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- Hanged Man a bit too boring? Maybe instead SS by hanging one of your monsters
- Standardize extra effects a bit more?
- Should I link the continuous effects of the Fool?
- HOPT on some effects? Lovers into Moon, into Lovers into Moon sounds degenerate
- Main Deck Monsters (14 Cards)
- Arcana Force 0 - The Fool
- Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0
- You can only control 1 “Arcana Force 0 - The Fool”. Cannot be destroyed by battle. Cannot be used as material for a Link Summon. Cannot be changed to Defense Position. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: You cannot activate the effects of other monster you control, except “Arcana Force” monsters. Negate this effect if there is no other “Arcana Force” monster on the field.
- ● Tails: When your opponent activates the effects of “Arcana Force” cards that require a coin toss, they choose which effect to apply without tossing a coin.
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- Arcana Force I - The Magician
- Fairy-Type/LIGHT/Level 4/ATK 1100/DEF 1100
- Each time a Spell Card or effect is activated: You can gain 500 LP. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: Once per turn: You can add 1 “Arcana Force” Spell/Trap from your Deck to your hand.
- ● Tails: Once per turn, if a Spell Card or effect is activated: All “Arcana Force” monsters you currently control gain 1100 ATK until this end of the turn.
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- Arcana Force II - The High Priestess
- Fairy-Type/LIGHT/Level 4/ATK 1200/DEF 1200
- Once per turn: You can discard 1 card; add 1 “Arcana Force” monster from your Deck to your hand. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: Once per turn: You can Special Summon 1 Level 4 “Arcana Force” monster from your hand, except "Arcana Force II - The High Priestess".
- ● Tails: Once per turn: You can Special Summon 1 Level 4 “Arcana Force” monster from your GY, except "Arcana Force II - The High Priestess".
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- Arcana Force III - The Empress
- Fairy-Type/LIGHT/Level 4/ATK 1300/DEF 1300
- Once per turn, during your opponent's turn (Quick Effect): You can Tribute 1 “Arcana Force” monster you control; Special Summon 1 Level 4 “Arcana Force” monster from your hand or GY, except "Arcana Force III - The Empress". If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: Once per turn, if your opponent Special Summons a monster(s): You can Special Summon 1 Level 4 “Arcana Force” monster from your Deck, except "Arcana Force III - The Empress".
- ● Tails: If your opponent Special Summons a monster(s): You can draw 1 card.
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- Arcana Force IV - The Emperor
- Fairy-Type/LIGHT/Level 4/ATK 1400/DEF 1400
- “Arcana Force” monster you control gain 500 ATK. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: “Arcana Force” monsters you control cannot be destroyed by card effects.
- ● Tails: “Arcana Force” monsters you control cannot be destroyed by battle.
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- Arcana Force VI - The Lovers
- Fairy-Type/LIGHT/Level 4/ATK 1600/DEF 1600
- Treated as 2 Tributes for the Tribute Summon of an “Arcana Force” monster. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: You can Tribute this card; Special Summon 1 Level 7 or lower “Arcana Force” monster from your Deck.
- ● Tails: While you control another “Arcana Force” monster, your opponent cannot Special Summon monsters from their Extra Deck.
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- Arcana Force VII - The Chariot
- Fairy-Type/LIGHT/Level 4/ATK 1700/DEF 1700
- If this card attacks an opponent's monster: It gains 500 ATK during damage calculation only. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: If this card destroys an opponent’s monster by battle: You can Special Summon that monster to your side of the field in Defense Position.
- ● Tails: When this card inflicts battle damage to your opponent: You can draw 1 card.
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- Arcana Force VIII - The Strength
- Fairy-Type/LIGHT/Level 4/ATK 1800/DEF 1800
- When this card declares an attack: You can change the battle position of 1 monster your opponent controls. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: Once per turn: You can target 1 card your opponent controls; destroy it, then you can Set the destroyed card on your field.
- ● Tails: Once per turn: You can Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field in Defense Position.
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- Arcana Force XII - The Hanged Man
- Fairy-Type/LIGHT/Level 6/ATK 2200/DEF 2200
- If an "Arcana Force" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: Once per turn, during the End Phase: You can destroy 1 face-up monster your opponent controls, and if you do, inflict damage to your opponent equal to half the destroyed monster's original ATK.
- ● Tails: When an “Arcana Force” monster you control is destroyed by your opponent's attack or card effect: Inflict damage to your opponent equal to half its original ATK.
- ********************************************************************************************************
- Arcana Force XIV - The Temperance
- Fairy-Type/LIGHT/Level 6/ATK 2400/DEF 2400
- During damage calculation (Quick Effect): You can discard this card; you take no battle damage from that battle. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: Double all battle damage your opponent takes.
- ● Tails: You take no battle damage.
- ********************************************************************************************************
- Arcana Force XV - The Devil
- Fairy-Type/LIGHT/Level 7/ATK 2500/DEF 2500
- If this card is in your hand or GY: You can Tribute 2 "Arcana Force" monsters from your hand or your side of the field; Special Summon this card. If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: At the start of the Damage Step, if this card battles a monster: Destroy that monster.
- ● Tails: If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can destroy all monsters on the field.
- ********************************************************************************************************
- Arcana Force XVIII - The Moon
- Fairy-Type/LIGHT/Level 7/ATK 2800/DEF 2800
- Once per turn: You can Special Summon 1 "Moon Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If this card is Summoned: Toss a coin and apply this effect.
- ● Heads: Once per turn: You can Special Summon 1 “Arcana Force” monster from your GY, except "Arcana Force XVIII - The Moon".
