar.description
  352.  
  353. Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
  354.  
  355. Duplicate def-linked translation key: Turret_Mortar_Frame.label
  356.  
  357. Duplicate def-linked translation key: Artillery_Mortar.label
  358.  
  359. Duplicate def-linked translation key: Artillery_Mortar.description
  360.  
  361. Duplicate def-linked translation key: Turret_Mortar.label
  362.  
  363. Duplicate def-linked translation key: Turret_Mortar.description
  364.  
  365. Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
  366.  
  367. Duplicate def-linked translation key: Turret_Mortar_Frame.label
  368.  
  369. Duplicate def-linked translation key: Artillery_Mortar.label
  370.  
  371. Duplicate def-linked translation key: Artillery_Mortar.description
  372.  
  373. Duplicate def-linked translation key: PegLeg.label
  374.  
  375. Duplicate def-linked translation key: SimpleProstheticArm.label
  376.  
  377. Duplicate def-linked translation key: SimpleProstheticLeg.label
  378.  
  379. Duplicate def-linked translation key: InstallDenture.label
  380.  
  381. Duplicate def-linked translation key: InstallDenture.description
  382.  
  383. Duplicate def-linked translation key: InstallDenture.jobString
  384.  
  385. Duplicate def-linked translation key: InstallPegLeg.label
  386.  
  387. Duplicate def-linked translation key: InstallPegLeg.description
  388.  
  389. Duplicate def-linked translation key: InstallPegLeg.jobString
  390.  
  391. Duplicate def-linked translation key: InstallNaturalHeart.label
  392.  
  393. Duplicate def-linked translation key: InstallNaturalHeart.description
  394.  
  395. Duplicate def-linked translation key: InstallNaturalHeart.jobString
  396.  
  397. Duplicate def-linked translation key: InstallNaturalLiver.label
  398.  
  399. Duplicate def-linked translation key: InstallNaturalLiver.description
  400.  
  401. Duplicate def-linked translation key: InstallNaturalLiver.jobString
  402.  
  403. Duplicate def-linked translation key: InstallNaturalKidney.label
  404.  
  405. Duplicate def-linked translation key: InstallNaturalKidney.description
  406.  
  407. Duplicate def-linked translation key: InstallNaturalKidney.jobString
  408.  
  409. Duplicate def-linked translation key: InstallNaturalLung.label
  410.  
  411. Duplicate def-linked translation key: InstallNaturalLung.description
  412.  
  413. Duplicate def-linked translation key: InstallNaturalLung.jobString
  414.  
  415. Duplicate def-linked translation key: RemoveBodyPart.label
  416.  
  417. Duplicate def-linked translation key: RemoveBodyPart.description
  418.  
  419. Duplicate def-linked translation key: RemoveBodyPart.jobString
  420.  
  421. Duplicate def-linked translation key: RemoveMechanoidBodyPart.label
  422.  
  423. Duplicate def-linked translation key: RemoveMechanoidBodyPart.description
  424.  
  425. Duplicate def-linked translation key: RemoveMechanoidBodyPart.jobString
  426.  
  427. Duplicate def-linked translation key: Euthanize.label
  428.  
  429. Duplicate def-linked translation key: Euthanize.description
  430.  
  431. Duplicate def-linked translation key: Euthanize.jobString
  432.  
  433. Duplicate def-linked translation key: ShutDownMechanoid.label
  434.  
  435. Duplicate def-linked translation key: ShutDownMechanoid.description
  436.  
  437. Duplicate def-linked translation key: ShutDownMechanoid.jobString
  438.  
  439. Exception loading translation data from file [Rimworld_dir]\Mods\ExpandedProsthetics&OrganEngineering\Languages\PortugueseBrazilian\DefInjected\ThingDefs\Items_BodyPartsBasic.xml: System.Xml.XmlException: 'Denture.label' is expected file:///[Rimworld_dir]/Mods/ExpandedProsthetics&OrganEngineering/Languages/PortugueseBrazilian/DefInjected/ThingDefs/Items_BodyPartsBasic.xml Line 13, position 29.
  440.   at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0
  441.   at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0
  442.   at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  443.   at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  444.   at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  445.   at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0
  446.   at System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
  447.   at System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
  448.   at System.Xml.Linq.XElement.LoadCore (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
  449.   at System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
  450.   at System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
  451.   at System.Xml.Linq.XElement.LoadCore (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
  452.   at System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
  453.   at System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
  454.   at System.Xml.Linq.XDocument.ReadContent (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
  455.   at System.Xml.Linq.XDocument.LoadCore (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
  456.   at System.Xml.Linq.XDocument.Load (System.String uri, LoadOptions options) [0x00000] in <filename unknown>:0
  457.   at System.Xml.Linq.XDocument.Load (System.String uri) [0x00000] in <filename unknown>:0
  458.   at Verse.DefInjectionPackage.AddDataFromFile (System.IO.FileInfo file) [0x00000] in <filename unknown>:0
  459.  
  460. Duplicate def-linked translation key: ScytherBlade.label
  461.  
  462. Duplicate def-linked translation key: ScytherBlade.description
  463.  
  464. Config error in Gun_WalkblemChargeTankCannon: Gun_WalkblemChargeTankCannon has CompProperties with null compClass.
  465.  
  466. Config error in Gun_WalkblemChargeMG: Gun_WalkblemChargeMG has CompProperties with null compClass.
  467.  
  468. Config error in Gun_WalkblemBlaster: Gun_WalkblemBlaster has CompProperties with null compClass.
  469.  
  470. Config error in Gun_WalkblemChargeArtyCannon: Gun_WalkblemChargeArtyCannon has CompProperties with null compClass.
  471.  
  472. Config error in Gun_WalkblemChargeTankCannon: Gun_WalkblemChargeTankCannon has CompProperties with null compClass.
  473.  
  474. Config error in Gun_WalkblemChargeMG: Gun_WalkblemChargeMG has CompProperties with null compClass.
  475.  
  476. Config error in Gun_WalkblemBlaster: Gun_WalkblemBlaster has CompProperties with null compClass.
  477.  
  478. Config error in Gun_WalkblemChargeArtyCannon: Gun_WalkblemChargeArtyCannon has CompProperties with null compClass.
  479.  
  480. Def-linked translation error: Exception getting field at path Wealth.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
  481.   at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  482.  
  483. Def-linked translation error: Exception getting field at path Population.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
  484.   at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  485.  
  486. Def-linked translation error: Exception getting field at path ColonistMood.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
  487.   at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  488.  
  489. Def-linked translation error: Found no Verse.RecipeDef named HealScars to match HealScars.label
  490.  
  491. Def-linked translation error: Found no Verse.RecipeDef named HealScars to match HealScars.description
  492.  
  493. Def-linked translation error: Found no Verse.RecipeDef named HealScars to match HealScars.jobString
  494.  
  495. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticLeg to match InstallSimplesProstheticLeg.label
  496.  
  497. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticLeg to match InstallSimplesProstheticLeg.description
  498.  
  499. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticLeg to match InstallSimplesProstheticLeg.jobString
  500.  
  501. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticArm to match InstallSimplesProstheticArm.label
  502.  
  503. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticArm to match InstallSimplesProstheticArm.description
  504.  
  505. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticArm to match InstallSimplesProstheticArm.jobString
  506.  
  507. Def-linked translation error: Found no Verse.RecipeDef named InstallGlassEye to match InstallGlassEye.label
  508.  
  509. Def-linked translation error: Found no Verse.RecipeDef named InstallGlassEye to match InstallGlassEye.description
  510.  
  511. Def-linked translation error: Found no Verse.RecipeDef named InstallGlassEye to match InstallGlassEye.jobString
  512.  
  513. Def-linked translation error: Found no Verse.RecipeDef named InstallCrystalEye to match InstallCrystalEye.label
  514.  
  515. Def-linked translation error: Found no Verse.RecipeDef named InstallCrystalEye to match InstallCrystalEye.description
  516.  
  517. Def-linked translation error: Found no Verse.RecipeDef named InstallCrystalEye to match InstallCrystalEye.jobString
  518.  
  519. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticHand to match InstallSimplesProstheticHand.label
  520.  
  521. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticHand to match InstallSimplesProstheticHand.description
  522.  
  523. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticHand to match InstallSimplesProstheticHand.jobString
  524.  
  525. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticFoot to match InstallSimplesProstheticFoot.label
  526.  
  527. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticFoot to match InstallSimplesProstheticFoot.description
  528.  
  529. Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticFoot to match InstallSimplesProstheticFoot.jobString
  530.  
  531. Def-linked translation error: Found no Verse.RecipeDef named CreateGlassEye to match CreateGlassEye.label
  532.  
  533. Def-linked translation error: Found no Verse.RecipeDef named CreateGlassEye to match CreateGlassEye.description
  534.  
  535. Def-linked translation error: Found no Verse.RecipeDef named CreateGlassEye to match CreateGlassEye.jobString
  536.  
  537. Def-linked translation error: Found no Verse.RecipeDef named CreateCrystalEye to match CreateCrystalEye.label
  538.  
  539. Def-linked translation error: Found no Verse.RecipeDef named CreateCrystalEye to match CreateCrystalEye.description
  540.  
  541. Def-linked translation error: Found no Verse.RecipeDef named CreateCrystalEye to match CreateCrystalEye.jobString
  542.  
  543. Def-linked translation error: Found no Verse.RecipeDef named InstallSurrogatEstomagoh to match InstallSurrogatEstomagoh.label
  544.  
  545. Def-linked translation error: Found no Verse.RecipeDef named InstallSurrogatEstomagoh to match InstallSurrogatEstomagoh.description
  546.  
  547. Def-linked translation error: Found no Verse.RecipeDef named InstallSurrogatEstomagoh to match InstallSurrogatEstomagoh.jobString
  548.  
  549. Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
  550.  
