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- Log uploaded on Friday, December 14, 2018, 10:13:30 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
- [B18] Advanced Animal Frameworks 1.0: AnimalJobs(1.0.0.0), AnimalVehicles(1.0.0.0), AnimalWeaponFramework(1.0.0.0)
- Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.4.1.0)
- [B18] Backup Generators: BackupGenerators(1.0.6657.18733)
- Better Pawn Control: $HugsLibChecker(0.4.0.0), BetterPawnControl(1.6.8.0)
- Blueprints: Blueprints(18.1.0.7)
- Craftable Drugs: (no assemblies)
- ED-Embrasures: (no assemblies)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- FishIndustry: FishIndustry(1.0.0.0)
- Tool Belts: (no assemblies)
- Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.7.0)
- Increased Stack: (no assemblies)
- Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
- Machine gun defense: AAguns(0.15.1.0)
- Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.0.5)
- More Furniture [B18]: (no assemblies)
- More Medications: (no assemblies)
- Prisoner Harvesting: (no assemblies)
- Psychology: $HugsLibChecker(0.3.0.0), Psychology(17.12.3.0)
- Relations Tab: Fluffy_Relations(18.1.0.6)
- Resource Replicator: (no assemblies)
- [RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
- RimRoads: 0Harmony(1.0.9.1)
- Harvest Organs Post Mortem - 2.0 [B18]: Autopsy(1.0.0.0)
- Share The Load: 0Harmony(1.0.9.1), Share_The_Load(1.0.0.0)
- Smoked Meat B18: (no assemblies)
- [sd] advanced powergeneration: sd_adv_powergen(1.0.6358.26410)
- Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
- Misc. MAI: AIPawn(1.9.0.0)
- Misc. Robots: AIRobot(0.18.0.0)
- More Trade Ships: (no assemblies)
- [KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
- Misc. Robots++: (no assemblies)
- Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
- [B18] Trading Economy Mod 2.6 : WalkingProblemUpdateNote(1.0.0.0)
- Active Harmony patches:
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- Bill.PawnAllowedToStartAnew: PRE: AnimalJobsPatch.HarmonyPatches.PawnAllowedToStartAnew_Prefix
- Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
- Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
- Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
- Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
- Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
- CharacterCardUtility.DrawCharacterCard: TRANS: Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
- ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
- ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
- Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Frame.CompleteConstruction: PRE: AnimalJobsPatch.HarmonyPatches.CompleteConstruction_Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GameComponentUtility.LoadedGame: post: BackupGenerators.Patch_GameComponentUtility_LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: BackupGenerators.Patch_GameComponentUtility_StartedNewGame.Postfix, RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix
- GenConstruct.CanConstruct: PRE: AnimalJobsPatch.HarmonyPatches.CanConstruct_Prefix
- GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
- GenConstruct.HandleBlockingThingJob: PRE: AnimalJobsPatch.HarmonyPatches.HandleBlockingThingJob_Prefix TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler
- GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
- GenRecipe.MakeRecipeProducts: post: Autopsy.MakeRecipeProductsnPatch.Postfix
- GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
- ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
- ITab_Pawn_Gear.get_IsVisible: post: AnimalWeaponPatch.HarmonyPatches.IsVisible_Prefix
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
- IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
- InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
- InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
- InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
- InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
- InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
- InteractionWorker_MarriageProposal.Interacted: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.NewInteracted
- InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
- InteractionWorker_RecruitAttempt.DoRecruit: post: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
- InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
- InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
- InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
- InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
- InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
- ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
- JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
- ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
- ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
- ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
- ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
- LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
- LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
- LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
- MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
- NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
- Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
- Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: AnimalWeaponPatch.HarmonyPatches.AddAndRemoveDynamicComponents_Prefix
- PawnComponentsUtility.AddComponentsForSpawn: PRE: AnimalWeaponPatch.HarmonyPatches.AddComponentsForSpawn_Prefix
- PawnComponentsUtility.CreateInitialComponents: PRE: AnimalWeaponPatch.HarmonyPatches.CreateInitialComponents_Prefix post: Psychology.Harmony.PawnComponentsUtility_CreateInitialPatch.CreatePsychologyComponents
- PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
- PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException
- PawnObserver.ObserveSurroundingThings: post: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
- PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix
- Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WPVehiclePatch.HarmonyPatches.HasHediffsNeedingTend_Prefix
- Pawn_HealthTracker.HasHediffsNeedingTendByColony: PRE: WPVehiclePatch.HarmonyPatches.HasHediffsNeedingTendByColony_Prefix
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
- Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix, Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
- Pawn_RelationsTracker.SecondaryRomanceChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_RomanceChancePatch.PsychologyFormula
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PresetLoaderVersion3.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
- PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
- Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
- Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
- RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
- ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix
- ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
- ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
- ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix
- RestUtility.CanUseBedEver: PRE: WPVehiclePatch.HarmonyPatches.CanUseBedEver_Prefix post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SaveRecordPawnV3.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV3Patch.ExposePsycheData
