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Stallion

Oct 21st, 2016
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  1. <!-- ENTITYCLASSESS -->
  2.  
  3. <entity_class name="ValsZombie" extends="Survivor" >
  4.     <property name="Archetype" value="ValsZombie"/>
  5.     <property name="Class" value="EntityNPC" />
  6.     <property name="Parent" value="Players" />
  7.     <property name="PhysicsBody" value="Player" />
  8.     <!-- AI properties -->
  9.     <property name="AITask-1" value="ApproachAndAttackTarget" param1="EntityZombie" />
  10.     <property name="AITask-2" value="ApproachAndAttackTarget" param1="EntityPlayer" />
  11.     <property name="AITask-3" value="ApproachAndAttackTarget" param1="EntitySurvivor" />
  12.     <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityZombieDog" />
  13.     <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityZombieCop" />
  14.     <property name="AITask-6" value="BreakDoor" />
  15.     <property name="AITask-7" value="BreakBlock" />
  16.     <property name="AITask-8" value="ApproachSpot" />
  17.     <property name="AITask-9" value="Wander" />
  18.     <property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityZombie" />
  19.     <property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityPlayer" />
  20.     <property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntitySurvivor" />
  21.     <property name="AITarget-4" value="SetAsTargetIfHurt" param1="EntityZombieDog" />
  22.     <property name="AITarget-5" value="SetAsTargetIfHurt" param1="EntityZombieCop" />
  23.     <property name="AITarget-6" value="BlockingTargetTask" />
  24.     <property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityZombie" />
  25.     <property name="AITarget-8" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
  26.     <property name="AITarget-9" value="SetNearestEntityAsTarget" param1="EntityZombieDog" />
  27.     <property name="AITarget-10" value="SetNearestEntityAsTarget" param1="EntityZombieCop" />
  28.     <!-- General entity properties -->
  29.     <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="valsMachete" />
  30.     <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="valsMachete" />
  31.     <property name="MaxHealth" value="350" />
  32.     <property name="MaxViewAngle" value="180" />
  33.     <property name="Weight" value="70" />
  34.     <property name="WanderSpeed" value="0.5" />
  35.     <property name="ApproachSpeed" value="1" />
  36.     <property name="NightWanderSpeed" value="0.5" />
  37.     <property name="NightApproachSpeed" value="1" />
  38.     <property name="PanicSpeed" value="1.15" />
  39.     <property name="CanClimbLadders" value="true" />
  40.     <property name="IsEnemyEntity" value="false" />
  41.     <!-- This decides on the particle effect played on hit -->
  42.     <property name="SurfaceCategory" value="organic" />
  43.     <property name="WalkType" value="7" />
  44.     <property name="ParticleOnDeath" value="blood_death" />
  45.     <!-- It will play the roam every 60/30 seconds -->
  46.     <property name="SoundRandom" value="Enemies/Base_Zombie_Male/zombiemaleroam" />
  47.     <property name="SoundAlertTime" value="25.0" />
  48.     <!-- It will play the roam every 25/12.5 seconds-->
  49.     <property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert" />
  50.     <property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense" />
  51.     <property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain" />
  52.     <property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath" />
  53.     <property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack" />
  54.     <property name="TimeStayAfterDeath" value="5" />
  55.     <!-- in s -->
  56.     <property name="CorpseBlock" value="cntcorpseVal"/>
  57.     <property name="CorpseBlockChance" value="1"/>
  58.     <property name="ExperienceGain" value="1500"/>
  59.     <property name="DeadBodyHitPoints" value="20" />
  60.     <property name="HasDeathAnim" value="true" />
  61. </entity_class>
  62.  
  63. <!-- ARCHETYPES -->
  64.  
