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- RBO GDQ Notes:
- These are intended to act as an outline for things that are worth mentioning during the run. I’m still not sure if I’ll have a mic or not, but KNO3_, Oats, and JRP are all confirmed for commentary at least. If I don’t, and the staff allows a 4th, it would probably be Sephy.
- Anyway. Feel free to handle the commentary however you guys would like of course. I just thought a general outline of the run might be helpful. Basically I just watched the PB and took notes about what I would probably talk about/consider talking about if I were doing commentary on it.
- Really stoked to have you guys on the couch! Thanks for all your support and being awesome :)
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- General SM stuff to start off of course. Arm pumps. Moonfalls. Maybe a sidenote about moonfalls being key to this route?
- Going down through Crateria/to Morph Ball mention/allude to the TAS Tank, some loose details regarding it (triple frame perfect coin flip?) and maybe talk about the donation pledge we were throwing around the idea for?
- Talk about the extra missiles we grab there and how they will have some minor effects on early game strats? Pretty optional/unimportant tbh.
- >TAS Tank attempts< - Donations?
- Standard SM for the most part.. BT, going to green Brinstar. Early Supers. I would mention the Reserve Tank and how it’s also key to RBO as a whole?
- Refer back to Moonfalls and how they allow for Moondance. Give Moondance details (buffered fall speed, 176 moonfalls, specific inputs to allow for this. There is a faster strat (Elevator fall) to accomplish this that I’ve done before but it’s very difficult and punishing upon failure/haven’t gone for it in runs. — Donations?
- Moondance completes, give specific attention to the clip it allows for?
- Brinstar Cleanup - Talk about how the focus in RBO is collecting enough items to survive Norfair/Ridley, and that’s what this part of the run focuses on. Maybe worth pointing out the Spore Spawn Supers entrance and the Wave Gate? Otherwise, Donations.
- Point out where collecting TAS Tank saves time (assuming we get it) when collecting the Retro Brinstar Powerbombs.
- Mention collecting Spazer and how it’s important for Ridley DPS? Maybe mention that previous runs opted to collect extra missiles instead of/in addition to Spazer, and I’ve dropped these. One of many optimizations I’ve made to the route aside from the Moondance route change.
- Ponk shoutout for his Kraid first route. He’s doing German commentary so it’s kinda mandatory :P
- When entering Norfair talk about Hellruns, maybe explicitly pointing out the first one at Ice and how they work as a whole?
- Bubble Mountain/Right Side?
- Farming in RBO/How RNG can affect this. Donations either before or after Speed during the farm, probably.
- Speed Skates/Maybe talk about why they happen?
- When heading down to Croc, talk about Grapple and why it’s so important. Maybe at some point before this talk about damage boosts just incase I get the swag boost Kappa
- Also may be worth talking about Croc mechanics.
- Real talk… should I go for the spike suit at Croc? Thinking about it, the vanilla lava dive would probably be more hype for GDQ, regardless of how cool the lava dive spark is. Thoughts?
- Leaving Croc after Grapple, probably a good time to mention Lava Dive and Crystal Flash, and when entering LN, GGG?
- Mentioning Screw Attack and how important it is would probably be good. Also may be worth mentioning that Screw Attack probably isn’t worth skipping since so many strats with it allow for time save in this category.
- GT Fight explanation. Last call for donations until I inevitably die to Ridley and we watch the same segment over again? :P
- General strat/explanations of rooms on the way to Ridley. WRITG, Firefleas/e-tank, Metal Pirates/shinespark echoes, farming before Ridley.
- How much do we want to/can we say about the Ridley fight?
- >>>DONATIONS AND OTHER CHATTER/ETC DURING ANY RETRIES<<<
- Explanation of requirements to get out of LN after the fight — Health, Ammo for CF, etc.
- During the escape, before Firefleas probably, start talking about the spikesuit we’ll be going for and my use of it. And I suppose, the differences in movement to keep the shinespark, both before Maridia and after entering (suitless has different characteristics to what will allow it to work)
- Explanation of Suitless Maridia as a whole, the entrance (gravity jump), and Grapple Jumps
- Botwoon explanation - 1 Charge + 9 Supers. 1 Round is optimal, patterns are RNG based, etc. Dangerous with low health due to high damage output/multihits
- Maybe mention Colosseum and how it differs due to the inability of Full Halfie?
- Draygon explanation. Timed Crystal Flash for flashsuit glitch based on when Draygon decides to goop, then the positioned grapple kill after using the shinespark to enable the “bluesuit”.
- Grabbing space jump for optimal movement through the rest of the run (important.)
- Turret grapple jump, maybe an explanation of how in the past people would use x-ray climb to get out?
- Why we grab Plasma beam/it’s faster than not grabbing it, and makes the end of the game much easier
- Mention Forgotten Highway, why it’s called that, talk about entering the Wrecked Ship the back way and how fortunate it is the doors allow us through #deerforceknew Kappa. Maybe also worth mentioning how different the rooms are before the power comes on?
- Phantoon commentary (troll, patterns, plasma makes 2 rounds much easier, but he still ruins runs :P)
- Perhaps mention the lack of grabbing Gravity/Varia suit since at this point we no longer need them.
- Feral shout out for forgetting Kraid? Kappa
- If there hasn’t been a point where Donations were read in awhile, this would probably be a good point.
- General movement/other conversation going to Kraid. Brief explanation of the KQK of course.
- More of the same on the way to Tourian
- More donations, especially during G4?
- Tourian talk about the Metroid rooms, why we kill the Metroids, the strats.
- Baby Skip commentary
- Zeb Skip commentary
- MB fight - It’s not free in RBO. Since we don’t have suits we take lethal damage from basically any hit. Reading patterns is important/etc.
- Standup Glitch commentary. Last call for Save/Kill the animals
- Escape!
- The End.
- I’ve probably left some stuff out. Feel free to add or remove whatever you guys feel is appropriate. Like I mentioned before this was supposed to be more of just a directional guideline for stuff to consider talking about than anything.
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