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FRIK.ini / Kabuto VR PA issue

Jan 27th, 2025
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  1. [Fallout4VRBody]
  2. VerboseLogging = false
  3. PlayerHeight = 120.482803
  4. setScale = true
  5. fVrScale = 71.000000
  6. armLength = 44.347038
  7. cameraHeightOffset = 5.000000
  8. playerOffset_forward = -10.368013
  9. playerOffset_up = 24.672012
  10. powerArmor_cameraHeightOffset = 24.679634
  11. powerArmor_forward = -16.250340
  12. powerArmor_up = 63.953125
  13. powerArmor_RootOffset = -0.870863
  14. RootOffset = -0.369774
  15.  
  16. # How far out in front the selfie mode body is.
  17. selfieOutFrontDistance = 120.000000
  18.  
  19. # Pipboy Settings.
  20. # operate with a button or set to false to use the touch method. defaults to touchpad on the left hand.
  21. OperatePipboyWithButton = true
  22.  
  23. # set true if you want pipboy to open automatically when being looked at
  24. PipBoyOpenWhenLookAt = true
  25.  
  26. # 3rd Person Pipboy Scale.
  27. PipboyScale = 1.187001
  28.  
  29. # Use HoloPipboy for wrist based screen / arm models.
  30. HoloPipBoyEnabled = false
  31.  
  32. # 0 if left hand / 1 is right hand
  33. OperatePipboyWithButtonArm = 0
  34. OperatePipboyWithButtonID = 33
  35.  
  36. #if using touch method to operate pipboy these settings adjust the detection range and sensitivity
  37. pipboyDetectionRange = 14.0
  38. PipBoyLookAtThreshold = 0.7
  39.  
  40. # vars used for off and on delay when looking at pipboy in milliseconds
  41. PipBoyOffDelay = 500
  42. PipBoyOnDelay = 300
  43.  
  44. #if you want the pipboy mesh hidden set it here
  45. hidePipboy = false
  46.  
  47. #if you want the pipboy torch to be based on your arm not head
  48. PipBoyTorchOnArm = false
  49.  
  50. #Button used to switch between torch on head or hand
  51. SwitchTorchButton = 2
  52.  
  53. #if you want to switch the Pipboy controls to your primary hand or not (controls for menu scrolling, map scrolling, page selection and item selection)
  54. PipboyUIPrimaryController = true
  55.  
  56. #show the hud in powerarmor or not
  57. showPAHUD = true
  58.  
  59. #this isn't working very well at the moment
  60. PipboyRightArmLeftHandedMode = false
  61.  
  62. #set the arms only mod
  63. EnableArmsOnlyMode = false
  64.  
  65. #set the weapon main hand gripping mode. True rotates all weapon barrels to look straight ahead but the hand will not align wiht the mesh. useful for stock users.
  66. #False enables dynamic gripping where the hand will match the mesh but some weapons will by default not point straight ahead
  67. EnableStaticGripping = true
  68.  
  69. #hide the head. this will turn on hiding skin and geometry found in FRIK_Mesh_Hide\face.ini
  70. HideHead = true
  71.  
  72. #hide skin/clothes. this will turn on hiding skin and geometry found in FRIK_Mesh_Hide\skins.ini
  73. HideSkin = false
  74.  
  75. #Hide Equipment by slot name.
  76. HideEquipment = false
  77.  
  78. # reposition the hand UI to your tastes
  79. handUI_X = 0.000000
  80. handUI_Y = 0.000000
  81. handUI_Z = 2.000000
  82.  
  83. # enable 2 handed gripping of weapons. the grip button id of 2 corresponds to the "grip" controller button
  84. EnableOffHandGripping = true
  85.  
  86. # setting these next three to false will just have the hand automatically snap to the barrel when in range
  87. # GripButtonOnePress will be for only if you want to press the grip button to grab on and let go after you stop pressing the button. This setting true will ignore EnableGripButtonToLetGo
  88. # Set EnableGripButtonToLetGo to true will require a second button press to let go if EnableGripButtonOnePress is false. Otherwise you will let go by moving away from the barrel quickly.
  89. EnableGripButton = true
  90. EnableGripButtonOnePress = true
  91. EnableGripButtonToLetGo = false
  92. GripLetGoThreshold = 2.5
  93. GripButtonID = 2
  94.  
  95. # Weapon and scope reposition settings
  96. EnableRepositionMode = true
  97. HoldDelay = 1000
  98. RepositionButtonID = 33
  99. OffHandActivateButtonID = 7
  100. ScopeAdjustDistance = 15.0
  101.  
  102. # dampen hands settings - set strength from 0 to 0.95
  103. DampenHands = false
  104. DampenHandsRotation = 0.600000
  105. DampenHandsTranslation = 0.600000
  106.  
  107. # dampen hands settings while in vanilla scope mode (DampenHands must already be set to true) - set strength from 0 to 0.95
  108. DampenHandsInVanillaScope = true
  109. DampenHandsRotationInVanillaScope = 0.200000
  110. DampenHandsTranslationInVanillaScope = 0.200000
  111.  
  112. # dampen Pipboy Screen
  113. DampenPipboyScreen = true
  114. DampenPipboyRotation = 0.7
  115. DampenPipboyTranslation = 0.7
  116.  
  117. # head stuff
  118. HideTheHead = true
  119. fHMDHeight = 123.315071
  120. fShouldertoHMD = -7347.905273
  121.  
  122.  
  123. [SmoothMovementVR]
  124. DisableSmoothMovement = false
  125.  
  126. #This is the smoothing amount. High values will mask more up-down stutter, but returning to original height will take more time (unless you have a low Damping value). (Between 0.1 and infinite)
  127. SmoothAmount = 5.0
  128.  
  129. #This is the reverse damping coefficient. Higher this value is, longer it takes to get back to original height. Must be higher than zero! (Between 0.1 and infinite)
  130. Damping = 1.0
  131.  
  132. #This is the smoothing amount. High values will mask more horizontal stutter, but will cause sliding effect when strafing (unless you have a low DampingHorizontal value).
  133. SmoothAmountHorizontal = 5.0
  134.  
  135. #This is the reverse damping coefficient. Higher this value is, longer it takes to get back to original horizontal position. If set to 0, there will be no horizontal smoothing.
  136. DampingHorizontal = 1.0
  137.  
  138. #This is used to determine how quickly it should return to original height when the player stops moving. Lower values mean quicker. (Between 0.01 and 1.0)
  139. StoppingMultiplier = 0.5
  140.  
  141. #This is used to determine how quickly it should return to original horizontal position when the player stops moving. Lower values mean quicker. (Between 0.01 and 1.0)
  142. StoppingMultiplierHorizontal = 0.6
  143.  
  144. #Issue from standalone Smooth Movement where there was excessive jitter indoors. if oyu experience any indoor weirdness disable it here
  145. DisableInteriorSmoothing = 0
  146. DisableInteriorSmoothingHorizontal = 0
  147.  
  148. #This is the rotation deadzone value that is restored when exiting the Pipboy, it should match the value of fDirectionalDeadzone found under the 'controls' section of your falloutcustom.ini. Default is 0.5.
  149. fDirectionalDeadzone = 0.5
  150.  
  151.  
  152. [ConfigModeUIButtons]
  153. ToggleSelfieModeButton = 2
  154.  
Tags: fallout 4 vr
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