  65. <archetype name="ValsZombie" male="true" hair_color="255,255,255" eye_color="184,169,166" skin_color="135,170,186" type="Player">
  66.         <base_mesh_parts>
  67.             <part slot="head" layer="base" mesh="male_base_face">
  68.                 <texture name="male_head_zombie" color="skin"/>
  69.                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
  70.             </part>
  71.             <part slot="head" layer="outer" mesh="unisex_gear_kevlar_helmet">
  72.                 <texture name="unisex_gear_kevlar_helmet" color="255,255,255"/>
  73.             </part>
  74.             <part slot="eyes" layer="base" mesh="male_base_eyes">
  75.                 <texture name="unisex_eye_bloodshot" color="255,255,255"/>
  76.             </part>
  77.             <part slot="hands" layer="base" mesh="male_base_hands">
  78.                 <texture name="male_hands" color="skin"/>
  79.                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
  80.             </part>
  81.             <part slot="chest" layer="base" mesh="male_clothes_army_shirt">
  82.                 <texture name="unisex_clothes_army_shirt" color="138,125,116,255"/>
  83.                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
  84.             </part>
  85.             <part slot="chest" layer="outer" mesh="male_armor_kevlar_vest">
  86.                 <texture name="unisex_armor_kevlar_vest" color="194,178,165,255"/>
  87.                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
  88.             </part>
  89.             <part slot="legs" layer="base" mesh="male_clothes_army_pants">
  90.                 <texture name="unisex_clothes_army_pants" color="194,178,165,255"/>
  91.                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
  92.             </part>
  93.             <part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor">
  94.                 <texture name="unisex_armor_kevlar_legarmor" color="255,255,255"/>
  95.                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
  96.             </part>
  97.             <part slot="feet" layer="base" mesh="male_armor_kevlar_boots">
  98.                 <texture name="unisex_armor_kevlar_boots" color="80,80,80"/>
  99.                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
  100.             </part>
  101.         </base_mesh_parts>
  102.         <preview_mesh_parts>
  103.         </preview_mesh_parts>
  104.         <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
  105.             <gene name="neckUp_Down" value="0"/>
  106.             <gene name="neckLeft_Right" value="0"/>
  107.             <gene name="neckTiltLeft_Right" value="0"/>
  108.             <gene name="headUp_Down" value="0"/>
  109.             <gene name="headLeft_Right" value="0"/>
  110.             <gene name="headTiltLeft_Right" value="0"/>
  111.             <gene name="jawOpen_Close" value="0"/>
  112.             <gene name="jawForward_Back" value="0"/>
  113.             <gene name="jawLeft_Right" value="0"/>
  114.             <gene name="mouthLeft_Right" value="0"/>
  115.             <gene name="mouthUp_Down" value="0"/>
  116.             <gene name="mouthNarrow_Pucker" value="0"/>
  117.             <gene name="tongueOut" value="0"/>
  118.             <gene name="tongueCurl" value="0"/>
  119.             <gene name="tongueUp_Down" value="0"/>
  120.             <gene name="tongueLeft_Right" value="0"/>
  121.             <gene name="tongueWide_Narrow" value="0"/>
  122.             <gene name="leftMouthSmile_Frown" value="-0.53"/>
  123.             <gene name="rightMouthSmile_Frown" value="-0.53"/>
  124.             <gene name="leftLowerLipUp_Down" value="0"/>
  125.             <gene name="rightLowerLipUp_Down" value="0"/>
  126.             <gene name="leftUpperLipUp_Down" value="0"/>
  127.             <gene name="rightUpperLipUp_Down" value="0"/>
  128.             <gene name="leftCheekPuff_Squint" value="0"/>
  129.             <gene name="rightCheekPuff_Squint" value="0"/>
  130.             <gene name="noseSneer" value="0"/>
  131.             <gene name="leftEyeOpen_Close" value="0"/>
  132.             <gene name="rightEyeOpen_Close" value="0"/>
  133.             <gene name="leftEyeUp_Down" value="0"/>
  134.             <gene name="rightEyeUp_Down" value="0"/>
  135.             <gene name="leftEyeIn_Out" value="0"/>
  136.             <gene name="rightEyeIn_Out" value="0"/>
  137.             <gene name="browsIn" value="0"/>
  138.             <gene name="leftBrowUp_Down" value="0.23"/>
  139.             <gene name="rightBrowUp_Down" value="0.23"/>
  140.             <gene name="midBrowUp_Down" value="-0.43"/>
  141.         </expression>
  142.         <dna>
  143.             <gene name="height" value="1"/>
  144.             <gene name="headSize" value="0.5"/>
  145.             <gene name="headWidth" value="0.5"/>
  146.             <gene name="handsSize" value="0.5"/>
  147.             <gene name="feetSize" value="0.5"/>
  148.             <gene name="muscle" value="0.5"/>
  149.             <gene name="weight" value="0.5"/>
  150.             <gene name="gluteusSize" value="0.5"/>
  151.             <gene name="earsSize" value="0.61"/>
  152.             <gene name="earsPosition" value="0.62"/>
  153.             <gene name="earsRotation" value="0.5"/>
  154.             <gene name="noseSize" value="0.855"/>
  155.             <gene name="noseCurve" value="1"/>
  156.             <gene name="noseWidth" value="0.85"/>
  157.             <gene name="noseInclination" value="0.31"/>
  158.             <gene name="nosePosition" value="0.68"/>
  159.             <gene name="nosePronounced" value="0.58"/>
  160.             <gene name="noseFlatten" value="0.5"/>
  161.             <gene name="chinSize" value="0.5"/>
  162.             <gene name="chinPronounced" value="0.5"/>
  163.             <gene name="chinPosition" value="0.5"/>
  164.             <gene name="mandibleSize" value="0.95"/>
  165.             <gene name="jawsSize" value="0.795"/>
  166.             <gene name="jawsPosition" value="0.5"/>
  167.             <gene name="cheekSize" value="0.355"/>
  168.             <gene name="cheekPosition" value="0.5"/>
  169.             <gene name="lowCheekPronounced" value="0.5"/>
  170.             <gene name="lowCheekPosition" value="0.44"/>
  171.             <gene name="foreheadSize" value="0.5"/>
  172.             <gene name="foreheadPosition" value="0.455"/>
  173.             <gene name="lipsSize" value="0.5"/>
  174.             <gene name="mouthSize" value="1"/>
  175.             <gene name="eyeRotation" value="0.505"/>
  176.             <gene name="eyeSize" value="0.995"/>
  177.             <gene name="breastSize" value="0.5"/>
  178.         </dna>
  179.     </archetype>
  180.    
