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- on any movement:
- if {level::%player%} is not set:
- set {level::%player%} to 1
- if {xp::%player%} is not set:
- set {xp::%player%} to 0
- if {needxp::%player%} is not set:
- set {needxp::%player%} to 15
- if {xp::%player%} >= {needxp::%player%}:
- set {xp::%player%} to 0
- add 1 to {level::%player%}
- set {needxp::%player%} to round(({level::%player%} + 1) * 1.5 + ({needxp::%player%}) * 1.05)
- send "&8[&elevel&8] &aレベルアップ! &7(現在のレベル%{level::%player%}%)"
- command /test [<int>]:
- trigger:
- add arg to {xp::%player%}
- command /test-kakunin:
- trigger:
- send "&6l.%{level::%player%}% xp %{xp::%player%}%/%{needxp::%player%}%"
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