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
- Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
- ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
- ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
- ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
- ThoughtWorker_CabinFever.CurrentStateInternal: TRANS: Psychology.Harmony.ThoughtWorker_CabinFeverPatch.OutdoorsyModifier
- ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
- ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
- ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
- ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
- ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
- ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
- ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
- ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
- Toils_Haul.JumpToCarryToNextContainerIfPossible: PRE: AnimalJobsPatch.HarmonyPatches.JumpToCarryToNextContainerIfPossible_Prefix
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
- TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
- WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
- WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, HugsLib.AllowTool:1.0.9.1, fluffy.medicaltab:1.0.9.1, Uuugggg.rimworld.Share_The_Load.main:1.0.9.1, rimworld.walkingproblem.animaljobspatch:1.0.9.1, rimworld.walkingproblem.wpvehiclepatch:1.0.9.1, HugsLib.Hospitality:1.0.9.1, rimworld.walkingproblem.animalweaponpatch:1.0.9.1, HugsLib.Psychology:1.0.9.1, com.backupgenerators.rimworld.mod:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, Harmony_Locks:1.0.9.1, rimworld.psychology.prepare_carefully_patch:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, HugsLib.Autopsy:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
- [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
- RimWorld 0.18.1722 rev1198
- Mod Phi-master has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.18.1722</targetVersion>
- ReflectionTypeLoadException getting types in assembly RimRoads: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'RimRoads.HarmonyPatches+<>c__DisplayClass1_1' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'RimRoads.HarmonyPatches+<>c__DisplayClass1_2' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'RimRoads.RoadTracker+<>c__DisplayClass22_0' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'JecsTools.CaravanJobDriver' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'JecsTools.CaravanJobDriver' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'JecsTools.WorldObjectBlueprint' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'JecsTools.WorldObjectRecipeDef' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__12' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__8' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass19_0' from assembly 'RimRoads, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- Found no usable data when trying to get defs from file CaravanJobs.xml
- Could not find a type named RimRoads.RoadBlueprint
- [Rimworld_dir]\Mods\Smoked Meat\Defs\ThingDefs_Buildings/Cook_Smokehouse.xml: root element named ThingDefs; should be named Defs
- [Rimworld_dir]\Mods\Smoked Meat\Defs\ThingDefs_Items/Item_SmokedMeat.xml: root element named ThingDefs; should be named Defs
- [Rimworld_dir]\Mods\Smoked Meat\Defs\WorkGiverDefs/Workgiver_SmokeMeat.xml: root element named WorkGivers; should be named Defs
- Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--agriculture ; Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--agriculture ; Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
- Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
- Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
- Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
- Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
- Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
- Could not find a type named CompOversizedWeapon.CompOversizedWeapon
- Could not find a type named CompOversizedWeapon.CompOversizedWeapon
- Could not find a type named CompOversizedWeapon.CompOversizedWeapon
- Could not find a type named CompOversizedWeapon.CompOversizedWeapon
- Duplicate def-linked translation key: Turret_Mortar.label
- Duplicate def-linked translation key: Turret_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.label
- Duplicate def-linked translation key: Artillery_Mortar.label
- Duplicate def-linked translation key: Artillery_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar.label
- Duplicate def-linked translation key: Turret_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.label
- Duplicate def-linked translation key: Artillery_Mortar.label
- Duplicate def-linked translation key: Artillery_Mortar.description
- Duplicate def-linked translation key: PegLeg.label
- Duplicate def-linked translation key: SimpleProstheticArm.label
- Duplicate def-linked translation key: SimpleProstheticLeg.label
- Duplicate def-linked translation key: InstallDenture.label
- Duplicate def-linked translation key: InstallDenture.description
- Duplicate def-linked translation key: InstallDenture.jobString
- Duplicate def-linked translation key: InstallPegLeg.label
- Duplicate def-linked translation key: InstallPegLeg.description
- Duplicate def-linked translation key: InstallPegLeg.jobString
- Duplicate def-linked translation key: InstallNaturalHeart.label
- Duplicate def-linked translation key: InstallNaturalHeart.description
- Duplicate def-linked translation key: InstallNaturalHeart.jobString
- Duplicate def-linked translation key: InstallNaturalLiver.label
- Duplicate def-linked translation key: InstallNaturalLiver.description
- Duplicate def-linked translation key: InstallNaturalLiver.jobString
- Duplicate def-linked translation key: InstallNaturalKidney.label
- Duplicate def-linked translation key: InstallNaturalKidney.description
- Duplicate def-linked translation key: InstallNaturalKidney.jobString
- Duplicate def-linked translation key: InstallNaturalLung.label
- Duplicate def-linked translation key: InstallNaturalLung.description
- Duplicate def-linked translation key: InstallNaturalLung.jobString
- Duplicate def-linked translation key: RemoveBodyPart.label
- Duplicate def-linked translation key: RemoveBodyPart.description
- Duplicate def-linked translation key: RemoveBodyPart.jobString
- Duplicate def-linked translation key: RemoveMechanoidBodyPart.label
- Duplicate def-linked translation key: RemoveMechanoidBodyPart.description
- Duplicate def-linked translation key: RemoveMechanoidBodyPart.jobString
- Duplicate def-linked translation key: Euthanize.label
- Duplicate def-linked translation key: Euthanize.description
- Duplicate def-linked translation key: Euthanize.jobString
- Duplicate def-linked translation key: ShutDownMechanoid.label
- Duplicate def-linked translation key: ShutDownMechanoid.description
- Duplicate def-linked translation key: ShutDownMechanoid.jobString
- Exception loading translation data from file [Rimworld_dir]\Mods\ExpandedProsthetics&OrganEngineering\Languages\PortugueseBrazilian\DefInjected\ThingDefs\Items_BodyPartsBasic.xml: System.Xml.XmlException: 'Denture.label' is expected file:///[Rimworld_dir]/Mods/ExpandedProsthetics&OrganEngineering/Languages/PortugueseBrazilian/DefInjected/ThingDefs/Items_BodyPartsBasic.xml Line 13, position 29.