  551. Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
  552.  
  553. Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.jobString
  554.  
  555. Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
  556.  
  557. Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
  558.  
  559. Def-linked translation error: Found no Verse.RoomStatDef named SurgerySuccessChanceFactor to match SurgerySuccessChanceFactor.label
  560.  
  561. Def-linked translation error: Found no Verse.RulePackDef named NamerFactionPlayerRandomized to match NamerFactionPlayerRandomized.rulePack.rulesStrings.0
  562.  
  563. Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.11 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.11 at index 11 but the original list only has 11 entries (so the max index is 10).
  564.   at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  565.  
  566. Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.12 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.12 at index 12 but the original list only has 11 entries (so the max index is 10).
  567.   at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  568.  
  569. Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.13 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.13 at index 13 but the original list only has 11 entries (so the max index is 10).
  570.   at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  571.  
  572. Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.label
  573.  
  574. Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.description
  575.  
  576. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.label
  577.  
  578. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.description
  579.  
  580. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.label
  581.  
  582. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.description
  583.  
  584. Def-linked translation error: Found no Verse.ThingDef named TableShort_Blueprint_Install to match TableShort_Blueprint_Install.label
  585.  
  586. Def-linked translation error: Found no Verse.ThingDef named TableLong_Blueprint_Install to match TableLong_Blueprint_Install.label
  587.  
  588. Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Blueprint to match FueledGenerator_Blueprint.label
  589.  
  590. Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.label
  591.  
  592. Def-linked translation error: Found no Verse.ThingDef named Turret_MortarBomb_Blueprint_Install to match Turret_MortarBomb_Blueprint_Install.label
  593.  
  594. Def-linked translation error: Found no Verse.ThingDef named Turret_MortarIncendiary_Blueprint_Install to match Turret_MortarIncendiary_Blueprint_Install.label
  595.  
  596. Def-linked translation error: Found no Verse.ThingDef named Turret_MortarEMP_Blueprint_Install to match Turret_MortarEMP_Blueprint_Install.label
  597.  
  598. Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
  599.  
  600. Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.Description
  601.  
  602. Def-linked translation error: Found no Verse.ThingDef named TableSynthetics to match TableSynthetics.label
  603.  
  604. Def-linked translation error: Found no Verse.ThingDef named TableSynthetics to match TableSynthetics.Description
  605.  
  606. Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
  607.  
  608. Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.Description
  609.  
  610. Def-linked translation error: Found no Verse.ThingDef named VancidiumRefinery to match VancidiumRefinery.label
  611.  
  612. Def-linked translation error: Found no Verse.ThingDef named VancidiumRefinery to match VancidiumRefinery.description
  613.  
  614. Def-linked translation error: Found no Verse.ThingDef named GlassEye to match GlassEye.label
  615.  
  616. Def-linked translation error: Found no Verse.ThingDef named GlassEye to match GlassEye.description
  617.  
  618. Def-linked translation error: Found no Verse.ThingDef named CrystalEye to match CrystalEye.label
  619.  
  620. Def-linked translation error: Found no Verse.ThingDef named CrystalEye to match CrystalEye.description
  621.  
  622. Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
  623.  
  624. Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
  625.  
  626. Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.stuffProps.stuffAdjective
  627.  
  628. Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
  629.  
  630. Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
  631.  
  632. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.label
  633.  
  634. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.description
  635.  
  636. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.label
  637.  
  638. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.description
  639.  
  640. Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.label
  641.  
  642. Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.description
  643.  
  644. Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.label
  645.  
  646. Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.description
  647.  
  648. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.label
  649.  
  650. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.description
  651.  
  652. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.label
  653.  
  654. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.description
  655.  
  656. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.label
  657.  
  658. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.description
  659.  
  660. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.label
  661.  
  662. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.description
  663.  
  664. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.label
  665.  
  666. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.description
  667.  
  668. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.label
  669.  
  670. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.description
  671.  
  672. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.label
  673.  
  674. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.description
  675.  
  676. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.label
  677.  
  678. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.description
  679.  
  680. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.label
  681.  
  682. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.description
  683.  
  684. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.label
  685.  
  686. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.description
  687.  
  688. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.label
  689.  
  690. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.description
  691.  
  692. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.label
  693.  
  694. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.description
  695.  
  696. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.label
  697.  
  698. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.description
  699.  
  700. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.label
  701.  
  702. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.description
  703.  
  704. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.label
  705.  
  706. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.description
  707.  
  708. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.label
  709.  
  710. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.description
  711.  
  712. Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.label
  713.  
  714. Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.description
  715.  
  716. Def-linked translation error: Found no RimWorld.TraderKindDef named Orbital_Misc_PirateMerchant to match Orbital_Misc_PirateMerchant.label
  717.  
  718. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.label
  719.  
  720. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.verb
  721.  
  722. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.gerund
  723.  
  724. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.label
  725.  
  726. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.verb
  727.  
  728. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.gerund
  729.  
  730. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
  731.  
  732. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
  733.  
  734. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSynthetics to match DoBillsTableSynthetics.verb
  735.  
  736. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSynthetics to match DoBillsTableSynthetics.gerund
  737.  
  738. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
  739.  
  740. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
  741.  
  742. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.labelShort
  743.  
  744. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.description
  745.  
  746. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.pawnLabel
  747.  
  748. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.gerundLabel
  749.  
  750. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.verb
  751.  
  752. Couldn't load backstory SpaceTraveler4: System.Exception: Backstory not found matching identifier SpaceTraveler4
  753.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  754. Full XML text:
  755.  
  756. <SpaceTraveler4>
  757.   <title>Viajante espacial</title>
  758.   <titleShort>Espacial</titleShort>
  759.   <desc>NAME deixou sua casa para trás, se voltando para as estrelas. Ele trabalhou seu caminho de planeta para planeta, assumindo os trabalhos que ele poderia encontrar para ganhar passagem para a frente, raramente ficava com uma nave por muito tempo. Eventualmente ele obteve sua própria nave e gradualmente atraiu uma tripulação silenciosa mas eficaz.</desc>
  760. </SpaceTraveler4>
  761.  
  762. Couldn't load backstory ShunnedGirl18: System.Exception: Backstory not found matching identifier ShunnedGirl18
  763.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  764. Full XML text:
  765.  
  766. <ShunnedGirl18>
  767.   <title>Menina afastada</title>
  768.   <titleShort>Afastada</titleShort>
  769.   <desc>NAME nasceu em uma família pequena e pobre. Ela foi intimidada implacavelmente, espancada e odiada. Quando ela cresceu, ela desenvolveu um interesse em armas de fogo. Ela geralmente estudava nos livros, mas ocasionalmente conseguiu obter algum tempo de prática com a coisa real. NAME mais tarde descobriu um talento para a arte e começou a se ensinar como desenhar e pintar.</desc>
  770. </ShunnedGirl18>
  771.  
  772. Couldn't load backstory ArtStudent43: System.Exception: Backstory not found matching identifier ArtStudent43
  773.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  774. Full XML text:
  775.  
  776. <ArtStudent43>
  777.   <title>Estudante de arte</title>
  778.   <titleShort>Artista</titleShort>
  779.   <desc>Depois de anos de prática, NAME foi capaz de se matricular em uma universidade de arte e levar suas habilidades ainda mais. Ela procurou trabalhar na indústria da arte depois de se formar com boas notas. Ela fez alguns progressos com as comissões privadas, conseguindo fazer uma vida digna de sua arte.</desc>
  780. </ArtStudent43>
  781.  
  782. Couldn't load backstory ToxicChild46: System.Exception: Backstory not found matching identifier ToxicChild46
  783.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  784. Full XML text:
  785.  
  786. <ToxicChild46>
  787.   <title>Criança tóxica</title>
  788.   <titleShort>Tóxica</titleShort>
  789.   <desc>Crescendo em um planeta industrial, NAME começou a trabalhar em uma fábrica de produtos químicos com a idade de seis anos. Anos de exposição a toxinas industriais lhe deixaram com cicatrizes físicas e mentais. HECAP eventualmente explodiu a instalação e escapou do planeta em uma nave de carga roubada.</desc>
  790. </ToxicChild46>
  791.  
  792. Couldn't load backstory CriminalTinker97: System.Exception: Backstory not found matching identifier CriminalTinker97
  793.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  794. Full XML text:
  795.  
  796. <CriminalTinker97>
  797.   <title>Funileiro criminal</title>
  798.   <titleShort>Funileiro</titleShort>
  799.   <desc>NAME se juntou a uma tripulação de mercenários, ajudando a manter o reator de fusão deles e armas nucleares. HECAP rapidamente se tornou a mão direita de seu líder e assumiu quando surgiu a oportunidade, conectando o chuveiro do líder ao ácido de eliminação de resíduos da nave.</desc>
  800. </CriminalTinker97>
  801.  
  802. Couldn't load backstory Dreamer99: System.Exception: Backstory not found matching identifier Dreamer99
  803.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  804. Full XML text:
  805.  
  806. <Dreamer99>
  807.   <title>Sonhador</title>
  808.   <titleShort>Sonhador</titleShort>
  809.   <desc>Desde que seu pai esteve frequentemente ausente, NAME assumiu o papel de homem da casa. Ele aprendeu o valor do trabalho duro, mas nunca teve realmente uma infância.
  810.  
  811. Todos os dias, NAME sonhava em deixar sua casa e explorar novos mundos.</desc>
  812. </Dreamer99>
  813.  
  814. Couldn't load backstory PirateSurveyor66: System.Exception: Backstory not found matching identifier PirateSurveyor66
  815.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  816. Full XML text:
  817.  
  818. <PirateSurveyor66>
  819.   <title>Pirata agrimensor</title>
  820.   <titleShort>Agrimensor</titleShort>
  821.   <desc>Como um agrimensor para Geotek Corporation, o trabalho de NAME era procurar novos locais de salvamento. No entanto, seu verdadeiro desejo era encontrar um artefato antigo entre as ruínas para vender no mercado negro.
