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EpicFail42's Loot Filter v27

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  1. #EpicFail42's loot filter v27
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # ItemFilterAlert10 - reasonable
  17. # ItemFilterAlert11 - reasonable, mid-freq, can be missed
  18. # ItemFilterAlert12 - nice, low freqs
  19. # ItemFilterAlert13 - nice, low and high freqs
  20. # ItemFilterAlert14 - quiet, series of low and high freqs
  21. # ItemFilterAlert15 - weird, "engine sound"
  22. # ItemFilterAlert16 - quiet, low freqs
  23. # ShAlchemy - quiet
  24. # ShBlessed - quiet
  25. # ShChaos - normal
  26. # ShDivine - normal, "Divine orb" and a long text
  27. # ShExalted - normal, "Exalted orb" and a long text
  28. # ShFusing - normal
  29. # ShGeneral - a bit quiet, "an orb of immense power"
  30. # ShMirror - loud, "A Mirror of Kalandra" and some text
  31. # ShRegal - quiet
  32. # ShVaal - quiet
  33. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, ItemFilterAlert10 for low currency, 9 for league items, etc
  34. # If something else would be needed, 3 and 4 are also OK
  35.  
  36. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  37.  
  38. # //! SetOption $Info_Link link [https://www.pathofexile.com/forum/view-thread/1296898] [https://www.pathofexile.com/forum/view-thread/1296898] # The forum thread, home of the filter.
  39.  
  40. # // First of all, here's a configurable font size if you don't like big items.
  41. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  42. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  43. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  44. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  45. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  46. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  47. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  48.  
  49. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  50. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  51. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  52. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  53. # //! SetSound $Tier4Sound ItemFilterAlert10 300 # Normal items, such as Transmutation Orbs
  54. # //! SetSound $LeagueSound 7 300 # League-specific items, such as Silver Coins or Leaguestones
  55. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  56.  
  57. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  58. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  59. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Stygian Vise"] ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] # Select the new map-specific crafting bases you want to see
  60. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  61.  
  62. # Section: currency
  63. #rare currency and fishing rod
  64. Show
  65. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Mirror Shard" "Exalted Shard"
  66. SetTextColor 240 200 150 255
  67. SetBorderColor 255 255 255 255
  68. SetBackgroundColor 0 0 0 255
  69. SetFontSize 45
  70. PlayAlertSound 1 300
  71. MinimapIcon 0 Yellow Star
  72. PlayEffect Yellow
  73. # //$ $Tier1Sound
  74.  
  75. #notable mid-tier currency
  76. Show
  77. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  78. SetTextColor 240 200 150 255
  79. SetBorderColor 255 255 255 255
  80. SetBackgroundColor 0 0 0 255
  81. SetFontSize 45
  82. PlayAlertSound 2 300
  83. MinimapIcon 1 Yellow Star
  84. PlayEffect Yellow
  85. # //$ $Tier2Sound
  86.  
  87. #new currency from Harbinger league (except mirror and exalted shards mentioned above)
  88. Show
  89. Class Currency
  90. BaseType "Regal Shard" "Chaos Shard" "Ancient Shard" "Engineer's Shard" "Harbinger's Shard" "Horizon Shard" "Binding Shard" "Annulment Shard" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
  91. SetTextColor 240 200 150 255
  92. SetBorderColor 255 255 255 255
  93. SetBackgroundColor 0 0 0 255
  94. SetFontSize 45
  95. PlayAlertSound 2 300
  96. MinimapIcon 1 Yellow Star
  97. PlayEffect Yellow
  98. # //$ $Tier2Sound
  99.  
  100. Show
  101. Class "Leaguestone" "Pantheon Soul" "Incursion"
  102. SetTextColor 240 200 150 255
  103. SetBorderColor 255 255 255 255
  104. SetBackgroundColor 0 0 0 255
  105. SetFontSize 45
  106. PlayAlertSound 7 300
  107. MinimapIcon 0 Blue Circle
  108. PlayEffect Blue
  109. # //$ $LeagueSound
  110.  