- at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XElement.LoadCore (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XElement.LoadCore (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XDocument.ReadContent (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XDocument.LoadCore (System.Xml.XmlReader reader, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XDocument.Load (System.String uri, LoadOptions options) [0x00000] in <filename unknown>:0
- at System.Xml.Linq.XDocument.Load (System.String uri) [0x00000] in <filename unknown>:0
- at Verse.DefInjectionPackage.AddDataFromFile (System.IO.FileInfo file) [0x00000] in <filename unknown>:0
- Duplicate def-linked translation key: ScytherBlade.label
- Duplicate def-linked translation key: ScytherBlade.description
- Config error in Gun_WalkblemChargeTankCannon: Gun_WalkblemChargeTankCannon has CompProperties with null compClass.
- Config error in Gun_WalkblemChargeMG: Gun_WalkblemChargeMG has CompProperties with null compClass.
- Config error in Gun_WalkblemBlaster: Gun_WalkblemBlaster has CompProperties with null compClass.
- Config error in Gun_WalkblemChargeArtyCannon: Gun_WalkblemChargeArtyCannon has CompProperties with null compClass.
- Config error in Gun_WalkblemChargeTankCannon: Gun_WalkblemChargeTankCannon has CompProperties with null compClass.
- Config error in Gun_WalkblemChargeMG: Gun_WalkblemChargeMG has CompProperties with null compClass.
- Config error in Gun_WalkblemBlaster: Gun_WalkblemBlaster has CompProperties with null compClass.
- Config error in Gun_WalkblemChargeArtyCannon: Gun_WalkblemChargeArtyCannon has CompProperties with null compClass.
- Def-linked translation error: Exception getting field at path Wealth.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Population.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path ColonistMood.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no Verse.RecipeDef named HealScars to match HealScars.label
- Def-linked translation error: Found no Verse.RecipeDef named HealScars to match HealScars.description
- Def-linked translation error: Found no Verse.RecipeDef named HealScars to match HealScars.jobString
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticLeg to match InstallSimplesProstheticLeg.label
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticLeg to match InstallSimplesProstheticLeg.description
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticLeg to match InstallSimplesProstheticLeg.jobString
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticArm to match InstallSimplesProstheticArm.label
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticArm to match InstallSimplesProstheticArm.description
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticArm to match InstallSimplesProstheticArm.jobString
- Def-linked translation error: Found no Verse.RecipeDef named InstallGlassEye to match InstallGlassEye.label
- Def-linked translation error: Found no Verse.RecipeDef named InstallGlassEye to match InstallGlassEye.description
- Def-linked translation error: Found no Verse.RecipeDef named InstallGlassEye to match InstallGlassEye.jobString
- Def-linked translation error: Found no Verse.RecipeDef named InstallCrystalEye to match InstallCrystalEye.label
- Def-linked translation error: Found no Verse.RecipeDef named InstallCrystalEye to match InstallCrystalEye.description
- Def-linked translation error: Found no Verse.RecipeDef named InstallCrystalEye to match InstallCrystalEye.jobString
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticHand to match InstallSimplesProstheticHand.label
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticHand to match InstallSimplesProstheticHand.description
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticHand to match InstallSimplesProstheticHand.jobString
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticFoot to match InstallSimplesProstheticFoot.label
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticFoot to match InstallSimplesProstheticFoot.description
- Def-linked translation error: Found no Verse.RecipeDef named InstallSimplesProstheticFoot to match InstallSimplesProstheticFoot.jobString
- Def-linked translation error: Found no Verse.RecipeDef named CreateGlassEye to match CreateGlassEye.label
- Def-linked translation error: Found no Verse.RecipeDef named CreateGlassEye to match CreateGlassEye.description
- Def-linked translation error: Found no Verse.RecipeDef named CreateGlassEye to match CreateGlassEye.jobString
- Def-linked translation error: Found no Verse.RecipeDef named CreateCrystalEye to match CreateCrystalEye.label
- Def-linked translation error: Found no Verse.RecipeDef named CreateCrystalEye to match CreateCrystalEye.description
- Def-linked translation error: Found no Verse.RecipeDef named CreateCrystalEye to match CreateCrystalEye.jobString
- Def-linked translation error: Found no Verse.RecipeDef named InstallSurrogatEstomagoh to match InstallSurrogatEstomagoh.label
- Def-linked translation error: Found no Verse.RecipeDef named InstallSurrogatEstomagoh to match InstallSurrogatEstomagoh.description
- Def-linked translation error: Found no Verse.RecipeDef named InstallSurrogatEstomagoh to match InstallSurrogatEstomagoh.jobString
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.jobString
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
- Def-linked translation error: Found no Verse.RoomStatDef named SurgerySuccessChanceFactor to match SurgerySuccessChanceFactor.label
- Def-linked translation error: Found no Verse.RulePackDef named NamerFactionPlayerRandomized to match NamerFactionPlayerRandomized.rulePack.rulesStrings.0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.11 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.11 at index 11 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.12 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.12 at index 12 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.13 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.13 at index 13 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.label
- Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.label
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.label
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.description
- Def-linked translation error: Found no Verse.ThingDef named TableShort_Blueprint_Install to match TableShort_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableLong_Blueprint_Install to match TableLong_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Blueprint to match FueledGenerator_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarBomb_Blueprint_Install to match Turret_MortarBomb_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarIncendiary_Blueprint_Install to match Turret_MortarIncendiary_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarEMP_Blueprint_Install to match Turret_MortarEMP_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.Description
- Def-linked translation error: Found no Verse.ThingDef named TableSynthetics to match TableSynthetics.label
- Def-linked translation error: Found no Verse.ThingDef named TableSynthetics to match TableSynthetics.Description
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.Description
- Def-linked translation error: Found no Verse.ThingDef named VancidiumRefinery to match VancidiumRefinery.label
- Def-linked translation error: Found no Verse.ThingDef named VancidiumRefinery to match VancidiumRefinery.description
- Def-linked translation error: Found no Verse.ThingDef named GlassEye to match GlassEye.label
- Def-linked translation error: Found no Verse.ThingDef named GlassEye to match GlassEye.description
- Def-linked translation error: Found no Verse.ThingDef named CrystalEye to match CrystalEye.label
- Def-linked translation error: Found no Verse.ThingDef named CrystalEye to match CrystalEye.description
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.stuffProps.stuffAdjective
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.description
- Def-linked translation error: Found no RimWorld.TraderKindDef named Orbital_Misc_PirateMerchant to match Orbital_Misc_PirateMerchant.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSynthetics to match DoBillsTableSynthetics.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSynthetics to match DoBillsTableSynthetics.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.labelShort
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.description
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.pawnLabel
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.gerundLabel
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.verb
- Couldn't load backstory SpaceTraveler4: System.Exception: Backstory not found matching identifier SpaceTraveler4
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <SpaceTraveler4>
- <title>Viajante espacial</title>
- <titleShort>Espacial</titleShort>
- <desc>NAME deixou sua casa para trás, se voltando para as estrelas. Ele trabalhou seu caminho de planeta para planeta, assumindo os trabalhos que ele poderia encontrar para ganhar passagem para a frente, raramente ficava com uma nave por muito tempo. Eventualmente ele obteve sua própria nave e gradualmente atraiu uma tripulação silenciosa mas eficaz.</desc>
- </SpaceTraveler4>
- Couldn't load backstory ShunnedGirl18: System.Exception: Backstory not found matching identifier ShunnedGirl18
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ShunnedGirl18>
- <title>Menina afastada</title>
- <titleShort>Afastada</titleShort>
- <desc>NAME nasceu em uma famÃlia pequena e pobre. Ela foi intimidada implacavelmente, espancada e odiada. Quando ela cresceu, ela desenvolveu um interesse em armas de fogo. Ela geralmente estudava nos livros, mas ocasionalmente conseguiu obter algum tempo de prática com a coisa real. NAME mais tarde descobriu um talento para a arte e começou a se ensinar como desenhar e pintar.</desc>
- </ShunnedGirl18>
- Couldn't load backstory ArtStudent43: System.Exception: Backstory not found matching identifier ArtStudent43
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ArtStudent43>
- <title>Estudante de arte</title>
- <titleShort>Artista</titleShort>
- <desc>Depois de anos de prática, NAME foi capaz de se matricular em uma universidade de arte e levar suas habilidades ainda mais. Ela procurou trabalhar na indústria da arte depois de se formar com boas notas. Ela fez alguns progressos com as comissões privadas, conseguindo fazer uma vida digna de sua arte.</desc>
- </ArtStudent43>
- Couldn't load backstory ToxicChild46: System.Exception: Backstory not found matching identifier ToxicChild46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ToxicChild46>
- <title>Criança tóxica</title>
- <titleShort>Tóxica</titleShort>
- <desc>Crescendo em um planeta industrial, NAME começou a trabalhar em uma fábrica de produtos quÃmicos com a idade de seis anos. Anos de exposição a toxinas industriais lhe deixaram com cicatrizes fÃsicas e mentais. HECAP eventualmente explodiu a instalação e escapou do planeta em uma nave de carga roubada.</desc>
- </ToxicChild46>
- Couldn't load backstory CriminalTinker97: System.Exception: Backstory not found matching identifier CriminalTinker97
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CriminalTinker97>
- <title>Funileiro criminal</title>
- <titleShort>Funileiro</titleShort>
- <desc>NAME se juntou a uma tripulação de mercenários, ajudando a manter o reator de fusão deles e armas nucleares. HECAP rapidamente se tornou a mão direita de seu lÃder e assumiu quando surgiu a oportunidade, conectando o chuveiro do lÃder ao ácido de eliminação de resÃduos da nave.</desc>
- </CriminalTinker97>
- Couldn't load backstory Dreamer99: System.Exception: Backstory not found matching identifier Dreamer99
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Dreamer99>
- <title>Sonhador</title>
- <titleShort>Sonhador</titleShort>
- <desc>Desde que seu pai esteve frequentemente ausente, NAME assumiu o papel de homem da casa. Ele aprendeu o valor do trabalho duro, mas nunca teve realmente uma infância.
