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- -- Original: Motenten / Modified: Ballzack
- -------------------------------------------------------------------------------------------------------------------
- -- Keybinds
- -------------------------------------------------------------------------------------------------------------------
- -- Modes: [ F10 ] Emergency -PDT Mode
- -- [ ALT+F10 ] Toggle Kiting Mode
- -- [ F11 ] Emergency -MDT Mode
- -- [ CTRL+F11 ] Cycle Casting Modes
- -- [ F12 ] Update Current Gear / Report Current Status
- -- [ CTRL+F12 ] Cycle Idle Modes
- -- [ ALT+F12 ] Cancel Emergency -PDT/-MDT Mode
- -- [ ALT+` ] Toggle Magic Burst Mode
- -- [ WIN+D ] Toggle Death Casting Mode Toggle
- -- [ WIN+C ] Toggle Capacity Points Mode
- --
- -- Spells: [ CTRL+` ] Stun
- -- [ ALT+P ] Shock Spikes
- --
- -- Weapons: [ CTRL+W ] Toggles Weapon Lock
- --
- -- WS: [ Delete ] Myrkr
- --
- --
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Staff = M{['description']='Current Staff', 'Lathi', 'Grioavolr'}
- --state.CP = M(false, "Capacity Points Mode")
- lockstyleset = 11
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.CastingMode:options('Normal', 'Resistant', 'Occult')
- state.IdleMode:options('Normal', 'DT')
- state.WeaponLock = M(false, 'Weapon Lock')
- state.MagicBurst = M(false, 'Magic Burst')
- state.DeathMode = M(false, 'Death Mode')
- state.ConsMP = M(false, 'AF Body')
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder'}
- degrade_array = {
- ['Fire'] = {'Fire','Fire II','Fire III','Fire IV','Fire V','Fire VI'},
- ['Firega'] = {'Firaga','Firaga II','Firaga III','Firaja'},
- ['Ice'] = {'Blizzard','Blizzard II','Blizzard III','Blizzard IV','Blizzard V','Blizzard VI'},
- ['Icega'] = {'Blizzaga','Blizzaga II','Blizzaga III','Blizzaja'},
- ['Wind'] = {'Aero','Aero II','Aero III','Aero IV','Aero V','Aero VI'},
- ['Windga'] = {'Aeroga','Aeroga II','Aeroga III','Aeroja'},
- ['Earth'] = {'Stone','Stone II','Stone III','Stone IV','Stone V','Stone VI'},
- ['Earthga'] = {'Stonega','Stonega II','Stonega III','Stoneja'},
- ['Lightning'] = {'Thunder','Thunder II','Thunder III','Thunder IV','Thunder V','Thunder VI'},
- ['Lightningga'] = {'Thundaga','Thundaga II','Thundaga III','Thundaja'},
- ['Water'] = {'Water', 'Water II','Water III', 'Water IV','Water V','Water VI'},
- ['Waterga'] = {'Waterga','Waterga II','Waterga III','Waterja'},
- ['Aspirs'] = {'Aspir','Aspir II','Aspir III'},
- ['Sleepgas'] = {'Sleepga','Sleepga II'}
- }
- send_command('bind ^` input /ma Stun <t>; wait 0.5; input /p Stun (ในใฟใณ) <t>')
- send_command('bind !` gs c toggle MagicBurst')
- send_command('bind ^= gs c toggle ConsMP')
- --send_command('bind !p input /ma "Shock Spikes" <me>')
- send_command('bind @d gs c toggle DeathMode')
- --send_command('bind @c gs c toggle CP')
- send_command('bind @w gs c toggle WeaponLock')
- send_command('bind delete input /ja "Myrkr"')
- send_command('bind @s gs c cycle Staff')
- select_default_macro_book()
- set_lockstyle()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !`')
- send_command('unbind ^=')
- --send_command('unbind !p')
- send_command('unbind @d')
- send_command('unbind @c')
- send_command('unbind @w')
- send_command('unbind delete')
- send_command('unbind @s')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- include('augmented-items.lua')
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- ---- Precast Sets ----
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {
- back=TaranusINT,
- feet="Wicce Sabots +1"}
- sets.precast.JA.Manafont = {body="Arch. Coat +1"}
- -- Fast cast sets for spells
- -- FC +69%, Quick Magic +9%
- -- /RDM --15 /SCH --2
- sets.precast.FC = {
- ammo="Sapience Orb", -- 2%
- head=MerlinicHoodFC, -- 14%