  111. Show
  112. Class Currency
  113. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing" "Bestiary" "Net" "Vial of" "Fossil" "Resonator"
  114. SetTextColor 240 200 150 255
  115. SetBorderColor 255 255 255 255
  116. SetBackgroundColor 0 0 0 255
  117. SetFontSize 45
  118. PlayAlertSound 7 300
  119. MinimapIcon 0 Blue Circle
  120. PlayEffect Blue
  121. # //$ $LeagueSound
  122.  
  123. Show
  124. ElderItem True
  125. SetTextColor 240 200 150 255
  126. SetBorderColor 255 255 255 255
  127. SetBackgroundColor 0 0 0 255
  128. SetFontSize 45
  129. PlayAlertSound 7 300
  130. MinimapIcon 0 Blue Circle
  131. PlayEffect Blue
  132. # //$ $LeagueSound
  133.  
  134. Show
  135. ShaperItem True
  136. SetTextColor 240 200 150 255
  137. SetBorderColor 255 255 255 255
  138. SetBackgroundColor 0 0 0 255
  139. SetFontSize 45
  140. PlayAlertSound 7 300
  141. MinimapIcon 0 Blue Circle
  142. PlayEffect Blue
  143. # //$ $LeagueSound
  144.  
  145. #scrolls
  146. Show
  147. BaseType "Scroll of Wisdom" "Portal Scroll"
  148. SetTextColor 195 175 140 255
  149. SetBorderColor 0 0 0 255
  150.  
  151. #all other currency
  152. Show
  153. Class Currency
  154. SetTextColor 210 185 145 255
  155. SetBackgroundColor 0 0 0 255
  156. SetBorderColor 80 60 40 255
  157. SetFontSize 40
  158. PlayAlertSound ItemFilterAlert10 300
  159. # //$ $Tier4Sound
  160.  
  161. # Section: gems
  162. Show
  163. Class Gem
  164. Quality > 0
  165. SetBackgroundColor 0 30 20 255
  166. SetBorderColor 0 50 160
  167. SetFontSize 40
  168. PlayAlertSound 5 300
  169. MinimapIcon 0 Green Diamond
  170. PlayEffect Green
  171. # //$ $Tier3Sound
  172.  
  173. #Good gems - white, drop-only, often used act4 rewards
  174. Show
  175. Class Gem
  176. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  177. SetBackgroundColor 0 30 20 255
  178. SetBorderColor 0 50 160
  179. SetFontSize 40
  180. PlayAlertSound 5 300
  181. MinimapIcon 0 Green Diamond
  182. PlayEffect Green
  183. # //$ $Tier3Sound
  184.  
  185. Show
  186. Class Gem
  187. GemLevel >= 19
  188. SetBackgroundColor 0 30 20 255
  189. SetBorderColor 0 50 160
  190. SetFontSize 40
  191. PlayAlertSound 5 300
  192. MinimapIcon 0 Green Diamond
  193. PlayEffect Green
  194. # //$ $Tier3Sound
  195.  
  196. Show # Normal (not "good", not quality, and not drop-only) gems
  197. Class Gem
  198.  
  199. # Section: chisel hammers
  200. #Normal Chisel Hammers
  201. Show
  202. Rarity Normal
  203. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  204. SetTextColor 190 190 190
  205.  
  206. #Magic Chisel Hammers need quality
  207. Show
  208. Rarity Magic
  209. Quality >= 14
  210. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  211. SetTextColor 120 120 230
  212.  
  213. # Section: 5 and 6 links
  214. Show
  215. LinkedSockets >= 5
  216. SetBackgroundColor 20 20 20 255
  217. SetBorderColor 180 180 180
  218. SetTextColor 255 255 255
  219. SetFontSize 45
  220. PlayAlertSound 1 300
  221. MinimapIcon 0 White Hexagon
  222. PlayEffect White
  223. # //$ $Tier1Sound
  224.  
