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May 1st, 2020
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  1. Known pipe types:
  2. wglGraphicsPipe
  3. (all display modules loaded.)
  4. :display:gsg:glgsg(debug): HAS EXT WGL_ARB_pixel_format 1
  5. :display:gsg:glgsg(debug): HAS EXT WGL_ARB_multisample 1
  6. :display:gsg:glgsg(debug): HAS EXT WGL_ARB_create_context 1
  7. :display:gsg:glgsg(debug): GL_VENDOR = Intel
  8. :display:gsg:glgsg(debug): GL_RENDERER = Intel(R) HD Graphics 4400
  9. :display:gsg:glgsg(debug): GL_VERSION = 4.3.0 - Build 20.19.15.4642
  10. :display:gsg:glgsg(debug): Detected OpenGL version: 4.3
  11. :display:gsg:glgsg(debug): GL_SHADING_LANGUAGE_VERSION = 4.30 - Build 20.19.15.4642
  12. :display:gsg:glgsg(debug): Detected GLSL version: 4.30
  13. :display:gsg:glgsg(debug): Using core profile
  14. :display:gsg:glgsg(debug): GL Extensions:
  15. GL_3DFX_texture_compression_FXT1 GL_AMD_vertex_shader_layer
  16. GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
  17. GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
  18. GL_ARB_base_instance GL_ARB_blend_func_extended
  19. GL_ARB_buffer_storage GL_ARB_cl_event
  20. GL_ARB_clear_buffer_object GL_ARB_clear_texture
  21. GL_ARB_clip_control GL_ARB_color_buffer_float
  22. GL_ARB_compressed_texture_pixel_storage
  23. GL_ARB_compute_shader GL_ARB_conservative_depth
  24. GL_ARB_copy_buffer GL_ARB_copy_image
  25. GL_ARB_debug_output GL_ARB_depth_buffer_float
  26. GL_ARB_depth_clamp GL_ARB_depth_texture
  27. GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  28. GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
  29. GL_ARB_draw_instanced GL_ARB_enhanced_layouts
  30. GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
  31. GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
  32. GL_ARB_fragment_program GL_ARB_fragment_program_shadow
  33. GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock
  34. GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
  35. GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  36. GL_ARB_get_program_binary GL_ARB_gpu_shader5
  37. GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
  38. GL_ARB_half_float_vertex GL_ARB_indirect_parameters
  39. GL_ARB_instanced_arrays GL_ARB_internalformat_query
  40. GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
  41. GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
  42. GL_ARB_multi_bind GL_ARB_multi_draw_indirect
  43. GL_ARB_multisample GL_ARB_multitexture
  44. GL_ARB_occlusion_query GL_ARB_occlusion_query2
  45. GL_ARB_pixel_buffer_object GL_ARB_point_parameters
  46. GL_ARB_point_sprite GL_ARB_program_interface_query
  47. GL_ARB_provoking_vertex GL_ARB_query_buffer_object
  48. GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
  49. GL_ARB_sample_shading GL_ARB_sampler_objects
  50. GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
  51. GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
  52. GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
  53. GL_ARB_shader_image_size GL_ARB_shader_objects
  54. GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
  55. GL_ARB_shader_subroutine GL_ARB_shading_language_100
  56. GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
  57. GL_ARB_shadow GL_ARB_stencil_texturing
  58. GL_ARB_sync GL_ARB_tessellation_shader
  59. GL_ARB_texture_barrier GL_ARB_texture_border_clamp
  60. GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
  61. GL_ARB_texture_compression GL_ARB_texture_compression_bptc
  62. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  63. GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  64. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  65. GL_ARB_texture_env_dot3 GL_ARB_texture_float
  66. GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
  67. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  68. GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
  69. GL_ARB_texture_query_lod GL_ARB_texture_rectangle
  70. GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
  71. GL_ARB_texture_stencil8 GL_ARB_texture_storage
  72. GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
  73. GL_ARB_texture_view GL_ARB_timer_query
  74. GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  75. GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