- ● Tails: Once per turn: You can have each player choose 1 monster they control, and switch control of those monsters.
- ********************************************************************************************************
- Arcana Force EX - The Light Ruler
- Fairy-Type/LIGHT/Level 10/ATK 4000/DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 “Arcana Force” monsters from your GY. If this card is Special Summoned: Toss a coin and apply this effect.
- ● Heads: When this card destroys an opponent's monster by battle: You can target 1 card in your GY; add that target to your hand.
- ● Tails: Cannot be targeted, or destroyed by, your opponent’s card effects.
- ********************************************************************************************************
- Arcana Force EX - The Dark Ruler
- Fairy-Type/LIGHT/Level 10/ATK 4000/DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 “Arcana Force” monsters from your GY, or by its own effect. If this card is Special Summoned: Toss a coin and apply this effect.
- ● Heads: This card can attack twice during the same Battle Phase.
- ● Tails: If this card is destroyed by battle or card effect: Destroy as many cards on the field as possible, then Special Summon this card during the next Standby Phase, but its effects are negated.
- ********************************************************************************************************
- Spell Cards (6 Cards)
- Arcana Force - Ace of Cups
- Normal Spell
- Reveal 1 “Arcana Force” monster from your hand; toss a coin and apply this effect.
- ● Heads: Draw 2 cards.
- ● Tails: Draw 1 card.
- You can only activate 1 "Arcana Force - Ace of Cups" per turn.
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- Arcana Force V - The Hierophant
- Quick-Play Spell
- Tribute 1 “Arcana Force” monster you control; Special Summon from your Deck, 2 Level 4 “Arcana Force” monsters with different names from each other and that monster. You cannot Special Summon monsters from the Extra Deck during the turn you activate this card. You can only activate 1 "Arcana Force V - The Hierophant" per turn.
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- Arcana Force IX - The Hermit
- Normal Spell
- If you control exactly 1 “Arcana Force” monster (and no other monsters): Toss a coin and apply this effect.
- ● Heads: Special Summon 1 Level 4 “Arcana Force” monster from your Deck.
- ● Tails: Add 1 “Arcana Force” monster from your Deck to your hand.
- Activation condition too strict?
- ********************************************************************************************************
- Arcana Force XI - Justice
- Equip Spell
- Equip only to an “Arcana Force” monster. It gains 900 ATK. When it destroys a monster by battle: You gain LP equal to the destroyed monster’s original ATK. Once per turn: You can treat the equipped monster’s effect as the opposite coin toss result until the end of the next turn. If this card is sent from the field to the GY: You can target 1 “Arcana Force” monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand.
- ********************************************************************************************************
- Arcana Force XVI - The Tower
- Continuous Spell
- When this card is activated: You can add 1 "Light Barrier" from yor Deck or GY to your hand. Once per turn, during the End Phase: Toss a coin and apply this effect.
- ● Heads: Special Summon 1 Level 4 “Arcana Force” monster from your GY.
- ● Tails: Add 1 “Arcana Force” monster from your Deck to your hand.
- ********************************************************************************************************
- Arcana Force XVII - The Star
- Normal Spell
- Target 1 “Arcana Force” monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Arcana Force” monster you control; that monster’s effect is now treated as the opposite coin toss result. You can only use each effect of "Arcana Force XVII - The Star" once per turn.
- ********************************************************************************************************
- Trap Cards (4 Cards)
- Arcana Force X - Wheel of Fortune
- Continuous Trap
- Once per turn: You can target 1 “Arcana Force” monster you control; that monster’s effect is now treated as the opposite coin toss result. If this card is in your GY: You can banish 2 other "Arcana Force" cards from your GY; Set this card.
- ********************************************************************************************************
- Arcana Force XIII - Death
- Continuous Trap
- Once per turn, during your opponent’s Standby Phase, if you control an “Arcana Force” monster: Toss a coin and apply this effect.
- ● Heads: Until the end of the next turn, any card sent to your opponent’s GY is banished instead.
- ● Tails: Discard 1 card.
- ********************************************************************************************************
- Arcana Force XIX - The Sun
- Normal Trap
- Target 1 “Arcana Force” monster you control and up to 2 cards your opponent controls: Destroy them, and if you do, gain LP equal to the original ATK of your destroyed monster.
- ********************************************************************************************************
- Arcana Force XX - Judgment
- Counter Trap
- When a Spell/Trap, or monster effect is activated: Toss a coin and apply this effect,
- ● Heads: Negate the activation, and if you do, destroy it.
- ● Tails: Lose 1000 LP.
- Why each effect is at it is:
- Arcana Force I:
- Continuous: He takes the power of the Universe and channels it through his own body and directs it to the physical plane.
- Heads: With the Magician Tarot card, you are inspired to apply skill and initiative to accomplish all your goals.
- Tails: The Magician reversed shows that you have a lot of skills, talents and abilities that are not being utilised at the moment and you feel as if your true potential is not being maximised.
- Since upside means you have initiative, you can activate as ignition, while downside needs something to oull out your latent skills as a trigger effect
- Arcana Force V - The Hierophant: The Hierophant’s task is to bring the two initiates into the church so that they can take up their appointed roles
- Arcana Force XV
- Summon effect: The number 15 in numerology equals 6, the number that corresponds to the Lovers, and here the lovers are shown chained
- Possible changes:
- Wording of Silent Magician for Devil and other one
- Moon and Hanged Man End Phase
- Continuous Soell any Level?
- Wheel of Fortune target any monster, including opponent's
- Field Soell for something else with them? Like prevent Summons from being negated and effects activating
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