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Генная инженерия ТЭТ

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Oct 22nd, 2024
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  1. >>1111750
  2. >Через технологии позволяющие превращать всё планетарное население в идеальных супер-солдат одной командой, иными словами мгновенная генетическая инженерия высшего уровня:
  3. >>It is posited that this device was once used to transform entire planetary populations into kililng machines at a single command, enabling simple colonists to become unstoppable super-soldiers during the incessant wars fought long before the rise of the Imperium. Though dangerous to use due to the array's invasive manipulation of nerve pathways, adrenal glands and musculature, extant examples command a high price indeed, though many regard their use as dishonrourable or foolhardy.
  4. В продолжение этого ,важно отметить что генетическая инженерия , наряду с разного рода манипуляциями космосом, пространством,временем и параллельными реальностями, макро-инженирингом от постройки планет, планетарного размера боевых станций и машин переписывающих само пространство до боевых машин размером с кольца Сатурна, стирать регионы космоса,способностью играючи гасить или взрывать звёзды, уничтожать целые звёздные системы и небулы ,продвинутым ИИ, нанотехнологиями, миметическими ,Варп- и пси-технологиями на самых разных масштабах и уровнях мозговыверта,была одним из столпов тогдашней империи людей. Известными примерами будут конечно же Навигаторы, некогда вместо Астрономикона пользовавшиеся системой маяков:
  5.  
  6. >NAVIGATORS
  7. >Navigators are a stable breed of human mutant whose existence predates the Imperium by many thousands of years. Founded during the Age of Technology, the Navis Nobilite, or Navigator Houses, survived through the Age of Strife to the present day, where they currently thrive as a vital part of the Imperium. Navigators have unique physiques, some of which can be quite extreme, but all are marked by a third eye. It is this that is the key to their power and value, for it is used to see the shifting currents of the warp, enabling a Navigator to steer a spacecraft through the maelstrom of the immaterium. The mutation is neither spontaneous nor natural, but rather the result of ancient genetic experimentation and engineering. Amongst humans, only Navigators can pilot spacecraft through the warp with any degree of direction. Although the guidance beacons used during the Age of Technology have long since been lost, the Astronomican provides a steering reference, allowing Navigators to pinpoint locations. Without Navigators, or their ability to see the Astronomican, all of the Imperium would be like the Imperium Nihilus, fragmented into thousands of separate stellar empires, whose spacecraft would be obliged to risk tiny, blind jumps to cover any distance of space greater than a few light years.
  8. >- Core Rulebook 8e
  9.  
  10. ///
  11.  
  12. >AGE OF TECHNOLOGY: M15-M25
  13. >The first indications of Human warp travel date from the early millennia of this age. They hint at gruesome disasters and many setbacks, yet it is clear that eventually the knowledge was perfected. The cultivation of the Navigator gene and the establishment of the Navigator Houses came soon after, allowing vast leaps in interstellar travel and the establishment of a full-blown Human empire amongst the stars.
  14. >- Core Rulebook 9e
  15.  
  16. Или Кины ,клонированная в эпоху ранней колонизации суб-раса, которым модифицировали не только тело , но и саму душу , создавая народ по физическим характеристикам практически идентичный Космодесанту:
  17.  
  18. >One such principle is that the First Ancestors departed their original homeworld – almost certainly pre-Imperial Terra – millennia ago, aboard vast fleets of generation ships. It is also deemed to be true that these Ancestors set out as prospectors, miners, and void-dredgers, charged with exploiting the riches of the heavens.
  19.  
  20. ...
  21.  
  22. >Likewise, it is a First Truth that the Kin have been a cloned people from the very start.The First Ancestors are held responsible for the cloneskeins – the systems of stable mutations that underpin the entire genetic structure of the Kin to this day. The gene pool drawn upon by the Leagues of Votann is stable, deep, and varied – this is no race of identical clones. In practical terms, the cloneskeins have produced a species with denser bones and muscles than baseline humans, higher red and white blood cell counts, and formidable strength and resilience.
  23.  