  76. GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  77. GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
  78. GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
  79. GL_ARB_vertex_program GL_ARB_vertex_shader
  80. GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
  81. GL_ARB_viewport_array GL_ARB_window_pos
  82. GL_ATI_separate_stencil GL_EXT_abgr
  83. GL_EXT_bgra GL_EXT_blend_color
  84. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
  85. GL_EXT_blend_minmax GL_EXT_blend_subtract
  86. GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
  87. GL_EXT_direct_state_access GL_EXT_draw_buffers2
  88. GL_EXT_draw_range_elements GL_EXT_fog_coord
  89. GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  90. GL_EXT_framebuffer_object GL_EXT_geometry_shader4
  91. GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
  92. GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  93. GL_EXT_packed_float GL_EXT_packed_pixels
  94. GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal
  95. GL_EXT_secondary_color GL_EXT_separate_specular_color
  96. GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
  97. GL_EXT_stencil_two_side GL_EXT_stencil_wrap
  98. GL_EXT_texture3D GL_EXT_texture_array
  99. GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp
  100. GL_EXT_texture_env_add GL_EXT_texture_env_combine
  101. GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
  102. GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
  103. GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  104. GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
  105. GL_EXT_texture_storage GL_EXT_texture_swizzle
  106. GL_EXT_timer_query GL_EXT_transform_feedback
  107. GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering
  108. GL_INTEL_map_texture GL_INTEL_performance_query
  109. GL_KHR_blend_equation_advanced GL_KHR_debug
  110. GL_NV_blend_square GL_NV_conditional_render
  111. GL_NV_primitive_restart GL_NV_texgen_reflection
  112. GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
  113. GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
  114. GL_WIN_swap_hint WGL_ARB_buffer_region
  115. WGL_ARB_create_context WGL_ARB_create_context_profile
  116. WGL_ARB_create_context_robustness WGL_ARB_extensions_string
  117. WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read
  118. WGL_ARB_multisample WGL_ARB_pbuffer
  119. WGL_ARB_pixel_format WGL_ARB_pixel_format_float
  120. WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile
  121. WGL_EXT_depth_float WGL_EXT_extensions_string
  122. WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control
  123. WGL_EXT_swap_control_tear WGL_INTEL_cl_sharing
  124. WGL_NV_DX_interop WGL_NV_DX_interop2
  125. :display:gsg:glgsg(debug): HAS EXT GL_EXT_debug_marker 0
  126. :display:gsg:glgsg: gl-debug enabled.
  127. :display:gsg:glgsg(debug): HAS EXT GL_EXT_secondary_color 1
  128. :display:gsg:glgsg(debug): HAS EXT GL_ARB_clear_texture 1
  129. :display:gsg:glgsg(debug): HAS EXT GL_ARB_vertex_type_10f_11f_11f_rev 1
  130. :display:gsg:glgsg(debug): HAS EXT GL_ARB_buffer_storage 1
  131. :display:gsg:glgsg(debug): HAS EXT GL_ARB_vertex_program 1
  132. :display:gsg:glgsg(debug): HAS EXT GL_ARB_fragment_program 1
  133. :display:gsg:glgsg(debug): HAS EXT GL_NV_gpu_program5 0
  134. :display:gsg:glgsg(debug): HAS EXT GL_NV_gpu_program4 0
  135. :display:gsg:glgsg(debug): HAS EXT GL_NV_vertex_program3 0
  136. :display:gsg:glgsg(debug): HAS EXT GL_NV_vertex_program2 0
  137. :display:gsg:glgsg(debug): HAS EXT GL_NV_vertex_program1_1 0
  138. :display:gsg:glgsg(debug): HAS EXT GL_ARB_direct_state_access 0
  139. :display:gsg:glgsg(debug): HAS EXT GL_NV_framebuffer_multisample_coverage 0
  140. :display:gsg:glgsg(debug): Occlusion query counter provides 64 bits.
  141. :display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_mirror_clamp 0
  142. :display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_mirror_clamp_to_edge 1
  143. :display:gsg:glgsg(debug): max texture dimension = 16384, max 3d texture = 2048, max 2d texture array = 2048, max cube map = 16384
  144. :display:gsg:glgsg(debug): max_elements_vertices = 1048576, max_elements_indices = 1048576
  145. :display:gsg:glgsg(debug): vertex buffer objects are supported.