- neck="Orunmila's Torque", -- 5%
- ear1="Loquac. Earring", -- 2%
- ear2="Enchntr. Earring +1", -- 2%
- body="Zendik Robe", -- 13%
- hands=MerlinicDastanasFC, -- 6%
- ring1="Lebeche Ring",
- ring2="Kishar Ring", -- 4%
- back="Perimede Cape",
- waist="Witful Belt", -- 3%
- legs="Psycloth Lappas", -- 7%
- feet=MerlinicCrackowsFC} -- 11%}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {ear2="Barkaro. Earring"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {ear1="Mendi. Earring"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty, body="Twilight Cloak"})
- sets.precast.Storm = set_combine(sets.precast.FC, {ring1="Prolix Ring"}) -- stop quick cast
- sets.precast.FC.DeathMode = {
- ammo="Psilomene",
- head={name="Amalric Coif +1",priority=11},
- neck={name="Orunmila's Torque",priority=1},
- ear1={name="Loquac. Earring",priority=2},
- ear2={name="Etiolation Earring",priority=3},
- body={name="Zendik Robe",priority=4},
- hands={name="Helios Gloves",priority=6},
- ring1={name="Mephitas's Ring +1",priority=8},
- ring2={name="Mephitas's Ring",priority=7},
- back={name="Taranus's Cape", augments={'MP+60','Eva.+20 /Mag. Eva.+20','MP+20','"Fast Cast"+10',},priority=5},
- waist="Witful Belt",
- legs={name="Psycloth Lappas",priority=10},
- feet={name="Amalric Nails +1",priority=9}}
- sets.precast.FC.Impact.DeathMode = set_combine(sets.precast.FC.DeathMode, {head=empty, body="Twilight Cloak"})
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- ammo="Floestone",
- head="Jhakri Coronal +2",
- neck="Fotia Gorget",
- ear1="Moonshade Earring",
- ear2="Telos Earring",
- body="Jhakri Robe +2",
- hands="Jhakri Cuffs +2",
- ring1="",
- ring2="",
- back="",
- waist="Fotia Belt",
- legs="Telchine Braconi",
- feet="Jhakri Pigaches +2"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Vidohunir'] = {
- head="Pixie Hairpin +1",
- neck="Baetyl Pendant",
- ear1="Barkaro. Earring",
- ear2="Moonshade Earring",
- body="Amalric Doublet +1",
- hands="Amalric Gages +1",
- ring1="Shiva Ring +1",
- ring2="Archon Ring",
- back=TaranusINT,
- waist="Yamabuki-no-Obi",
- legs="Amalric Slops +1",
- feet="Merlinic Crackows"} -- INT
- sets.precast.WS['Myrkr'] = {
- ammo="Psilomene",
- head="Kaabnax Hat",
- neck="Dualism Collar +1",
- ear1="Etiolation Earring",
- ear2="Influx Earring",
- body="Weather. Robe +1",
- hands="Otomi Gloves",
- ring1="Mephitas's Ring +1",
- ring2="Mephitas's Ring",
- back="Bane Cape",
- waist="Shinjutsu-no-Obi +1",
- legs="Amalric Slops +1",
- feet="Psycloth Boots"} -- Max MP
- ---- Midcast Sets ----
- sets.midcast.FastRecast = {
- head="Amalric Coif +1",
- ear1="Etiolation Earring",
- ear2="Loquacious Earring",
- hands="Merlinic Dastanas",
- ring1="Kishar Ring",
- ring2="Prolix Ring",
- waist="Witful Belt",
- legs="Psycloth Lappas"} -- Haste
- sets.midcast.Cure = {
- ammo="Hydrocera",
- head="Vanya Hood",
- neck="Incanter's Torque",
- ear1="Healing Earring",
- ear2="Beatific Earring",
- body="Vanya Robe",
- hands="Telchine Gloves",
- ring1="Stikini Ring +1",
- ring2="Sirona's Ring",
- back="Tempered Cape +1",
- waist="Bishop's Sash",
- legs="Vanya Slops",
- feet="Vanya Clogs"}
- sets.midcast.Curaga = set_combine(sets.midcast.Cure, {
- ring1="Stikini Ring +1",
- ring2="Stikini Ring +1",
- waist="Luminary Sash"})
- sets.midcast.Cursna = set_combine(sets.midcast.Cure,{
- ammo="Sapience Orb",
- hands=MerlinicDastanasFC})
- sets.midcast['Enhancing Magic'] = {
- main="Gada",
- sub="Ammurapi Shield",
- head="Befouled Crown",
- neck="Incanter's Torque",
- ear1="Andoaa Earring",
- ear2="Augment. Earring",
- body="Telchine Chas.",
- ring1="Stikini Ring +1",
- ring2="Stikini Ring +1",
- back="Perimede Cape",
- waist="Olympus Sash"}
- sets.midcast.EnhancingDuration = {
- main="Gada",
- sub="Ammurapi Shield",
- head="Telchine Cap",
