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- Whip Mastery
- Requirements: None
- Required to learn whip skills. Passively increases damage dealt with whips.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Gag/Cuffs/Shackles
- Requirements: Whip Mastery level 1
- Required equipment: Whip
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Attempts to bind the target's head/arms/legs.
- Has a 90% speed modifier and +10 accuracy at all levels.
- 1: 4 TP, 120% damage, 40% bind chance
- 2: 4 TP, 127% damage, 40% bind chance
- 3: 4 TP, 134% damage, 40% bind chance
- 4: 4 TP, 141% damage, 40% bind chance
- 5: 8 TP, 155% damage, 50% bind chance
- 6: 8 TP, 162% damage, 50% bind chance
- 7: 8 TP, 169% damage, 50% bind chance
- 8: 8 TP, 176% damage, 50% bind chance
- 9: 8 TP, 183% damage, 50% bind chance
- 10: 14 TP, 235% damage, 60% bind chance
- 11: 14 TP, 238% damage, 60% bind chance
- 12: 14 TP, 241% damage, 60% bind chance
- 13: 14 TP, 244% damage, 60% bind chance
- 14: 14 TP, 247% damage, 60% bind chance
- 15: 16 TP, 260% damage, 70% bind chance
- 16: 16 TP, 264% damage, 70% bind chance
- 17: 16 TP, 268% damage, 70% bind chance
- 18: 16 TP, 272% damage, 70% bind chance
- 19: 16 TP, 276% damage, 70% bind chance
- 20: 20 TP, 310% damage, 80% bind chance
- Ecstasy
- Requirements: Gag level 7, Cuffs level 7, Shackles level 7
- Required equipment: Whip
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Deals increased damage to bound enemies.
- Based on rough testing and internal data, it is most likely that Ecstasy's damage is doubled for 1 bind, multiplied by 310% for 2 binds, and multiplied by 510% for 3 binds.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- 1: 12 TP, 240% base damage
- 2: 12 TP, 243% base damage
- 3: 12 TP, 246% base damage
- 4: 12 TP, 249% base damage
- 5: 16 TP, 265% base damage
- 6: 16 TP, 268% base damage
- 7: 16 TP, 271% base damage
- 8: 16 TP, 274% base damage
- 9: 16 TP, 277% base damage
- 10: 22 TP, 300% base damage
- 11: 22 TP, 302% base damage
- 12: 22 TP, 304% base damage
- 13: 22 TP, 306% base damage
- 14: 22 TP, 308% base damage
- 15: 24 TP, 335% base damage
- 16: 24 TP, 337% base damage
- 17: 24 TP, 339% base damage
- 18: 24 TP, 341% base damage
- 19: 24 TP, 343% base damage
- 20: 28 TP, 380% base damage
- Viper
- Requirements: Whip Mastery level 5
- Required equipment: Whip
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Attempts to poison the target.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- 1: 8 TP, 140% damage, 50% poison chance, 20 base Poison damage
- 2: 8 TP, 145% damage, 50% poison chance, 29 base Poison damage
- 3: 8 TP, 150% damage, 50% poison chance, 38 base Poison damage
- 4: 8 TP, 155% damage, 50% poison chance, 47 base Poison damage
- 5: 12 TP, 165% damage, 60% poison chance, 90 base Poison damage
- 6: 12 TP, 170% damage, 60% poison chance, 100 base Poison damage
- 7: 12 TP, 175% damage, 60% poison chance, 110 base Poison damage
- 8: 12 TP, 180% damage, 60% poison chance, 120 base Poison damage
- 9: 12 TP, 185% damage, 60% poison chance, 130 base Poison damage
- 10: 20 TP, 200% damage, 70% poison chance, 215 base Poison damage
- 11: 20 TP, 202% damage, 70% poison chance, 220 base Poison damage
- 12: 20 TP, 204% damage, 70% poison chance, 225 base Poison damage
