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- <!-- ENTITYCLASSESS -->
- <entity_class name="ValsZombie" extends="Survivor" >
- <property name="Archetype" value="ValsZombie"/>
- <property name="Class" value="EntityNPC" />
- <property name="Parent" value="Players" />
- <property name="PhysicsBody" value="Player" />
- <!-- AI properties -->
- <property name="AITask-1" value="ApproachAndAttackTarget" param1="EntityZombie" />
- <property name="AITask-2" value="ApproachAndAttackTarget" param1="EntityPlayer" />
- <property name="AITask-3" value="ApproachAndAttackTarget" param1="EntitySurvivor" />
- <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityZombieDog" />
- <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityZombieCop" />
- <property name="AITask-6" value="BreakDoor" />
- <property name="AITask-7" value="BreakBlock" />
- <property name="AITask-8" value="ApproachSpot" />
- <property name="AITask-9" value="Wander" />
- <property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityZombie" />
- <property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityPlayer" />
- <property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntitySurvivor" />
- <property name="AITarget-4" value="SetAsTargetIfHurt" param1="EntityZombieDog" />
- <property name="AITarget-5" value="SetAsTargetIfHurt" param1="EntityZombieCop" />
- <property name="AITarget-6" value="BlockingTargetTask" />
- <property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityZombie" />
- <property name="AITarget-8" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
- <property name="AITarget-9" value="SetNearestEntityAsTarget" param1="EntityZombieDog" />
- <property name="AITarget-10" value="SetNearestEntityAsTarget" param1="EntityZombieCop" />
- <!-- General entity properties -->
- <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="valsMachete" />
- <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="valsMachete" />
- <property name="MaxHealth" value="350" />
- <property name="MaxViewAngle" value="180" />
- <property name="Weight" value="70" />
- <property name="WanderSpeed" value="0.5" />
- <property name="ApproachSpeed" value="1" />
- <property name="NightWanderSpeed" value="0.5" />
- <property name="NightApproachSpeed" value="1" />
- <property name="PanicSpeed" value="1.15" />
- <property name="CanClimbLadders" value="true" />
- <property name="IsEnemyEntity" value="false" />
- <!-- This decides on the particle effect played on hit -->
- <property name="SurfaceCategory" value="organic" />
- <property name="WalkType" value="7" />
- <property name="ParticleOnDeath" value="blood_death" />
- <!-- It will play the roam every 60/30 seconds -->
- <property name="SoundRandom" value="Enemies/Base_Zombie_Male/zombiemaleroam" />
- <property name="SoundAlertTime" value="25.0" />
- <!-- It will play the roam every 25/12.5 seconds-->
- <property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert" />
- <property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense" />
- <property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain" />
- <property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath" />
- <property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack" />
- <property name="TimeStayAfterDeath" value="5" />
- <!-- in s -->
- <property name="CorpseBlock" value="cntcorpseVal"/>
- <property name="CorpseBlockChance" value="1"/>
- <property name="ExperienceGain" value="1500"/>
- <property name="DeadBodyHitPoints" value="20" />
- <property name="HasDeathAnim" value="true" />
- </entity_class>
- <!-- ARCHETYPES -->
- <archetype name="ValsZombie" male="true" hair_color="255,255,255" eye_color="184,169,166" skin_color="135,170,186" type="Player">
- <base_mesh_parts>
- <part slot="head" layer="base" mesh="male_base_face">
- <texture name="male_head_zombie" color="skin"/>
- <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
- </part>
- <part slot="head" layer="outer" mesh="unisex_gear_kevlar_helmet">
- <texture name="unisex_gear_kevlar_helmet" color="255,255,255"/>
- </part>
- <part slot="eyes" layer="base" mesh="male_base_eyes">
- <texture name="unisex_eye_bloodshot" color="255,255,255"/>
- </part>
- <part slot="hands" layer="base" mesh="male_base_hands">
- <texture name="male_hands" color="skin"/>
- <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
- </part>
- <part slot="chest" layer="base" mesh="male_clothes_army_shirt">
- <texture name="unisex_clothes_army_shirt" color="138,125,116,255"/>
- <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
- </part>
- <part slot="chest" layer="outer" mesh="male_armor_kevlar_vest">
- <texture name="unisex_armor_kevlar_vest" color="194,178,165,255"/>
- <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
- </part>
- <part slot="legs" layer="base" mesh="male_clothes_army_pants">
- <texture name="unisex_clothes_army_pants" color="194,178,165,255"/>
- <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
- </part>
- <part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor">
- <texture name="unisex_armor_kevlar_legarmor" color="255,255,255"/>
- <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
- </part>
- <part slot="feet" layer="base" mesh="male_armor_kevlar_boots">
- <texture name="unisex_armor_kevlar_boots" color="80,80,80"/>
- <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
