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- Let's make a game!
- name:Candy Cantagion
- by:Creator:Gamers_Party and Co-creator:Simanalix
- desc:This is a clicker game.
- created:07/02/2020
- updated:07/02/2020
- version:1
- Settings
- background:https://www51.online-convert.com/dl/web7/download-file/f8112440-bbdd-48c0-86a3-0527daf557dc/images.jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, stuff/ipadIcons.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *ipadbutton
- name:Button
- desc:Click this little candy to get more candies!
- on click:yield 1 candy
- icon:https://www51.online-convert.com/dl/web7/download-file/f8112440-bbdd-48c0-86a3-0527daf557dc/images.jpg
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:top
- tooltip class:red
- Resources
- *candy
- name:Candy|Candies
- desc:This is how much candy you have. You can use them to purchase things. Your goal is to have as much candy as possible!
- icon:
- class:noBackground
- show earned
- Shinies
- *luckyPop
- on click:log Woop
- movement:onLeft moveRight fade bounce:0.05
- frequency:10
- frequency variation:30
- icon:https://www55.online-convert.com/dl/web7/download-file/32c5b4a4-edd3-4588-8b69-8f966f5c50d9/2Q%3D%3D.jpg
- Buildings
- *TEMPLATE
- on click:anim glow
- *betterIpad
- name:Candy table
- desc:Candy sold at a table.<//><b>Effect:</b><.>Produces 1 candy every 10 seconds.
- icon:
- cost:15 candy
- on tick:yield 0.1 candy
- unlocked
- *ca
- name:Candy family
- desc:Everyone in your family loves eating your candy.<//><b>Effect:</b><.>Produces 1 candy per second.
- icon:
- cost:100 candy
- on tick:yield 1 candy
- req:30 candy
- req:15 betterIpad
- *games
- name:Candy to older family
- desc:Everyone in your family that is older than your panents is eating your candy!<//><b>Effect:</b><.>Produces 8 candy per second.
- icon:
- cost:1100 candy
- on tick:yield 8 candy
- req:300 candy
- req:10 ca
- *gamesy
- name:Candy neibours
- desc:Even your neibours are eating your candy!<//><b>Effect:</b><.>Produces 47 candy per second.
- icon:
- cost:12000 candy
- on tick:yield 47 candy
- req:300 candy
- req:10 games
- *gamex
- name:Candy block
- desc:Everyone on your block is eating your candy!<//><b>Effect:</b><.>Produces 260 candy per second.
- icon:
- cost:130000 candy
- on tick:yield 260 candy
- req:500 candy
- req:10 gamesy
- *moreGamesyzfgrfn
- name:Candy carreer
- desc:You start a candy carreer!<//><b>Effect:</b><.>Produces 1400 ipads per second.
- icon:
- cost:1400000 candy
- on tick:yield 1400 candy
- req:7000 candy
- req:10 gamex
- *case
- name:Candy stores
- desc:Stores are now selling your candy.<//><b>Effect:</b><.>Produces 7800 candy per second
- icon:
- cost:20000000 candy
- on tick:yield 7800candy
- req:30 candy
- req:15 moreGamesyzfgrfn
- *gamesgv
- name:Candy town
- desc:Everyone in your town is eating your candy!<//><b>Effect:</b><.>Produces 44000 candy per second.
- icon:
- cost:330000000 candy
- on tick:yield 44000 candy
- req:300 candy
- req:10 case
- *gamehufbu
- name:Candy city
- desc:Everyone in your city is eating your candy!<//><b>Effect:</b><.>Produces 260000 candy per second.
- icon:
- cost:5100000000 candy
- on tick:yield 260000 candy
- req:500 candy
- req:10 gamesgv
- *moreGames
- name:Candy continent
- desc:Everyone in your continent loves your candy!<//><b>Effect:</b><.>Produces 1600000 candy per second.
- icon:
- cost:75000000000 candy
- on tick:yield 1600000 candy
- req:1000 candy
- req:10 gameshufbu
- *moreGamesyz
- name:Candy state
- desc:Everyone in your state loves your candy!<//><b>Effect:</b><.>Produces 10000000 candy per second.
- icon:
- cost:1000000000000 candy
- on tick:yield 10000000 candy
- req:7000 candy
- req:10 moreGames
- *moreGamesyzf
- name:Candy country
- desc:Everyone in your country loves your candy!<//><b>Effect:</b><.>Produces 65000000 candy per second.
