hououinmakise

EO2U Dark Hunter data

Mar 21st, 2016
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  1. Whip Mastery
  2. Requirements: None
  3.  
  4. Required to learn whip skills. Passively increases damage dealt with whips.
  5.  
  6. 1: 1% damage increase
  7. 2: 2% damage increase
  8. 3: 3% damage increase
  9. 4: 4% damage increase
  10. 5: 5% damage increase
  11. 6: 6% damage increase
  12. 7: 7% damage increase
  13. 8: 8% damage increase
  14. 9: 9% damage increase
  15. 10: 10% damage increase
  16. 11: 10% damage increase
  17. 12: 11% damage increase
  18. 13: 11% damage increase
  19. 14: 12% damage increase
  20. 15: 12% damage increase
  21. 16: 13% damage increase
  22. 17: 13% damage increase
  23. 18: 14% damage increase
  24. 19: 14% damage increase
  25. 20: 15% damage increase
  26.  
  27.  
  28. Gag/Cuffs/Shackles
  29. Requirements: Whip Mastery level 1
  30. Required equipment: Whip
  31. Body parts used: Arms
  32.  
  33. Deals melee STR-based Cut damage to one enemy. Attempts to bind the target's head/arms/legs.
  34.  
  35. Has a 90% speed modifier and +10 accuracy at all levels.
  36.  
  37. 1: 4 TP, 120% damage, 40% bind chance
  38. 2: 4 TP, 127% damage, 40% bind chance
  39. 3: 4 TP, 134% damage, 40% bind chance
  40. 4: 4 TP, 141% damage, 40% bind chance
  41. 5: 8 TP, 155% damage, 50% bind chance
  42. 6: 8 TP, 162% damage, 50% bind chance
  43. 7: 8 TP, 169% damage, 50% bind chance
  44. 8: 8 TP, 176% damage, 50% bind chance
  45. 9: 8 TP, 183% damage, 50% bind chance
  46. 10: 14 TP, 235% damage, 60% bind chance
  47. 11: 14 TP, 238% damage, 60% bind chance
  48. 12: 14 TP, 241% damage, 60% bind chance
  49. 13: 14 TP, 244% damage, 60% bind chance
  50. 14: 14 TP, 247% damage, 60% bind chance
  51. 15: 16 TP, 260% damage, 70% bind chance
  52. 16: 16 TP, 264% damage, 70% bind chance
  53. 17: 16 TP, 268% damage, 70% bind chance
  54. 18: 16 TP, 272% damage, 70% bind chance
  55. 19: 16 TP, 276% damage, 70% bind chance
  56. 20: 20 TP, 310% damage, 80% bind chance
  57.  
  58.  
  59. Ecstasy
  60. Requirements: Gag level 7, Cuffs level 7, Shackles level 7
  61. Required equipment: Whip
  62. Body parts used: Arms
  63.  
  64. Deals melee STR-based Cut damage to one enemy. Deals increased damage to bound enemies.
  65.  
  66. Based on rough testing and internal data, it is most likely that Ecstasy's damage is doubled for 1 bind, multiplied by 310% for 2 binds, and multiplied by 510% for 3 binds.
  67.  
  68. Has a 90% speed modifier and no accuracy modifier at all levels.
  69.  
  70. 1: 12 TP, 240% base damage
  71. 2: 12 TP, 243% base damage
  72. 3: 12 TP, 246% base damage
  73. 4: 12 TP, 249% base damage
  74. 5: 16 TP, 265% base damage
  75. 6: 16 TP, 268% base damage
  76. 7: 16 TP, 271% base damage
  77. 8: 16 TP, 274% base damage
  78. 9: 16 TP, 277% base damage
  79. 10: 22 TP, 300% base damage
  80. 11: 22 TP, 302% base damage
  81. 12: 22 TP, 304% base damage
  82. 13: 22 TP, 306% base damage
  83. 14: 22 TP, 308% base damage
  84. 15: 24 TP, 335% base damage
  85. 16: 24 TP, 337% base damage
  86. 17: 24 TP, 339% base damage
  87. 18: 24 TP, 341% base damage
  88. 19: 24 TP, 343% base damage
  89. 20: 28 TP, 380% base damage
  90.  