- body="Telchine Chas.",
- hands="Telchine Gloves",
- legs="Telchine Braconi",
- feet="Telchine Pigaches"}
- sets.midcast.Regen = set_combine(sets.midcast['Enhancing Magic'], {
- sub="Ammurapi Shield",
- body="Telchine Chas."})
- sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {
- head="Amalric Coif +1",
- waist="Gishdubar Sash"})
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
- sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {
- main="Vadose Rod",
- head="Amalric Coif +1",
- waist="Emphatikos Rope"})
- sets.midcast.MndEnfeebles = {
- ammo="Hydrocera",
- head="Befouled Crown",
- neck="Incanter's Torque",
- ear1="Digni. Earring",
- ear2="Regal Earring",
- body="Spaekona's Coat +3",
- hands="Jhakri Cuffs +2",
- ring1="Stikini Ring +1",
- ring2="Kishar Ring",
- back=TaranusINT,
- waist="Luminary Sash",
- legs="Psycloth Lappas",
- feet="Medium's Sabots"} -- MND/Magic accuracy
- sets.midcast.IntEnfeebles = set_combine(sets.midcast.MndEnfeebles, {
- ammo="Pemphredo Tathlum"}) -- INT/Magic accuracy
- sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
- sets.midcast['Dark Magic'] = {
- ammo="Pemphredo Tathlum",
- head=MerlinicHoodBurst,
- neck="Erra Pendant",
- ear1="Digni. Earring",
- ear2="Barkaro. Earring",
- body="Shango Robe",
- hands="Jhakri Cuffs +2",
- ring1="Stikini Ring +1",
- ring2="Evanescence Ring",
- back="Bane Cape",
- waist="Luminary Sash",
- legs=MerlinicShalwarNuke,
- feet="Wicce Sabots +1"}
- sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
- head="Pixie Hairpin +1",
- ear1="Hirudinea Earring",
- hands=MerlinicDastanasDrainAspir,
- ring1="Archon Ring",
- back=TaranusINT,
- waist="Fucho-no-Obi",
- feet=MerlinicCrackowsDrainAspir})
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {back=TaranusINT})
- sets.midcast.Death = {
- ammo="Psilomene",
- head="Pixie Hairpin +1",
- neck="Mizu. Kubikazari",
- ear1="Static Earring",
- ear2="Barkaro. Earring",
- body="Amalric Doublet +1",
- hands="Amalric Gages +1",
- ring1="Mephitas's Ring +1",
- ring2="Archon Ring",
- back=TaranusMP,
- waist="Hachirin-no-Obi",
- legs="Amalric Slops +1",
- feet="Amalric Nails +1"}
- sets.midcast.Death.Resistant = set_combine(sets.midcast.Death, {
- ammo="Elis Tome"})
- sets.midcast.Death.Aspir = {
- ammo="Hydrocera",
- head="Pixie Hairpin +1",
- neck="Incanter's Torque",
- ear1="Gwati Earring",
- ear2="Barkaro. Earring",
- body=MerlinicJubbahBurst,
- hands="Amalric Gages +1",
- ring1="Evanescence Ring",
- ring2="Mephitas's Ring +1",
- back="Bane Cape",
- waist="Fucho-no-Obi",
- legs="Amalric Slops +1",
- feet=MerlinicCrackowsDrainAspir}
- sets.midcast.Death.Aspir.Resistant = set_combine(sets.midcast.Death.Aspir,{})
- sets.midcast.Death.Occult = set_combine(sets.midcast.Death, {
- ammo="Seraphic Ampulla",
- head="Mall. Chapeau +2",
- neck="Combatant's Torque",
- ear1="Telos Earring",
- ear2="Dedition Earring",
- body="Helios Jacket",
- hands="Helios Gloves",
- ring1="Chirich Ring +1",
- ring2="Chirich Ring +1",
- back=TaranusINT,
- waist="Oneiros Rope",
- legs="Perdition Slops",
- feet="Helios Boots"})
- -- Elemental Magic sets --
- sets.midcast['Elemental Magic'] = {
- ammo="Pemphredo Tathlum",
- head=MerlinicHoodBurst,
- neck="Saevus Pendant +1",
- ear1="Regal Earring",
- ear2="Barkaro. Earring",
- body=MerlinicJubbahBurst,
- hands="Amalric Gages +1",
- ring1="Shiva Ring +1",
- ring2="Shiva Ring +1",
- back=TaranusINT,
- waist="Refoccilation Stone",
- legs="Amalric Slops +1",
- feet="Amalric Nails +1"}
- sets.midcast['Elemental Magic'].DeathMode = set_combine(sets.midcast['Elemental Magic'], {})
- sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'], {
- neck="Sanctity Necklace",
- body=MerlinicJubbahBurst,
- waist="Eschan Stone",
- legs=MerlinicShalwarNuke,
