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  1. Log uploaded on Monday, September 09, 2019, 12:54:27 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  5. Mod Manager: 0ColourPicker(2.0.0.22137), 0Harmony(1.2.0.1), FluffyUI(1.0.0.22965), ModManager(av:1.0.0.0,fv:1.31.872), YamlDotNet(av:6.0.0.0,fv:6.1.2.0)
  6. Research Tree: 0Harmony(1.2.0.1), ResearchTree(av:3.0.0.0,fv:3.4.494)
  7. Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.14.589)
  8. Blueprints: Blueprints(av:2.0.0.0,fv:2.7.102)
  9. Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.9.83)
  10. EdB Prepare Carefully: 0Harmony(1.2.0.1), EdBPrepareCarefully(1.0.13.0)
  11. [1.0] RimCuisine 2 Core: 0Harmony(1.0.9.1), ExpandableFermenting(1.0.0.0)
  12. [1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.7134.33100)
  13. Vanilla Furniture Expanded - Security: 0Harmony(1.2.0.1), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShakeExplosions(1.0.0.0), VFESecurity(1.0.4.0)
  14. Vanilla Weapons Expanded: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShake(1.0.0.0), SmokingGun(1.0.0.0), Submunition(1.0.0.0), OPToxic(1.0.0.0)
  15. Vanilla Apparel Expanded: (no assemblies)
  16. Vanilla Armour Expanded: 0Harmony(1.0.9.1), Camouflage(1.0.0.0), D9UsefulAI(1.0.0.0)
  17. Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
  18. Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
  19.  
  20. Active Harmony patches:
  21. <GotoCastPosition>c__AnonStorey1.<>m__0: TRANS: VFESecurity.Patch_Toils_Combat+manual_GoToCastPosition_initAction.Transpiler
  22. Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
  23. AttackTargetFinder.BestAttackTarget: TRANS: VFESecurity.Patch_AttackTargetFinder+manual_BestAttackTarget.Transpiler
  24. AttackTargetFinder.BestShootTargetFromCurrentPosition: TRANS: VFESecurity.Patch_AttackTargetFinder+BestShootTargetFromCurrentPosition.Transpiler
  25. Building.PreApplyDamage: post: VFESecurity.Patch_Building+PreApplyDamage.Postfix
  26. Building_Turret.PreApplyDamage: TRANS: VFESecurity.Patch_Building_Turret+PreApplyDamage.Transpiler
  27. Building_TurretGun.DrawExtraSelectionOverlays: post: VFESecurity.Patch_Building_TurretGun+DrawExtraSelectionOverlays.Postfix
  28. Building_TurretGun.OrderAttack: post: VFESecurity.Patch_Building_Turret+OrderAttack.Postfix, VFESecurity.Patch_Building_TurretGun+OrderAttack.Postfix
  29. Building_TurretGun.TryStartShootSomething: PRE: VFESecurity.Patch_Building_Turret+TryStartShootSomething.Prefix, VFESecurity.Patch_Building_TurretGun+TryStartShootSomething.Prefix
  30. CastPositionFinder.TryFindCastPosition: TRANS: VFESecurity.Patch_CastPositionFinder+TryFindCastPosition.Transpiler
  31. Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  32. CoverUtility.BaseBlockChance: post: VFESecurity.Patch_CoverUtility+BaseBlockChance_Thing.Postfix
  33. CoverUtility.CalculateCoverGiverSet: post: VFESecurity.Patch_CoverUtility+CalculateCoverGiverSet.Postfix
  34. CoverUtility.CalculateOverallBlockChance: post: VFESecurity.Patch_CoverUtility+CalculateOverallBlockChance.Postfix
  35. DamageWorker.ExplosionAffectCell: PRE: VFESecurity.Patch_DamageWorker+ExplosionAffectCell.Prefix
  36. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  37. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  38. DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  39. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  40. Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
  41. Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
  42. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  43. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  44. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  45. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  46. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  47. Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  48. GenGrid.Impassable: TRANS: VFESecurity.Patch_GenGrid+Impassable.Transpiler
  49. GenGrid.Standable: TRANS: VFESecurity.Patch_GenGrid+Standable.Transpiler
  50. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  51. JobDriver_ManTurret.FindAmmoForTurret: PRE: VFESecurity.Patch_JobDriver_ManTurret+FindAmmoForTurret.Prefix
  52. JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
  53. JobGiver_AIDefendPawn.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPawn+TryFindShootingPosition.Transpiler
  54. JobGiver_AIDefendPoint.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPoint+TryFindShootingPosition.Transpiler
  55. JobGiver_AIFightEnemies.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIFightEnemies+TryFindShootingPosition.Transpiler
  56. JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: VFESecurity.Patch_JobGiver_ConfigurableHostilityResponse+TryGetAttackNearbyEnemyJob.Transpiler
  57. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  58. LordToil_Siege.LordToilTick: TRANS: VFESecurity.Patch_LordToil_Siege+LordToilTick.Transpiler
  59. LordToil_Siege.SetAsBuilder: TRANS: VFESecurity.Patch_LordToil_Siege+SetAsBuilder.Transpiler
  60. MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
  61. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  62. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  63. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  64. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  65. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  66. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  67. PathFinder.FindPath: TRANS: VFESecurity.Patch_PathFinder+FindPath.Transpiler
  68. PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
  69. PathGrid.CalculatedCostAt: TRANS: [800]VFESecurity.Patch_PathGrid+CalculatedCostAt.Transpiler
  70. Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo
  71. PawnRenderer.DrawEquipmentAiming: PRE: CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix
  72. PawnUIOverlay.DrawPawnGUIOverlay: PRE: Camouflage.VAE_PawnUIOverlay_Patch.GhillieException
  73. Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted
  74. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  75. ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix
  76. ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix
  77. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, VFESecurity.Patch_ReverseDesignatorDatabase+InitDesignators.Postfix