- 13: 20 TP, 206% damage, 70% poison chance, 230 base Poison damage
- 14: 20 TP, 208% damage, 70% poison chance, 235 base Poison damage
- 15: 22 TP, 215% damage, 80% poison chance, 280 base Poison damage
- 16: 22 TP, 218% damage, 80% poison chance, 285 base Poison damage
- 17: 22 TP, 221% damage, 80% poison chance, 290 base Poison damage
- 18: 22 TP, 224% damage, 80% poison chance, 295 base Poison damage
- 19: 22 TP, 227% damage, 80% poison chance, 300 base Poison damage
- 20: 26 TP, 250% damage, 90% poison chance, 380 base Poison damage
- Crimson Rouge
- Requirements: Whip Mastery level 10
- Required equipment: Whip
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. If the target is bound, attempts to apply the same binds to adjacent enemies.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- 1: 11 TP, 170% damage, 90% spread chance
- 2: 11 TP, 177% damage, 90% spread chance
- 3: 11 TP, 184% damage, 90% spread chance
- 4: 11 TP, 191% damage, 90% spread chance
- 5: 15 TP, 225% damage, 110% spread chance
- 6: 15 TP, 232% damage, 110% spread chance
- 7: 15 TP, 239% damage, 110% spread chance
- 8: 15 TP, 246% damage, 110% spread chance
- 9: 15 TP, 253% damage, 110% spread chance
- 10: 20 TP, 300% damage, 135% spread chance
- 11: 20 TP, 303% damage, 135% spread chance
- 12: 20 TP, 306% damage, 135% spread chance
- 13: 20 TP, 309% damage, 135% spread chance
- 14: 20 TP, 312% damage, 135% spread chance
- 15: 22 TP, 340% damage, 145% spread chance
- 16: 22 TP, 344% damage, 145% spread chance
- 17: 22 TP, 348% damage, 145% spread chance
- 18: 22 TP, 352% damage, 145% spread chance
- 19: 22 TP, 356% damage, 145% spread chance
- 20: 26 TP, 390% damage, 160% spread chance
- Sword Mastery
- Requirements: None
- Required to learn sword skills. Passively increases damage dealt with swords.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Hypno/Nerve/Mirage Bite
- Requirements: Sword Mastery level 1
- Required equipment: Sword
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Attempts to inflict sleep/paralysis/panic on the target.
- Has an 80% speed modifier and no accuracy modifier at all levels.
- 1: 4 TP, 120% damage, 40% chance
- 2: 4 TP, 127% damage, 40% chance
- 3: 4 TP, 134% damage, 40% chance
- 4: 4 TP, 141% damage, 40% chance
- 5: 8 TP, 155% damage, 50% chance
- 6: 8 TP, 162% damage, 50% chance
- 7: 8 TP, 169% damage, 50% chance
- 8: 8 TP, 176% damage, 50% chance
- 9: 8 TP, 183% damage, 50% chance
- 10: 14 TP, 235% damage, 60% chance
- 11: 14 TP, 238% damage, 60% chance
- 12: 14 TP, 241% damage, 60% chance
- 13: 14 TP, 244% damage, 60% chance
- 14: 14 TP, 247% damage, 60% chance
- 15: 16 TP, 260% damage, 70% chance
- 16: 16 TP, 264% damage, 70% chance
- 17: 16 TP, 268% damage, 70% chance
- 18: 16 TP, 272% damage, 70% chance
- 19: 16 TP, 276% damage, 70% chance
- 20: 20 TP, 310% damage, 80% chance
- Soul Liberator
- Requirements: Hypno Bite level 7, Nerve Bite level 7, Mirage Bite level 7
- Required equipment: Sword
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Damage is multiplied by 350% if the target has a status ailment. Dispels the target's ailment after the damage is dealt, if it had one.
- Has an 80% speed modifier and no accuracy modifier at all levels.
