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Feb 18th, 2020
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  1. Mono path[0] = 'H:/games/steam_h/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'H:/games/steam_h/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  8. Vendor:
  9. VRAM: 8079 MB
  10. Driver: 26.21.14.3602
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 3.352 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 63.089300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 2/18/2020 6:28:51 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.12
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 20d8 -> priority: 1
  32. Thread -> id: 3030 -> priority: 1
  33. Fallback handler could not load library H:/games/steam_h/steamapps/common/Temtem/Temtem_Data/Mono/libc
  34. Fallback handler could not load library H:/games/steam_h/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  35. Fallback handler could not load library H:/games/steam_h/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 179304.
  39. Total: 459.991500 ms (FindLiveObjects: 13.380900 ms CreateObjectMapping: 23.903000 ms MarkObjects: 422.138400 ms DeleteObjects: 0.568800 ms)
  40.  
  41. Tamer ID: 928490
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 179981.
  48. Total: 387.484100 ms (FindLiveObjects: 9.234000 ms CreateObjectMapping: 19.516800 ms MarkObjects: 358.207200 ms DeleteObjects: 0.525800 ms)
  49.  
  50. Unloading 18 Unused Serialized files (Serialized files now loaded: 12)
  51.  
  52. Unloading 3209 unused Assets to reduce memory usage. Loaded Objects now: 215332.
  53. Total: 423.802800 ms (FindLiveObjects: 13.462000 ms CreateObjectMapping: 26.190500 ms MarkObjects: 379.887900 ms DeleteObjects: 4.262000 ms)
  54.  
  55. Unloading 7 Unused Serialized files (Serialized files now loaded: 13)
  56.  
  57. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 215376.
  58. Total: 415.521500 ms (FindLiveObjects: 11.996100 ms CreateObjectMapping: 24.960300 ms MarkObjects: 378.253900 ms DeleteObjects: 0.310900 ms)
  59.  
  60. Unloading 9 Unused Serialized files (Serialized files now loaded: 13)
  61.  
  62. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 219548.
  63. Total: 426.246300 ms (FindLiveObjects: 13.233400 ms CreateObjectMapping: 30.539700 ms MarkObjects: 382.099400 ms DeleteObjects: 0.373200 ms)
  64.  
  65. Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
  66.  
  67. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 219548.
  68. Total: 422.892800 ms (FindLiveObjects: 15.952300 ms CreateObjectMapping: 29.586900 ms MarkObjects: 377.079300 ms DeleteObjects: 0.274000 ms)
  69.  
  70. Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
  71.  
  72. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 219548.
  73. Total: 417.048200 ms (FindLiveObjects: 12.783800 ms CreateObjectMapping: 25.358600 ms MarkObjects: 378.488100 ms DeleteObjects: 0.417200 ms)
  74.  
  75. Close Time: 2/18/2020 6:31:41 PM
  76.  
  77. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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