  24. >Such was the craft of the First Ancestors that even Kin souls are engineered – they shine more dimly against the tides of the warp than their distant human cousins, with no evidence of uncontrolled psychic mutation. Indeed, only those with the appropriate psychically active cloneskein can activate the so-called barrier-tech the Kin employ to access the empyrean.
  25.  
  26. ...
  27.  
  28. >Measuring up at around 4ft (1.4m) on average, Kin are miniscule compared to the warriors of the Adeptus Astartes, but they can pack almost as much of a punch.
  29.  
  30. [spoiler]https://www.warhammer-community.com/en-gb/articles/VGOW0Ura/the-lore-of-the-leagues-who-are-the-kin-and-where-do-they-come-from/[/spoiler]
  31.  
  32. [spoiler]https://www.warhammer-community.com/en-gb/articles/lTMVUzM0/lore-of-the-leagues-the-anatomy-of-the-kin/[/spoiler]
  33.  
  34. ///
  35.  
  36. >It is a First Truth, also, that the Ancestors of the Kin set out as miners, prospectors and void-dredgers, charged with exploiting the riches of the heavens.
  37.  
  38. ...
  39.  
  40. >It is a First Truth that the Kin were a cloned people from the beginning, and that the Ironkin have been with them since those earliest days.
  41.  
  42. ...
  43.  
  44. >More esoteric - but no less evident - are the changes worked on the Kin spirit, which cause their souls go shine far more dimly amidst the tides of the warp than those of humans. The Kin evidence no uncontrolled psychic mutation...It is rare indeed that Kin fall victim to physical mutation, daemonic possession or the temptations of Chaos.
  45. >- Codex Leagues of Votann 9e
  46.  
  47. Однако модификации были повсеместны. Это и программирование генетических триггеров превращающих всё население планет в совершенных суперсолдат по команде приводимое выше, и прочие генные модификации, включая армии генетически модифицированных суперсолдат,в телах и разумах которых не осталось практически ничего напоминающего человека :
  48.  
  49. >Human scientists, engineers, inventors and innovators became the new gods. They worked alien technologies into their race's devices to increase their efficacy with little thought to the risks. They modified their species' genome to even greater degrees, fashioning vast armies of tailored gene-troopers whose Humanity was all but lost admist the array of freakish alterations worked upon their bodies and minds.
  50. >- Core Rulebook 9e
  51.  
  52. Уровень распространённости генетических модификаций впечатляет, однако позже во время Эры Раздора ,когда эксперименты в этой сфере зашли слишком далеко, он ударил по ослабленному Кибернетической Революцией человечеству параллельно с психическим взрывом и обрушением каскада ранее невиданных по своему масштабу Варп-штормов на Галактику:
  53.  
  54. >Thinking machines and the development of ever more esoteric weapons and transportation technologies played their part, but the single greatest factor to drive this expansion was the ability – and the reckless will – to manipulate human genetics. Utterly certain of their own primacy, scientist-kings and techno-demagogues followed every strand of curiosity and exercised powers of creation that made them seem like gods.
  55.  
  56. >Ultimately, their hubris led them to catastrophe, and onwards to the very brink of extinction. Worlds were overrun by bloody uprisings within their own populations, much of which were mutated beyond sanity and recognition. Gene-wars consumed entire star systems, while a psychic apocalypse drowned the stars in fire. The vast empire of Humanity was shattered amidst horror and anarchy, and the oppressive shroud of Old Night settled over all.
  57.  
  58. >At the heart of this galactic disaster lay Terra, transformed from a glittering jewel to an apocalyptic hellscape by forbidden weapons and biological atrocities. Yet though it's people fell into darkness and ignorance, many of the technologies that had led them to ruin survived, sealed away in hidden bunkers and biomantic crypts. Sure enough as Humanity clawed it's way back from the brink beneath the lashes of cruel warlords, so these self-appointed rulers discovered the weapons of old and tried once again to turn them upon one another. Terra faced the threat of a second apocalypse as gene-bred barbarians and ghastly flesh-stitched ghouls made war at the behest of madmen, fanatics and techno-cannabilistic murderers.