- feet=MerlinicCrackowsNuke})
- sets.midcast['Elemental Magic'].Occult = set_combine(sets.midcast['Elemental Magic'], {
- ammo="Seraphic Ampulla",
- head="Mall. Chapeau +2",
- neck="Combatant's Torque",
- ear1="Telos Earring",
- ear2="Dedition Earring",
- body="Helios Jacket",
- hands="Helios Gloves",
- ring1="Chirich Ring +1",
- ring2="Chirich Ring +1",
- back=TaranusINT,
- waist="Oneiros Rope",
- legs="Perdition Slops",
- feet="Helios Boots"})
- sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {
- head=empty,
- body="Twilight Cloak",
- ring2="Archon Ring"})
- sets.midcast.Impact.Resistant = set_combine(sets.midcast['Elemental Magic'].Resistant, {
- head=empty,
- body="Twilight Cloak"})
- sets.midcast.Impact.Occult = set_combine(sets.midcast.Impact, {
- ammo="Seraphic Ampulla",
- neck="Combatant's Torque",
- ear1="Telos Earring",
- ear2="Dedition Earring",
- body="Twilight Cloak",
- hands="Helios Gloves",
- ring1="Chirich Ring +1",
- ring2="Chirich Ring +1",
- back=TaranusINT,
- waist="Oneiros Rope",
- legs="Perdition Slops",
- feet="Helios Boots"})
- -- Initializes trusts at iLvl 119
- sets.midcast.Trust = sets.precast.FC
- -- Idle Sets --
- sets.idle = {
- ammo="Staunch Tathlum +1",
- head="Befouled Crown",
- neck="Loricate Torque +1",
- ear1="Lugalbanda Earring",
- ear2="Hearty Earring",
- body="Jhakri Robe +2",
- hands=MerlinicDastanasDT,
- ring1="Stikini Ring +1",
- ring2="Stikini Ring +1",
- back="Moonlight Cape",
- waist="Slipor Sash",
- legs="Assid. Pants +1",
- feet="Herald's Gaiters"}
- sets.idle.DT = set_combine(sets.idle, {
- head=MerlinicHoodDT,
- body="Mallquis Saio +2",
- ring1="Gelatinous Ring +1",
- ring2="Defending Ring",
- legs=MerlinicShalwarDT,
- feet="Hag. Sabots +1"})
- sets.idle.ManaWall = {
- back=TaranusINT,
- feet="Wicce Sabots +1"}
- sets.idle.DeathMode = {
- ammo="Psilomene",
- head="Amalric Coif +1",
- neck="Loricate Torque +1",
- ear1="Etiolation Earring",
- ear2="Barkaro. Earring",
- body="Amalric Doublet +1",
- hands="Amalric Gages +1",
- ring1="Defending Ring",
- ring2="Mephitas's Ring",
- back="Bane Cape",
- waist="Slipor Sash",
- legs="Amalric Slops +1",
- feet="Amalric Nails +1"}
- sets.idle.Weak = sets.idle.DT
- -- Defense sets
- sets.defense.PDT = sets.idle.DT
- sets.defense.MDT = sets.idle.DT
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- --sets.latent_dt = {ear2="Sorcerer's Earring"}
- sets.magic_burst = {
- head=MerlinicHoodBurst,
- neck="Mizu. Kubikazari",
- body=MerlinicJubbahBurst,
- ring2="Mujin Band",
- back=TaranusINT,
- feet=MerlinicCrackowsBurst}
- sets.magic_burst.Resistant = set_combine(sets.magic_burst,{})
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {}
- sets.buff.Doom = {ring1="Eshmun's Ring", ring2="Eshmun's Ring", waist="Gishdubar Sash"}
- sets.DarkAffinity = {head="Pixie Hairpin +1",ring2="Archon Ring"}
- sets.ConsMP = {body="Spaekona's Coat +3"}
- sets.Obi = {waist="Hachirin-no-Obi"}
- --sets.CP = {back="Mecisto. Mantle"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' and state.DeathMode.value then
- eventArgs.handled = true
- equip(sets.precast.FC.DeathMode)
- if spell.english == "Impact" then
- equip(sets.precast.FC.Impact.DeathMode)
- end
- end
- if buffactive['Mana Wall'] then
- equip(sets.precast.JA['Mana Wall'])
- end
- if spell.type == 'BlackMagic' and spell.target.type == 'MONSTER' then
- refine_various_spells(spell, action, spellMap, eventArgs)
- end
- end
- function job_post_precast(spell, action, spellMap, eventArgs)
- if spell.name == 'Impact' then
- equip(sets.precast.FC.Impact)
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' and state.DeathMode.value then
- eventArgs.handled = true
- if spell.skill == 'Elemental Magic' then
- equip(sets.midcast['Elemental Magic'].DeathMode)
- else