  225. # Section: 6 socket and white sockets
  226. Show
  227. Rarity < Unique
  228. SocketGroup W
  229. SetBorderColor 255 255 255
  230. SetTextColor 255 255 255
  231. MinimapIcon 1 White Hexagon
  232. PlayEffect White
  233.  
  234. Show
  235. Sockets = 6
  236. SetTextColor 255 255 255
  237. SetBackgroundColor 0 0 0 255
  238. SetBorderColor 40 40 40 255
  239. SetFontSize 40
  240. PlayAlertSound 2 300
  241. MinimapIcon 1 White Hexagon
  242. PlayEffect White
  243. # //$ $Tier2Sound
  244.  
  245. # Section: Misc items of very high interest
  246. #Misc good stuff
  247. Show
  248. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item" "Misc Map Items"
  249. SetBackgroundColor 0 0 0 255
  250. SetBorderColor 255 255 255 255
  251. SetFontSize 45
  252. PlayAlertSound 2 300
  253. MinimapIcon 0 Brown Star
  254. PlayEffect Brown
  255. # //$ $Tier2Sound
  256.  
  257. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  258. Show
  259. Class "Map"
  260. DropLevel <= 72
  261. SetBackgroundColor 0 0 0 255
  262. SetBorderColor 255 255 255 255
  263. SetFontSize 45
  264. PlayAlertSound 2 300
  265. MinimapIcon 0 Brown Star
  266. PlayEffect Brown
  267. # //$ $Tier2Sound
  268.  
  269. Show
  270. Class "Map"
  271. DropLevel <= 77
  272. SetBackgroundColor 0 0 0 255
  273. SetBorderColor 255 200 0 255
  274. SetFontSize 45
  275. PlayAlertSound 2 300
  276. MinimapIcon 0 Brown Star
  277. PlayEffect Brown
  278. # //$ $Tier2Sound
  279.  
  280. Show
  281. Class "Map"
  282. SetBackgroundColor 0 0 0 255
  283. SetBorderColor 210 0 0 255
  284. SetFontSize 45
  285. PlayAlertSound 2 300
  286. MinimapIcon 0 Brown Star
  287. PlayEffect Brown
  288. # //$ $Tier2Sound
  289.  
  290. # Section: Talismans
  291. Show
  292. BaseType Talisman
  293. SetBorderColor 255 255 255 255
  294.  
  295. # Section: rarities
  296. Show
  297. Rarity Unique
  298. SetFontSize 45
  299. PlayAlertSound 1 300
  300. MinimapIcon 0 Yellow Triangle
  301. PlayEffect Yellow
  302. # //$ $Tier1Sound
  303.  
  304. #rare jewelry (while keeping recipe borders)
  305. Show
  306. Class "Ring" "Amulet" "Belt"
  307. ItemLevel >= 75
  308. SetBorderColor 0 255 255 130
  309. Rarity Rare
  310. SetFontSize 45
  311. PlayAlertSound 2 300
  312. MinimapIcon 1 Yellow Triangle
  313. PlayEffect Yellow
  314. # //$ $Tier2Sound
  315.  
  316. Show
  317. Class "Ring" "Amulet" "Belt"
  318. ItemLevel >= 60
  319. SetBorderColor 255 255 0 130
  320. Rarity Rare
  321. SetFontSize 45
  322. PlayAlertSound 2 300
  323. MinimapIcon 1 Yellow Triangle
  324. PlayEffect Yellow
  325. # //$ $Tier2Sound
  326.  
  327. Show
  328. ItemLevel >= 75
  329. SetBorderColor 0 255 255 130
  330. Rarity Rare
  331.  
  332. Show
  333. ItemLevel >= 60
  334. SetBorderColor 255 255 0 130
  335. Rarity Rare
  336.  