  822.  
  823. Quando ele finalmente tropeçou em um, a empresa tentou recuperá-lo à força. NAME escapou com sua recompensa e começou uma vida de pirataria.</desc>
  824. </PirateSurveyor66>
  825.  
  826. Couldn't load backstory StarSquire21: System.Exception: Backstory not found matching identifier StarSquire21
  827.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  828. Full XML text:
  829.  
  830. <StarSquire21>
  831.   <title>Escudeiro estrelar</title>
  832.   <titleShort>Escudeiro</titleShort>
  833.   <desc>Nascido em um mundo medieval, a primeira memória de NAME é olhar para o céu da noite.
  834.  
  835. Desde então, HE sonhou com escoltamento para um cavaleiro entre os céus cheios de estrelas. Seu foco nesta visão lhe deixou um pouco único de espírito.</desc>
  836. </StarSquire21>
  837.  
  838. Couldn't load backstory MilitaryChild34: System.Exception: Backstory not found matching identifier MilitaryChild34
  839.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  840. Full XML text:
  841.  
  842. <MilitaryChild34>
  843.   <title>Criança militar</title>
  844.   <titleShort>Militar</titleShort>
  845.   <desc>NAME cresceu em uma família com um rico fundo militar. Seus anos de adolescência foram gastos em sistema de viagem para o sistema onde seus pais foram implantados.
  846.  
  847. HECAP se alistou aos 18 anos, seguindo a tradição de sua família.</desc>
  848. </MilitaryChild34>
  849.  
  850. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  851.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  852. Full XML text:
  853.  
  854. <AWOLSoldier46>
  855.   <title>Soldado ASLO</title>
  856.   <titleShort>Soldado</titleShort>
  857.   <desc>NAME era um soldado de infantaria.
  858.  
  859. Quando HECAP foi informado de sua atribuição para a Guerra de Xennoa-Zartza, HECAP decidiu que não queria ser um soldado. Ele foi capaz de escapar via jato espacial militar.</desc>
  860. </AWOLSoldier46>
  861.  
  862. Couldn't load backstory FallenOfficial88: System.Exception: Backstory not found matching identifier FallenOfficial88
  863.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  864. Full XML text:
  865.  
  866. <FallenOfficial88>
  867.   <title>Oficial caído</title>
  868.   <titleShort>Oficial</titleShort>
  869.   <desc>NAME era um funcionário de um governo autocrático.
  870.  
  871. Quando seus superiores exigiram que HE participasse de atrocidades, NAME se demitiu e escapou de seu mundo natal com nada além das roupas em suas costas.</desc>
  872. </FallenOfficial88>
  873.  
  874. Couldn't load backstory Squire51: System.Exception: Backstory not found matching identifier Squire51
  875.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  876. Full XML text:
  877.  
  878. <Squire51>
  879.   <title>Escudeiro</title>
  880.   <titleShort>Escudeiro</titleShort>
  881.   <desc>Nascido de uma família nobre em um mundo medieval, NAME se tornou um escudeiro. Seu treinamento envolveu falcoaria, esgrima e luta livre - muitas vezes feito usando armadura.
  882.  
  883. Em batalha, seu trabalho era garantir que os cavaleiros fossem atendidos e a armadura deles fosse bem polida.</desc>
  884. </Squire51>
  885.  
  886. Couldn't load backstory Knight23: System.Exception: Backstory not found matching identifier Knight23
  887.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  888. Full XML text:
  889.  
  890. <Knight23>
  891.   <title>Cavaleiro</title>
  892.   <titleShort>Cavaleiro</titleShort>
  893.   <desc>Quando NAME veio de idade, foi dada uma espada abençoada por um sumo sacerdote.
  894.  
  895. Sua determinação e foco na batalha lhe estabeleceu como um cavaleiro. Ao longo de seu tempo, suas histórias foram contadas em arte e folclore. Por humildade, HE nunca contou as histórias por si próprio.</desc>
  896. </Knight23>
  897.  
  898. Couldn't load backstory JoywireAddict71: System.Exception: Backstory not found matching identifier JoywireAddict71
  899.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  900. Full XML text:
  901.  
  902. <JoywireAddict71>
  903.   <title>Viciado(a) ara. da alegria</title>
  904.   <titleShort>Viciado(a)</titleShort>
  905.   <desc>Os pais ricos de NAME forneceram tudo o que HE sempre quis. Depois de descobrir arames da alegria, HE ficou obcecado(a). Quando seus pais perceberam o que aconteceu, eles lhe cortaram fora.
  906.  
  907. Indiferente e muitas vezes violenta(a), HE procurou seu próximo arame da alegria fixo por qualquer meio possível.</desc>
  908. </JoywireAddict71>
  909.  
  910. Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
  911.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  912. Full XML text:
  913.  
  914. <ChildChemist73>
  915.   <title>Químico(a) infantil</title>
  916.   <titleShort>Químico(a)</titleShort>
  917.   <desc>Uma criança do mundo médio, NAME foi fixado(a) em descobrir exatamente como tudo funcionava.
  918.  
  919. HECAP coletou objetos raros e realizou experimentos perigosos neles. Aprofundando nestas experiências, HE se tornou isolado(a) do resto do mundo. HECAP só deixou sua área de pesquisa para coletar mais materiais.</desc>
  920. </ChildChemist73>
  921.  
  922. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  923.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  924. Full XML text:
  925.  
  926. <DischargedSoldier36>
  927.   <title>Soldado descarregado</title>
  928.   <titleShort>Soldado</titleShort>
  929.   <desc>NAME se prostituiu para financiar seus hábitos de drogas. Como uma fuga, HE se juntou às forças armadas e aprendeu a lutar.
  930.  
  931. Muito esperto para o exército, HE questionava e muitas vezes discordava das decisões de seus superiores. Isto eventualmente levou a sua dispensa desonrosa lhe deixou com um chip em seu ombro.</desc>
  932. </DischargedSoldier36>
  933.  
  934. Couldn't load backstory MidworldLoner78: System.Exception: Backstory not found matching identifier MidworldLoner78
  935.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  936. Full XML text:
  937.  
  938. <MidworldLoner78>
  939.   <title>Solitário do m. médio</title>
  940.   <titleShort>Solitário</titleShort>
  941.   <desc>Nascido em um mundo médio escassamente povoado, NAME tinha alguns amigos. HECAP preferiu prosseguir suas paixões na solidão, quer se trate de consertar com sua motocicleta, assistir vidcasts longos sobre a nova tecnologia, ou alinhar suas figurinhas e derrubá-las com sua arma de pelota.</desc>
  942. </MidworldLoner78>
  943.  
  944. Couldn't load backstory MilitaryGunsmith58: System.Exception: Backstory not found matching identifier MilitaryGunsmith58
  945.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  946. Full XML text:
  947.  
  948. <MilitaryGunsmith58>
  949.   <title>Armeiro militar</title>
  950.   <titleShort>Armeiro</titleShort>
  951.   <desc>Inspirado por um pedaço de propaganda particularmente evocativo, NAME se inscreveu para os militares na esperança de encontrar a glória. Para sua consternação, no entanto, seus testes de aptidão lhe colocaram na loja de máquinas em vez de na linha de frente.
  952.  
  953. Mais tarde, quando ele viu as filas de sacos de corpos voltando para casa, ele mais tarde percebeu o quão sortudo ele era.</desc>
  954. </MilitaryGunsmith58>
  955.  
  956. Couldn't load backstory CaravanTraveler8: System.Exception: Backstory not found matching identifier CaravanTraveler8
  957.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  958. Full XML text:
  959.  
  960. <CaravanTraveler8>
  961.   <title>Viajante de caravana</title>
  962.   <titleShort>Viajante</titleShort>
  963.   <desc>NAME nasceu em uma família nômade de comerciantes de caravana em um mundo isolado. Seu pai, o líder da caravana, lhe ensinou o comércio de caravana. Como ele era capaz de trocar ou caçar toda a sua comida, ele nunca teve que se preocupar em fazer qualquer trabalho agrícola.
  964.  
  965. Mais tarde, seu pai se aposentou para uma fazenda e ofereceu a NAME a posição de líder da caravana.</desc>
  966. </CaravanTraveler8>
  967.  
  968. Couldn't load backstory Caravaneer75: System.Exception: Backstory not found matching identifier Caravaneer75
  969.   at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  970. Full XML text:
  971.  
  972. <Caravaneer75>
  973.   <title>Caravaneiro</title>
  974.   <titleShort>Caravaneiro</titleShort>
  975.   <desc>NAME foi o líder de uma caravana de comércio nômade. Era seu dever negociar acordos comerciais e assegurar a segurança de sua caravana de salteadores e bandidos de estrada. Ele se tornou um mestre na gestão de mercadorias, traçando rotas, e marcando bons negócios.</desc>
  976. </Caravaneer75>
  977.  
  978. BackupGenerators: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
  979.  
  980. BackupGenerators: Adding Harmony Postfix to GameComponentUtility.LoadedGame
  981.  
  982. RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
  983.  
  984. RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
  985.  
  986. RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  987.  
  988. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
  989.  
  990. Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
  991.  
  992. [HugsLib] v4.1.1 initialized AllowTool, BetterPawnControl, Hospitality, Psychology, Autopsy
  993.  
  994. [HugsLib][warn] Missing enum setting labels for enum Psychology.PsychologyBase+KinseyMode
  995.  
  996. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  997.  
  998. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 9473.
  999. Total: 69.309326 ms (FindLiveObjects: 1.243054 ms CreateObjectMapping: 1.129683 ms MarkObjects: 66.800545 ms  DeleteObjects: 0.134581 ms)
  1000.  
