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- > for (int i = 0; i < 5; i++)
- > {
- > buildTypeButtons[i] = Instantiate(BuildTypeButton, new Vector2(0, posY), Quaternion.identity) as GameObject;
- > buildTypeButtons[i].transform.SetParent(panelTypesGO.transform,
- > false);
- > EventTrigger.Entry entry = new EventTrigger.Entry();
- > entry.eventID = EventTriggerType.PointerEnter;
- > entry.callback.AddListener((eventData) => { showBuildTypeName(i); });
- > buildTypeButtons[i].GetComponent<EventTrigger>().triggers.Add(entry);
- > posY -= 45;
- > }
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