  337. Show
  338. Rarity Rare
  339.  
  340. # Section: RGB
  341. Show
  342. SocketGroup RGB
  343. SetBorderColor 255 255 255 255
  344.  
  345. # Section: Quality
  346. #perfect quality
  347. Show
  348. Rarity Normal
  349. Quality = 20
  350. SetTextColor 255 255 255
  351. SetBorderColor 255 255 255 255
  352.  
  353. #Flasks - quality
  354. Show
  355. Class Flask
  356. Quality >= 1
  357.  
  358. # Section: Chance items
  359.  
  360. # To show various items (for chancing, vendor recipes, or whatever), add
  361. # them to the following blocks.
  362. # One space between each item and use quotation marks as shown.
  363.  
  364. #Any kind of Sacrificial Garb
  365. Show
  366. BaseType "Sacrificial Garb"
  367.  
  368. #An example of High-level Harbinger bow base for crafting, any rarity (you can add your own bases for crafting)
  369. Show
  370. # BaseType "Harbinger"
  371. BaseType "Hubris Circlet"
  372. ItemLevel > 83
  373. SetFontSize 60
  374.  
  375. #Show # My own one-off bases
  376. # BaseType "Close Helmet"
  377. # SetFontSize 49
  378. # SetBorderColor 80 60 40 255
  379.  
  380. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSound line if you need to
  381. Show # Popular chancing bases
  382. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  383. # //$ $Popular_Chancing_Bases
  384. Rarity Normal
  385. SetFontSize 40
  386. SetBorderColor 80 60 40 255
  387. # PlayAlertSound 9 300
  388. # # //$ $ChancingSound
  389.  
  390. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSound line if you need to
  391. Show
  392. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  393. # //$ $Map_Specific_Chancing_Bases
  394. SetFontSize 40
  395. SetBorderColor 150 60 40 255
  396. # PlayAlertSound 9 300
  397. # # //$ $ChancingSound
  398.  
  399. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  400. #Disabled Block Start
  401. #Show # Personal Chancing Bases | Disabled
  402. # Rarity Normal
  403. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  404. # # //$ $Personal_Chancing_Bases
  405. # SetBorderColor 0 0 255 255
  406. # PlayAlertSound 9 300
  407. # # //$ $ChancingSound
  408. #Disabled Block End
  409.  
  410. #Flasks - utility
  411. Show
  412. Class "Utility Flask"
  413.  
  414. #Any small items (jewelry, anything small not listed somewhere else)
  415. Show
  416. Width 1
  417. Height 1
  418.  
  419. # Section: Small magic items for transmutes very early
  420. Show
  421. ItemLevel < 20
  422. Rarity Magic
  423. Height < 3
  424.  
  425. Show
  426. ItemLevel < 20
  427. Rarity Magic
  428. Width < 2
  429.  
  430. # Section: Quartz Sceptres while leveling to craft +1 to an element
  431. Show
  432. BaseType "Quartz Sceptre" "Crystal Sceptre"
  433. ItemLevel < 25
  434.  
  435. Show
  436. BaseType "Quartz Sceptre" "Crystal Sceptre"
  437. ItemLevel < 45
  438. LinkedSockets 3
  439. SetBorderColor 80 60 40 255
  440. SetFontSize 40
  441.  
  442. # Section: hide obsolete flasks
  443. Hide
  444. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  445. ItemLevel > 12
  446. DropLevel <= 6
  447.  
  448. Hide
  449. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  450. ItemLevel > 18
  451. DropLevel <= 12
  452.  
  453. Hide
  454. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  455. ItemLevel > 24
  456. DropLevel <= 18
  457.  
  458. Hide
  459. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  460. ItemLevel > 30
  461. DropLevel <= 24
  462.  
  463. Hide
  464. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  465. ItemLevel > 45
  466. DropLevel <= 40
  467.  