  91.  
  92. Viper
  93. Requirements: Whip Mastery level 5
  94. Required equipment: Whip
  95. Body parts used: Arms
  96.  
  97. Deals melee STR-based Cut damage to one enemy. Attempts to poison the target.
  98.  
  99. Has a 90% speed modifier and no accuracy modifier at all levels.
  100.  
  101. 1: 8 TP, 140% damage, 50% poison chance, 20 base Poison damage
  102. 2: 8 TP, 145% damage, 50% poison chance, 29 base Poison damage
  103. 3: 8 TP, 150% damage, 50% poison chance, 38 base Poison damage
  104. 4: 8 TP, 155% damage, 50% poison chance, 47 base Poison damage
  105. 5: 12 TP, 165% damage, 60% poison chance, 90 base Poison damage
  106. 6: 12 TP, 170% damage, 60% poison chance, 100 base Poison damage
  107. 7: 12 TP, 175% damage, 60% poison chance, 110 base Poison damage
  108. 8: 12 TP, 180% damage, 60% poison chance, 120 base Poison damage
  109. 9: 12 TP, 185% damage, 60% poison chance, 130 base Poison damage
  110. 10: 20 TP, 200% damage, 70% poison chance, 215 base Poison damage
  111. 11: 20 TP, 202% damage, 70% poison chance, 220 base Poison damage
  112. 12: 20 TP, 204% damage, 70% poison chance, 225 base Poison damage
  113. 13: 20 TP, 206% damage, 70% poison chance, 230 base Poison damage
  114. 14: 20 TP, 208% damage, 70% poison chance, 235 base Poison damage
  115. 15: 22 TP, 215% damage, 80% poison chance, 280 base Poison damage
  116. 16: 22 TP, 218% damage, 80% poison chance, 285 base Poison damage
  117. 17: 22 TP, 221% damage, 80% poison chance, 290 base Poison damage
  118. 18: 22 TP, 224% damage, 80% poison chance, 295 base Poison damage
  119. 19: 22 TP, 227% damage, 80% poison chance, 300 base Poison damage
  120. 20: 26 TP, 250% damage, 90% poison chance, 380 base Poison damage
  121.  
  122.  
  123. Crimson Rouge
  124. Requirements: Whip Mastery level 10
  125. Required equipment: Whip
  126. Body parts used: Arms
  127.  
  128. Deals melee STR-based Cut damage to one enemy. If the target is bound, attempts to apply the same binds to adjacent enemies.
  129.  
  130. Has a 90% speed modifier and no accuracy modifier at all levels.
  131.  
  132. 1: 11 TP, 170% damage, 90% spread chance
  133. 2: 11 TP, 177% damage, 90% spread chance
  134. 3: 11 TP, 184% damage, 90% spread chance
  135. 4: 11 TP, 191% damage, 90% spread chance
  136. 5: 15 TP, 225% damage, 110% spread chance
  137. 6: 15 TP, 232% damage, 110% spread chance
  138. 7: 15 TP, 239% damage, 110% spread chance
  139. 8: 15 TP, 246% damage, 110% spread chance
  140. 9: 15 TP, 253% damage, 110% spread chance
  141. 10: 20 TP, 300% damage, 135% spread chance
  142. 11: 20 TP, 303% damage, 135% spread chance
  143. 12: 20 TP, 306% damage, 135% spread chance
  144. 13: 20 TP, 309% damage, 135% spread chance
  145. 14: 20 TP, 312% damage, 135% spread chance
  146. 15: 22 TP, 340% damage, 145% spread chance
  147. 16: 22 TP, 344% damage, 145% spread chance
  148. 17: 22 TP, 348% damage, 145% spread chance
  149. 18: 22 TP, 352% damage, 145% spread chance
  150. 19: 22 TP, 356% damage, 145% spread chance
  151. 20: 26 TP, 390% damage, 160% spread chance
  152.  
  153.  
  154. Sword Mastery
  155. Requirements: None
  156.  
  157. Required to learn sword skills. Passively increases damage dealt with swords.
  158.  
