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- Known pipe types:
- wglGraphicsPipe
- (all display modules loaded.)
- :display:gsg:glgsg(debug): HAS EXT WGL_ARB_pixel_format 1
- :display:gsg:glgsg(debug): HAS EXT WGL_ARB_multisample 1
- :display:gsg:glgsg(debug): HAS EXT WGL_ARB_create_context 1
- :display:gsg:glgsg(debug): GL_VENDOR = Intel
- :display:gsg:glgsg(debug): GL_RENDERER = Intel(R) HD Graphics 4400
- :display:gsg:glgsg(debug): GL_VERSION = 4.3.0 - Build 20.19.15.4642
- :display:gsg:glgsg(debug): Detected OpenGL version: 4.3
- :display:gsg:glgsg(debug): GL_SHADING_LANGUAGE_VERSION = 4.30 - Build 20.19.15.4642
- :display:gsg:glgsg(debug): Detected GLSL version: 4.30
- :display:gsg:glgsg(debug): Using core profile
- :display:gsg:glgsg(debug): GL Extensions:
- GL_3DFX_texture_compression_FXT1 GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
- GL_ARB_base_instance GL_ARB_blend_func_extended
- GL_ARB_buffer_storage GL_ARB_cl_event
- GL_ARB_clear_buffer_object GL_ARB_clear_texture
- GL_ARB_clip_control GL_ARB_color_buffer_float
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader GL_ARB_conservative_depth
- GL_ARB_copy_buffer GL_ARB_copy_image
- GL_ARB_debug_output GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture
- GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
- GL_ARB_draw_instanced GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
- GL_ARB_get_program_binary GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays GL_ARB_internalformat_query
- GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
- GL_ARB_multi_bind GL_ARB_multi_draw_indirect
- GL_ARB_multisample GL_ARB_multitexture
- GL_ARB_occlusion_query GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object GL_ARB_point_parameters
- GL_ARB_point_sprite GL_ARB_program_interface_query
- GL_ARB_provoking_vertex GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
- GL_ARB_sample_shading GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size GL_ARB_shader_objects
- GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
- GL_ARB_shadow GL_ARB_stencil_texturing
- GL_ARB_sync GL_ARB_tessellation_shader
- GL_ARB_texture_barrier GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
- GL_ARB_texture_compression GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_float
- GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod GL_ARB_texture_rectangle
- GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8 GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
- GL_ARB_texture_view GL_ARB_timer_query
- GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array GL_ARB_window_pos
- GL_ATI_separate_stencil GL_EXT_abgr
- GL_EXT_bgra GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
- GL_EXT_blend_minmax GL_EXT_blend_subtract
- GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
- GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_packed_pixels
- GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_specular_color
- GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap
- GL_EXT_texture3D GL_EXT_texture_array
- GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add GL_EXT_texture_env_combine
- GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
- GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
- GL_EXT_texture_storage GL_EXT_texture_swizzle
- GL_EXT_timer_query GL_EXT_transform_feedback
- GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering
- GL_INTEL_map_texture GL_INTEL_performance_query
- GL_KHR_blend_equation_advanced GL_KHR_debug
- GL_NV_blend_square GL_NV_conditional_render
- GL_NV_primitive_restart GL_NV_texgen_reflection
- GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint WGL_ARB_buffer_region
- WGL_ARB_create_context WGL_ARB_create_context_profile
- WGL_ARB_create_context_robustness WGL_ARB_extensions_string
- WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read
- WGL_ARB_multisample WGL_ARB_pbuffer
- WGL_ARB_pixel_format WGL_ARB_pixel_format_float
- WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile
- WGL_EXT_depth_float WGL_EXT_extensions_string
- WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control
- WGL_EXT_swap_control_tear WGL_INTEL_cl_sharing
- WGL_NV_DX_interop WGL_NV_DX_interop2
- :display:gsg:glgsg(debug): HAS EXT GL_EXT_debug_marker 0
- :display:gsg:glgsg: gl-debug enabled.
- :display:gsg:glgsg(debug): HAS EXT GL_EXT_secondary_color 1
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_clear_texture 1
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_vertex_type_10f_11f_11f_rev 1
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_buffer_storage 1
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_vertex_program 1
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_fragment_program 1
- :display:gsg:glgsg(debug): HAS EXT GL_NV_gpu_program5 0
- :display:gsg:glgsg(debug): HAS EXT GL_NV_gpu_program4 0
- :display:gsg:glgsg(debug): HAS EXT GL_NV_vertex_program3 0
- :display:gsg:glgsg(debug): HAS EXT GL_NV_vertex_program2 0
- :display:gsg:glgsg(debug): HAS EXT GL_NV_vertex_program1_1 0
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_direct_state_access 0
- :display:gsg:glgsg(debug): HAS EXT GL_NV_framebuffer_multisample_coverage 0
- :display:gsg:glgsg(debug): Occlusion query counter provides 64 bits.