- Todos os dias, NAME sonhava em deixar sua casa e explorar novos mundos.</desc>
- </Dreamer99>
- Couldn't load backstory PirateSurveyor66: System.Exception: Backstory not found matching identifier PirateSurveyor66
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <PirateSurveyor66>
- <title>Pirata agrimensor</title>
- <titleShort>Agrimensor</titleShort>
- <desc>Como um agrimensor para Geotek Corporation, o trabalho de NAME era procurar novos locais de salvamento. No entanto, seu verdadeiro desejo era encontrar um artefato antigo entre as ruÃnas para vender no mercado negro.
- Quando ele finalmente tropeçou em um, a empresa tentou recuperá-lo à força. NAME escapou com sua recompensa e começou uma vida de pirataria.</desc>
- </PirateSurveyor66>
- Couldn't load backstory StarSquire21: System.Exception: Backstory not found matching identifier StarSquire21
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <StarSquire21>
- <title>Escudeiro estrelar</title>
- <titleShort>Escudeiro</titleShort>
- <desc>Nascido em um mundo medieval, a primeira memória de NAME é olhar para o céu da noite.
- Desde então, HE sonhou com escoltamento para um cavaleiro entre os céus cheios de estrelas. Seu foco nesta visão lhe deixou um pouco único de espÃrito.</desc>
- </StarSquire21>
- Couldn't load backstory MilitaryChild34: System.Exception: Backstory not found matching identifier MilitaryChild34
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <MilitaryChild34>
- <title>Criança militar</title>
- <titleShort>Militar</titleShort>
- <desc>NAME cresceu em uma famÃlia com um rico fundo militar. Seus anos de adolescência foram gastos em sistema de viagem para o sistema onde seus pais foram implantados.
- HECAP se alistou aos 18 anos, seguindo a tradição de sua famÃlia.</desc>
- </MilitaryChild34>
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Soldado ASLO</title>
- <titleShort>Soldado</titleShort>
- <desc>NAME era um soldado de infantaria.
- Quando HECAP foi informado de sua atribuição para a Guerra de Xennoa-Zartza, HECAP decidiu que não queria ser um soldado. Ele foi capaz de escapar via jato espacial militar.</desc>
- </AWOLSoldier46>
- Couldn't load backstory FallenOfficial88: System.Exception: Backstory not found matching identifier FallenOfficial88
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <FallenOfficial88>
- <title>Oficial caÃdo</title>
- <titleShort>Oficial</titleShort>
- <desc>NAME era um funcionário de um governo autocrático.
- Quando seus superiores exigiram que HE participasse de atrocidades, NAME se demitiu e escapou de seu mundo natal com nada além das roupas em suas costas.</desc>
- </FallenOfficial88>
- Couldn't load backstory Squire51: System.Exception: Backstory not found matching identifier Squire51
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Squire51>
- <title>Escudeiro</title>
- <titleShort>Escudeiro</titleShort>
- <desc>Nascido de uma famÃlia nobre em um mundo medieval, NAME se tornou um escudeiro. Seu treinamento envolveu falcoaria, esgrima e luta livre - muitas vezes feito usando armadura.
- Em batalha, seu trabalho era garantir que os cavaleiros fossem atendidos e a armadura deles fosse bem polida.</desc>
- </Squire51>
- Couldn't load backstory Knight23: System.Exception: Backstory not found matching identifier Knight23
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Knight23>
- <title>Cavaleiro</title>
- <titleShort>Cavaleiro</titleShort>
- <desc>Quando NAME veio de idade, foi dada uma espada abençoada por um sumo sacerdote.
- Sua determinação e foco na batalha lhe estabeleceu como um cavaleiro. Ao longo de seu tempo, suas histórias foram contadas em arte e folclore. Por humildade, HE nunca contou as histórias por si próprio.</desc>
- </Knight23>
- Couldn't load backstory JoywireAddict71: System.Exception: Backstory not found matching identifier JoywireAddict71
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <JoywireAddict71>
- <title>Viciado(a) ara. da alegria</title>
- <titleShort>Viciado(a)</titleShort>
- <desc>Os pais ricos de NAME forneceram tudo o que HE sempre quis. Depois de descobrir arames da alegria, HE ficou obcecado(a). Quando seus pais perceberam o que aconteceu, eles lhe cortaram fora.
- Indiferente e muitas vezes violenta(a), HE procurou seu próximo arame da alegria fixo por qualquer meio possÃvel.</desc>
- </JoywireAddict71>
- Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ChildChemist73>
- <title>QuÃmico(a) infantil</title>
- <titleShort>QuÃmico(a)</titleShort>
- <desc>Uma criança do mundo médio, NAME foi fixado(a) em descobrir exatamente como tudo funcionava.
- HECAP coletou objetos raros e realizou experimentos perigosos neles. Aprofundando nestas experiências, HE se tornou isolado(a) do resto do mundo. HECAP só deixou sua área de pesquisa para coletar mais materiais.</desc>
- </ChildChemist73>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Soldado descarregado</title>
- <titleShort>Soldado</titleShort>
- <desc>NAME se prostituiu para financiar seus hábitos de drogas. Como uma fuga, HE se juntou às forças armadas e aprendeu a lutar.