  146. :display:gsg:glgsg(debug): Supported compressed texture formats:
  147. GL_COMPRESSED_RGB_S3TC_DXT1_EXT
  148. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
  149. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
  150. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
  151. GL_COMPRESSED_RGB_FXT1_3DFX
  152. GL_COMPRESSED_RGBA_FXT1_3DFX
  153. GL_COMPRESSED_RGBA_BPTC_UNORM
  154. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
  155. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
  156. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
  157. GL_COMPRESSED_R11_EAC
  158. GL_COMPRESSED_RG11_EAC
  159. GL_COMPRESSED_SIGNED_R11_EAC
  160. GL_COMPRESSED_SIGNED_RG11_EAC
  161. GL_COMPRESSED_RGB8_ETC2
  162. GL_COMPRESSED_SRGB8_ETC2
  163. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
  164. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
  165. GL_COMPRESSED_RGBA8_ETC2_EAC
  166. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
  167. :display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_filter_anisotropic 1
  168. :display:gsg:glgsg(debug): HAS EXT GL_ARB_multi_bind 1
  169. :display:gsg:glgsg(debug): HAS EXT GL_ARB_bindless_texture 0
  170. :display:gsg:glgsg(debug): HAS EXT GL_EXT_stencil_two_side 1
  171. :display:gsg:glgsg(debug): Supported program binary formats:
  172. :display:gsg:glgsg(debug): 0x0001
  173. :display:gsg:glgsg(debug): Supported Cg profiles:
  174. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  175. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  176. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  177. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  178. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  179. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  180. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  181. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  182. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  183. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  184. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  185. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  186. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  187. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  188. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  189. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  190. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  191. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  192. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  193. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  194. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  195. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  196. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  197. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  198. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  199. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  200. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  201. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  202. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  203. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  204. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  205. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  206. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  207. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  208. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  209. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  210. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  211. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  212. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  213. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  214. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  215. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  216. :display:gsg:glgsg(debug): :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  217. Cg GLSL version = CG_GL_GLSL_DEFAULT
  218. :display:gsg:glgsg(debug): :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  219. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  220. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  221. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  222. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  223. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  224. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  225. Cg latest vertex profile = unknown
  226. :display:gsg:glgsg(debug): :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  227. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  228. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  229. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  230. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  231. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  232. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  233. Cg latest fragment profile = unknown
  234. :display:gsg:glgsg(debug): :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  235. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  236. :display:gsg:glgsg(error): Error has been generated. GL error GL_INVALID_ENUM in GetString: (ID: 491340553) Generic error
  237. Cg latest geometry profile = unknown
  238. :display:gsg:glgsg(debug): basic-shaders-only #f
  239. :display:gsg:glgsg(debug): Cg active vertex profile = glslv
  240. :display:gsg:glgsg(debug): Cg active fragment profile = glslf
  241. :display:gsg:glgsg(debug): Cg active geometry profile = glslg
  242. :display:gsg:glgsg(debug): shader model = 5.0
  243. :display:gsg:glgsg(debug): HAS EXT WGL_EXT_swap_control 1
  244. :display:gsg:glgsg(debug): HAS EXT WGL_ARB_pbuffer 1
  245. :display:gsg:glgsg(debug): HAS EXT WGL_ARB_pixel_format 1
  246. :display:gsg:glgsg(debug): HAS EXT WGL_ARB_multisample 1
  247. :display:gsg:glgsg(debug): HAS EXT WGL_ARB_render_texture 0
  248.  
  249.  
  250. :display:gsg:glgsg(spam): glDisable(GL_SCISSOR_TEST)
  251. :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
  252. :display:gsg:glgsg(debug): Compiling GLSL vertex shader created-shader
  253. :display:gsg:glgsg(debug): Compiling GLSL fragment shader created-shader
  254. :display:gsg:glgsg(debug): Linking GLSL shader created-shader
  255. :display:gsg:glgsg(debug): Active attribute p3d_Vertex with size 1 and type 0x8b52 is bound to location 0
  256. :display:gsg:glgsg(debug): Active attribute p3d_Color with size 1 and type 0x8b52 is bound to location 3
  257. :display:gsg:glgsg(debug): Active attribute p3d_MultiTexCoord0 with size 1 and type 0x8b50 is bound to location 1
  258. :display:gsg:glgsg(debug): Active uniform p3d_ModelViewProjectionMatrix with size 1 and type 0x8b5c is bound to location 0
  259. :display:gsg:glgsg(debug): Active uniform p3d_ColorScale with size 1 and type 0x8b52 is bound to location 1
  260. :display:gsg:glgsg(debug): Active uniform p3d_Texture0 with size 1 and type 0x8b5e is bound to location 2
  261. :display:gsg:glgsg(debug): Active uniform p3d_TexAlphaOnly with size 1 and type 0x8b52 is bound to location 3
  262. :display:gsg:glgsg(spam): glUseProgram(1): created-shader
  263. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2c23)
  264. :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
  265. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
  266. :display:gsg:glgsg(spam): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
  267. :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
  268. :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
  269. :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
  270. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
  271. :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
  272. :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
  273. :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
  274. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x800)
  275. :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
  276. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
  277. :display:gsg:glgsg(spam): glClear(GL_DEPTH_BUFFER_BIT)
  278. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
  279. :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
  280. :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
  281. :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
  282. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
  283. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x1812)
  284. :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
  285. :display:gsg:glgsg(spam): glBlendEquation(GL_FUNC_ADD)
  286. :display:gsg:glgsg(spam): glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
  287. :display:gsg:glgsg(spam): glBindTexture(0xde1, 2): loading_screen_bg
  288. :display:gsg:glgsg(debug): loading uncompressed texture loading_screen_bg
  289. :display:gsg:glgsg(debug): allocating storage for texture loading_screen_bg, 1920 x 1080 x 1, mipmaps 1, uses_mipmaps = 0
  290. :display:gsg:glgsg(debug): updating image data of texture loading_screen_bg, 1920 x 1080 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
  291. :display:gsg:glgsg(spam): glBindTexture(0xde1, 2): loading_screen_bg
  292. :display:gsg:glgsg(spam): glBindSampler(0, 1): sampler wrap(u=clamp, v=clamp, w=repeat, border=0 0 0 1) filter(min=default, mag=default, aniso=8) lod(min=-1000, max=1000, bias=0)
  293. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
  294. :display:gsg:glgsg(spam): begin_draw_primitives: card 4 rows: [ vertex(3f) normal(3f) texcoord(2f) ]
  295. :display:gsg:glgsg(spam): draw_tristrips: GeomTristrips, 1, 4
  296. :display:gsg:glgsg(spam): glUseProgram(0)
  297.  
  298. :display:gsg:glgsg(spam): glDisable(GL_SCISSOR_TEST)
  299. :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
  300. :display:gsg:glgsg(spam): glUseProgram(1): created-shader
  301. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x1410)
  302. :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
  303. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
  304. :display:gsg:glgsg(spam): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
  305. :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
  306. :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
  307. :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
  308. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
  309. :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
  310. :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
  311. :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
  312. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x800)
  313. :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
  314. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
  315. :display:gsg:glgsg(spam): glClear(GL_DEPTH_BUFFER_BIT)
  316. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
  317. :display:gsg:glgsg(spam): glEnable(GL_SCISSOR_TEST)
  318. :display:gsg:glgsg(spam): glViewportArrayv(0, 1, [0 0 800 600])
  319. :display:gsg:glgsg(spam): glScissorArrayv(0, 1, [0 0 800 600])
  320. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x2002)
  321. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x1810)
  322. :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
  323. :display:gsg:glgsg(spam): glBlendEquation(GL_FUNC_ADD)
  324. :display:gsg:glgsg(spam): glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
  325. :display:gsg:glgsg(spam): glBindTexture(0xde1, 2): loading_screen_bg
  326. :display:gsg:glgsg(spam): glBindSampler(0, 1): sampler wrap(u=clamp, v=clamp, w=repeat, border=0 0 0 1) filter(min=default, mag=default, aniso=8) lod(min=-1000, max=1000, bias=0)
  327. :display:gsg:glgsg(spam): Setting uniforms for created-shader (altered 0x200)
  328. :display:gsg:glgsg(spam): begin_draw_primitives: card 4 rows: [ vertex(3f) normal(3f) texcoord(2f) ]
  329. :display:gsg:glgsg(spam): draw_tristrips: GeomTristrips, 1, 4
  330. :display:gsg:glgsg(spam): glUseProgram(0)
  331.  
