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Apr 1st, 2020
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  1. constants/deco_constants.asm:58: const DECO_\1
  2. constants/deco_constants.asm:59: enum DECOFLAG_\1
  3. constants/item_constants.asm:205: define _\@_1, "TM_\1"
  4. constants/item_constants.asm:206: const _\@_1
  5. constants/item_constants.asm:269: define _\@_1, "HM_\1"
  6. constants/item_constants.asm:270: const _\@_1
  7. constants/map_constants.asm:10:GROUP_\1 EQU const_value
  8. constants/map_constants.asm:11: enum MAP_\1
  9. data/party_menu_qualities.asm:15: db PARTYMENUQUALITY_\1
  10. data/wild/unlocked_unowns.asm:3: db UNOWN_\1
  11. docs/design_flaws.md:583: jr nc, .negative\@
  12. docs/design_flaws.md:584: call .apply\@
  13. docs/design_flaws.md:587:.negative\@
  14. docs/design_flaws.md:589: call .apply\@
  15. docs/design_flaws.md:594:.apply\@
  16. docs/design_flaws.md:601: ld hl, .sinetable\@
  17. docs/design_flaws.md:609:.multiply\@ ; factor amplitude
  18. docs/design_flaws.md:611: jr nc, .even\@
  19. docs/design_flaws.md:613:.even\@
  20. docs/design_flaws.md:617: jr nz, .multiply\@
  21. docs/design_flaws.md:620:.sinetable\@
  22. engine/battle/battle_transition.asm:428: dw .wedge\2
  23. engine/events/heal_machine_anim.asm:64: db HEALMACHINESTATE_\1
  24. engine/gfx/pic_animation.asm:53:\1_POKEANIM EQUS "PokeAnim_\1_"
  25. engine/menus/savemenu_copytilemapatonce.asm:55:.loop\@
  26. engine/menus/savemenu_copytilemapatonce.asm:58: jr nz, .loop\@
  27. engine/phone/phonering_copytilemapatonce.asm:58:.loop\@
  28. engine/phone/phonering_copytilemapatonce.asm:61: jr nz, .loop\@
  29. engine/pokemon/bills_pc.asm:1374:.loop\@
  30. engine/pokemon/bills_pc.asm:1377: jr z, .done\@
  31. engine/pokemon/bills_pc.asm:1379: jr z, .done\@
  32. engine/pokemon/bills_pc.asm:1394: jr .loop\@
  33. engine/pokemon/bills_pc.asm:1396:.done\@
  34. gfx/pokegear/town_map_palette_map.asm:11: dn PAL_TOWNMAP_\2, PAL_TOWNMAP_\1
  35. gfx/sgb/pal_packets.asm:7: dw PREDEFPAL_\1, PREDEFPAL_\2, PREDEFPAL_\3, PREDEFPAL_\4
  36. gfx/tilesets.asm:5: db COLL_\1, COLL_\2, COLL_\3, COLL_\4
  37. gfx/tileset_palette_maps.asm:6: dn (x | PAL_BG_\3), (x | PAL_BG_\2)
  38. home/map.asm:175: jr nc, .next\@
  39. home/map.asm:177:.next\@
  40. home/text.asm:191: jr nz, ._\@
  41. home/text.asm:193:._\@:
  42. home/tilemap.asm:121:.loop\@
  43. home/tilemap.asm:124: jr nz, .loop\@
  44. macros/code.asm:66: jr nc, .negative\@
  45. macros/code.asm:67: call .apply\@
  46. macros/code.asm:70:.negative\@
  47. macros/code.asm:72: call .apply\@
  48. macros/code.asm:77:.apply\@
  49. macros/code.asm:84: ld hl, .sinetable\@
  50. macros/code.asm:92:.multiply\@ ; factor amplitude
  51. macros/code.asm:94: jr nc, .even\@
  52. macros/code.asm:96:.even\@
  53. macros/code.asm:100: jr nz, .multiply\@
  54. macros/code.asm:103:.sinetable\@
  55. macros/scripts/maps.asm:3: db GROUP_\1, MAP_\1
  56. maps/GoldenrodUndergroundSwitchRoomEntrances.asm:31: changeblock UGDOOR_\1_YCOORD, UGDOOR_\1_XCOORD, UNDERGROUND_DOOR_\2
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