pz_neko

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Feb 12th, 2018
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  1. on damage:
  2. attacker is holding golden sword
  3. if attacker has pink dye:
  4. on damage:
  5. attacker is holding sword
  6. if {combo.%attacker%} is more than 0:
  7. set damage to damage * (1+{combo.%attacker%}/4)
  8. message "<yellow>Combo!! +%{combo.%attacker%}%" to attacker
  9. message "<pink>Combo!! +%{combo.%attacker%}%" to victim
  10. set {combo.%attacker%} to {combo.%attacker%} + 1
  11. set {_combo} to {combo.%attacker%}
  12. wait 15 ticks
  13. if {_combo} is {combo.%attacker%}:
  14. set {combo.%attacker%} to 0
  15.  
  16. command /damage [<player>] [<text>]:
  17. trigger:
  18. make arg-1 say "%arg 2%"
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