  1001. Loading game from file naoapagarappk with mods Core, HugsLib, Additional Joy Objects, [B18] Advanced Animal Frameworks 1.0, Allow Tool, [B18] Backup Generators, Better Pawn Control, Blueprints, Craftable Drugs, ED-Embrasures, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, FishIndustry, Tool Belts, Hospitality, Increased Stack, Locks, Machine gun defense, Medical Tab, More Furniture [B18], More Medications, Prisoner Harvesting, Psychology, Relations Tab, Resource Replicator, [RF] Smooth Stone Walls [b18], RimRoads, Harvest Organs Post Mortem - 2.0 [B18], Share The Load, Smoked Meat B18, [sd] advanced powergeneration, Miscellaneous 'CORE', Misc. MAI, Misc. Robots, More Trade Ships, [KV] RimFridge - B18, Misc. Robots++, Stack Merger, e [B18] Trading Economy Mod 2.6
  1002.  
  1003. [AllowTool] Injected 6 designators
  1004.  
  1005. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1006.  
  1007. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13895.
  1008. Total: 209.893677 ms (FindLiveObjects: 1.543303 ms CreateObjectMapping: 1.883049 ms MarkObjects: 206.237289 ms  DeleteObjects: 0.228935 ms)
  1009.  
  1010. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1011.  
  1012. Unloading 4017 unused Assets to reduce memory usage. Loaded Objects now: 10327.
  1013. Total: 111.675934 ms (FindLiveObjects: 1.903895 ms CreateObjectMapping: 1.850867 ms MarkObjects: 92.289917 ms  DeleteObjects: 15.630154 ms)
  1014.  
  1015. Loaded file (Scenario) is from version 1.0.2096 rev473, we are running version 0.18.1722 rev1198.
  1016.  
  1017. Could not load reference to Verse.ThingDef named MedicineIndustrial
  1018.  
  1019. Could not load reference to Verse.ThingDef named ComponentIndustrial
  1020.  
  1021. Could not load reference to Verse.ThingDef named Apparel_FlakPants
  1022.  
  1023. Could not load reference to Verse.ThingDef named Apparel_FlakVest
  1024.  
  1025. Exception in Scenario.GetFullInformationText():
  1026. System.NullReferenceException: Object reference not set to an instance of an object
  1027.   at RimWorld.GenLabel.NewThingLabel (Verse.BuildableDef entDef, Verse.ThingDef stuffDef, Int32 stackCount) [0x00000] in <filename unknown>:0
  1028.   at RimWorld.GenLabel.ThingLabel (Verse.BuildableDef entDef, Verse.ThingDef stuffDef, Int32 stackCount) [0x00000] in <filename unknown>:0
  1029.   at RimWorld.ScenPart_StartingThing_Defined+<GetSummaryListEntries>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  1030.   at RimWorld.ScenSummaryList.SummaryList (RimWorld.Scenario scen, System.String tag) [0x00000] in <filename unknown>:0
  1031.   at RimWorld.ScenSummaryList.SummaryWithList (RimWorld.Scenario scen, System.String tag, System.String intro) [0x00000] in <filename unknown>:0
  1032.   at RimWorld.ScenPart_StartingAnimal.Summary (RimWorld.Scenario scen) [0x00000] in <filename unknown>:0
  1033.   at RimWorld.Scenario.GetFullInformationText () [0x00000] in <filename unknown>:0
  1034.  
  1035. FAILED TO RESOLVE
  1036. Includes:
  1037.   NamerFactionOutlander
  1038.   OutlanderWord
  1039.  
  1040.  
  1041. 0 ->[name]
  1042. 1    name->[politicalunion] [subname] [politicaladjective]
  1043. 2       politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
  1044. 2       subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
  1045. 2       subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
  1046. 2       subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
  1047. 2       subname->[wordname] [direction] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
  1048. 3          direction->(15 strings from file: Words/Adjectives/CompassDirections) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
  1049. 2       politicaladjective->(25 strings from file: Words/Adjectives/PoliticalUnions)
  1050. 1    name->[politicalunion] [subname]
  1051. 2       politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
  1052. 1    name->[subname] UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
  1053. 1    name->[politicalunion] [politicaladjective] de [subname]
  1054. 2       politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
  1055. 2       politicaladjective->(25 strings from file: Words/Adjectives/PoliticalUnions) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'UNRESOLVABLE: Cannot resolve sub-keyword 'name'
  1056.  
  1057. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1058.  
  1059. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11091.
  1060. Total: 173.804504 ms (FindLiveObjects: 1.993860 ms CreateObjectMapping: 4.275901 ms MarkObjects: 167.355911 ms  DeleteObjects: 0.177004 ms)
  1061.  
  1062. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1063.  
  1064. Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 10870.
  1065. Total: 192.047302 ms (FindLiveObjects: 1.916329 ms CreateObjectMapping: 2.412234 ms MarkObjects: 184.043335 ms  DeleteObjects: 3.673940 ms)
  1066.  
  1067. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1068.  
  1069. Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 10997.
  1070. Total: 206.534241 ms (FindLiveObjects: 1.893655 ms CreateObjectMapping: 2.401629 ms MarkObjects: 194.711151 ms  DeleteObjects: 7.526713 ms)
  1071.  
  1072. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemArmoredCaravan
  1073.  
  1074.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1075. Parameter name: type
  1076. at System.Activator.CheckType (System.Type) <0x0005d>
  1077. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1078. at System.Activator.CreateInstance (System.Type) <0x00012>
  1079. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1080. at Verse.ThingWithComps.PostMake () <0x0001e>
  1081. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1082. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1083. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1084. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1085. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1086. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1087. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1088. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  1089. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  1090.  
  1091.  
  1092. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemTank
  1093.  
  1094.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1095. Parameter name: type
  1096. at System.Activator.CheckType (System.Type) <0x0005d>
  1097. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1098. at System.Activator.CreateInstance (System.Type) <0x00012>
  1099. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1100. at Verse.ThingWithComps.PostMake () <0x0001e>
  1101. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1102. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1103. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1104. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1105. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1106. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1107. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1108. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  1109. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  1110.  
  1111.  
  1112. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemCar
  1113.  
  1114.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1115. Parameter name: type
  1116. at System.Activator.CheckType (System.Type) <0x0005d>
  1117. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1118. at System.Activator.CreateInstance (System.Type) <0x00012>
  1119. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1120. at Verse.ThingWithComps.PostMake () <0x0001e>
  1121. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1122. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1123. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1124. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1125. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1126. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1127. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1128. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  1129. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  1130.  
  1131.  
  1132. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemBike
  1133.  
  1134.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1135. Parameter name: type
  1136. at System.Activator.CheckType (System.Type) <0x0005d>
  1137. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1138. at System.Activator.CreateInstance (System.Type) <0x00012>
  1139. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1140. at Verse.ThingWithComps.PostMake () <0x0001e>
  1141. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1142. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1143. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1144. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1145. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1146. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1147. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1148. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  1149. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  1150.  
  1151.  
  1152. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemArtillery
  1153.  
  1154.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1155. Parameter name: type
  1156. at System.Activator.CheckType (System.Type) <0x0005d>
  1157. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1158. at System.Activator.CreateInstance (System.Type) <0x00012>
  1159. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1160. at Verse.ThingWithComps.PostMake () <0x0001e>
  1161. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1162. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1163. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1164. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1165. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1166. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1167. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1168. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  1169. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  1170.  
  1171.  
  1172. Prepare Carefully failed to create a pawn for animal database record: WalkblemArmoredCaravan
  1173.  
  1174.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1175. Parameter name: type
  1176. at System.Activator.CheckType (System.Type) <0x0005d>
  1177. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1178. at System.Activator.CreateInstance (System.Type) <0x00012>
  1179. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1180. at Verse.ThingWithComps.PostMake () <0x0001e>
  1181. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1182. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1183. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1184. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1185. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1186. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1187. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1188. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  1189. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  1190.  
  1191.  
  1192. Prepare Carefully failed to create a pawn for animal database record: WalkblemTank
  1193.  
  1194.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1195. Parameter name: type
  1196. at System.Activator.CheckType (System.Type) <0x0005d>
  1197. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1198. at System.Activator.CreateInstance (System.Type) <0x00012>
  1199. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1200. at Verse.ThingWithComps.PostMake () <0x0001e>
  1201. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1202. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1203. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1204. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1205. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1206. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1207. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1208. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  1209. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  1210.  
  1211.  
  1212. Prepare Carefully failed to create a pawn for animal database record: WalkblemCar
  1213.  
  1214.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1215. Parameter name: type
  1216. at System.Activator.CheckType (System.Type) <0x0005d>
  1217. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1218. at System.Activator.CreateInstance (System.Type) <0x00012>
  1219. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1220. at Verse.ThingWithComps.PostMake () <0x0001e>
  1221. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1222. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1223. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1224. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1225. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1226. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1227. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1228. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  1229. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  1230.  
  1231.  
  1232. Prepare Carefully failed to create a pawn for animal database record: WalkblemBike
  1233.  
  1234.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1235. Parameter name: type
  1236. at System.Activator.CheckType (System.Type) <0x0005d>
  1237. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1238. at System.Activator.CreateInstance (System.Type) <0x00012>
  1239. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1240. at Verse.ThingWithComps.PostMake () <0x0001e>
  1241. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1242. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1243. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1244. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1245. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1246. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1247. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1248. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  1249. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  1250.  
  1251.  
  1252. Prepare Carefully failed to create a pawn for animal database record: WalkblemArtillery
  1253.  
  1254.   Exception message: System.ArgumentNullException: Argument cannot be null.
  1255. Parameter name: type
  1256. at System.Activator.CheckType (System.Type) <0x0005d>
  1257. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  1258. at System.Activator.CreateInstance (System.Type) <0x00012>
  1259. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  1260. at Verse.ThingWithComps.PostMake () <0x0001e>
  1261. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  1262. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  1263. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  1264. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  1265. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  1266. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  1267. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1268. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  1269. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  1270.  