  181.     <!-- ITEMS -->
  182.    
  183.     <item id="2089" name="valsMachete">
  184.     <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab" />
  185.     <property name="Material" value="metal" />
  186.     <property name="RepairTools" value="forgedIron" />
  187.     <property name="HoldType" value="47" />
  188.     <property name="DegradationBreaksAfter" value="false" />
  189.     <property name="FuelValue" value="12" />
  190.     <property name="EconomicValue" value="600" />
  191.     <property name="SoundJammed" value="ItemNeedsRepair" />
  192.     <property name="SoundDestroy" value="wooddestroy1" />
  193.     <property name="Weight" value="200" />
  194.     <property class="Action0"> <!-- AttackAction -->
  195.         <property name="Class" value="Melee" />
  196.         <property name="Delay" value="1.2" />
  197.         <property name="Range" value="2" />
  198.         <property name="Sphere" value="0.1" />
  199.         <property name="Sound_start" value="swoosh" />
  200.         <property name="Stamina_usage" value="7" />
  201.         <property name="DamageBonus.wood" value="3" />
  202.         <property name="DamageBonus.head" value="5" />
  203.         <property name="DamageBonus.glass" value="25" />
  204.         <property name="DamageBonus.leaves" value="25" />
  205.         <property name="DamageBonus.organic" value="3" />
  206.         <property name="ToolCategory.Butcher" value="1" />
  207.         <property name="Sound_harvesting" value="UseActions/open_animal" />
  208.     </property>
  209.     <property class="Attributes">
  210.         <property name="EntityDamage" value="12,30" />
  211.         <property name="BlockDamage" value="4,10" />
  212.         <property name="DegradationMax" value="100,600" />
  213.         <property name="DegradationRate" value="1,1" />
  214.         <property name="DismembermentBaseChance" value="0.1,0.3"/>
  215.         <property name="DismembermentBonus" value="0,0.00036"/>
  216.     </property>
  217.     <property name="Group" value="Ammo/Weapons" />
  218.     <property name="ActionSkillGroup" value="Blade Weapons"/>
  219.     <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  220.     <property name="RepairExpMultiplier" value="5.5"/>
  221. </item>
  222.  
  223. <!-- BLOCKS -->
  224.  
  225.  <block id="1955" name="cntcorpseVal">
  226.                 <property name="CustomIcon" value="cntCorpseLoot01"/>
  227.                 <property name="Class" value="Loot"/>
  228.                 <property name="Material" value="organic"/>
  229.                 <property name="Shape" value="ModelEntity"/>
  230.                 <property name="Mesh" value="models"/>
  231.                 <property name="Model" value="Entities/LootContainers/corpse_loot01Prefab" param1="main_mesh"/>
  232.                 <property name="Texture" value="241"/>
  233.                 <property name="Collide" value="movement,melee,bullet,rocket"/>
  234.                 <property name="LootList" value="133"/>
  235.                 <drop event="Destroy" name="GoreBlock1Prefab" count="1"/>
  236.                 <drop event="Fall" name="GoreBlock1Prefab" count="1" prob="1" stick_chance="1"/>
  237.                 <property name="DowngradeBlock" value="GoreBlock1Prefab" />
  238.                 </block>
  239.                
  240. <!-- LOOT -->
  241.  
  242. <!-- lootcontainer 133 Val -->
  243. <lootcontainer id="133" count="1,4" size="8,10" destroy_on_close="true" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
  244.     <item name="valsMachete" count="1" />
  245. </lootcontainer>
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