- 1: 12 TP, 220% base damage
- 2: 12 TP, 224% base damage
- 3: 12 TP, 228% base damage
- 4: 12 TP, 232% base damage
- 5: 16 TP, 252% base damage
- 6: 16 TP, 256% base damage
- 7: 16 TP, 260% base damage
- 8: 16 TP, 264% base damage
- 9: 16 TP, 268% base damage
- 10: 22 TP, 295% base damage
- 11: 22 TP, 297% base damage
- 12: 22 TP, 299% base damage
- 13: 22 TP, 301% base damage
- 14: 22 TP, 303% base damage
- 15: 24 TP, 335% base damage
- 16: 24 TP, 337% base damage
- 17: 24 TP, 339% base damage
- 18: 24 TP, 341% base damage
- 19: 24 TP, 343% base damage
- 20: 28 TP, 390% base damage
- Drain Bite
- Requirements: Sword Mastery level 5
- Required equipment: Sword
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Heals the user's row for 25% of the damage dealt.
- Has an 80% speed modifier and no accuracy modifier at all levels.
- 1: 8 TP, 150% damage
- 2: 8 TP, 157% damage
- 3: 8 TP, 164% damage
- 4: 8 TP, 171% damage
- 5: 13 TP, 190% damage
- 6: 13 TP, 197% damage
- 7: 13 TP, 204% damage
- 8: 13 TP, 211% damage
- 9: 13 TP, 218% damage
- 10: 19 TP, 275% damage
- 11: 19 TP, 278% damage
- 12: 19 TP, 281% damage
- 13: 19 TP, 284% damage
- 14: 19 TP, 287% damage
- 15: 22 TP, 320% damage
- 16: 22 TP, 323% damage
- 17: 22 TP, 326% damage
- 18: 22 TP, 329% damage
- 19: 22 TP, 332% damage
- 20: 26 TP, 380% damage
- Scorpion
- Requirements: Sword Mastery level 10
- Requried equipment: Sword
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy, with 200% splash damage. If the enemies adjacent to the target have ailments, attempts to petrify the target.
- Has an 80% speed modifier and no accuracy modifier at all levels.
- 1: 11 TP, 100% base damage, 70% petrify chance for 1 ailment, 105% petrify chance for 2 ailments
- 2: 11 TP, 103% base damage, 70% petrify chance for 1 ailment, 105% petrify chance for 2 ailments
- 3: 11 TP, 106% base damage, 70% petrify chance for 1 ailment, 105% petrify chance for 2 ailments
- 4: 11 TP, 109% base damage, 70% petrify chance for 1 ailment, 105% petrify chance for 2 ailments
- 5: 15 TP, 130% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
- 6: 15 TP, 133% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
- 7: 15 TP, 136% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
- 8: 15 TP, 139% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
- 9: 15 TP, 142% base damage, 80% petrify chance for 1 ailment, 120% petrify chance for 2 ailments
- 10: 20 TP, 170% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
- 11: 20 TP, 172% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
- 12: 20 TP, 173% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
- 13: 20 TP, 175% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
- 14: 20 TP, 176% base damage, 100% petrify chance for 1 ailment, 150% petrify chance for 2 ailments
- 15: 22 TP, 190% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
- 16: 22 TP, 192% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
- 17: 22 TP, 194% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
- 18: 22 TP, 196% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
- 19: 22 TP, 198% base damage, 110% petrify chance for 1 ailment, 165% petrify chance for 2 ailments
- 20: 24 TP, 220% base damage, 120% petrify chance for 1 ailment, 180% petrify chance for 2 ailments
- Temptation
- Requirements: HP Up level 4
- Body parts used: Head
- Attempts to stun one enemy. If successful, also increases all damage to the target for one turn.