- if state.CastingMode.value == "Resistant" then
- equip(sets.midcast.Death.Resistant)
- else
- equip(sets.midcast.Death)
- end
- end
- end
- if spell.action_type == 'Magic' and state.DeathMode.value then
- eventArgs.handled = true
- if S{"Aspir", "Aspir II", "Aspir III"}:contains(spell.english) then
- if state.CastingMode.value == "Resistant" then
- equip(sets.midcast.Death.Aspir.Resistant)
- else
- equip(sets.midcast.Death.Aspir)
- end
- end
- end
- if buffactive['Mana Wall'] then
- equip(sets.precast.JA['Mana Wall'])
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Enhancing Magic' and classes.NoSkillSpells:contains(spell.english) and not state.DeathMode.value then
- equip(sets.midcast.EnhancingDuration)
- if spellMap == 'Refresh' then
- equip(sets.midcast.Refresh)
- end
- end
- if spell.skill == 'Elemental Magic' and spell.english == "Comet" then
- equip(sets.DarkAffinity)
- end
- if spell.skill == 'Elemental Magic' then
- if state.MagicBurst.value and spell.english ~= 'Death' then
- --if state.CastingMode.value == "Resistant" then
- --equip(sets.magic_burst.Resistant)
- --else
- equip(sets.magic_burst)
- --end
- if spell.english == "Impact" then
- equip(sets.midcast.Impact)
- end
- end
- if (spell.element == world.day_element or spell.element == world.weather_element) then
- equip(sets.Obi)
- end
- if spell.skill == 'Elemental Magic' and state.ConsMP.value then
- equip(sets.ConsMP)
- end
- end
- if buffactive['Mana Wall'] then
- equip(sets.precast.JA['Mana Wall'])
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english == "Sleep II" or spell.english == "Sleepga II" then
- send_command('@timers c "Sleep II ['..spell.target.name..']" 90 down spells/00259.png')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
- send_command('@timers c "Sleep ['..spell.target.name..']" 60 down spells/00253.png')
- elseif spell.english == "Break" or spell.english == "Breakga" then
- send_command('@timers c "Break ['..spell.target.name..']" 30 down spells/00255.png')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock armor when Mana Wall buff is lost.
- if buff== "Mana Wall" then
- if gain then
- --send_command('gs enable all')
- equip(sets.precast.JA['Mana Wall'])
- --send_command('gs disable all')
- else
- --send_command('gs enable all')
- handle_equipping_gear(player.status)
- end
- end
- if buff == "doom" then
- if gain then
- equip(sets.buff.Doom)
- disable('ring1','ring2','waist')
- else
- enable('ring1','ring2','waist')
- handle_equipping_gear(player.status)
- end
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if state.WeaponLock.value == true then
- disable('main','sub')
- else
- enable('main','sub')
- end
- end
- -- latent DT set auto equip on HP% change
- --windower.register_event('hpp change', function(new, old)
- --if new<=25 then
- --equip(sets.latent_dt)
- --end
- --end)
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if spell.skill == "Enfeebling Magic" then
- if spell.type == "WhiteMagic" then
- return "MndEnfeebles"
- else
- return "IntEnfeebles"
- end
- end
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if state.DeathMode.value then
- idleSet = sets.idle.DeathMode
- end
- if state.Staff.current == 'Lathi' then
- equip({main="Lathi",sub="Enki Strap"})
- elseif state.Staff.current == 'Grioavolr' then
- equip({main="Grioavolr",sub="Enki Strap"})
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- --if player.hpp <= 25 then
- --idleSet = set_combine(idleSet, sets.latent_dt)
- --end
- --if state.CP.current == 'on' then
- --equip(sets.CP)
- --disable('back')
- --else
- --enable('back')
- --end
- if buffactive['Mana Wall'] then
- idleSet = set_combine(idleSet, sets.precast.JA['Mana Wall'])
- end
- return idleSet
- end
- -- Modify the default melee set after it was constructed.