  1271.  
  1272. Could not find the current pawn's body type in list of available options: Male
  1273.  
  1274. Could not find the current pawn's body type in list of available options: Male
  1275.  
  1276. Could not find the current pawn's body type in list of available options: Male
  1277.  
  1278. Could not find the current pawn's body type in list of available options: Male
  1279.  
  1280. Failed to find any texture while constructing Multi(initPath=Things/Items/Shielding/Shielding_Alpha_Thin, color=RGBA(0.650, 0.650, 0.650, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
  1281.  
  1282. NullReferenceException: Object reference not set to an instance of an object
  1283.   at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
  1284.   at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
  1285.   at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
  1286.   at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
  1287. UnityEngine.Camera:Render()
  1288. RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1289. RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1290. RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
  1291. EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
  1292. EdB.PrepareCarefully.PanelPawnList:DrawPanelContent(State)
  1293. EdB.PrepareCarefully.PanelBase:Draw(State)
  1294. EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
  1295. EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
  1296. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  1297. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  1298. (Filename:  Line: -1)
  1299.  
  1300. NullReferenceException: Object reference not set to an instance of an object
  1301.   at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
  1302.   at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
  1303.   at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
  1304.   at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
  1305. UnityEngine.Camera:Render()
  1306. RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1307. RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1308. RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
  1309. EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
  1310. EdB.PrepareCarefully.PanelAppearance:DrawPawn(CustomPawn, Rect)
  1311. EdB.PrepareCarefully.PanelAppearance:DrawPanelContent(State)
  1312. EdB.PrepareCarefully.PanelBase:Draw(State)
  1313. EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
  1314. EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
  1315. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  1316. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  1317. (Filename:  Line: -1)
  1318.  
  1319. NullReferenceException: Object reference not set to an instance of an object
  1320.   at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
  1321.   at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
  1322.   at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
  1323.   at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
  1324. UnityEngine.Camera:Render()
  1325. RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1326. RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1327. RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
  1328. EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
  1329. EdB.PrepareCarefully.PanelPawnList:DrawPanelContent(State)
  1330. EdB.PrepareCarefully.PanelBase:Draw(State)
  1331. EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
  1332. EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
  1333. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  1334. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  1335. (Filename:  Line: -1)
  1336.  
  1337. Failed to find any texture while constructing Multi(initPath=Things/Items/Shielding/Shielding_Alpha_Thin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
  1338.  
  1339. Failed to find any texture while constructing Multi(initPath=Things/Items/Shielding/Shielding_Alpha_Fat, color=RGBA(0.330, 0.330, 0.330, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
  1340.  
  1341. NullReferenceException: Object reference not set to an instance of an object
  1342.   at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
  1343.   at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
  1344.   at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
  1345.   at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
  1346. UnityEngine.Camera:Render()
  1347. RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1348. RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1349. RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
  1350. EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
  1351. EdB.PrepareCarefully.PanelPawnList:DrawPanelContent(State)
  1352. EdB.PrepareCarefully.PanelBase:Draw(State)
  1353. EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
  1354. EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
  1355. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  1356. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  1357. (Filename:  Line: -1)
  1358.  
  1359. NullReferenceException: Object reference not set to an instance of an object
  1360.   at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
  1361.   at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
  1362.   at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
  1363.   at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
  1364. UnityEngine.Camera:Render()
  1365. RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1366. RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1367. RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
  1368. EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
  1369. EdB.PrepareCarefully.PanelAppearance:DrawPawn(CustomPawn, Rect)
  1370. EdB.PrepareCarefully.PanelAppearance:DrawPanelContent(State)
  1371. EdB.PrepareCarefully.PanelBase:Draw(State)
  1372. EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
  1373. EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
  1374. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  1375. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  1376. (Filename:  Line: -1)
  1377.  
  1378. NullReferenceException: Object reference not set to an instance of an object
  1379.   at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
  1380.   at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
  1381.   at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
  1382.   at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
  1383. UnityEngine.Camera:Render()
  1384. RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1385. RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
  1386. RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
  1387. EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
  1388. EdB.PrepareCarefully.PanelPawnList:DrawPanelContent(State)
  1389. EdB.PrepareCarefully.PanelBase:Draw(State)
  1390. EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
  1391. EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
  1392. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  1393. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  1394. (Filename:  Line: -1)
  1395.  
  1396. Failed to find any texture while constructing Multi(initPath=Things/Items/Shielding/Shielding_Alpha_Fat, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
  1397.  
  1398. Called InitSaving() but current mode is Saving
  1399.  
  1400. Called InitSaving() but current mode is Saving
  1401.  
  1402. Getting next unique ID during saving or loading. This may cause bugs.
  1403.  
  1404. Getting next unique ID during saving or loading. This may cause bugs.
  1405.  
  1406. Getting next unique ID during saving or loading. This may cause bugs.
  1407.  
  1408. Getting next unique ID during saving or loading. This may cause bugs.
  1409.  
  1410. Getting next unique ID during saving or loading. This may cause bugs.
  1411.  
  1412. Getting next unique ID during saving or loading. This may cause bugs.
  1413.  
  1414. Getting next unique ID during saving or loading. This may cause bugs.
  1415.  
  1416. Getting next unique ID during saving or loading. This may cause bugs.
  1417.  
  1418. Getting next unique ID during saving or loading. This may cause bugs.
  1419.  
  1420. Getting next unique ID during saving or loading. This may cause bugs.
  1421.  
  1422. Getting next unique ID during saving or loading. This may cause bugs.
  1423.  
  1424. Getting next unique ID during saving or loading. This may cause bugs.
  1425.  
  1426. Getting next unique ID during saving or loading. This may cause bugs.
  1427.  
  1428. Getting next unique ID during saving or loading. This may cause bugs.
  1429.  
  1430. Getting next unique ID during saving or loading. This may cause bugs.
  1431.  
  1432. Getting next unique ID during saving or loading. This may cause bugs.
  1433.  
  1434. Getting next unique ID during saving or loading. This may cause bugs.
  1435.  
  1436. Getting next unique ID during saving or loading. This may cause bugs.
  1437.  
  1438. Getting next unique ID during saving or loading. This may cause bugs.
  1439.  
  1440. Getting next unique ID during saving or loading. This may cause bugs.
  1441.  
  1442. Getting next unique ID during saving or loading. This may cause bugs.
  1443.  
  1444. Getting next unique ID during saving or loading. This may cause bugs.
  1445.  
  1446. Getting next unique ID during saving or loading. This may cause bugs.
  1447.  
  1448. Getting next unique ID during saving or loading. This may cause bugs.
  1449.  
  1450. Getting next unique ID during saving or loading. This may cause bugs.
  1451.  
  1452. Getting next unique ID during saving or loading. This may cause bugs.
  1453.  
  1454. Getting next unique ID during saving or loading. This may cause bugs.
  1455.  
  1456. Getting next unique ID during saving or loading. This may cause bugs.
  1457.  
  1458. Getting next unique ID during saving or loading. This may cause bugs.
  1459.  
  1460. Getting next unique ID during saving or loading. This may cause bugs.
  1461.  
  1462. Getting next unique ID during saving or loading. This may cause bugs.
  1463.  
  1464. Getting next unique ID during saving or loading. This may cause bugs.
  1465.  
  1466. Getting next unique ID during saving or loading. This may cause bugs.
  1467.  
  1468. Getting next unique ID during saving or loading. This may cause bugs.
  1469.  
  1470. Getting next unique ID during saving or loading. This may cause bugs.
  1471.  
  1472. Getting next unique ID during saving or loading. This may cause bugs.
  1473.  
  1474. Getting next unique ID during saving or loading. This may cause bugs.
  1475.  
  1476. Getting next unique ID during saving or loading. This may cause bugs.
  1477.  
  1478. Getting next unique ID during saving or loading. This may cause bugs.
  1479.  
  1480. Getting next unique ID during saving or loading. This may cause bugs.
  1481.  
  1482. Getting next unique ID during saving or loading. This may cause bugs.
  1483.  
  1484. Getting next unique ID during saving or loading. This may cause bugs.
  1485.  
  1486. Getting next unique ID during saving or loading. This may cause bugs.
  1487.  
  1488. Getting next unique ID during saving or loading. This may cause bugs.
  1489.  
  1490. Getting next unique ID during saving or loading. This may cause bugs.
  1491.  
  1492. Getting next unique ID during saving or loading. This may cause bugs.
  1493.  
  1494. Getting next unique ID during saving or loading. This may cause bugs.
  1495.  
  1496. Getting next unique ID during saving or loading. This may cause bugs.
  1497.  
  1498. Getting next unique ID during saving or loading. This may cause bugs.
  1499.  
  1500. Getting next unique ID during saving or loading. This may cause bugs.
  1501.  
  1502. Getting next unique ID during saving or loading. This may cause bugs.
  1503.  
  1504. Getting next unique ID during saving or loading. This may cause bugs.
  1505.  
  1506. Getting next unique ID during saving or loading. This may cause bugs.
  1507.  
  1508. Getting next unique ID during saving or loading. This may cause bugs.
  1509.  
  1510. Getting next unique ID during saving or loading. This may cause bugs.
  1511.  
  1512. Getting next unique ID during saving or loading. This may cause bugs.
  1513.  
  1514. Getting next unique ID during saving or loading. This may cause bugs.
  1515.  
  1516. Getting next unique ID during saving or loading. This may cause bugs.
  1517.  
  1518. Getting next unique ID during saving or loading. This may cause bugs.
  1519.  
  1520. Getting next unique ID during saving or loading. This may cause bugs.
  1521.  
  1522. Getting next unique ID during saving or loading. This may cause bugs.
  1523.  
  1524. Getting next unique ID during saving or loading. This may cause bugs.
  1525.  
  1526. Getting next unique ID during saving or loading. This may cause bugs.
  1527.  
