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- while true do
- task.spawn(function()
- for auto_cash = 100, 100000000, 1000 do
- local A_1 = "Suburb"
- local A_2 = auto_cash
- local A_3 = Vector3.new(0.4000000059604645, 0.24999821186065674, 4.499998092651367)
- local Event = game:GetService("ReplicatedStorage").Remotes.FireExtinguished
- Event:InvokeServer(A_1, A_2, A_3)
- wait()
- end
- end)
- task.spawn(function()
- for auto_cash = 100, 100000000, 1000 do
- local A_1 = "Beach"
- local A_2 = auto_cash
- local A_3 = Vector3.new(0.4000000059604645, 0.24999821186065674, 4.499998092651367)
- local Event = game:GetService("ReplicatedStorage").Remotes.FireExtinguished
- Event:InvokeServer(A_1, A_2, A_3)
- wait()
- end
- end)
- task.spawn(function()
- for auto_cash = 100, 100000000, 1000 do
- local A_1 = "Jungle"
- local A_2 = auto_cash
- local A_3 = Vector3.new(0.4000000059604645, 0.24999821186065674, 4.499998092651367)
- local Event = game:GetService("ReplicatedStorage").Remotes.FireExtinguished
- Event:InvokeServer(A_1, A_2, A_3)
- wait()
- end
- end)
- task.spawn(function()
- for auto_cash = 100, 100000000, 1000 do
- local A_1 = "City"
- local A_2 = auto_cash
- local A_3 = Vector3.new(0.4000000059604645, 0.24999821186065674, 4.499998092651367)
- local Event = game:GetService("ReplicatedStorage").Remotes.FireExtinguished
- Event:InvokeServer(A_1, A_2, A_3)
- wait()
- end
- end)
- task.spawn(function()
- for auto_cash = 100, 100000000, 1000 do
- local A_1 = "Carnival"
- local A_2 = auto_cash
- local A_3 = Vector3.new(0.4000000059604645, 0.24999821186065674, 4.499998092651367)
- local Event = game:GetService("ReplicatedStorage").Remotes.FireExtinguished
- Event:InvokeServer(A_1, A_2, A_3)
- wait()
- end
- end)
- wait(1)
- end
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