- :display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_mirror_clamp 0
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_mirror_clamp_to_edge 1
- :display:gsg:glgsg(debug): max texture dimension = 16384, max 3d texture = 2048, max 2d texture array = 2048, max cube map = 16384
- :display:gsg:glgsg(debug): max_elements_vertices = 1048576, max_elements_indices = 1048576
- :display:gsg:glgsg(debug): vertex buffer objects are supported.
- :display:gsg:glgsg(debug): Supported compressed texture formats:
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- GL_COMPRESSED_RGB_FXT1_3DFX
- GL_COMPRESSED_RGBA_FXT1_3DFX
- GL_COMPRESSED_RGBA_BPTC_UNORM
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
- GL_COMPRESSED_R11_EAC
- GL_COMPRESSED_RG11_EAC
- GL_COMPRESSED_SIGNED_R11_EAC
- GL_COMPRESSED_SIGNED_RG11_EAC
- GL_COMPRESSED_RGB8_ETC2
- GL_COMPRESSED_SRGB8_ETC2
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- GL_COMPRESSED_RGBA8_ETC2_EAC
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- :display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_filter_anisotropic 1
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_multi_bind 1
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_bindless_texture 0
- :display:gsg:glgsg(debug): HAS EXT GL_EXT_stencil_two_side 1
- :display:gsg:glgsg(debug): Supported program binary formats:
- :display:gsg:glgsg(debug): 0x0001
- :display:gsg:glgsg(debug): Supported Cg profiles:
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(debug): :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- Cg GLSL version = CG_GL_GLSL_DEFAULT
- :display:gsg:glgsg(debug): :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- Cg latest vertex profile = unknown
- :display:gsg:glgsg(debug): :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- Cg latest fragment profile = unknown
- :display:gsg:glgsg(debug): :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
- Cg latest geometry profile = unknown
- :display:gsg:glgsg(debug): basic-shaders-only #f
- :display:gsg:glgsg(debug): Cg active vertex profile = glslv
- :display:gsg:glgsg(debug): Cg active fragment profile = glslf
- :display:gsg:glgsg(debug): Cg active geometry profile = glslg
- :display:gsg:glgsg(debug): shader model = 5.0
- :display:gsg:glgsg(debug): HAS EXT WGL_EXT_swap_control 1
- :display:gsg:glgsg(debug): HAS EXT WGL_ARB_pbuffer 1
- :display:gsg:glgsg(debug): HAS EXT WGL_ARB_pixel_format 1
- :display:gsg:glgsg(debug): HAS EXT WGL_ARB_multisample 1
- :display:gsg:glgsg(debug): HAS EXT WGL_ARB_render_texture 0
- :display:gsg:glgsg(spam): glDisable(GL_SCISSOR_TEST)
- :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(debug): Compiling GLSL vertex shader created-shader
- :display:gsg:glgsg(debug): Compiling GLSL fragment shader created-shader
- :display:gsg:glgsg(debug): Linking GLSL shader created-shader
- :display:gsg:glgsg(debug): Active attribute p3d_Vertex with size 1 and type 0x8b52 is bound to location 0
- :display:gsg:glgsg(debug): Active attribute p3d_Color with size 1 and type 0x8b52 is bound to location 3
- :display:gsg:glgsg(debug): Active attribute p3d_MultiTexCoord0 with size 1 and type 0x8b50 is bound to location 1
- :display:gsg:glgsg(debug): Active uniform p3d_ModelViewProjectionMatrix with size 1 and type 0x8b5c is bound to location 0
- :display:gsg:glgsg(debug): Active uniform p3d_ColorScale with size 1 and type 0x8b52 is bound to location 1
- :display:gsg:glgsg(debug): Active uniform p3d_Texture0 with size 1 and type 0x8b5e is bound to location 2
- :display:gsg:glgsg(debug): Active uniform p3d_TexAlphaOnly with size 1 and type 0x8b52 is bound to location 3
- :display:gsg:glgsg(spam): glUseProgram(1): created-shader
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2c23)
- :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
- :display:gsg:glgsg(spam): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
- :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
- :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
- :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
- :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x800)
- :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
- :display:gsg:glgsg(spam): glClear(GL_DEPTH_BUFFER_BIT)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
- :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
- :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x1812)
- :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
- :display:gsg:glgsg(spam): glBlendEquation(GL_FUNC_ADD)
- :display:gsg:glgsg(spam): glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 2): loading_screen_bg
- :display:gsg:glgsg(debug): loading uncompressed texture loading_screen_bg
- :display:gsg:glgsg(debug): allocating storage for texture loading_screen_bg, 1920 x 1080 x 1, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): updating image data of texture loading_screen_bg, 1920 x 1080 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 2): loading_screen_bg
- :display:gsg:glgsg(spam): glBindSampler(0, 1): sampler wrap(u=clamp, v=clamp, w=repeat, border=0 0 0 1) filter(min=default, mag=default, aniso=8) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
- :display:gsg:glgsg(spam): begin_draw_primitives: card 4 rows: [ vertex(3f) normal(3f) texcoord(2f) ]
- :display:gsg:glgsg(spam): draw_tristrips: GeomTristrips, 1, 4
- :display:gsg:glgsg(spam): glUseProgram(0)
- :display:gsg:glgsg(spam): glDisable(GL_SCISSOR_TEST)
- :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): glUseProgram(1): created-shader
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x1410)
- :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
- :display:gsg:glgsg(spam): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
- :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
- :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
- :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
- :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x800)
- :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
- :display:gsg:glgsg(spam): glClear(GL_DEPTH_BUFFER_BIT)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
- :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
- :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x1810)
- :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
- :display:gsg:glgsg(spam): glBlendEquation(GL_FUNC_ADD)
- :display:gsg:glgsg(spam): glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 2): loading_screen_bg
- :display:gsg:glgsg(spam): glBindSampler(0, 1): sampler wrap(u=clamp, v=clamp, w=repeat, border=0 0 0 1) filter(min=default, mag=default, aniso=8) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
- :display:gsg:glgsg(spam): begin_draw_primitives: card 4 rows: [ vertex(3f) normal(3f) texcoord(2f) ]
- :display:gsg:glgsg(spam): draw_tristrips: GeomTristrips, 1, 4
- :display:gsg:glgsg(spam): glUseProgram(0)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/transmittance.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 0
- :display:gsg:glgsg(spam): glUseProgram(4):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 3): Img2D-scat-trans
- :display:gsg:glgsg(debug): loading texture with NULL image Img2D-scat-trans
- :display:gsg:glgsg(debug): allocating storage for texture Img2D-scat-trans, 1024 x 256 x 1, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): clearing texture Img2D-scat-trans, 1024 x 256 x 1, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/delta_e.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform transmittanceSampler with size 1 and type 0x8b5e is bound to location 0
- :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 1
- :display:gsg:glgsg(spam): glUseProgram(4):
- :display:gsg:glgsg(spam): glUseProgram(6):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
- :display:gsg:glgsg(debug): loading texture with NULL image Img2D-scat-dx-e
- :display:gsg:glgsg(debug): allocating storage for texture Img2D-scat-dx-e, 256 x 64 x 1, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): clearing texture Img2D-scat-dx-e, 256 x 64 x 1, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 3): Img2D-scat-trans
- :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/delta_sm_sr.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform transmittanceSampler with size 1 and type 0x8b5e is bound to location 0
- :display:gsg:glgsg(debug): Active uniform destDeltaSR with size 1 and type 0x904e is bound to location 1
- :display:gsg:glgsg(debug): Active uniform destDeltaSM with size 1 and type 0x904e is bound to location 2
- :display:gsg:glgsg(spam): glUseProgram(6):
- :display:gsg:glgsg(spam): glUseProgram(8):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): glBindTexture(0x806f, 5): Img3D-scat-dx-sr
- :display:gsg:glgsg(debug): loading texture with NULL image Img3D-scat-dx-sr
- :display:gsg:glgsg(debug): allocating storage for texture Img3D-scat-dx-sr, 256 x 128 x 32, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): clearing texture Img3D-scat-dx-sr, 256 x 128 x 32, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
- :display:gsg:glgsg(spam): glBindTexture(0x806f, 6): Img3D-scat-dx-sm
- :display:gsg:glgsg(debug): loading texture with NULL image Img3D-scat-dx-sm
- :display:gsg:glgsg(debug): allocating storage for texture Img3D-scat-dx-sm, 256 x 128 x 32, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): clearing texture Img3D-scat-dx-sm, 256 x 128 x 32, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 3): Img2D-scat-trans
- :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/copy_irradiance.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform deltaESampler with size 1 and type 0x8b5e is bound to location 0
- :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 1
- :display:gsg:glgsg(debug): Active uniform k with size 1 and type 0x1406 is bound to location 2
- :display:gsg:glgsg(spam): glUseProgram(8):
- :display:gsg:glgsg(spam): glUseProgram(10):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 7): Img2D-scat-irrad
- :display:gsg:glgsg(debug): loading texture with NULL image Img2D-scat-irrad
- :display:gsg:glgsg(debug): allocating storage for texture Img2D-scat-irrad, 256 x 64 x 1, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): clearing texture Img2D-scat-irrad, 256 x 64 x 1, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