  1528. Getting next unique ID during saving or loading. This may cause bugs.
  1529.  
  1530. Getting next unique ID during saving or loading. This may cause bugs.
  1531.  
  1532. Getting next unique ID during saving or loading. This may cause bugs.
  1533.  
  1534. Getting next unique ID during saving or loading. This may cause bugs.
  1535.  
  1536. Getting next unique ID during saving or loading. This may cause bugs.
  1537.  
  1538. Getting next unique ID during saving or loading. This may cause bugs.
  1539.  
  1540. Getting next unique ID during saving or loading. This may cause bugs.
  1541.  
  1542. Getting next unique ID during saving or loading. This may cause bugs.
  1543.  
  1544. Getting next unique ID during saving or loading. This may cause bugs.
  1545.  
  1546. Getting next unique ID during saving or loading. This may cause bugs.
  1547.  
  1548. Getting next unique ID during saving or loading. This may cause bugs.
  1549.  
  1550. Getting next unique ID during saving or loading. This may cause bugs.
  1551.  
  1552. Getting next unique ID during saving or loading. This may cause bugs.
  1553.  
  1554. Getting next unique ID during saving or loading. This may cause bugs.
  1555.  
  1556. Getting next unique ID during saving or loading. This may cause bugs.
  1557.  
  1558. Getting next unique ID during saving or loading. This may cause bugs.
  1559.  
  1560. Getting next unique ID during saving or loading. This may cause bugs.
  1561.  
  1562. Getting next unique ID during saving or loading. This may cause bugs.
  1563.  
  1564. Getting next unique ID during saving or loading. This may cause bugs.
  1565.  
  1566. Getting next unique ID during saving or loading. This may cause bugs.
  1567.  
  1568. Getting next unique ID during saving or loading. This may cause bugs.
  1569.  
  1570. Getting next unique ID during saving or loading. This may cause bugs.
  1571.  
  1572. Getting next unique ID during saving or loading. This may cause bugs.
  1573.  
  1574. Getting next unique ID during saving or loading. This may cause bugs.
  1575.  
  1576. Getting next unique ID during saving or loading. This may cause bugs.
  1577.  
  1578. Getting next unique ID during saving or loading. This may cause bugs.
  1579.  
  1580. Getting next unique ID during saving or loading. This may cause bugs.
  1581.  
  1582. Getting next unique ID during saving or loading. This may cause bugs.
  1583.  
  1584. Getting next unique ID during saving or loading. This may cause bugs.
  1585.  
  1586. Getting next unique ID during saving or loading. This may cause bugs.
  1587.  
  1588. Getting next unique ID during saving or loading. This may cause bugs.
  1589.  
  1590. Getting next unique ID during saving or loading. This may cause bugs.
  1591.  
  1592. Getting next unique ID during saving or loading. This may cause bugs.
  1593.  
  1594. Getting next unique ID during saving or loading. This may cause bugs.
  1595.  
  1596. Getting next unique ID during saving or loading. This may cause bugs.
  1597.  
  1598. Getting next unique ID during saving or loading. This may cause bugs.
  1599.  
  1600. Getting next unique ID during saving or loading. This may cause bugs.
  1601.  
  1602. Getting next unique ID during saving or loading. This may cause bugs.
  1603.  
  1604. Getting next unique ID during saving or loading. This may cause bugs.
  1605.  
  1606. Getting next unique ID during saving or loading. This may cause bugs.
  1607.  
  1608. Getting next unique ID during saving or loading. This may cause bugs.
  1609.  
  1610. Getting next unique ID during saving or loading. This may cause bugs.
  1611.  
  1612. Getting next unique ID during saving or loading. This may cause bugs.
  1613.  
  1614. Getting next unique ID during saving or loading. This may cause bugs.
  1615.  
  1616. Getting next unique ID during saving or loading. This may cause bugs.
  1617.  
  1618. Getting next unique ID during saving or loading. This may cause bugs.
  1619.  
  1620. Getting next unique ID during saving or loading. This may cause bugs.
  1621.  
  1622. Getting next unique ID during saving or loading. This may cause bugs.
  1623.  
  1624. Getting next unique ID during saving or loading. This may cause bugs.
  1625.  
  1626. Getting next unique ID during saving or loading. This may cause bugs.
  1627.  
  1628. Getting next unique ID during saving or loading. This may cause bugs.
  1629.  
  1630. Getting next unique ID during saving or loading. This may cause bugs.
  1631.  
  1632. Getting next unique ID during saving or loading. This may cause bugs.
  1633.  
  1634. Getting next unique ID during saving or loading. This may cause bugs.
  1635.  
  1636. Getting next unique ID during saving or loading. This may cause bugs.
  1637.  
  1638. Getting next unique ID during saving or loading. This may cause bugs.
  1639.  
  1640. Getting next unique ID during saving or loading. This may cause bugs.
  1641.  
  1642. Getting next unique ID during saving or loading. This may cause bugs.
  1643.  
  1644. Getting next unique ID during saving or loading. This may cause bugs.
  1645.  
  1646. Getting next unique ID during saving or loading. This may cause bugs.
  1647.  
  1648. Getting next unique ID during saving or loading. This may cause bugs.
  1649.  
  1650. Getting next unique ID during saving or loading. This may cause bugs.
  1651.  
  1652. Getting next unique ID during saving or loading. This may cause bugs.
  1653.  
  1654. Getting next unique ID during saving or loading. This may cause bugs.
  1655.  
  1656. Getting next unique ID during saving or loading. This may cause bugs.
  1657.  
  1658. Getting next unique ID during saving or loading. This may cause bugs.
  1659.  
  1660. Getting next unique ID during saving or loading. This may cause bugs.
  1661.  
  1662. Getting next unique ID during saving or loading. This may cause bugs.
  1663.  
  1664. Getting next unique ID during saving or loading. This may cause bugs.
  1665.  
  1666. Getting next unique ID during saving or loading. This may cause bugs.
  1667.  
  1668. Getting next unique ID during saving or loading. This may cause bugs.
  1669.  
  1670. Getting next unique ID during saving or loading. This may cause bugs.
  1671.  
  1672. Getting next unique ID during saving or loading. This may cause bugs.
  1673.  
  1674. Getting next unique ID during saving or loading. This may cause bugs.
  1675.  
  1676. Getting next unique ID during saving or loading. This may cause bugs.
  1677.  
  1678. Getting next unique ID during saving or loading. This may cause bugs.
  1679.  
  1680. Getting next unique ID during saving or loading. This may cause bugs.
  1681.  
  1682. Getting next unique ID during saving or loading. This may cause bugs.
  1683.  
  1684. Getting next unique ID during saving or loading. This may cause bugs.
  1685.  
  1686. Getting next unique ID during saving or loading. This may cause bugs.
  1687.  
  1688. Getting next unique ID during saving or loading. This may cause bugs.
  1689.  
  1690. Getting next unique ID during saving or loading. This may cause bugs.
  1691.  
  1692. Getting next unique ID during saving or loading. This may cause bugs.
  1693.  
  1694. Getting next unique ID during saving or loading. This may cause bugs.
  1695.  
  1696. Getting next unique ID during saving or loading. This may cause bugs.
  1697.  
  1698. Getting next unique ID during saving or loading. This may cause bugs.
  1699.  
  1700. Getting next unique ID during saving or loading. This may cause bugs.
  1701.  
  1702. Getting next unique ID during saving or loading. This may cause bugs.
  1703.  
  1704. Getting next unique ID during saving or loading. This may cause bugs.
  1705.  
  1706. Getting next unique ID during saving or loading. This may cause bugs.
  1707.  
  1708. Getting next unique ID during saving or loading. This may cause bugs.
  1709.  
  1710. Getting next unique ID during saving or loading. This may cause bugs.
  1711.  
  1712. Getting next unique ID during saving or loading. This may cause bugs.
  1713.  
  1714. Getting next unique ID during saving or loading. This may cause bugs.
  1715.  
  1716. Getting next unique ID during saving or loading. This may cause bugs.
  1717.  
  1718. Getting next unique ID during saving or loading. This may cause bugs.
  1719.  
  1720. Called InitSaving() but current mode is Saving
  1721.  
  1722. Getting next unique ID during saving or loading. This may cause bugs.
  1723.  
  1724. Getting next unique ID during saving or loading. This may cause bugs.
  1725.  
  1726. Getting next unique ID during saving or loading. This may cause bugs.
  1727.  
  1728. Getting next unique ID during saving or loading. This may cause bugs.
  1729.  
  1730. Getting next unique ID during saving or loading. This may cause bugs.
  1731.  
  1732. Getting next unique ID during saving or loading. This may cause bugs.
  1733.  
  1734. Getting next unique ID during saving or loading. This may cause bugs.
  1735.  
  1736. Getting next unique ID during saving or loading. This may cause bugs.
  1737.  
  1738. Getting next unique ID during saving or loading. This may cause bugs.
  1739.  
  1740. Getting next unique ID during saving or loading. This may cause bugs.
  1741.  
  1742. Getting next unique ID during saving or loading. This may cause bugs.
  1743.  
  1744. Getting next unique ID during saving or loading. This may cause bugs.
  1745.  
  1746. Getting next unique ID during saving or loading. This may cause bugs.
  1747.  
  1748. Getting next unique ID during saving or loading. This may cause bugs.
  1749.  
  1750. Getting next unique ID during saving or loading. This may cause bugs.
  1751.  
  1752. Getting next unique ID during saving or loading. This may cause bugs.
  1753.  
  1754. Getting next unique ID during saving or loading. This may cause bugs.
  1755.  
  1756. Getting next unique ID during saving or loading. This may cause bugs.
  1757.  
  1758. Getting next unique ID during saving or loading. This may cause bugs.
  1759.  
  1760. Getting next unique ID during saving or loading. This may cause bugs.
  1761.  
  1762. Getting next unique ID during saving or loading. This may cause bugs.
  1763.  
  1764. Getting next unique ID during saving or loading. This may cause bugs.
  1765.  
  1766. Getting next unique ID during saving or loading. This may cause bugs.
  1767.  
  1768. Getting next unique ID during saving or loading. This may cause bugs.
  1769.  
  1770. Getting next unique ID during saving or loading. This may cause bugs.
  1771.  
  1772. Getting next unique ID during saving or loading. This may cause bugs.
  1773.  
  1774. Getting next unique ID during saving or loading. This may cause bugs.
  1775.  
  1776. Getting next unique ID during saving or loading. This may cause bugs.
  1777.  
  1778. Getting next unique ID during saving or loading. This may cause bugs.
  1779.  
  1780. Getting next unique ID during saving or loading. This may cause bugs.
  1781.  
  1782. Getting next unique ID during saving or loading. This may cause bugs.
  1783.  
  1784. Getting next unique ID during saving or loading. This may cause bugs.
  1785.  
  1786. Getting next unique ID during saving or loading. This may cause bugs.
  1787.  
  1788. Getting next unique ID during saving or loading. This may cause bugs.
  1789.  
  1790. Getting next unique ID during saving or loading. This may cause bugs.
  1791.  
  1792. Getting next unique ID during saving or loading. This may cause bugs.
  1793.  
  1794. Getting next unique ID during saving or loading. This may cause bugs.
  1795.  
  1796. Getting next unique ID during saving or loading. This may cause bugs.
  1797.  
  1798. Getting next unique ID during saving or loading. This may cause bugs.
  1799.  
  1800. Getting next unique ID during saving or loading. This may cause bugs.
  1801.  
  1802. Getting next unique ID during saving or loading. This may cause bugs.
  1803.  
  1804. Getting next unique ID during saving or loading. This may cause bugs.
  1805.  
  1806. Getting next unique ID during saving or loading. This may cause bugs.
  1807.  
  1808. Getting next unique ID during saving or loading. This may cause bugs.
  1809.  
  1810. Getting next unique ID during saving or loading. This may cause bugs.
  1811.  
  1812. Getting next unique ID during saving or loading. This may cause bugs.
  1813.  
  1814. Getting next unique ID during saving or loading. This may cause bugs.
  1815.  
  1816. Getting next unique ID during saving or loading. This may cause bugs.
  1817.  
  1818. Getting next unique ID during saving or loading. This may cause bugs.
  1819.  
  1820. Getting next unique ID during saving or loading. This may cause bugs.
  1821.  
  1822. DebugOutput needs current mode to be Inactive
  1823.  
  1824. DebugOutput needs current mode to be Inactive
  1825.  
  1826. Called InitLoading() but current mode is Saving
  1827.  
  1828. Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
  1829.   at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
  1830.   at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
  1831.   at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
  1832.   at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
  1833.   at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
  1834.   at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  1835.   at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  1836.  
  1837. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  1838.  
  1839. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  1840.  
  1841. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
  1842.  
  1843. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
  1844.  
  1845. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  1846.  
  1847. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  1848.  
  1849. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  1850.  
  1851. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  1852.  
  1853. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
  1854.  
  1855. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
  1856.  
  1857. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
  1858.  
  1859. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
  1860.  
  1861. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  1862.  
  1863. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  1864.  
  1865. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
  1866.  
  1867. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
  1868.  
  1869. Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
  1870.   at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
  1871.   at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
  1872.   at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  1873.   at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  1874.  
  1875. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  1876.  
  1877. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  1878.  
  1879. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  1880.  
  1881. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  1882.  
  1883. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
  1884.  
  1885. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
  1886.  
  1887. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
  1888.  
  1889. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
  1890.  
  1891. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  1892.  
  1893. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  1894.  
  1895. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  1896.  
  1897. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  1898.  
  1899. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  1900.  
  1901. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  1902.  
  1903. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  1904.  
  1905. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  1906.  
  1907. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
  1908.  
  1909. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
  1910.  
  1911. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
  1912.  
  1913. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
  1914.  
  1915. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
  1916.  
  1917. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
  1918.  
  1919. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
  1920.  
  1921. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
  1922.  
  1923. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  1924.  
  1925. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  1926.  
  1927. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  1928.  
  1929. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  1930.  
  1931. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
  1932.  
  1933. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
  1934.  
  1935. Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
  1936.  
  1937. Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
  1938.  
  1939. Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
  1940.   at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
  1941.   at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
  1942.   at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  1943.   at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  1944.  
  1945. Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  1946.   at RimWorld.PageUtility.<InitGameStart>m__0 () [0x00000] in <filename unknown>:0
  1947.   at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
  1948.  
  1949. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1950.  
  1951. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 13076.
  1952. Total: 551.490356 ms (FindLiveObjects: 1.458092 ms CreateObjectMapping: 2.655432 ms MarkObjects: 547.189575 ms  DeleteObjects: 0.186147 ms)
  1953.  
  1954. Initializing new game with mods Core, HugsLib, Additional Joy Objects, [B18] Advanced Animal Frameworks 1.0, Allow Tool, [B18] Backup Generators, Better Pawn Control, Blueprints, Craftable Drugs, ED-Embrasures, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, FishIndustry, Tool Belts, Hospitality, Increased Stack, Locks, Machine gun defense, Medical Tab, More Furniture [B18], More Medications, Prisoner Harvesting, Psychology, Relations Tab, Resource Replicator, [RF] Smooth Stone Walls [b18], RimRoads, Harvest Organs Post Mortem - 2.0 [B18], Share The Load, Smoked Meat B18, [sd] advanced powergeneration, Miscellaneous 'CORE', Misc. MAI, Misc. Robots, More Trade Ships, [KV] RimFridge - B18, Misc. Robots++, Stack Merger, e [B18] Trading Economy Mod 2.6
  1955.  
  1956. Could not generate starting map because there is no any player faction base.
  1957.  
  1958. Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  1959.   at Verse.Game.InitNewGame () [0x00000] in <filename unknown>:0
  1960.   at Verse.Root_Play.<Start>m__1 () [0x00000] in <filename unknown>:0
  1961.   at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
  1962.  
  1963. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1964.  
  1965. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13081.
  1966. Total: 549.510803 ms (FindLiveObjects: 1.473452 ms CreateObjectMapping: 1.739325 ms MarkObjects: 546.218628 ms  DeleteObjects: 0.078262 ms)
  1967.  
  1968. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1969.  
  1970. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 13212.
  1971. Total: 524.373962 ms (FindLiveObjects: 1.594868 ms CreateObjectMapping: 1.963506 ms MarkObjects: 519.199158 ms  DeleteObjects: 1.615348 ms)
  1972.  
  1973. FAILED TO RESOLVE
  1974. Includes:
  1975.   NamerFactionOutlander
  1976.   OutlanderWord
  1977.  
  1978.  
  1979. 0 ->[name]
  1980. 1    name->[politicalunion] [subname]
  1981. 2       politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
  1982. 2       subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
  1983. 2       subname->[wordname] [direction] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
  1984. 3          direction->(15 strings from file: Words/Adjectives/CompassDirections)
  1985. 2       subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
  1986. 2       subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
  1987. 1    name->[politicalunion] [subname] [politicaladjective]
  1988. 2       politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
  1989. 2       politicaladjective->(25 strings from file: Words/Adjectives/PoliticalUnions)
  1990. 1    name->[subname] UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
  1991. 1    name->[politicalunion] [politicaladjective] de [subname]
  1992. 2       politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
  1993. 2       politicaladjective->(25 strings from file: Words/Adjectives/PoliticalUnions) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'UNRESOLVABLE: Cannot resolve sub-keyword 'name'
  1994.  
  1995. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1996.  
  1997. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 13297.
  1998. Total: 562.527954 ms (FindLiveObjects: 1.672034 ms CreateObjectMapping: 1.796741 ms MarkObjects: 554.687073 ms  DeleteObjects: 4.370621 ms)
  1999.  
  2000. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  2001.  
  2002. Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 13125.
  2003. Total: 589.331299 ms (FindLiveObjects: 2.111253 ms CreateObjectMapping: 2.769169 ms MarkObjects: 579.362732 ms  DeleteObjects: 5.086684 ms)
  2004.  
  2005. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  2006.  
  2007. Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 13117.
  2008. Total: 587.890747 ms (FindLiveObjects: 2.460508 ms CreateObjectMapping: 2.850357 ms MarkObjects: 576.445435 ms  DeleteObjects: 6.132985 ms)
  2009.  
  2010. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemArmoredCaravan
  2011.  
  2012.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2013. Parameter name: type
  2014. at System.Activator.CheckType (System.Type) <0x0005d>
  2015. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2016. at System.Activator.CreateInstance (System.Type) <0x00012>
  2017. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2018. at Verse.ThingWithComps.PostMake () <0x0001e>
  2019. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2020. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2021. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2022. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2023. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2024. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2025. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2026. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  2027. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  2028.  
  2029.  
  2030. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemTank
  2031.  
  2032.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2033. Parameter name: type
  2034. at System.Activator.CheckType (System.Type) <0x0005d>
  2035. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2036. at System.Activator.CreateInstance (System.Type) <0x00012>
  2037. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2038. at Verse.ThingWithComps.PostMake () <0x0001e>
  2039. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2040. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2041. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2042. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2043. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2044. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2045. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2046. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  2047. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  2048.  
  2049.  
  2050. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemCar
  2051.  
  2052.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2053. Parameter name: type
  2054. at System.Activator.CheckType (System.Type) <0x0005d>
  2055. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2056. at System.Activator.CreateInstance (System.Type) <0x00012>
  2057. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2058. at Verse.ThingWithComps.PostMake () <0x0001e>
  2059. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2060. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2061. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2062. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2063. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2064. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2065. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2066. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  2067. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  2068.  
  2069.  
  2070. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemBike
  2071.  