- function customize_melee_set(meleeSet)
- if buffactive['Mana Wall'] then
- meleeSet = set_combine(meleeSet, sets.precast.JA['Mana Wall'])
- end
- return meleeSet
- end
- function customize_defense_set(defenseSet)
- if buffactive['Mana Wall'] then
- defenseSet = set_combine(defenseSet, sets.precast.JA['Mana Wall'])
- end
- return defenseSet
- end
- function refine_various_spells(spell, action, spellMap, eventArgs)
- local aspirs = S{'Aspir','Aspir II','Aspir III'}
- local sleeps = S{'Sleep','Sleep II'}
- local sleepgas = S{'Sleepga','Sleepga II'}
- local newSpell = spell.english
- local spell_recasts = windower.ffxi.get_spell_recasts()
- local cancelling = 'All '..spell.english..' spells are on cooldown. Cancelling spell casting.'
- local spell_index
- if spell_recasts[spell.recast_id] > 0 then
- if spell.skill == 'Elemental Magic' then
- local ele = tostring(spell.element):append('ga')
- --local ele2 = string.sub(ele,1,-2)
- if table.find(degrade_array[ele],spell.name) then
- spell_index = table.find(degrade_array[ele],spell.name)
- if spell_index > 1 then
- newSpell = degrade_array[ele][spell_index - 1]
- add_to_chat(8,spell.name..' Canceled: ['..player.mp..'/'..player.max_mp..'MP::'..player.mpp..'%] Casting '..newSpell..' instead.')
- send_command('@input /ma '..newSpell..' '..tostring(spell.target.raw))
- eventArgs.cancel = true
- end
- else
- spell_index = table.find(degrade_array[spell.element],spell.name)
- if spell_index > 1 then
- newSpell = degrade_array[spell.element][spell_index - 1]
- add_to_chat(8,spell.name..' Canceled: ['..player.mp..'/'..player.max_mp..'MP::'..player.mpp..'%] Casting '..newSpell..' instead.')
- send_command('@input /ma '..newSpell..' '..tostring(spell.target.raw))
- eventArgs.cancel = true
- end
- end
- elseif aspirs:contains(spell.name) then
- spell_index = table.find(degrade_array['Aspirs'],spell.name)
- if spell_index > 1 then
- newSpell = degrade_array['Aspirs'][spell_index - 1]
- add_to_chat(8,spell.name..' Canceled: ['..player.mp..'/'..player.max_mp..'MP::'..player.mpp..'%] Casting '..newSpell..' instead.')
- send_command('@input /ma '..newSpell..' '..tostring(spell.target.raw))
- eventArgs.cancel = true
- end
- elseif sleepgas:contains(spell.name) then
- spell_index = table.find(degrade_array['Sleepgas'],spell.name)
- if spell_index > 1 then
- newSpell = degrade_array['Sleepgas'][spell_index - 1]
- add_to_chat(8,spell.name..' Canceled: ['..player.mp..'/'..player.max_mp..'MP::'..player.mpp..'%] Casting '..newSpell..' instead.')
- send_command('@input /ma '..newSpell..' '..tostring(spell.target.raw))
- eventArgs.cancel = true
- end
- end
- end
- end
- function display_current_job_state(eventArgs)
- eventArgs.handled = true
- local msg = ''
- msg = msg .. 'Casting ['..state.CastingMode.value..'], Idle ['..state.IdleMode.value..']'
- if state.MagicBurst.value then
- msg = msg .. ', MB [ON]'
- else
- msg = msg .. ', MB [OFF]'
- end
- if state.ConsMP.value then
- msg = msg .. ', AF Body [ON]'
- else
- msg = msg .. ', AF Body [OFF]'
- end
- if state.DefenseMode.value ~= 'None' then
- msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
- end
- add_to_chat(122, msg)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 8)
- end
- function set_lockstyle()
- send_command('wait 2; input /lockstyleset ' .. lockstyleset)
- end
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