  159. 1: 1% damage increase
  160. 2: 2% damage increase
  161. 3: 3% damage increase
  162. 4: 4% damage increase
  163. 5: 5% damage increase
  164. 6: 6% damage increase
  165. 7: 7% damage increase
  166. 8: 8% damage increase
  167. 9: 9% damage increase
  168. 10: 10% damage increase
  169. 11: 10% damage increase
  170. 12: 11% damage increase
  171. 13: 11% damage increase
  172. 14: 12% damage increase
  173. 15: 12% damage increase
  174. 16: 13% damage increase
  175. 17: 13% damage increase
  176. 18: 14% damage increase
  177. 19: 14% damage increase
  178. 20: 15% damage increase
  179.  
  180.  
  181. Hypno/Nerve/Mirage Bite
  182. Requirements: Sword Mastery level 1
  183. Required equipment: Sword
  184. Body parts used: Arms
  185.  
  186. Deals melee STR-based Cut damage to one enemy. Attempts to inflict sleep/paralysis/panic on the target.
  187.  
  188. Has an 80% speed modifier and no accuracy modifier at all levels.
  189.  
  190. 1: 4 TP, 120% damage, 40% chance
  191. 2: 4 TP, 127% damage, 40% chance
  192. 3: 4 TP, 134% damage, 40% chance
  193. 4: 4 TP, 141% damage, 40% chance
  194. 5: 8 TP, 155% damage, 50% chance
  195. 6: 8 TP, 162% damage, 50% chance
  196. 7: 8 TP, 169% damage, 50% chance
  197. 8: 8 TP, 176% damage, 50% chance
  198. 9: 8 TP, 183% damage, 50% chance
  199. 10: 14 TP, 235% damage, 60% chance
  200. 11: 14 TP, 238% damage, 60% chance
  201. 12: 14 TP, 241% damage, 60% chance
  202. 13: 14 TP, 244% damage, 60% chance
  203. 14: 14 TP, 247% damage, 60% chance
  204. 15: 16 TP, 260% damage, 70% chance
  205. 16: 16 TP, 264% damage, 70% chance
  206. 17: 16 TP, 268% damage, 70% chance
  207. 18: 16 TP, 272% damage, 70% chance
  208. 19: 16 TP, 276% damage, 70% chance
  209. 20: 20 TP, 310% damage, 80% chance
  210.  
  211.  
  212. Soul Liberator
  213. Requirements: Hypno Bite level 7, Nerve Bite level 7, Mirage Bite level 7
  214. Required equipment: Sword
  215. Body parts used: Arms
  216.  
  217. Deals melee STR-based Cut damage to one enemy. Damage is multiplied by 350% if the target has a status ailment. Dispels the target's ailment after the damage is dealt, if it had one.
  218.  
  219. Has an 80% speed modifier and no accuracy modifier at all levels.
  220.  
  221. 1: 12 TP, 220% base damage
  222. 2: 12 TP, 224% base damage
  223. 3: 12 TP, 228% base damage
  224. 4: 12 TP, 232% base damage
  225. 5: 16 TP, 252% base damage
  226. 6: 16 TP, 256% base damage
  227. 7: 16 TP, 260% base damage
  228. 8: 16 TP, 264% base damage
  229. 9: 16 TP, 268% base damage
  230. 10: 22 TP, 295% base damage
  231. 11: 22 TP, 297% base damage
  232. 12: 22 TP, 299% base damage
  233. 13: 22 TP, 301% base damage
  234. 14: 22 TP, 303% base damage
  235. 15: 24 TP, 335% base damage
  236. 16: 24 TP, 337% base damage
  237. 17: 24 TP, 339% base damage
  238. 18: 24 TP, 341% base damage
  239. 19: 24 TP, 343% base damage
  240. 20: 28 TP, 390% base damage
  241.  
  242.  
  243. Drain Bite
  244. Requirements: Sword Mastery level 5
  245. Required equipment: Sword
  246. Body parts used: Arms
  247.  
  248. Deals melee STR-based Cut damage to one enemy. Heals the user's row for 25% of the damage dealt.
  249.  
  250. Has an 80% speed modifier and no accuracy modifier at all levels.
  251.  
