Advertisement
3of4

Untitled

Aug 26th, 2015
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.19 KB | None | 0 0
  1. Base Liam Statting:
  2.  
  3. Stats:
  4. +5 Lore
  5. Lore determines complexity in Thaumaturgy, ie how powerful your thaum spells are without doing pre-work, invoking aspects and stuff.
  6.  
  7. +3+ Discipline/Conviction
  8. Discipline determines how much power you can put into a spell (aka how you you *control*) without...bad things happening (Feedback, fallout). Important if you are working under a time constraint, etc, when you have to power a spell *fast*. Discipline is essentially Lore for Evocation
  9.  
  10. +3+ Empathy
  11. Its the "Read people" or "emphatize with them" stat, useful for a ectomancer
  12.  
  13. +2 Scholarship
  14. Basic knowledge of anatomy might be helpful with the golem-ing
  15.  
  16. Skillpoints available total: 40
  17.  
  18. Powers:
  19. -3 Evocation (Choose 3 elements, decide 1 specialization for these)
  20. -1 The Sight
  21. -3 Thaumaturgy
  22. Specialization: Ectomancy (Choose +1 to Complexity or +1 Control)
  23. -2 Refinement
  24. Ask me :P its a bit complicated
  25.  
  26. Focus/enchanted items slots: 4 or 8
  27.  
  28. Refresh used so far: 9, available 12 (effective 11)
  29.  
  30.  
  31. Possible stunts:
  32. Ghostly Concord (Empathy): Daniel adds +1 when using Read People on Ghosts. This bonus increases to +2 if he’s attempting to ascertain what will put the ghost to rest.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement