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MegaGrievous

sykora

Aug 19th, 2015
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Sykora Pin
  4. Age: 25
  5.  
  6. STATISTICS:
  7. Level: 38
  8. Rank ( http://pastebin.com/BjzyTTCF ): Master
  9. Physical Strength (weapon damage): 80
  10. Magical Strength (spell damage/potency): 97
  11. Physical Defense (HP, how well you take a melee/weapon attack): 53
  12. Magical Defense (how many spells you can take): 69
  13. Mana Power: 4500
  14. Wisdom (How well you are with plans and weapon-wielding): 72
  15. Stamina (How long you can battle without tiring): 91
  16. Movement Speed (How fast are you and your reflexes): 106
  17.  
  18. Strengths: Hiding and attacking secretly
  19. Weaknesses:
  20.  
  21. Hobbies/Professions/Likes:
  22. Dislikes:
  23.  
  24. Physical Appearance: [put as much information as you can about your character here, remove the brackets S.V.P]
  25.  
  26. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  27.  
  28. MAGIC: Voodoo
  29.  
  30.  
  31.  
  32. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  33.  
  34. Passive- "Autotarget"
  35. E(Effect): When this character strikes an opponent with a spell, the voodoo curse automatically shifts to them.
  36. R(Recoil/Drawback): None.
  37.  
  38.  
  39.  
  40. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  41.  
  42. Basic Spell Two- “Retarget”
  43. E(Effect): The user changes the voodoo target to any person on the battlefield.
  44. D(Damage): None
  45. C(Cost): 50 MP
  46. R(Recoil/Drawback): None
  47.  
  48. Basic Spell Two- “Confine”
  49. E(Effect): The user traps the target in a spiritual barrier of ancient, horrific runes and spells. Nothing can pass the barrier.
  50. D(Damage): None
  51. C(Cost): 150 MP
  52. R(Recoil/Drawback): The barrier cannot block teleportation and lasts thirty seconds.
  53.  
  54. Basic Spell Three- “Regenerative Sacrifice”
  55. E(Effect): The user traps the voodoo target's soul in an energy cage. This drains their HP, which heals the caster. This spell is unblockable, but can be canceled by hitting the opponent two or more times in succession.
  56. D(Damage): Low
  57. C(Cost): 350 MP
  58. R(Recoil/Drawback): The regeneration ability caps at 20% of the caster's max HP. The caster's MP drops by 50%.
  59.  
  60.  
  61. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  62.  
  63. Secret Art One- “Cursed Inferno”
  64. E(Effect): The user lights their voodoo doll on fire, causing the voodoo target to catch fire as well.
  65. D(Damage): Medium
  66. C(Cost): 450 MP
  67. R(Recoil/Drawback): Once the voodoo doll has burned, the spell ends (30 seconds – 1 minute).
  68.  
  69. Secret Art Two- “Lunatic Ritual”
  70. E(Effect): A ritual circle covers the entire battlefield. This causes a random effect to be applied to the caster or opponent.
  71.  
  72. Cataclysm (1): Explosions of all sizes occur in random spaces in the battlefield. All battlers cannot move their feet for five minutes.
  73. ----------------------------------------------------------------
  74. Lightningbolt (2): Intense lightning strikes the battlefield. All minions, quicksummons, takeovers, and overdrives are nullified.
  75. ----------------------------------------------------------------
  76. Crisis (3): The air within the battlefield decreases in oxygen capacity. All MP is halved.
  77. -----------------------------------------------------------------
  78. Inferno (4): The battlefield is covered in fire. All HP is halved.
  79. ------------------------------------------------------------------
  80. Light (5): The opponent is filled with blinding light. The opponent is completely healed.
  81. ------------------------------------------------------------------
  82. Shadows (6): The user is fueled with dark energy and corrupt spirits. Their attacks are tripled.
  83.  
  84. D(Damage): Dependent on effect
  85. C(Cost): 650 MP
  86. R(Recoil/Drawback): The ritual takes ten seconds to charge up. It can be broken by hitting the user while the ritual is charging.
  87.  
  88. Secret Art Three- “Pindrill”
  89. E(Effect): The user shoves a massive pin through the voodoo doll, causing the voodoo target's HP to drop by ½ its current amount.
  90. D(Damage): Dependent on target's HP
  91. C(Cost): 850 MP
  92. R(Recoil/Drawback): The user's HP is halved.
  93.  
  94.  
  95.  
  96. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  97.  
  98. Forbidden Art One- “Excruciating Torture”
  99. E(Effect): The user throws the voodoo doll into the air and is struck by lightning, flames, and pins.
  100. D(Damage): Extreme
  101. C(Cost): 1000 MP
  102. R(Recoil/Drawback): The user must be below 50% HP to use this. Their HP drops to 10% of its max.
  103.  
  104. Forbidden Art Two- “Soulbreaker – Voodoo Forevercurse”
  105. E(Effect): The user casts a curse on the voodoo doll. When the curse finishes, the voodoo target faints.
  106. D(Damage): KO
  107. C(Cost): 2/3 of remaining MP
  108. R(Recoil/Drawback): The caster cannot use this for the first five minutes of a battle. The curse takes ten minutes to finish.
  109.  
  110.  
  111.  
  112. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  113.  
  114. Ultimate Move- “Souleater – Voodoo Consumption”
  115. E(Effect): The user tears the voodoo doll in half, knocking the voodoo target out instantly. This can only be blocked by energy-based shields.
  116. D(Damage): KO
  117. C(Cost): all remaining MP
  118. R(Recoil/Drawback): If the attack is blocked, the user is left with no MP and 25% of their original stats.
  119.  
  120.  
  121.  
  122. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  123.  
  124. Takeover- “Soulbuffer – Voodoo Reanimate”
  125. E(Effect): The user consumes all of the souls that have vowed revenge on a killer. This doubles all of their stats and turns them into a massive cloud of shape-shifting darkness.
  126. D(Damage): None
  127. C(Cost): None
  128. R(Recoil/Drawback): The user must have <20% of their MP left to use this takeover.
  129.  
  130.  
  131. QUICKSUMMONS: Quicksummons are special minions or effects you can summon during battle. One character can have three total, use two per battle, and cannot summon one quicksummon more than three times in a battle.
  132.  
  133. Quicksummon 1- “Shadowcloud”
  134. E(Effect): A massive cloud of shadow covers the battlefield. It can be destroyed by any light-based spell.
  135. D(Damage): None
  136.  
  137. Quicksummon 2- “Cursed Rain”
  138. E(Effect): Balls of cursed flames rain down on the opponent.
  139. D(Damage): Medium
  140.  
  141. Quicksummon 3- “Voodoo Soulcrush”
  142. E(Effect): A wall of souls crashes down on the opponent.
  143. D(Damage): High
  144.  
  145. Equipment:
  146. Voodoo Doll (x3): A doll that magically changes appearance to resemble the voodoo target. Whatever is done to the dool is done to the voodoo target.
  147.  
  148.  
  149. Overdrive - “Cursed Soulstorm”
  150. E: The user becomes empowered by all of the grudges and hatred in the world. This triples their attack stats and causes a massive wind of purple shadows and souls to swirl around the battlefield.
  151. R: The user must have <10% of their MP left.
  152.  
  153. Overdriven Art - “Soulfury”
  154. E: The user combines all of the grudge and hate in the world into a massive beam and fires it at the target.
  155. D: Extreme
  156. C: All but 1 MP.
  157. R: The user returns to their normal form after using this spell.
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