- </part>
- </base_mesh_parts>
- <preview_mesh_parts>
- </preview_mesh_parts>
- <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
- <gene name="neckUp_Down" value="0"/>
- <gene name="neckLeft_Right" value="0"/>
- <gene name="neckTiltLeft_Right" value="0"/>
- <gene name="headUp_Down" value="0"/>
- <gene name="headLeft_Right" value="0"/>
- <gene name="headTiltLeft_Right" value="0"/>
- <gene name="jawOpen_Close" value="0"/>
- <gene name="jawForward_Back" value="0"/>
- <gene name="jawLeft_Right" value="0"/>
- <gene name="mouthLeft_Right" value="0"/>
- <gene name="mouthUp_Down" value="0"/>
- <gene name="mouthNarrow_Pucker" value="0"/>
- <gene name="tongueOut" value="0"/>
- <gene name="tongueCurl" value="0"/>
- <gene name="tongueUp_Down" value="0"/>
- <gene name="tongueLeft_Right" value="0"/>
- <gene name="tongueWide_Narrow" value="0"/>
- <gene name="leftMouthSmile_Frown" value="-0.53"/>
- <gene name="rightMouthSmile_Frown" value="-0.53"/>
- <gene name="leftLowerLipUp_Down" value="0"/>
- <gene name="rightLowerLipUp_Down" value="0"/>
- <gene name="leftUpperLipUp_Down" value="0"/>
- <gene name="rightUpperLipUp_Down" value="0"/>
- <gene name="leftCheekPuff_Squint" value="0"/>
- <gene name="rightCheekPuff_Squint" value="0"/>
- <gene name="noseSneer" value="0"/>
- <gene name="leftEyeOpen_Close" value="0"/>
- <gene name="rightEyeOpen_Close" value="0"/>
- <gene name="leftEyeUp_Down" value="0"/>
- <gene name="rightEyeUp_Down" value="0"/>
- <gene name="leftEyeIn_Out" value="0"/>
- <gene name="rightEyeIn_Out" value="0"/>
- <gene name="browsIn" value="0"/>
- <gene name="leftBrowUp_Down" value="0.23"/>
- <gene name="rightBrowUp_Down" value="0.23"/>
- <gene name="midBrowUp_Down" value="-0.43"/>
- </expression>
- <dna>
- <gene name="height" value="1"/>
- <gene name="headSize" value="0.5"/>
- <gene name="headWidth" value="0.5"/>
- <gene name="handsSize" value="0.5"/>
- <gene name="feetSize" value="0.5"/>
- <gene name="muscle" value="0.5"/>
- <gene name="weight" value="0.5"/>
- <gene name="gluteusSize" value="0.5"/>
- <gene name="earsSize" value="0.61"/>
- <gene name="earsPosition" value="0.62"/>
- <gene name="earsRotation" value="0.5"/>
- <gene name="noseSize" value="0.855"/>
- <gene name="noseCurve" value="1"/>
- <gene name="noseWidth" value="0.85"/>
- <gene name="noseInclination" value="0.31"/>
- <gene name="nosePosition" value="0.68"/>
- <gene name="nosePronounced" value="0.58"/>
- <gene name="noseFlatten" value="0.5"/>
- <gene name="chinSize" value="0.5"/>
- <gene name="chinPronounced" value="0.5"/>
- <gene name="chinPosition" value="0.5"/>
- <gene name="mandibleSize" value="0.95"/>
- <gene name="jawsSize" value="0.795"/>
- <gene name="jawsPosition" value="0.5"/>
- <gene name="cheekSize" value="0.355"/>
- <gene name="cheekPosition" value="0.5"/>
- <gene name="lowCheekPronounced" value="0.5"/>
- <gene name="lowCheekPosition" value="0.44"/>
- <gene name="foreheadSize" value="0.5"/>
- <gene name="foreheadPosition" value="0.455"/>
- <gene name="lipsSize" value="0.5"/>
- <gene name="mouthSize" value="1"/>
- <gene name="eyeRotation" value="0.505"/>
- <gene name="eyeSize" value="0.995"/>
- <gene name="breastSize" value="0.5"/>
- </dna>
- </archetype>
- <!-- ITEMS -->
- <item id="2089" name="valsMachete">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="47" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="FuelValue" value="12" />
- <property name="EconomicValue" value="600" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="Weight" value="200" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="7" />
- <property name="DamageBonus.wood" value="3" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.leaves" value="25" />
- <property name="DamageBonus.organic" value="3" />
- <property name="ToolCategory.Butcher" value="1" />
- <property name="Sound_harvesting" value="UseActions/open_animal" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="12,30" />
- <property name="BlockDamage" value="4,10" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="1,1" />
- <property name="DismembermentBaseChance" value="0.1,0.3"/>
- <property name="DismembermentBonus" value="0,0.00036"/>
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Blade Weapons"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <!-- BLOCKS -->
- <block id="1955" name="cntcorpseVal">
- <property name="CustomIcon" value="cntCorpseLoot01"/>
- <property name="Class" value="Loot"/>
- <property name="Material" value="organic"/>
- <property name="Shape" value="ModelEntity"/>
- <property name="Mesh" value="models"/>
- <property name="Model" value="Entities/LootContainers/corpse_loot01Prefab" param1="main_mesh"/>
- <property name="Texture" value="241"/>
- <property name="Collide" value="movement,melee,bullet,rocket"/>
- <property name="LootList" value="133"/>
- <drop event="Destroy" name="GoreBlock1Prefab" count="1"/>
- <drop event="Fall" name="GoreBlock1Prefab" count="1" prob="1" stick_chance="1"/>
- <property name="DowngradeBlock" value="GoreBlock1Prefab" />
- </block>
- <!-- LOOT -->
- <!-- lootcontainer 133 Val -->
- <lootcontainer id="133" count="1,4" size="8,10" destroy_on_close="true" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item name="valsMachete" count="1" />
- </lootcontainer>
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