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- public check_level(id)
- {
- if(PlayerLevel[id] < MAXLEVEL-1 && get_pcvar_num(p_Enabled))
- {
- while(PlayerXp[id] >= LEVELS[PlayerLevel[id]]) @@@@@@@@@@@@@@@@@@@ Tutaj jest linia 495 @@@@@@@@@@@@@@
- {
- PlayerLevel[id]++;
- if(is_user_alive(id))
- {
- if ( get_pcvar_num(level_style) )
- {
- give_weapon(id);
- }
- new p_origin[3];
- get_user_origin(id, p_origin, 0);
- set_sprite(p_origin, levelspr, 30)
- set_sprite(p_origin, levelspr2, 30)
- }
- emit_sound(id, CHAN_ITEM, LevelUp, 1.0, ATTN_NORM, 0, PITCH_NORM);
- static name[32] ; get_user_name(id, name, charsmax(name));
- client_printcolor(0, "%L", LANG_SERVER, "LEVEL_UP", name, PlayerLevel[id]);
- }
- }
- }
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