- 1: 8 TP, 110% chance, 15% damage increase, 125% speed
- 2: 8 TP, 114% chance, 15% damage increase, 125% speed
- 3: 8 TP, 118% chance, 15% damage increase, 125% speed
- 4: 8 TP, 123% chance, 15% damage increase, 125% speed
- 5: 12 TP, 127% chance, 20% damage increase, 150% speed
- 6: 12 TP, 132% chance, 20% damage increase, 150% speed
- 7: 12 TP, 136% chance, 20% damage increase, 150% speed
- 8: 12 TP, 141% chance, 20% damage increase, 150% speed
- 9: 12 TP, 145% chance, 20% damage increase, 150% speed
- 10: 16 TP, 150% chance, 25% damage increase, 200% speed
- 11: 16 TP, 155% chance, 25% damage increase, 200% speed
- 12: 16 TP, 160% chance, 25% damage increase, 200% speed
- 13: 16 TP, 165% chance, 25% damage increase, 200% speed
- 14: 16 TP, 170% chance, 25% damage increase, 200% speed
- 15: 16 TP, 175% chance, 25% damage increase, 300% speed
- 16: 16 TP, 180% chance, 25% damage increase, 300% speed
- 17: 16 TP, 185% chance, 25% damage increase, 300% speed
- 18: 16 TP, 190% chance, 25% damage increase, 300% speed
- 19: 16 TP, 195% chance, 25% damage increase, 300% speed
- 20: 20 TP, 200% chance, 30% damage increase, 500% speed
- Bind Heart
- Requirements: TP Up level 4
- Body parts used: Head
- Lowers one enemy's evasion for a set amount of turns.
- Despite what the game says, there is no difference in evasion decrease between targets afflicted with ailments/binds and targets without ailments/binds.
- Has no speed modifier at all levels.
- 1: 2 TP, -180 evasion, lasts for 4 turns
- 2: 2 TP, -195 evasion, lasts for 4 turns
- 3: 2 TP, -210 evasion, lasts for 4 turns
- 4: 2 TP, -225 evasion, lasts for 4 turns
- 5: 4 TP, -225 evasion, lasts for 5 turns
- 6: 4 TP, -240 evasion, lasts for 5 turns
- 7: 4 TP, -255 evasion, lasts for 5 turns
- 8: 4 TP, -270 evasion, lasts for 5 turns
- 9: 4 TP, -285 evasion, lasts for 5 turns
- 10: 6 TP, -300 evasion, lasts for 6 turns
- 11: 6 TP, -310 evasion, lasts for 6 turns
- 12: 6 TP, -320 evasion, lasts for 6 turns
- 13: 6 TP, -330 evasion, lasts for 6 turns
- 14: 6 TP, -340 evasion, lasts for 6 turns
- 15: 6 TP, -350 evasion, lasts for 6 turns
- 16: 6 TP, -360 evasion, lasts for 6 turns
- 17: 6 TP, -370 evasion, lasts for 6 turns
- 18: 6 TP, -380 evasion, lasts for 6 turns
- 19: 6 TP, -390 evasion, lasts for 6 turns
- 20: 8 TP, -400 evasion, lasts for 7 turns
- Attack/Elemental Bait
- Requirements: Phys ATK Up level 10
- Required equipment: Whip or Sword
- Body parts used: Arms
- Prepares the Bait at the start of the turn. When the user or an adjacent ally is hit with a Cut/Stab/Bash or Fire/Ice/Volt attack, the user will counter with melee STR-based Cut, with increased damage if they were the target.
- The chance of countering goes down with each successive counter.
- Has no accuracy modifier at all levels.