  468. Hide
  469. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  470. ItemLevel > 50
  471. DropLevel < 45
  472.  
  473. Hide
  474. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  475. ItemLevel > 65
  476. DropLevel < 60
  477.  
  478. #only first level of maps shows normal flasks
  479. Hide
  480. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  481. ItemLevel > 68
  482.  
  483. #show all flasks if not hidden above (at the very start of the game)
  484. Show
  485. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  486.  
  487. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  488. Show
  489. ItemLevel < 65
  490. ItemLevel >= 50
  491. DropLevel > 40
  492. LinkedSockets = 4
  493.  
  494. Show
  495. ItemLevel < 50
  496. ItemLevel >= 40
  497. DropLevel > 27
  498. LinkedSockets = 4
  499.  
  500. Show
  501. ItemLevel < 40
  502. ItemLevel >= 30
  503. DropLevel > 15
  504. LinkedSockets = 4
  505.  
  506. Show
  507. ItemLevel < 30
  508. ItemLevel >= 20
  509. LinkedSockets = 4
  510.  
  511. Show
  512. ItemLevel < 20
  513. LinkedSockets >= 3
  514.  
  515. #very early leveling - show everything
  516. Show
  517. ItemLevel < 6
  518.  
  519. #Secion: support for Animated Weapons
  520. #Disabled Block Start
  521. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  522. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  523. # Rarity Magic
  524. # Identified True
  525. # Width 1
  526. # Height 3
  527. # SetFontSize 18
  528. # SetTextColor 0 0 0 255
  529. # SetBackgroundColor 255 255 255 255
  530. # SetBorderColor 255 255 255 255
  531. #Disabled Block End
  532.  
  533. #Disabled Block Start
  534. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  535. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  536. # Rarity Magic
  537. # Identified True
  538. # Width 2
  539. # Height 2
  540. # SetFontSize 18
  541. # SetTextColor 0 0 0 255
  542. # SetBackgroundColor 255 255 255 255
  543. # SetBorderColor 255 255 255 255
  544. #Disabled Block End
  545.  
  546. #Disabled Block Start
  547. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  548. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  549. # Rarity Magic
  550. # Identified True
  551. # SetFontSize 18
  552. # SetBackgroundColor 255 255 255 255
  553. # SetBorderColor 255 255 255 255
  554. #Disabled Block End
  555.  
  556. #Warbands now drop their signature items identified, so they need to be shown
  557. Show
  558. Rarity >= Magic
  559. Identified True
  560. SetFontSize 18
  561.  
  562. #Disabled Block Start
  563. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  564. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  565. # Rarity Normal
  566. # Width 1
  567. # Height 3
  568. # SetFontSize 18
  569. # SetTextColor 0 0 0 255
  570. # SetBackgroundColor 255 255 255 255
  571. # SetBorderColor 255 255 255 255
  572. #Disabled Block End
  573.  
  574. #Disabled Block Start
  575. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  576. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  577. # Rarity Normal
  578. # Width 2
  579. # Height 2
  580. # SetFontSize 18
  581. # SetTextColor 0 0 0 255
  582. # SetBackgroundColor 255 255 255 255
  583. # SetBorderColor 255 255 255 255
  584. #Disabled Block End
  585.  
  586. #Disabled Block Start
  587. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  588. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  589. # Rarity Normal
  590. # SetFontSize 18
  591. # SetBackgroundColor 255 255 255 255
  592. # SetBorderColor 255 255 255 255
  593. #Disabled Block End
  594.  
  595. # Section: Removing all the rest (exceptions above are enough)
  596. Hide
  597. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres"
  598. Rarity <= Magic
  599.  
  600. # Section: default - show as "error" (I missed something, or GGG added something new)
  601. Show
  602. SetFontSize 45
  603. SetBackgroundColor 255 0 0 255
  604. SetBorderColor 0 0 255 255
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