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- [Fallout4VRBody]
- VerboseLogging = false
- PlayerHeight = 120.482803
- setScale = true
- fVrScale = 71.000000
- armLength = 44.347038
- cameraHeightOffset = 5.000000
- playerOffset_forward = -10.368013
- playerOffset_up = 24.672012
- powerArmor_cameraHeightOffset = 24.679634
- powerArmor_forward = -16.250340
- powerArmor_up = 63.953125
- powerArmor_RootOffset = -0.870863
- RootOffset = -0.369774
- # How far out in front the selfie mode body is.
- selfieOutFrontDistance = 120.000000
- # Pipboy Settings.
- # operate with a button or set to false to use the touch method. defaults to touchpad on the left hand.
- OperatePipboyWithButton = true
- # set true if you want pipboy to open automatically when being looked at
- PipBoyOpenWhenLookAt = true
- # 3rd Person Pipboy Scale.
- PipboyScale = 1.187001
- # Use HoloPipboy for wrist based screen / arm models.
- HoloPipBoyEnabled = false
- # 0 if left hand / 1 is right hand
- OperatePipboyWithButtonArm = 0
- OperatePipboyWithButtonID = 33
- #if using touch method to operate pipboy these settings adjust the detection range and sensitivity
- pipboyDetectionRange = 14.0
- PipBoyLookAtThreshold = 0.7
- # vars used for off and on delay when looking at pipboy in milliseconds
- PipBoyOffDelay = 500
- PipBoyOnDelay = 300
- #if you want the pipboy mesh hidden set it here
- hidePipboy = false
- #if you want the pipboy torch to be based on your arm not head
- PipBoyTorchOnArm = false
- #Button used to switch between torch on head or hand
- SwitchTorchButton = 2
- #if you want to switch the Pipboy controls to your primary hand or not (controls for menu scrolling, map scrolling, page selection and item selection)
- PipboyUIPrimaryController = true
- #show the hud in powerarmor or not
- showPAHUD = true
- #this isn't working very well at the moment
- PipboyRightArmLeftHandedMode = false
- #set the arms only mod
- EnableArmsOnlyMode = false
- #set the weapon main hand gripping mode. True rotates all weapon barrels to look straight ahead but the hand will not align wiht the mesh. useful for stock users.
- #False enables dynamic gripping where the hand will match the mesh but some weapons will by default not point straight ahead
- EnableStaticGripping = true
- #hide the head. this will turn on hiding skin and geometry found in FRIK_Mesh_Hide\face.ini
- HideHead = true
- #hide skin/clothes. this will turn on hiding skin and geometry found in FRIK_Mesh_Hide\skins.ini
- HideSkin = false
- #Hide Equipment by slot name.
- HideEquipment = false
- # reposition the hand UI to your tastes
- handUI_X = 0.000000
- handUI_Y = 0.000000
- handUI_Z = 2.000000
- # enable 2 handed gripping of weapons. the grip button id of 2 corresponds to the "grip" controller button
- EnableOffHandGripping = true
- # setting these next three to false will just have the hand automatically snap to the barrel when in range
- # GripButtonOnePress will be for only if you want to press the grip button to grab on and let go after you stop pressing the button. This setting true will ignore EnableGripButtonToLetGo
- # Set EnableGripButtonToLetGo to true will require a second button press to let go if EnableGripButtonOnePress is false. Otherwise you will let go by moving away from the barrel quickly.
- EnableGripButton = true
- EnableGripButtonOnePress = true
- EnableGripButtonToLetGo = false
- GripLetGoThreshold = 2.5
- GripButtonID = 2
- # Weapon and scope reposition settings
- EnableRepositionMode = true
- HoldDelay = 1000
- RepositionButtonID = 33
- OffHandActivateButtonID = 7
- ScopeAdjustDistance = 15.0
- # dampen hands settings - set strength from 0 to 0.95
- DampenHands = false
- DampenHandsRotation = 0.600000
- DampenHandsTranslation = 0.600000
- # dampen hands settings while in vanilla scope mode (DampenHands must already be set to true) - set strength from 0 to 0.95
- DampenHandsInVanillaScope = true
- DampenHandsRotationInVanillaScope = 0.200000
- DampenHandsTranslationInVanillaScope = 0.200000
- # dampen Pipboy Screen
- DampenPipboyScreen = true
- DampenPipboyRotation = 0.7
- DampenPipboyTranslation = 0.7
- # head stuff
- HideTheHead = true
- fHMDHeight = 123.315071
- fShouldertoHMD = -7347.905273
- [SmoothMovementVR]
- DisableSmoothMovement = false
- #This is the smoothing amount. High values will mask more up-down stutter, but returning to original height will take more time (unless you have a low Damping value). (Between 0.1 and infinite)
- SmoothAmount = 5.0
- #This is the reverse damping coefficient. Higher this value is, longer it takes to get back to original height. Must be higher than zero! (Between 0.1 and infinite)
- Damping = 1.0
- #This is the smoothing amount. High values will mask more horizontal stutter, but will cause sliding effect when strafing (unless you have a low DampingHorizontal value).
- SmoothAmountHorizontal = 5.0
- #This is the reverse damping coefficient. Higher this value is, longer it takes to get back to original horizontal position. If set to 0, there will be no horizontal smoothing.
- DampingHorizontal = 1.0
- #This is used to determine how quickly it should return to original height when the player stops moving. Lower values mean quicker. (Between 0.01 and 1.0)
- StoppingMultiplier = 0.5
- #This is used to determine how quickly it should return to original horizontal position when the player stops moving. Lower values mean quicker. (Between 0.01 and 1.0)
- StoppingMultiplierHorizontal = 0.6
- #Issue from standalone Smooth Movement where there was excessive jitter indoors. if oyu experience any indoor weirdness disable it here
- DisableInteriorSmoothing = 0
- DisableInteriorSmoothingHorizontal = 0
- #This is the rotation deadzone value that is restored when exiting the Pipboy, it should match the value of fDirectionalDeadzone found under the 'controls' section of your falloutcustom.ini. Default is 0.5.
- fDirectionalDeadzone = 0.5
- [ConfigModeUIButtons]
- ToggleSelfieModeButton = 2
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