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- Cell
- 70877
- 1491751
- 17401
- 410
- Buu
- 70877
- 1413364
- 12548
- 419
- __________________
- Cell
- 0
- 78387
- 4853 = 3.5% Damage mitigation
- -9
- __________________
- 50% Silence for 1 turn, 3 Targets
- 15% Teleport, Once a turn (full damage mitigation)
- 50% Heal once per battle
- 12% Dodge, Restore 35% Energy increasing Silence consistancy
- Taunt for 1 turn forcing default attack
- 15% Teleport, Once a turn (full damage mitigation)
- 30% Block, 20% Chance to Chocolate for 1 turn. Applies Once each 2 turns.
- 30% HP Revive once per battle.
- =Active=
- Cell: Minimum 0% Damage mitigation, on average, 1.0 (conservative damage mitigation value of 1) equals a 50% Damage mitigation from 1 target. Up to 150% Or 1.5 Character damage mitigation.
- Kid Buu: Garunteed 50% Damage mitigation.
- ====== Result ======
- Cell, having a significantly high damage mitigation potential while also having the ability to delay healing or bleed detonations.
- =Passive 1=
- Cell: 15% Teleport.
- Buu: 15% Teleport.
- ====== Result ======
- Tie, Easy one here.
- =Passive 2=
- Cell: 50% Heal once per battle
- Buu: 30% Revive once per battle. (drops all buffs/debuffs)
- ====== Result ======
- Tie, while the effective regain is significantly less, being able to drop all debuffs or bleed stacks makes up for that 20% life descrepincy.
- =Passive 3=
- Cell: 12% Dodge, Restore 35% Energy limit to 5 times a round.
- Buu: 30% Block, 20% chance to Chocolate for 1 turn, Once every 2 rounds.
- ====== Result ======
- Base block mitigation is 30% damage, With 30% chance for it to occur giving it a 9.0% Damage mitigation value for an entire characters life time. 20% Chance to choco for 1 turn, Every 2 turns on block. With a 30% block and only a 20% of it happening on block. You are left with only a 6% chance of it occuring per attack, or 30% Chance of it occuring in a full turn cycle. Assuming your tank on average lives 5 rounds (personal average) That means its likely to occur once through the entire combat. Resulting in 15x5= 75 theoretical attacks without convergence. Causing a 1/75th damage mitigation equating to 1.25% damage mitigation. So 9.0% + 1.25% = 10.25% Damage mitigation. Vs's Cells 12% Flat dodge and none of this takes into account his 35% Energy gain on dodge causing a potential high ceiling of silences effecting heals, bleeds, detonates.
- Conclusion: Cell through passives has a 25% + 1.75 higher situational damage reduction and a 3.5% static damage reduction. Combined with his higher base HP, statistically, he has the highest damage mitigation between the two.
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