  332. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/transmittance.compute.glsl
  333. :display:gsg:glgsg(debug): Linking GLSL shader
  334. :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 0
  335. :display:gsg:glgsg(spam): glUseProgram(4):
  336. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  337. :display:gsg:glgsg(spam): glDisable(GL_COLOR_LOGIC_OP)
  338. :display:gsg:glgsg(spam): glBindTexture(0xde1, 3): Img2D-scat-trans
  339. :display:gsg:glgsg(debug): loading texture with NULL image Img2D-scat-trans
  340. :display:gsg:glgsg(debug): allocating storage for texture Img2D-scat-trans, 1024 x 256 x 1, mipmaps 1, uses_mipmaps = 0
  341. :display:gsg:glgsg(debug): clearing texture Img2D-scat-trans, 1024 x 256 x 1, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
  342. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  343. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/delta_e.compute.glsl
  344. :display:gsg:glgsg(debug): Linking GLSL shader
  345. :display:gsg:glgsg(debug): Active uniform transmittanceSampler with size 1 and type 0x8b5e is bound to location 0
  346. :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 1
  347. :display:gsg:glgsg(spam): glUseProgram(4):
  348. :display:gsg:glgsg(spam): glUseProgram(6):
  349. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  350. :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
  351. :display:gsg:glgsg(debug): loading texture with NULL image Img2D-scat-dx-e
  352. :display:gsg:glgsg(debug): allocating storage for texture Img2D-scat-dx-e, 256 x 64 x 1, mipmaps 1, uses_mipmaps = 0
  353. :display:gsg:glgsg(debug): clearing texture Img2D-scat-dx-e, 256 x 64 x 1, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
  354. :display:gsg:glgsg(spam): glBindTexture(0xde1, 3): Img2D-scat-trans
  355. :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
  356. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  357. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/delta_sm_sr.compute.glsl
  358. :display:gsg:glgsg(debug): Linking GLSL shader
  359. :display:gsg:glgsg(debug): Active uniform transmittanceSampler with size 1 and type 0x8b5e is bound to location 0
  360. :display:gsg:glgsg(debug): Active uniform destDeltaSR with size 1 and type 0x904e is bound to location 1
  361. :display:gsg:glgsg(debug): Active uniform destDeltaSM with size 1 and type 0x904e is bound to location 2
  362. :display:gsg:glgsg(spam): glUseProgram(6):
  363. :display:gsg:glgsg(spam): glUseProgram(8):
  364. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  365. :display:gsg:glgsg(spam): glBindTexture(0x806f, 5): Img3D-scat-dx-sr
  366. :display:gsg:glgsg(debug): loading texture with NULL image Img3D-scat-dx-sr
  367. :display:gsg:glgsg(debug): allocating storage for texture Img3D-scat-dx-sr, 256 x 128 x 32, mipmaps 1, uses_mipmaps = 0
  368. :display:gsg:glgsg(debug): clearing texture Img3D-scat-dx-sr, 256 x 128 x 32, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
  369. :display:gsg:glgsg(spam): glBindTexture(0x806f, 6): Img3D-scat-dx-sm
  370. :display:gsg:glgsg(debug): loading texture with NULL image Img3D-scat-dx-sm
  371. :display:gsg:glgsg(debug): allocating storage for texture Img3D-scat-dx-sm, 256 x 128 x 32, mipmaps 1, uses_mipmaps = 0
  372. :display:gsg:glgsg(debug): clearing texture Img3D-scat-dx-sm, 256 x 128 x 32, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
  373. :display:gsg:glgsg(spam): glBindTexture(0xde1, 3): Img2D-scat-trans
  374. :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
  375. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  376. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/copy_irradiance.compute.glsl
  377. :display:gsg:glgsg(debug): Linking GLSL shader
  378. :display:gsg:glgsg(debug): Active uniform deltaESampler with size 1 and type 0x8b5e is bound to location 0
  379. :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 1
  380. :display:gsg:glgsg(debug): Active uniform k with size 1 and type 0x1406 is bound to location 2
  381. :display:gsg:glgsg(spam): glUseProgram(8):
  382. :display:gsg:glgsg(spam): glUseProgram(10):
