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Kirkq

BHero Improvements

Nov 23rd, 2013
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  1. Great Rock: The last couple jumps I do are like 0.5 seconds faster than what you do because I land faster near the top.
  2. Magma Lake: See my US run to figure out how to jump fire balls
  3. Death Road: My beginning in my US run should save like 1-2 seconds.
  4. Nitros 3: My US run shows a very good beginning to this fight that you should try to replicate. Hold up at the beginning and throw a bomb half a second after the fight starts. The other towers move randomly.
  5. Hopper Land: Your last jumps for Louie need improvement, see my US run.
  6. Air Room: you should start falling out of the last fan sooner. It's also slightly faster to kick the edge of the last ledge before the exit so you can turn around faster.
  7. Zero G Room: It's easy to hit the switch for the rising platform from a distance upon approaching from the left.
  8. Mirror Room: Jumping up the invisible platforms at the far right you go way far out to the right. You can jump almost straight at the portal after hitting the switch.
  9. Nitros 5: Same as Nitros 3 except throw the first bomb right away instead of waiting half a second.
  10. Natia 2: Getting the first 2 throws off the start is really important
  11. Bagular: I'm thinking it's probably faster if phase 1 never throws blue fire. It seems like you're losing a lot of time to him warping; I'm not 100% sure though.
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