- Muito esperto para o exército, HE questionava e muitas vezes discordava das decisões de seus superiores. Isto eventualmente levou a sua dispensa desonrosa lhe deixou com um chip em seu ombro.</desc>
- </DischargedSoldier36>
- Couldn't load backstory MidworldLoner78: System.Exception: Backstory not found matching identifier MidworldLoner78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <MidworldLoner78>
- <title>Solitário do m. médio</title>
- <titleShort>Solitário</titleShort>
- <desc>Nascido em um mundo médio escassamente povoado, NAME tinha alguns amigos. HECAP preferiu prosseguir suas paixões na solidão, quer se trate de consertar com sua motocicleta, assistir vidcasts longos sobre a nova tecnologia, ou alinhar suas figurinhas e derrubá-las com sua arma de pelota.</desc>
- </MidworldLoner78>
- Couldn't load backstory MilitaryGunsmith58: System.Exception: Backstory not found matching identifier MilitaryGunsmith58
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <MilitaryGunsmith58>
- <title>Armeiro militar</title>
- <titleShort>Armeiro</titleShort>
- <desc>Inspirado por um pedaço de propaganda particularmente evocativo, NAME se inscreveu para os militares na esperança de encontrar a glória. Para sua consternação, no entanto, seus testes de aptidão lhe colocaram na loja de máquinas em vez de na linha de frente.
- Mais tarde, quando ele viu as filas de sacos de corpos voltando para casa, ele mais tarde percebeu o quão sortudo ele era.</desc>
- </MilitaryGunsmith58>
- Couldn't load backstory CaravanTraveler8: System.Exception: Backstory not found matching identifier CaravanTraveler8
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CaravanTraveler8>
- <title>Viajante de caravana</title>
- <titleShort>Viajante</titleShort>
- <desc>NAME nasceu em uma famÃlia nômade de comerciantes de caravana em um mundo isolado. Seu pai, o lÃder da caravana, lhe ensinou o comércio de caravana. Como ele era capaz de trocar ou caçar toda a sua comida, ele nunca teve que se preocupar em fazer qualquer trabalho agrÃcola.
- Mais tarde, seu pai se aposentou para uma fazenda e ofereceu a NAME a posição de lÃder da caravana.</desc>
- </CaravanTraveler8>
- Couldn't load backstory Caravaneer75: System.Exception: Backstory not found matching identifier Caravaneer75
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Caravaneer75>
- <title>Caravaneiro</title>
- <titleShort>Caravaneiro</titleShort>
- <desc>NAME foi o lÃder de uma caravana de comércio nômade. Era seu dever negociar acordos comerciais e assegurar a segurança de sua caravana de salteadores e bandidos de estrada. Ele se tornou um mestre na gestão de mercadorias, traçando rotas, e marcando bons negócios.</desc>
- </Caravaneer75>
- BackupGenerators: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
- BackupGenerators: Adding Harmony Postfix to GameComponentUtility.LoadedGame
- RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
- RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
- RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
- Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
- [HugsLib] v4.1.1 initialized AllowTool, BetterPawnControl, Hospitality, Psychology, Autopsy
- [HugsLib][warn] Missing enum setting labels for enum Psychology.PsychologyBase+KinseyMode
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 9473.
- Total: 69.309326 ms (FindLiveObjects: 1.243054 ms CreateObjectMapping: 1.129683 ms MarkObjects: 66.800545 ms DeleteObjects: 0.134581 ms)
- Loading game from file naoapagarappk with mods Core, HugsLib, Additional Joy Objects, [B18] Advanced Animal Frameworks 1.0, Allow Tool, [B18] Backup Generators, Better Pawn Control, Blueprints, Craftable Drugs, ED-Embrasures, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, FishIndustry, Tool Belts, Hospitality, Increased Stack, Locks, Machine gun defense, Medical Tab, More Furniture [B18], More Medications, Prisoner Harvesting, Psychology, Relations Tab, Resource Replicator, [RF] Smooth Stone Walls [b18], RimRoads, Harvest Organs Post Mortem - 2.0 [B18], Share The Load, Smoked Meat B18, [sd] advanced powergeneration, Miscellaneous 'CORE', Misc. MAI, Misc. Robots, More Trade Ships, [KV] RimFridge - B18, Misc. Robots++, Stack Merger, e [B18] Trading Economy Mod 2.6
- [AllowTool] Injected 6 designators
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13895.
- Total: 209.893677 ms (FindLiveObjects: 1.543303 ms CreateObjectMapping: 1.883049 ms MarkObjects: 206.237289 ms DeleteObjects: 0.228935 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4017 unused Assets to reduce memory usage. Loaded Objects now: 10327.
- Total: 111.675934 ms (FindLiveObjects: 1.903895 ms CreateObjectMapping: 1.850867 ms MarkObjects: 92.289917 ms DeleteObjects: 15.630154 ms)
- Loaded file (Scenario) is from version 1.0.2096 rev473, we are running version 0.18.1722 rev1198.