  252. 1: 8 TP, 150% damage
  253. 2: 8 TP, 157% damage
  254. 3: 8 TP, 164% damage
  255. 4: 8 TP, 171% damage
  256. 5: 13 TP, 190% damage
  257. 6: 13 TP, 197% damage
  258. 7: 13 TP, 204% damage
  259. 8: 13 TP, 211% damage
  260. 9: 13 TP, 218% damage
  261. 10: 19 TP, 275% damage
  262. 11: 19 TP, 278% damage
  263. 12: 19 TP, 281% damage
  264. 13: 19 TP, 284% damage
  265. 14: 19 TP, 287% damage
  266. 15: 22 TP, 320% damage
  267. 16: 22 TP, 323% damage
  268. 17: 22 TP, 326% damage
  269. 18: 22 TP, 329% damage
  270. 19: 22 TP, 332% damage
  271. 20: 26 TP, 380% damage
  272.  
  273.  
  274. Scorpion
  275. Requirements: Sword Mastery level 10
  276. Requried equipment: Sword
  277. Body parts used: Arms
  278.  
  279. Deals melee STR-based Cut damage to one enemy, with 200% splash damage. If the enemies adjacent to the target have ailments, attempts to petrify the target.
  280.  
  281. Has an 80% speed modifier and no accuracy modifier at all levels.
  282.  
  283. 1: 11 TP, 100% base damage, 70% petrify chance for 1 ailment, 105% petrify chance for 2 ailments
  284. 2: 11 TP, 103% base damage, 70% petrify chance for 1 ailment, 105% petrify chance for 2 ailments
  285. 3: 11 TP, 106% base damage, 70% petrify chance for 1 ailment, 105% petrify chance for 2 ailments
  286. 4: 11 TP, 109% base damage, 70% petrify chance for 1 ailment, 105% petrify chance for 2 ailments
  287. 5: 15 TP, 130% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
  288. 6: 15 TP, 133% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
  289. 7: 15 TP, 136% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
  290. 8: 15 TP, 139% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
  291. 9: 15 TP, 142% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
  292. 10: 20 TP, 170% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
  293. 11: 20 TP, 172% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
  294. 12: 20 TP, 173% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
  295. 13: 20 TP, 175% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
  296. 14: 20 TP, 176% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
  297. 15: 22 TP, 190% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
  298. 16: 22 TP, 192% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
  299. 17: 22 TP, 194% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
  300. 18: 22 TP, 196% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
  301. 19: 22 TP, 198% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
  302. 20: 24 TP, 220% base damage, 120% petrify chance for 1 ailment, 180% petrify chance for 2 ailments
  303.  
  304.  
  305. Temptation
  306. Requirements: HP Up level 4
  307. Body parts used: Head
  308.  
  309. Attempts to stun one enemy. If successful, also increases all damage to the target for one turn.
  310.  
  311. 1: 8 TP, 110% chance, 15% damage increase, 125% speed
  312. 2: 8 TP, 114% chance, 15% damage increase, 125% speed
  313. 3: 8 TP, 118% chance, 15% damage increase, 125% speed
  314. 4: 8 TP, 123% chance, 15% damage increase, 125% speed
  315. 5: 12 TP, 127% chance, 20% damage increase, 150% speed
  316. 6: 12 TP, 132% chance, 20% damage increase, 150% speed
  317. 7: 12 TP, 136% chance, 20% damage increase, 150% speed
  318. 8: 12 TP, 141% chance, 20% damage increase, 150% speed
  319. 9: 12 TP, 145% chance, 20% damage increase, 150% speed
  320. 10: 16 TP, 150% chance, 25% damage increase, 200% speed
  321. 11: 16 TP, 155% chance, 25% damage increase, 200% speed
  322. 12: 16 TP, 160% chance, 25% damage increase, 200% speed
  323. 13: 16 TP, 165% chance, 25% damage increase, 200% speed
  324. 14: 16 TP, 170% chance, 25% damage increase, 200% speed
  325. 15: 16 TP, 175% chance, 25% damage increase, 300% speed
  326. 16: 16 TP, 180% chance, 25% damage increase, 300% speed
  327. 17: 16 TP, 185% chance, 25% damage increase, 300% speed
  328. 18: 16 TP, 190% chance, 25% damage increase, 300% speed
  329. 19: 16 TP, 195% chance, 25% damage increase, 300% speed
  330. 20: 20 TP, 200% chance, 30% damage increase, 500% speed
  331.  