  78. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  79. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  80. SectionLayer_SunShadows.Regenerate: TRANS: [800]VFESecurity.Patch_SectionLayer_SunShadows+manual_Regenerate.Transpiler
  81. Skyfaller.SpawnSetup: post: VFESecurity.Patch_Skyfaller+SpawnSetup.Postfix
  82. TerrainGrid.CanRemoveTopLayerAt: post: VFESecurity.Patch_TerrainGrid+CanRemoveTopLayerAt.Postfix
  83. Thing.BlocksPawn: post: VFESecurity.Patch_Thing+BlocksPawn.Postfix
  84. Thing.DeSpawn: TRANS: VFESecurity.Patch_Thing+DeSpawn.Transpiler
  85. Thing.SpawnSetup: TRANS: VFESecurity.Patch_Thing+SpawnSetup.Transpiler
  86. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
  87. Thing.get_Graphic: post: [0]VFESecurity.Patch_Thing+get_Graphic.Postfix
  88. ThingSelectionUtility.SelectableByMapClick: post: Camouflage.VAE_ThingSelectionUtility_Patch.GhillieException
  89. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  90. ThoughtWorker_PsychicDrone.CurrentStateInternal: post: VFESecurity.Patch_ThoughtWorker_PsychicDrone+CurrentStateInternal.Postfix
  91. Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
  92. Tornado.CellImmuneToDamage: post: VFESecurity.Patch_Tornado+CellImmuneToDamage.Postfix
  93. TurretTop.DrawTurret: PRE: [0]VFESecurity.Patch_TurretTop+DrawTurret.Prefix
  94. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  95. Verb.Available: post: VFESecurity.Patch_Verb+Available.Postfix
  96. Verb.TryFindShootLineFromTo: TRANS: VFESecurity.Patch_Verb+TryFindShootLineFromTo.Transpiler
  97. VerbProperties.DrawRadiusRing: TRANS: VFESecurity.Patch_VerbProperties+DrawRadiusRing.Transpiler
  98. WindowResizer.DoResizeControl: post: ModManager.Patch_WindowResizer_DoResizeControl.Postfix
  99. WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
  100. WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
  101. WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix
  102. WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
  103. WorldObjectsHolder.Remove: post: VFESecurity.Patch_WorldObjectsHolder+Remove.Postfix
  104. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, fluffy.modmanager, Fluffy.ResearchTree, fluffy.colonymanager, fluffy.medicaltab, HugsLib.AllowTool, OskarPotocki.VanillaFurnitureExpanded.Security, EdB.PrepareCarefully, com.ogliss.rimworld.mod.VanillaArmorsExpanded; 1.0.9.1: rimworld.jecrell.comps.oversized, com.dninemfive.advancedshields
  105.  
  106. Platform information: (hidden, use publishing options to include)
  107.  
  108. Log file contents:
  109. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  110. GfxDevice: [Renderer information redacted]
  111. Begin MonoManager ReloadAssembly
  112. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  113. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  114. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  115. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  116. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  117. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  118. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  119. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  120. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  121. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  122. desktop: 1920x1080 60Hz; virtual: 3520x1080 at 0,0
  123. RimWorld 1.0.2282 rev726
  124.  
  125. Setting up 2 worker threads for Enlighten.
  126. Thread -> id: 2744 -> priority: 1
  127. Thread -> id: 21c8 -> priority: 1
  128. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  129. GfxDevice: creating device client; threaded=1
  130. Direct3D:
  131. Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
  132. Renderer: NVIDIA GeForce GTX 660 Ti
  133. Vendor: NVIDIA
  134. VRAM: 2015 MB (via DXGI)
  135. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  136. Begin MonoManager ReloadAssembly
  137. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  138. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  139. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  140. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  141. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  142. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  143. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  144. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  145. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  146. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  147. desktop: 1920x1080 60Hz; virtual: 3520x1080 at 0,0
  148. RimWorld 1.0.2282 rev726
  149.  
  150. [HugsLib] version 6.1.3
  151.  
  152. Advanced Shields harmony patch successfully loaded
  153.  
  154. [HugsLib] initializing MURWallLight, AllowTool
  155.  
  156. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  157.  
  158. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 12645.
  159. Total: 153.945190 ms (FindLiveObjects: 0.596300 ms CreateObjectMapping: 0.957500 ms MarkObjects: 152.330292 ms DeleteObjects: 0.060500 ms)
  160.  
  161. Prepare Carefully :: Loaded equipment database with 34 material(s)
  162.  
  163. Prepare Carefully :: Loaded equipment database with 689 item(s)
  164.  
  165. Prepare Carefully :: Loaded equipment database with 34 material(s)
  166.  
  167. Prepare Carefully :: Loaded equipment database with 689 item(s)
  168.  
  169. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  170.  
  171. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 13636.
  172. Total: 147.229599 ms (FindLiveObjects: 0.589900 ms CreateObjectMapping: 1.014800 ms MarkObjects: 145.574799 ms DeleteObjects: 0.049200 ms)
  173.  
  174. Initializing new game with mods Core, 818773962, 1507748539, 1266570759, 715565262, 708455313, 715565817, 735106432, 1833592062, 1561221991, 1845154007, 1814383360, 1814987817, 1814988282, 1423699208, 761421485
  175.  
  176. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  177.  
  178. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22861.
  179. Total: 215.115601 ms (FindLiveObjects: 1.692000 ms CreateObjectMapping: 2.358200 ms MarkObjects: 211.018295 ms DeleteObjects: 0.046400 ms)
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