- :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/copy_inscatter.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform deltaSRSampler with size 1 and type 0x8b5f is bound to location 0
- :display:gsg:glgsg(debug): Active uniform deltaSMSampler with size 1 and type 0x8b5f is bound to location 1
- :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904e is bound to location 2
- :display:gsg:glgsg(spam): glUseProgram(10):
- :display:gsg:glgsg(spam): glUseProgram(12):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): glBindTexture(0x806f, 8): Img3D-scat-inscat
- :display:gsg:glgsg(debug): loading texture with NULL image Img3D-scat-inscat
- :display:gsg:glgsg(debug): allocating storage for texture Img3D-scat-inscat, 256 x 128 x 32, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): clearing texture Img3D-scat-inscat, 256 x 128 x 32, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/delta_j.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform transmittanceSampler with size 1 and type 0x8b5e is bound to location 0
- :display:gsg:glgsg(debug): Active uniform deltaESampler with size 1 and type 0x8b5e is bound to location 1
- :display:gsg:glgsg(debug): Active uniform first with size 1 and type 0x8b56 is bound to location 2
- :display:gsg:glgsg(debug): Active uniform deltaSRSampler with size 1 and type 0x8b5f is bound to location 3
- :display:gsg:glgsg(debug): Active uniform deltaSMSampler with size 1 and type 0x8b5f is bound to location 4
- :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904e is bound to location 5
- :display:gsg:glgsg(spam): glUseProgram(12):
- :display:gsg:glgsg(spam): glUseProgram(14):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): glBindTexture(0x806f, 9): Img3D-scat-dx-j
- :display:gsg:glgsg(debug): loading texture with NULL image Img3D-scat-dx-j
- :display:gsg:glgsg(debug): allocating storage for texture Img3D-scat-dx-j, 256 x 128 x 32, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): clearing texture Img3D-scat-dx-j, 256 x 128 x 32, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/irradiance_n.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform first with size 1 and type 0x8b56 is bound to location 0
- :display:gsg:glgsg(debug): Active uniform deltaSRSampler with size 1 and type 0x8b5f is bound to location 1
- :display:gsg:glgsg(debug): Active uniform deltaSMSampler with size 1 and type 0x8b5f is bound to location 2
- :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 3
- :display:gsg:glgsg(spam): glUseProgram(14):
- :display:gsg:glgsg(spam): glUseProgram(16):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/delta_sr.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform transmittanceSampler with size 1 and type 0x8b5e is bound to location 0
- :display:gsg:glgsg(debug): Active uniform deltaJSampler with size 1 and type 0x8b5f is bound to location 1
- :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904e is bound to location 2
- :display:gsg:glgsg(spam): glUseProgram(16):
- :display:gsg:glgsg(spam): glUseProgram(18):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/add_delta_e.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform deltaESampler with size 1 and type 0x8b5e is bound to location 0
- :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 1
- :display:gsg:glgsg(spam): glUseProgram(18):
- :display:gsg:glgsg(spam): glUseProgram(20):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
- :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/add_delta_sr.compute.glsl
- :display:gsg:glgsg(debug): Linking GLSL shader
- :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904e is bound to location 0
- :display:gsg:glgsg(debug): Active uniform deltaSSampler with size 1 and type 0x8b5f is bound to location 1
- :display:gsg:glgsg(spam): glUseProgram(20):
- :display:gsg:glgsg(spam): glUseProgram(22):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
- :display:gsg:glgsg(spam): glBindTexture(0x806f, 5): Img3D-scat-dx-sr
- :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(14):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(16):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(18):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(20):
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
- :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(22):
- :display:gsg:glgsg(spam): glBindTexture(0x806f, 5): Img3D-scat-dx-sr
- :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(14):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(16):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(18):
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(20):
- :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
- :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
- :display:gsg:glgsg(spam): glUseProgram(22):
- :display:gsg:glgsg(spam): glBindTexture(0x806f, 5): Img3D-scat-dx-sr
- :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
- :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
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