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- THIEVERY
- You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
- Early indications show that our operation was a success.
- Our thieves scour the lands of He isnt machine washable (5:24) and learn...
- Statistics
- Available Workers 40,618
- Available Jobs 44,300
- Building Efficiency 96.3%
- Workers Needed for Max. Efficiency 29,681
- Building Effects
- You will find that as we build more of certain building types, many new structures will be less effective. The Next 1% in parentheses below refers to the benefits of dedicating 1% more of your land to a particular building type.
- Building type Quantity % of Total Current Effects (effect of next 1%)
- Barren Land 0 0.0%
- Homes 0 0.0% Increase max population by 0
- Increase birth rates by 0.0%
- Farms 290 7.0% Produce 16,770 bushels per day
- Mills 0 0.0% Lower building costs by 0.0%
- Reduce exploration costs by 0.0%
- Banks 739 17.8% Produce 28,035 gold coins per day
- 36.9% higher income
- Training Grounds 0 0.0% 0.0% higher offensive efficiency
- Armouries 0 0.0% 0.0% lower military training costs
- 0.0% lower military wages & draft costs
- Military Barracks 0 0.0% 0.0% lower attack times
- Forts 0 0.0% 0.0% higher defensive efficiency
- Guard Stations 0 0.0% 0.0% lower resource losses when attacked
- Guilds 412 9.9% 9.2 wizards trained per day
- Towers 331 8.0% Produce 3,874 runes per day
- Thieves' Dens 0 0.0% 0.0% higher thievery effectiveness
- 0.0% lower losses in thievery operations
- Watch Towers 0 0.0% 0.0% chance of preventing enemy thief missions
- 0.0% rate of repelling individual enemy thieves from our borders
- Libraries 0 0.0% 0.0% increase in science effects
- Schools 0 0.0% 0.0% decrease in science costs
- Protect 0.0% of science from enemies
- Stables 0 0.0% Hold 0 horses
- Produce 0 horses per day
- Dungeons 0 0.0% House 0 prisoners
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