  383. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  384. :display:gsg:glgsg(spam): glBindTexture(0xde1, 7): Img2D-scat-irrad
  385. :display:gsg:glgsg(debug): loading texture with NULL image Img2D-scat-irrad
  386. :display:gsg:glgsg(debug): allocating storage for texture Img2D-scat-irrad, 256 x 64 x 1, mipmaps 1, uses_mipmaps = 0
  387. :display:gsg:glgsg(debug): clearing texture Img2D-scat-irrad, 256 x 64 x 1, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
  388. :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
  389. :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
  390. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  391. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/copy_inscatter.compute.glsl
  392. :display:gsg:glgsg(debug): Linking GLSL shader
  393. :display:gsg:glgsg(debug): Active uniform deltaSRSampler with size 1 and type 0x8b5f is bound to location 0
  394. :display:gsg:glgsg(debug): Active uniform deltaSMSampler with size 1 and type 0x8b5f is bound to location 1
  395. :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904e is bound to location 2
  396. :display:gsg:glgsg(spam): glUseProgram(10):
  397. :display:gsg:glgsg(spam): glUseProgram(12):
  398. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  399. :display:gsg:glgsg(spam): glBindTexture(0x806f, 8): Img3D-scat-inscat
  400. :display:gsg:glgsg(debug): loading texture with NULL image Img3D-scat-inscat
  401. :display:gsg:glgsg(debug): allocating storage for texture Img3D-scat-inscat, 256 x 128 x 32, mipmaps 1, uses_mipmaps = 0
  402. :display:gsg:glgsg(debug): clearing texture Img3D-scat-inscat, 256 x 128 x 32, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
  403. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  404. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/delta_j.compute.glsl
  405. :display:gsg:glgsg(debug): Linking GLSL shader
  406. :display:gsg:glgsg(debug): Active uniform transmittanceSampler with size 1 and type 0x8b5e is bound to location 0
  407. :display:gsg:glgsg(debug): Active uniform deltaESampler with size 1 and type 0x8b5e is bound to location 1
  408. :display:gsg:glgsg(debug): Active uniform first with size 1 and type 0x8b56 is bound to location 2
  409. :display:gsg:glgsg(debug): Active uniform deltaSRSampler with size 1 and type 0x8b5f is bound to location 3
  410. :display:gsg:glgsg(debug): Active uniform deltaSMSampler with size 1 and type 0x8b5f is bound to location 4
  411. :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904e is bound to location 5
  412. :display:gsg:glgsg(spam): glUseProgram(12):
  413. :display:gsg:glgsg(spam): glUseProgram(14):
  414. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  415. :display:gsg:glgsg(spam): glBindTexture(0x806f, 9): Img3D-scat-dx-j
  416. :display:gsg:glgsg(debug): loading texture with NULL image Img3D-scat-dx-j
  417. :display:gsg:glgsg(debug): allocating storage for texture Img3D-scat-dx-j, 256 x 128 x 32, mipmaps 1, uses_mipmaps = 0
  418. :display:gsg:glgsg(debug): clearing texture Img3D-scat-dx-j, 256 x 128 x 32, z = 0, uses_mipmaps = 0, clear_color = 0 0 0 0
  419. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  420. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/irradiance_n.compute.glsl
  421. :display:gsg:glgsg(debug): Linking GLSL shader
  422. :display:gsg:glgsg(debug): Active uniform first with size 1 and type 0x8b56 is bound to location 0
  423. :display:gsg:glgsg(debug): Active uniform deltaSRSampler with size 1 and type 0x8b5f is bound to location 1
  424. :display:gsg:glgsg(debug): Active uniform deltaSMSampler with size 1 and type 0x8b5f is bound to location 2
  425. :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 3
  426. :display:gsg:glgsg(spam): glUseProgram(14):
  427. :display:gsg:glgsg(spam): glUseProgram(16):
  428. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  429. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  430. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/delta_sr.compute.glsl
  431. :display:gsg:glgsg(debug): Linking GLSL shader