  332.  
  333. Bind Heart
  334. Requirements: TP Up level 4
  335. Body parts used: Head
  336.  
  337. Lowers one enemy's evasion for a set amount of turns.
  338.  
  339. Despite what the game says, there is no difference in evasion decrease between targets afflicted with ailments/binds and targets without ailments/binds.
  340.  
  341. Has no speed modifier at all levels.
  342.  
  343. 1: 2 TP, -180 evasion, lasts for 4 turns
  344. 2: 2 TP, -195 evasion, lasts for 4 turns
  345. 3: 2 TP, -210 evasion, lasts for 4 turns
  346. 4: 2 TP, -225 evasion, lasts for 4 turns
  347. 5: 4 TP, -225 evasion, lasts for 5 turns
  348. 6: 4 TP, -240 evasion, lasts for 5 turns
  349. 7: 4 TP, -255 evasion, lasts for 5 turns
  350. 8: 4 TP, -270 evasion, lasts for 5 turns
  351. 9: 4 TP, -285 evasion, lasts for 5 turns
  352. 10: 6 TP, -300 evasion, lasts for 6 turns
  353. 11: 6 TP, -310 evasion, lasts for 6 turns
  354. 12: 6 TP, -320 evasion, lasts for 6 turns
  355. 13: 6 TP, -330 evasion, lasts for 6 turns
  356. 14: 6 TP, -340 evasion, lasts for 6 turns
  357. 15: 6 TP, -350 evasion, lasts for 6 turns
  358. 16: 6 TP, -360 evasion, lasts for 6 turns
  359. 17: 6 TP, -370 evasion, lasts for 6 turns
  360. 18: 6 TP, -380 evasion, lasts for 6 turns
  361. 19: 6 TP, -390 evasion, lasts for 6 turns
  362. 20: 8 TP, -400 evasion, lasts for 7 turns
  363.  
  364.  
  365. Attack/Elemental Bait
  366. Requirements: Phys ATK Up level 10
  367. Required equipment: Whip or Sword
  368. Body parts used: Arms
  369.  
  370. Prepares the Bait at the start of the turn. When the user or an adjacent ally is hit with a Cut/Stab/Bash or Fire/Ice/Volt attack, the user will counter with melee STR-based Cut, with increased damage if they were the target.
  371.  
  372. The chance of countering goes down with each successive counter.
  373.  
  374. Has no accuracy modifier at all levels.
  375.  
  376. 1: 8 TP, 225% user damage, 150% adjacent damage, max 2 counters, -30% chance per counter
  377. 2: 8 TP, 228% user damage, 152% adjacent damage, max 2 counters, -30% chance per counter
  378. 3: 8 TP, 231% user damage, 154% adjacent damage, max 2 counters, -30% chance per counter
  379. 4: 8 TP, 234% user damage, 156% adjacent damage, max 2 counters, -30% chance per counter
  380. 5: 10 TP, 250% user damage, 167% adjacent damage, max 2 counters, -20% chance per counter
  381. 6: 10 TP, 253% user damage, 169% adjacent damage, max 2 counters, -20% chance per counter
  382. 7: 10 TP, 255% user damage, 170% adjacent damage, max 2 counters, -20% chance per counter
  383. 8: 10 TP, 258% user damage, 172% adjacent damage, max 2 counters, -20% chance per counter
  384. 9: 10 TP, 260% user damage, 174% adjacent damage, max 2 counters, -20% chance per counter
  385. 10: 16 TP, 270% user damage, 180% adjacent damage, max 3 counters, -15% chance per counter
  386. 11: 16 TP, 272% user damage, 181% adjacent damage, max 3 counters, -15% chance per counter
  387. 12: 16 TP, 273% user damage, 182% adjacent damage, max 3 counters, -15% chance per counter
  388. 13: 16 TP, 275% user damage, 183% adjacent damage, max 3 counters, -15% chance per counter
  389. 14: 16 TP, 276% user damage, 184% adjacent damage, max 3 counters, -15% chance per counter
  390. 15: 18 TP, 285% user damage, 190% adjacent damage, max 3 counters, -10% chance per counter
  391. 16: 18 TP, 286% user damage, 191% adjacent damage, max 3 counters, -10% chance per counter
  392. 17: 18 TP, 287% user damage, 192% adjacent damage, max 3 counters, -10% chance per counter
  393. 18: 18 TP, 288% user damage, 193% adjacent damage, max 3 counters, -10% chance per counter
  394. 19: 18 TP, 289% user damage, 194% adjacent damage, max 3 counters, -10% chance per counter
  395. 20: 26 TP, 290% user damage, 195% adjacent damage, max 4 counters, will always counter until limit is reached
  396.  
