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Dec 19th, 2018
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  1. > for (int i = 0; i < 5; i++)
  2. > {
  3. > buildTypeButtons[i] = Instantiate(BuildTypeButton, new Vector2(0, posY), Quaternion.identity) as GameObject;
  4. > buildTypeButtons[i].transform.SetParent(panelTypesGO.transform,
  5. > false);
  6. > EventTrigger.Entry entry = new EventTrigger.Entry();
  7. > entry.eventID = EventTriggerType.PointerEnter;
  8. > entry.callback.AddListener((eventData) => { showBuildTypeName(i); });
  9. > buildTypeButtons[i].GetComponent<EventTrigger>().triggers.Add(entry);
  10. > posY -= 45;
  11. > }
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