- icon:
- cost:14000000000000 candy
- on tick:yield 65000000 candy
- req:7000 candy
- req:10 moreGamesyz
- Upgrades
- *TEMPLATE
- on click:anim glow
- //building upgrades
- *buildingUpgrade1
- name:Rienforced Table
- desc:More people in the line<//><b>Effect:</b><.>cage production x2<.>hutch production x2<.>coop production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 rats
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=10 or hutches>=10 or coops>=10)
- *buildingUpgrade2
- name:Signs
- desc:Not just for horses anymore!<//><b>Effect:</b><.>cage production x2<.>hutch production x2<.>coop production x2
- icon:icons[2,0] icons[3,1]
- cost:100000 rats
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=50 or hutches>=50 or coops>=50)
- *buildingUpgrade3
- name:Seats
- desc:You'd think they just rip these up, but really they enjoy reading the Sunday comics.<//><b>Effect:</b><.>cage production x2<.>hutch production x2<.>coop production x2
- icon:icons[2,0] icons[3,2]
- cost:5000000 rats
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=100 or hutches>=100 or coops>=100)
- *buildingUpgrade4
- name:Hundred-pack
- desc:Just the right size so your rats can peek through but not jump over!<//><b>Effect:</b><.>pen production x2<.>meadow production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 rats
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=10 or meadows>=10)
- *buildingUpgrade5
- name:
- desc:If your rats are outside, they might as well get some exercise!<//><b>Effect:</b><.>pen production x2<.>meadow production x2
- icon:icons[2,0] icons[3,4]
- cost:5000000 rats
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=50 or meadows>=50)
- *buildingUpgrade6
- name:Rat TVs
- desc:Televisions that broadcast rat cartoons, rat sitcoms, and rat news bulletins.<//><b>Effect:</b><.>village production x2<.>city production x2
- icon:icons[2,0] icons[3,5]
- cost:1000000 rats
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=10 or cities>=10)
- *buildingUpgrade7
- name:Wee little rat cars
- desc:Your rats drive around in these. How cute!<//><b>Effect:</b><.>village production x2<.>city production x2
- icon:icons[2,0] icons[3,6]
- cost:500000000 rats
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=50 or cities>=50)
- *buildingUpgrade8
- name:Soothing moon crystals
- desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
- icon:icons[2,0] icons[3,7]
- cost:1000000000 rats
- passive:multiply yield of citadel by 2
- req:10 citadels
- Achievements
- *TEMPLATE
- on click:anim glow
- *bunnyAchiev1
- name:Ipad not bad
- desc:Have <b>1</b> ipad.
- icon:
- *bunnyAchiev2
- name:Ipad Ipad Ipad Ipad Ipad
- desc:Have <b>10</b> ipads.
- req:10 ipads
- icon:
- *bunnyAchiev3
- name:Tap tap tappidy tap
- desc:Have <b>100</b> ipads.
- req:100 ipads
- icon:
- *bunnyAchiev4
- name:TAP TAP TAPPIDY TAP
- desc:Have <b>1000</b> ipads.
- req:1000 ipads
- icon:
- *bunnyAchiev5
- name:Baby you light up my world
- desc:Have <b>10000</b> ipads.
- req:10000 ipads
- icon:
- *bunnyAchiev6
- name:Ipad gone viral
- desc:Have <b>100000</b> ipads.
- req:100000 ipads
- icon:
- *bunnyAchiev7
- name:Into the millions!
- desc:Have <b>1000000</b> ipads
- req:10000000 ipads
- icon:
- *clickAchiev1
- name:That's easy
- desc:Click the ipad <b>10</b> times.
- icon:
- *clickAchiev2
- name:That is hundreds
- desc:Click the ipad <b>100</b> times.
- icon:
- *clickAchiev3
- name:Into the thousands
- desc:Click the ipad <b>1000</b> times.
- icon:
- *clickAchiev4
- name:Baby you must love 'er
- desc:Click the ipad <b>2000</b> times.
- icon:
- *bunnyPsAchiev1
- name:10's
- desc:Produce <b>10</b> ipads per second.
- icon:
- *bunnyPsAchiev2
- name:100's
- desc:Produce <b>100</b> ipads per second.
- icon:
- *bunnyPsAchiev3
- name:Now the thousands
- desc:Produce <b>1000</b> ipads per second.
- icon:
- *bunnyPsAchiev4
- name:Now the ten thousands
- desc:Produce <b>10000</b> ipads per second.
- icon:
- *bunnyPsAchiev5
- name:100000's
- desc:Produce <b>100000</b> ipads per second.
- icon:
- *bunnyPsAchiev6
- name:Baby, we found the millions right where we are, baby
- desc:Produce <b>1000000</b> ipads per second.
- icon:
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