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- -- Increase Stamina when Attacking Trainer
- local staminaBonus = {
- target = 'Training Monk',
- period = 120000, -- time on miliseconds
- bonus = 1, -- gain stamina
- events = {}
- }
- local function addStamina(name)
- local player = Player(name)
- if not player then
- staminaBonus.events[name] = nil
- else
- local target = player:getTarget()
- if not target or (target:getName() ~= staminaBonus.target and target:getName() ~= "Training Pet") then
- staminaBonus.events[name] = nil
- else
- player:setStamina(player:getStamina() + staminaBonus.bonus)
- staminaBonus.events[name] = addEvent(addStamina, staminaBonus.period, name)
- end
- end
- end
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