  432. :display:gsg:glgsg(debug): Active uniform transmittanceSampler with size 1 and type 0x8b5e is bound to location 0
  433. :display:gsg:glgsg(debug): Active uniform deltaJSampler with size 1 and type 0x8b5f is bound to location 1
  434. :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904e is bound to location 2
  435. :display:gsg:glgsg(spam): glUseProgram(16):
  436. :display:gsg:glgsg(spam): glUseProgram(18):
  437. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  438. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  439. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/add_delta_e.compute.glsl
  440. :display:gsg:glgsg(debug): Linking GLSL shader
  441. :display:gsg:glgsg(debug): Active uniform deltaESampler with size 1 and type 0x8b5e is bound to location 0
  442. :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904d is bound to location 1
  443. :display:gsg:glgsg(spam): glUseProgram(18):
  444. :display:gsg:glgsg(spam): glUseProgram(20):
  445. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  446. :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
  447. :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
  448. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  449. :display:gsg:glgsg(debug): Compiling GLSL compute shader /$$rp/rpplugins/scattering/shader/eric_bruneton/add_delta_sr.compute.glsl
  450. :display:gsg:glgsg(debug): Linking GLSL shader
  451. :display:gsg:glgsg(debug): Active uniform dest with size 1 and type 0x904e is bound to location 0
  452. :display:gsg:glgsg(debug): Active uniform deltaSSampler with size 1 and type 0x8b5f is bound to location 1
  453. :display:gsg:glgsg(spam): glUseProgram(20):
  454. :display:gsg:glgsg(spam): glUseProgram(22):
  455. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x2c23)
  456. :display:gsg:glgsg(spam): glBindTexture(0x806f, 5): Img3D-scat-dx-sr
  457. :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
  458. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  459. :display:gsg:glgsg(spam): glUseProgram(14):
  460. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
  461. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  462. :display:gsg:glgsg(spam): glUseProgram(16):
  463. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
  464. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  465. :display:gsg:glgsg(spam): glUseProgram(18):
  466. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
  467. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  468. :display:gsg:glgsg(spam): glUseProgram(20):
  469. :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
  470. :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
  471. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  472. :display:gsg:glgsg(spam): glUseProgram(22):
  473. :display:gsg:glgsg(spam): glBindTexture(0x806f, 5): Img3D-scat-dx-sr
  474. :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
  475. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  476. :display:gsg:glgsg(spam): glUseProgram(14):
  477. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
  478. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  479. :display:gsg:glgsg(spam): glUseProgram(16):
  480. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
  481. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  482. :display:gsg:glgsg(spam): glUseProgram(18):
  483. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x20)
  484. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  485. :display:gsg:glgsg(spam): glUseProgram(20):
  486. :display:gsg:glgsg(spam): glBindTexture(0xde1, 4): Img2D-scat-dx-e
  487. :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
  488. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
  489. :display:gsg:glgsg(spam): glUseProgram(22):
  490. :display:gsg:glgsg(spam): glBindTexture(0x806f, 5): Img3D-scat-dx-sr
  491. :display:gsg:glgsg(spam): glBindSampler(0, 2): sampler wrap(u=clamp, v=clamp, w=clamp, border=0 0 0 1) filter(min=linear, mag=linear, aniso=0) lod(min=-1000, max=1000, bias=0)
  492. :display:gsg:glgsg(spam): Setting uniforms for (altered 0x200)
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