  397.  
  398. Snake Eyes
  399. Requirements: Curb ATK Up level 3
  400. Body parts used: Head
  401.  
  402. Reduces one enemy's physical/elemental defense for a set amount of turns. Defense reduction is increased by 10% if the target is afflicted with an ailment or binds.
  403.  
  404. Has no speed modifier at all levels.
  405.  
  406. 1: 3 TP, 20% damage increase, lasts 4 turns
  407. 2: 3 TP, 22% damage increase, lasts 4 turns
  408. 3: 3 TP, 23% damage increase, lasts 4 turns
  409. 4: 3 TP, 25% damage increase, lasts 4 turns
  410. 5: 6 TP, 25% damage increase, lasts 5 turns
  411. 6: 6 TP, 27% damage increase, lasts 5 turns
  412. 7: 6 TP, 28% damage increase, lasts 5 turns
  413. 8: 6 TP, 29% damage increase, lasts 5 turns
  414. 9: 6 TP, 30% damage increase, lasts 5 turns
  415. 10: 10 TP, 30% damage increase, lasts 6 turns
  416. 11: 10 TP, 31% damage increase, lasts 6 turns
  417. 12: 10 TP, 32% damage increase, lasts 6 turns
  418. 13: 10 TP, 33% damage increase, lasts 6 turns
  419. 14: 10 TP, 34% damage increase, lasts 6 turns
  420. 15: 10 TP, 35% damage increase, lasts 6 turns
  421. 16: 10 TP, 36% damage increase, lasts 6 turns
  422. 17: 10 TP, 37% damage increase, lasts 6 turns
  423. 18: 10 TP, 38% damage increase, lasts 6 turns
  424. 19: 10 TP, 39% damage increase, lasts 6 turns
  425. 20: 12 TP, 40% damage increase, lasts 7 turns
  426.  
  427.  
  428. Perseverance
  429. Requirements: Snake Eyes level 5
  430.  
  431. Passively increases the chance of inflicting an ailment/bind if the user failed to inflict one last turn.
  432.  
  433. 1: 115% multiplier
  434. 2: 117% multiplier
  435. 3: 119% multiplier
  436. 4: 121% multiplier
  437. 5: 123% multiplier
  438. 6: 125% multiplier
  439. 7: 128% multiplier
  440. 8: 130% multiplier
  441. 9: 133% multiplier
  442. 10: 135% multiplier
  443. 11: 136% multiplier
  444. 12: 137% multiplier
  445. 13: 138% multiplier
  446. 14: 139% multiplier
  447. 15: 140% multiplier
  448. 16: 141% multiplier
  449. 17: 142% multiplier
  450. 18: 143% multiplier
  451. 19: 144% multiplier
  452. 20: 145% multiplier
  453.  
  454.  
  455. Trance
  456. Force Boost
  457.  
  458. Doubles damage against enemies with ailments or binds.
  459.  
  460.  
  461. Rose Prison
  462. Force Break
  463. Body parts used: Arms
  464.  
  465. Deals melee STR-based Cut damage to one enemy. Attempts to bind all of the target's body parts and inflict poison on them.
  466.  
  467. Damage scales linearly from 250% to 700%. Poison base damage scales non-linearly from 60 to 750.
  468.  
  469. The bind and poison infliction chance is 120% per component.
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