  2072.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2073. Parameter name: type
  2074. at System.Activator.CheckType (System.Type) <0x0005d>
  2075. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2076. at System.Activator.CreateInstance (System.Type) <0x00012>
  2077. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2078. at Verse.ThingWithComps.PostMake () <0x0001e>
  2079. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2080. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2081. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2082. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2083. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2084. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2085. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2086. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  2087. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  2088.  
  2089.  
  2090. Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemArtillery
  2091.  
  2092.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2093. Parameter name: type
  2094. at System.Activator.CheckType (System.Type) <0x0005d>
  2095. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2096. at System.Activator.CreateInstance (System.Type) <0x00012>
  2097. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2098. at Verse.ThingWithComps.PostMake () <0x0001e>
  2099. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2100. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2101. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2102. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2103. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2104. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2105. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2106. at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
  2107. at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
  2108.  
  2109.  
  2110. Prepare Carefully failed to create a pawn for animal database record: WalkblemArmoredCaravan
  2111.  
  2112.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2113. Parameter name: type
  2114. at System.Activator.CheckType (System.Type) <0x0005d>
  2115. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2116. at System.Activator.CreateInstance (System.Type) <0x00012>
  2117. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2118. at Verse.ThingWithComps.PostMake () <0x0001e>
  2119. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2120. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2121. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2122. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2123. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2124. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2125. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2126. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  2127. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  2128.  
  2129.  
  2130. Prepare Carefully failed to create a pawn for animal database record: WalkblemTank
  2131.  
  2132.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2133. Parameter name: type
  2134. at System.Activator.CheckType (System.Type) <0x0005d>
  2135. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2136. at System.Activator.CreateInstance (System.Type) <0x00012>
  2137. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2138. at Verse.ThingWithComps.PostMake () <0x0001e>
  2139. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2140. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2141. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2142. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2143. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2144. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2145. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2146. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  2147. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  2148.  
  2149.  
  2150. Prepare Carefully failed to create a pawn for animal database record: WalkblemCar
  2151.  
  2152.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2153. Parameter name: type
  2154. at System.Activator.CheckType (System.Type) <0x0005d>
  2155. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2156. at System.Activator.CreateInstance (System.Type) <0x00012>
  2157. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2158. at Verse.ThingWithComps.PostMake () <0x0001e>
  2159. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2160. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2161. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2162. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2163. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2164. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2165. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2166. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  2167. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  2168.  
  2169.  
  2170. Prepare Carefully failed to create a pawn for animal database record: WalkblemBike
  2171.  
  2172.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2173. Parameter name: type
  2174. at System.Activator.CheckType (System.Type) <0x0005d>
  2175. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2176. at System.Activator.CreateInstance (System.Type) <0x00012>
  2177. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2178. at Verse.ThingWithComps.PostMake () <0x0001e>
  2179. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2180. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2181. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2182. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2183. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2184. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2185. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2186. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  2187. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  2188.  
  2189.  
  2190. Prepare Carefully failed to create a pawn for animal database record: WalkblemArtillery
  2191.  
  2192.   Exception message: System.ArgumentNullException: Argument cannot be null.
  2193. Parameter name: type
  2194. at System.Activator.CheckType (System.Type) <0x0005d>
  2195. at System.Activator.CreateInstance (System.Type,bool) <0x00013>
  2196. at System.Activator.CreateInstance (System.Type) <0x00012>
  2197. at Verse.ThingWithComps.InitializeComps () <0x0007e>
  2198. at Verse.ThingWithComps.PostMake () <0x0001e>
  2199. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
  2200. at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
  2201. at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
  2202. at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
  2203. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
  2204. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  2205. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  2206. at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
  2207. at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
  2208.  
  2209.  
  2210. Called InitSaving() but current mode is Saving
  2211.  
  2212. Getting next unique ID during saving or loading. This may cause bugs.
  2213.  
  2214. Getting next unique ID during saving or loading. This may cause bugs.
  2215.  
  2216. Getting next unique ID during saving or loading. This may cause bugs.
  2217.  
  2218. Getting next unique ID during saving or loading. This may cause bugs.
  2219.  
  2220. Getting next unique ID during saving or loading. This may cause bugs.
  2221.  
  2222. Getting next unique ID during saving or loading. This may cause bugs.
  2223.  
  2224. Getting next unique ID during saving or loading. This may cause bugs.
  2225.  
  2226. Getting next unique ID during saving or loading. This may cause bugs.
  2227.  
  2228. Getting next unique ID during saving or loading. This may cause bugs.
  2229.  
  2230. Getting next unique ID during saving or loading. This may cause bugs.
  2231.  
  2232. Getting next unique ID during saving or loading. This may cause bugs.
  2233.  
  2234. Getting next unique ID during saving or loading. This may cause bugs.
  2235.  
  2236. Getting next unique ID during saving or loading. This may cause bugs.
  2237.  
  2238. Getting next unique ID during saving or loading. This may cause bugs.
  2239.  
  2240. Getting next unique ID during saving or loading. This may cause bugs.
  2241.  
  2242. Getting next unique ID during saving or loading. This may cause bugs.
  2243.  
  2244. Getting next unique ID during saving or loading. This may cause bugs.
  2245.  
  2246. Getting next unique ID during saving or loading. This may cause bugs.
  2247.  
  2248. Getting next unique ID during saving or loading. This may cause bugs.
  2249.  
  2250. Getting next unique ID during saving or loading. This may cause bugs.
  2251.  
  2252. Getting next unique ID during saving or loading. This may cause bugs.
  2253.  
  2254. Getting next unique ID during saving or loading. This may cause bugs.
  2255.  
  2256. Getting next unique ID during saving or loading. This may cause bugs.
  2257.  
  2258. Getting next unique ID during saving or loading. This may cause bugs.
  2259.  
  2260. Getting next unique ID during saving or loading. This may cause bugs.
  2261.  
  2262. Getting next unique ID during saving or loading. This may cause bugs.
  2263.  
  2264. Getting next unique ID during saving or loading. This may cause bugs.
  2265.  
  2266. Getting next unique ID during saving or loading. This may cause bugs.
  2267.  
  2268. Getting next unique ID during saving or loading. This may cause bugs.
  2269.  
  2270. Getting next unique ID during saving or loading. This may cause bugs.
  2271.  
  2272. Getting next unique ID during saving or loading. This may cause bugs.
  2273.  
  2274. Getting next unique ID during saving or loading. This may cause bugs.
  2275.  
  2276. Getting next unique ID during saving or loading. This may cause bugs.
  2277.  
  2278. Getting next unique ID during saving or loading. This may cause bugs.
  2279.  
  2280. Getting next unique ID during saving or loading. This may cause bugs.
  2281.  
  2282. Getting next unique ID during saving or loading. This may cause bugs.
  2283.  
  2284. Getting next unique ID during saving or loading. This may cause bugs.
  2285.  
  2286. Getting next unique ID during saving or loading. This may cause bugs.
  2287.  
  2288. Getting next unique ID during saving or loading. This may cause bugs.
  2289.  
  2290. Getting next unique ID during saving or loading. This may cause bugs.
  2291.  
  2292. Getting next unique ID during saving or loading. This may cause bugs.
  2293.  
  2294. Getting next unique ID during saving or loading. This may cause bugs.
  2295.  
  2296. Getting next unique ID during saving or loading. This may cause bugs.
  2297.  
  2298. Getting next unique ID during saving or loading. This may cause bugs.
  2299.  
  2300. Getting next unique ID during saving or loading. This may cause bugs.
  2301.  
  2302. Getting next unique ID during saving or loading. This may cause bugs.
  2303.  
  2304. Getting next unique ID during saving or loading. This may cause bugs.
  2305.  
  2306. Getting next unique ID during saving or loading. This may cause bugs.
  2307.  
  2308. Getting next unique ID during saving or loading. This may cause bugs.
  2309.  
  2310. Getting next unique ID during saving or loading. This may cause bugs.
  2311.  
  2312. DebugOutput needs current mode to be Inactive
  2313.  
  2314. DebugOutput needs current mode to be Inactive
  2315.  
  2316. Called InitLoading() but current mode is Saving
  2317.  
  2318. Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
  2319.   at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
  2320.   at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
  2321.   at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
  2322.   at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
  2323.   at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
  2324.   at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  2325.   at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  2326.  
  2327. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  2328.  
  2329. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  2330.  
  2331. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
  2332.  
  2333. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
  2334.  
  2335. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  2336.  
  2337. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  2338.  
  2339. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  2340.  
  2341. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  2342.  
  2343. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
  2344.  
  2345. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
  2346.  
  2347. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
  2348.  
  2349. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
  2350.  
  2351. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  2352.  
  2353. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  2354.  
  2355. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
  2356.  
  2357. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
  2358.  
  2359. Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
  2360.   at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
  2361.   at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
  2362.   at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  2363.   at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  2364.  
  2365. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  2366.  
  2367. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  2368.  
  2369. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  2370.  
  2371. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  2372.  
  2373. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
  2374.  
  2375. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
  2376.  
  2377. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
  2378.  
  2379. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
  2380.  
  2381. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  2382.  
  2383. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  2384.  
  2385. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  2386.  
  2387. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  2388.  
  2389. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
  2390.  
  2391. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
  2392.  
  2393. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  2394.  
  2395. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  2396.  
  2397. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
  2398.  
  2399. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
  2400.  
  2401. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
  2402.  
  2403. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
  2404.  
  2405. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
  2406.  
  2407. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
  2408.  
  2409. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
  2410.  
  2411. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
  2412.  
  2413. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  2414.  
  2415. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  2416.  
  2417. Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
  2418.  
  2419. Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
  2420.  
  2421. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
  2422.  
  2423. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
  2424.  
  2425. Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
  2426.  
  2427. Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
  2428.  
  2429. Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
  2430.   at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
  2431.   at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
  2432.   at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  2433.   at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
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