  59.  
  60. >Much of this lore is lost forever, destroyed or buried in the endless archives of Terra. Yet a few still know that this was the environment the Emperor rose to prominence, and that he - whether living deity or apex superhuman - was a worthy inheritor to the trove of genetomantic lore left behind by Mankind's former rulers. It was this ancient and dangerous bounty, coupled with his own incredible and unfathomable powers, that allowed the Emperor to fashion warriors with which to unite the world.
  61. >- Codex: Adeptus Custodes 8e
  62.  
  63. ///
  64.  
  65. >Nowhere was this more so than on Terra itself, the seat and capital of that ancient empire, and storehouse of its secrets. For centuries such dread secrets slumbered; in forgotten bunkers and armoured vaults lay the masterless gene-looms and autosurgical chambers of the Dark Age of Technology, waiting for the ignorant and the power hungry to set them to work once more to bloody and ill-reckoned purposes.
  66.  
  67. >The end result of their inevitable rediscoveries was a world already plunged into violent anarchy and environmental collapse made infinitely worse by the abused powers of those lost gods and devils of ancient science unleashed, genetically tailored viral warfare, desperate schemes at blood-bought immortality and power, and a hulking grotesquery of once-human shock troops driven into battle by the ambition of crazed warlords. Mutation, monstrosity, pogrom, disease and death unimaginable were let loose by the warlord's lust for conquest; such was Terra's long night.
  68.  
  69. >By the time of the coming of the Emperor to finally quell the endless war, splice-wrought and muscle-grafted warriors were the common currency of war amid the technobarbarian tribes and mercenary clans which dominated much of desolate Ancient Terra, while degenerate gene-damaged mutants and abhumans haunted the ruins and wastes beyond the holdfasts of petty empires.
  70.  
  71. >The more extreme children of the Dark Age of Technology were also a fearful legend which haunted, all too real, the dreams of men, be they the Excubari Vivamorphs of Cah'marg, who culled the young for 'beautiful' flesh to graft to their own failing bodies, or the nightmare horrors of the Ghourmant clans of the deep sinks of Detra-Merica, whose terrible strength and longevity were bought only at the price of a far more indiscriminate and insatiable hunger.
  72.  
  73. >It was only the Emperor, in His wisdom, who could claim the inheritance of the gene-craft of the Dark Age of Technology, and turn it to these ends, to forge angels of flesh and blood where lesser men had created mutilated monsters and imperfect messiahs.
  74. >- Horus Heresy Book 7: Inferno
  75.  
  76. ///
  77.  
  78. >AGE OF STRIFE: M25-M30
  79.  
  80. >If the previous age had been one of prosperity and enlightenment, the Age of Strife was its dark mirror....
  81.  
  82. >During this era of isolation and hardship, many colonies underwent drastic and widespread mutation. Some were destroyed by it, for these mutations were the result of warp energies saturating their flesh and engulfing their worlds.... Many wonderous advancements were lost or fell into disrepair, most of the STC technologies amongst them. Subjected to millenia of isolation, hardship, invasion and horror, countless worlds plunged into post-apocalyptic barbarism. Amongst them was Earth itself.
  83.  
  84. >Legend tells how the home world writhed in the grip of terrible wars beyond count. Techno-barbarians battled collectives of gene-soldiers through the blazing ruins of once-great arcologies. Cannibal savages unleashed unholy powers uppon legions of cyborg zealots. Grand warlods, demagogues, and proto-deities rose and fell, each one threatening to finally take the planet and its people with them into damnation. And then, in Humanity's darkest hour, came the Emperor.
  85. >- Core Rulebook 9e
  86.  
  87. Как можно видеть выше, именно используя остатки технологий и знаний найденных в руинах древней Терры, и добавив собственных сил , Император - наследник генетомантов прошлого, смог создать своих Кустодесов, Громовых Воинов ,Космодесант,и далее по списку, в отличие от техно-варваров Эры Раздора , создававших лишь монстров.
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