- Could not load reference to Verse.ThingDef named MedicineIndustrial
- Could not load reference to Verse.ThingDef named ComponentIndustrial
- Could not load reference to Verse.ThingDef named Apparel_FlakPants
- Could not load reference to Verse.ThingDef named Apparel_FlakVest
- Exception in Scenario.GetFullInformationText():
- System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.GenLabel.NewThingLabel (Verse.BuildableDef entDef, Verse.ThingDef stuffDef, Int32 stackCount) [0x00000] in <filename unknown>:0
- at RimWorld.GenLabel.ThingLabel (Verse.BuildableDef entDef, Verse.ThingDef stuffDef, Int32 stackCount) [0x00000] in <filename unknown>:0
- at RimWorld.ScenPart_StartingThing_Defined+<GetSummaryListEntries>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
- at RimWorld.ScenSummaryList.SummaryList (RimWorld.Scenario scen, System.String tag) [0x00000] in <filename unknown>:0
- at RimWorld.ScenSummaryList.SummaryWithList (RimWorld.Scenario scen, System.String tag, System.String intro) [0x00000] in <filename unknown>:0
- at RimWorld.ScenPart_StartingAnimal.Summary (RimWorld.Scenario scen) [0x00000] in <filename unknown>:0
- at RimWorld.Scenario.GetFullInformationText () [0x00000] in <filename unknown>:0
- FAILED TO RESOLVE
- Includes:
- NamerFactionOutlander
- OutlanderWord
- 0 ->[name]
- 1 name->[politicalunion] [subname] [politicaladjective]
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
- 2 subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 2 subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 2 subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 2 subname->[wordname] [direction] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 3 direction->(15 strings from file: Words/Adjectives/CompassDirections) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 2 politicaladjective->(25 strings from file: Words/Adjectives/PoliticalUnions)
- 1 name->[politicalunion] [subname]
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 1 name->[subname] UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 1 name->[politicalunion] [politicaladjective] de [subname]
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
- 2 politicaladjective->(25 strings from file: Words/Adjectives/PoliticalUnions) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'UNRESOLVABLE: Cannot resolve sub-keyword 'name'
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11091.
- Total: 173.804504 ms (FindLiveObjects: 1.993860 ms CreateObjectMapping: 4.275901 ms MarkObjects: 167.355911 ms DeleteObjects: 0.177004 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 10870.
- Total: 192.047302 ms (FindLiveObjects: 1.916329 ms CreateObjectMapping: 2.412234 ms MarkObjects: 184.043335 ms DeleteObjects: 3.673940 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 10997.
- Total: 206.534241 ms (FindLiveObjects: 1.893655 ms CreateObjectMapping: 2.401629 ms MarkObjects: 194.711151 ms DeleteObjects: 7.526713 ms)
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemArmoredCaravan
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemTank
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemCar
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemBike
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemArtillery
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemArmoredCaravan
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemTank
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemCar
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemBike
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemArtillery
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Could not find the current pawn's body type in list of available options: Male
- Could not find the current pawn's body type in list of available options: Male
- Could not find the current pawn's body type in list of available options: Male
- Could not find the current pawn's body type in list of available options: Male
- Failed to find any texture while constructing Multi(initPath=Things/Items/Shielding/Shielding_Alpha_Thin, color=RGBA(0.650, 0.650, 0.650, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- NullReferenceException: Object reference not set to an instance of an object
- at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
- at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
- UnityEngine.Camera:Render()
- RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
- EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
- EdB.PrepareCarefully.PanelPawnList:DrawPanelContent(State)
- EdB.PrepareCarefully.PanelBase:Draw(State)
- EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
- EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
- at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
- UnityEngine.Camera:Render()
- RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
- EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
- EdB.PrepareCarefully.PanelAppearance:DrawPawn(CustomPawn, Rect)
- EdB.PrepareCarefully.PanelAppearance:DrawPanelContent(State)
- EdB.PrepareCarefully.PanelBase:Draw(State)
- EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
- EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
- at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
- UnityEngine.Camera:Render()
- RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
- EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
- EdB.PrepareCarefully.PanelPawnList:DrawPanelContent(State)
- EdB.PrepareCarefully.PanelBase:Draw(State)
- EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
- EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- (Filename: Line: -1)
- Failed to find any texture while constructing Multi(initPath=Things/Items/Shielding/Shielding_Alpha_Thin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Failed to find any texture while constructing Multi(initPath=Things/Items/Shielding/Shielding_Alpha_Fat, color=RGBA(0.330, 0.330, 0.330, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- NullReferenceException: Object reference not set to an instance of an object
- at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
- at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
- UnityEngine.Camera:Render()
- RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
- EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
- EdB.PrepareCarefully.PanelPawnList:DrawPanelContent(State)
- EdB.PrepareCarefully.PanelBase:Draw(State)
- EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
- EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
- at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
- UnityEngine.Camera:Render()
- RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
- EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
- EdB.PrepareCarefully.PanelAppearance:DrawPawn(CustomPawn, Rect)
- EdB.PrepareCarefully.PanelAppearance:DrawPanelContent(State)
- EdB.PrepareCarefully.PanelBase:Draw(State)
- EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
- EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, Vector3 loc, Quaternion quat, UnityEngine.Material mat, Boolean drawNow) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPortait () [0x00000] in <filename unknown>:0
- at RimWorld.PortraitRenderer.OnPostRender () [0x00000] in <filename unknown>:0
- UnityEngine.Camera:Render()
- RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
- RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
- EdB.PrepareCarefully.CustomPawn:GetPortrait(Vector2)
- EdB.PrepareCarefully.PanelPawnList:DrawPanelContent(State)
- EdB.PrepareCarefully.PanelBase:Draw(State)
- EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
- EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- (Filename: Line: -1)
- Failed to find any texture while constructing Multi(initPath=Things/Items/Shielding/Shielding_Alpha_Fat, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Called InitSaving() but current mode is Saving
- Called InitSaving() but current mode is Saving
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Called InitSaving() but current mode is Saving
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- DebugOutput needs current mode to be Inactive
- DebugOutput needs current mode to be Inactive
- Called InitLoading() but current mode is Saving
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
- at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Joni, otherPawn=Larissa
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.PageUtility.<InitGameStart>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 13076.