- 1: 8 TP, 225% user damage, 150% adjacent damage, max 2 counters, -30% chance per counter
- 2: 8 TP, 228% user damage, 152% adjacent damage, max 2 counters, -30% chance per counter
- 3: 8 TP, 231% user damage, 154% adjacent damage, max 2 counters, -30% chance per counter
- 4: 8 TP, 234% user damage, 156% adjacent damage, max 2 counters, -30% chance per counter
- 5: 10 TP, 250% user damage, 167% adjacent damage, max 2 counters, -20% chance per counter
- 6: 10 TP, 253% user damage, 169% adjacent damage, max 2 counters, -20% chance per counter
- 7: 10 TP, 255% user damage, 170% adjacent damage, max 2 counters, -20% chance per counter
- 8: 10 TP, 258% user damage, 172% adjacent damage, max 2 counters, -20% chance per counter
- 9: 10 TP, 260% user damage, 174% adjacent damage, max 2 counters, -20% chance per counter
- 10: 16 TP, 270% user damage, 180% adjacent damage, max 3 counters, -15% chance per counter
- 11: 16 TP, 272% user damage, 181% adjacent damage, max 3 counters, -15% chance per counter
- 12: 16 TP, 273% user damage, 182% adjacent damage, max 3 counters, -15% chance per counter
- 13: 16 TP, 275% user damage, 183% adjacent damage, max 3 counters, -15% chance per counter
- 14: 16 TP, 276% user damage, 184% adjacent damage, max 3 counters, -15% chance per counter
- 15: 18 TP, 285% user damage, 190% adjacent damage, max 3 counters, -10% chance per counter
- 16: 18 TP, 286% user damage, 191% adjacent damage, max 3 counters, -10% chance per counter
- 17: 18 TP, 287% user damage, 192% adjacent damage, max 3 counters, -10% chance per counter
- 18: 18 TP, 288% user damage, 193% adjacent damage, max 3 counters, -10% chance per counter
- 19: 18 TP, 289% user damage, 194% adjacent damage, max 3 counters, -10% chance per counter
- 20: 26 TP, 290% user damage, 195% adjacent damage, max 4 counters, will always counter until limit is reached
- Snake Eyes
- Requirements: Curb ATK Up level 3
- Body parts used: Head
- Reduces one enemy's physical/elemental defense for a set amount of turns. Defense reduction is increased by 10% if the target is afflicted with an ailment or binds.
- Has no speed modifier at all levels.
- 1: 3 TP, 20% damage increase, lasts 4 turns
- 2: 3 TP, 22% damage increase, lasts 4 turns
- 3: 3 TP, 23% damage increase, lasts 4 turns
- 4: 3 TP, 25% damage increase, lasts 4 turns
- 5: 6 TP, 25% damage increase, lasts 5 turns
- 6: 6 TP, 27% damage increase, lasts 5 turns
- 7: 6 TP, 28% damage increase, lasts 5 turns
- 8: 6 TP, 29% damage increase, lasts 5 turns
- 9: 6 TP, 30% damage increase, lasts 5 turns
- 10: 10 TP, 30% damage increase, lasts 6 turns
- 11: 10 TP, 31% damage increase, lasts 6 turns
- 12: 10 TP, 32% damage increase, lasts 6 turns
- 13: 10 TP, 33% damage increase, lasts 6 turns
- 14: 10 TP, 34% damage increase, lasts 6 turns
- 15: 10 TP, 35% damage increase, lasts 6 turns
- 16: 10 TP, 36% damage increase, lasts 6 turns
- 17: 10 TP, 37% damage increase, lasts 6 turns
- 18: 10 TP, 38% damage increase, lasts 6 turns
- 19: 10 TP, 39% damage increase, lasts 6 turns
- 20: 12 TP, 40% damage increase, lasts 7 turns
- Perseverance
- Requirements: Snake Eyes level 5
- Passively increases the chance of inflicting an ailment/bind if the user failed to inflict one last turn.
- 1: 115% multiplier
- 2: 117% multiplier
- 3: 119% multiplier
- 4: 121% multiplier
- 5: 123% multiplier
- 6: 125% multiplier
- 7: 128% multiplier
- 8: 130% multiplier
- 9: 133% multiplier
- 10: 135% multiplier
- 11: 136% multiplier
- 12: 137% multiplier
- 13: 138% multiplier
- 14: 139% multiplier
- 15: 140% multiplier
- 16: 141% multiplier
- 17: 142% multiplier
- 18: 143% multiplier
- 19: 144% multiplier
- 20: 145% multiplier
- Trance
- Force Boost
- Doubles damage against enemies with ailments or binds.
- Rose Prison
- Force Break
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Attempts to bind all of the target's body parts and inflict poison on them.
- Damage scales linearly from 250% to 700%. Poison base damage scales non-linearly from 60 to 750.
- The bind and poison infliction chance is 120% per component.
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