- Total: 551.490356 ms (FindLiveObjects: 1.458092 ms CreateObjectMapping: 2.655432 ms MarkObjects: 547.189575 ms DeleteObjects: 0.186147 ms)
- Initializing new game with mods Core, HugsLib, Additional Joy Objects, [B18] Advanced Animal Frameworks 1.0, Allow Tool, [B18] Backup Generators, Better Pawn Control, Blueprints, Craftable Drugs, ED-Embrasures, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, FishIndustry, Tool Belts, Hospitality, Increased Stack, Locks, Machine gun defense, Medical Tab, More Furniture [B18], More Medications, Prisoner Harvesting, Psychology, Relations Tab, Resource Replicator, [RF] Smooth Stone Walls [b18], RimRoads, Harvest Organs Post Mortem - 2.0 [B18], Share The Load, Smoked Meat B18, [sd] advanced powergeneration, Miscellaneous 'CORE', Misc. MAI, Misc. Robots, More Trade Ships, [KV] RimFridge - B18, Misc. Robots++, Stack Merger, e [B18] Trading Economy Mod 2.6
- Could not generate starting map because there is no any player faction base.
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Game.InitNewGame () [0x00000] in <filename unknown>:0
- at Verse.Root_Play.<Start>m__1 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13081.
- Total: 549.510803 ms (FindLiveObjects: 1.473452 ms CreateObjectMapping: 1.739325 ms MarkObjects: 546.218628 ms DeleteObjects: 0.078262 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 13212.
- Total: 524.373962 ms (FindLiveObjects: 1.594868 ms CreateObjectMapping: 1.963506 ms MarkObjects: 519.199158 ms DeleteObjects: 1.615348 ms)
- FAILED TO RESOLVE
- Includes:
- NamerFactionOutlander
- OutlanderWord
- 0 ->[name]
- 1 name->[politicalunion] [subname]
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
- 2 subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 2 subname->[wordname] [direction] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 3 direction->(15 strings from file: Words/Adjectives/CompassDirections)
- 2 subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 2 subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 1 name->[politicalunion] [subname] [politicaladjective]
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 2 politicaladjective->(25 strings from file: Words/Adjectives/PoliticalUnions)
- 1 name->[subname] UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 1 name->[politicalunion] [politicaladjective] de [subname]
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
- 2 politicaladjective->(25 strings from file: Words/Adjectives/PoliticalUnions) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'UNRESOLVABLE: Cannot resolve sub-keyword 'name'
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 13297.
- Total: 562.527954 ms (FindLiveObjects: 1.672034 ms CreateObjectMapping: 1.796741 ms MarkObjects: 554.687073 ms DeleteObjects: 4.370621 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 13125.
- Total: 589.331299 ms (FindLiveObjects: 2.111253 ms CreateObjectMapping: 2.769169 ms MarkObjects: 579.362732 ms DeleteObjects: 5.086684 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 13117.
- Total: 587.890747 ms (FindLiveObjects: 2.460508 ms CreateObjectMapping: 2.850357 ms MarkObjects: 576.445435 ms DeleteObjects: 6.132985 ms)
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemArmoredCaravan
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemTank
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemCar
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemBike
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal equipment entry: WalkblemArtillery
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.EquipmentDatabase.CreatePawn (Verse.ThingDef,Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.EquipmentDatabase.CreateEquipmentEntry (Verse.ThingDef,Verse.ThingDef,Verse.Gender,EdB.PrepareCarefully.EquipmentType) <0x0043c>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemArmoredCaravan
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemTank
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemCar
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemBike
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Prepare Carefully failed to create a pawn for animal database record: WalkblemArtillery
- Exception message: System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x0005d>
- at System.Activator.CreateInstance (System.Type,bool) <0x00013>
- at System.Activator.CreateInstance (System.Type) <0x00012>
- at Verse.ThingWithComps.InitializeComps () <0x0007e>
- at Verse.ThingWithComps.PostMake () <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
- at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x00477>
- at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch1 (Verse.Pawn) <0x0002c>
- at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00038>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at EdB.PrepareCarefully.AnimalDatabase.CreatePawn (Verse.ThingDef,Verse.Gender) <0x0009c>
- at EdB.PrepareCarefully.AnimalDatabase.CreateAnimalRecord (Verse.ThingDef,Verse.Gender) <0x00085>
- Called InitSaving() but current mode is Saving
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- DebugOutput needs current mode to be Inactive
- DebugOutput needs current mode to be Inactive
- Called InitLoading() but current mode is Saving
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
- at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Jessica
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Jessica
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=Debora, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=Debora, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
- Tried to remove implied pawn relation Child, pawn=joni, otherPawn=Larissa
- Could not remove relation Child because it's not here. pawn=joni, otherPawn=Larissa
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
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