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- local plr = game:GetService("Players").LocalPlayer
- local cclosure = syn_newcclosure or newcclosure or nil
- if not cclosure or not hookmetamethod then
- plr:Kick("\nUnsupported Exploit")
- end
- local localPlayer = game:GetService("Players").LocalPlayer
- local item1 = "pokeball"
- local qy = 1
- local _p = nil
- for _, v in pairs(getgc(true)) do
- if typeof(v) == "table" then
- if rawget(v, "PlayerData") then
- _p = v
- break
- end
- end
- end
- local forcebattle = function(player)
- _p.Network:post("BattleRequest",player,{accepted = true})
- end;
- local forcetrade = function(player)
- _p.Network:post("TradeRequest",player,{accepted = true})
- end;
- local chunkrev = function(obj)
- spawn(function()
- _p.Network:get("DataRequest",{"ChunkReceived",obj})
- end)
- end;
- local autowin = function(splayer)
- local battle = _p.Battle.currentBattle
- battle:send("forfeit", splayer)
- end;
- local spawnitem = function(itemid, q)
- for i = 1, q do
- _p.Network:get("PDS", "ItemWasGivenT", itemid, 1, true)
- _p.Network:get("PDS", "ItemWasTakenT", 1)
- end
- end;
- local spawntix = function(q)
- _p.Network:get("PDS", "AlolanReward", q / 2)
- end;
- local changetitle = function(text, color)
- _p.Network:post("UpdateTitle","Winner" .. text .. "Winner", color)
- end;
- local spoofbattlejoin = function(splayer)
- _p.Battle.currentBattle:send("forfeit","join",splayer,"spoofed",{1})
- end;
- local beatgym = function(gym)
- local index = {109, 112, 113, 98, 126, 147,154, 173}
- local battle =
- _p.Network:get("BattleFunction","new",{["expShare"] = false,["battleType"] = 1,["nnalp"] = false,["isDay"] = true,["chunkId"] = "chunk1",["regionId"] = "Route 1",["trainerId"] = index[gym] or 1})
- _p.Network:post("BattleEvent", battle.battleId, "join", 1, ";)")
- wait(1)
- _p.Network:post("BattleEvent", battle.battleId, "forfeit", "p2")
- _p.Network:post("BattleEvent", battle.battleId, "destroy")
- end
- local oldNamecall
- oldNamecall = hookmetamethod(game, "__namecall", cclosure(function(self,...)
- local NamecallMethod = getnamecallmethod()
- local args = {...}
- if (NamecallMethod == "Kick" or NamecallMethod == "kick") and not checkcaller() then
- if self ~= plr then
- return oldNamecall(self,...)
- end
- return
- end
- return oldNamecall(self,...)
- end))
- -- Define Library
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/UI-Libraries/main/Vynixius/Source.lua"))()
- if syn and syn.protect_gui then
- syn.protect_gui(game:GetService("CoreGui"))
- syn.protect_gui(game:GetService("StarterGui"))
- end
- wait(.4)
- -- Create Window
- local Window = Library:AddWindow({
- title = {"Amanda", "Pokemon Brick Bronze"},
- theme = {
- Accent = Color3.fromRGB(0, 255, 0)
- },
- key = Enum.KeyCode.RightControl,
- default = true
- })
- -- Create Tab
- local Info = Window:AddTab("Information", {default = true})
- local Tab = Window:AddTab("Main", {default = false})
- local Tab2 = Window:AddTab("Teleports", {default = false})
- local Tab3 = Window:AddTab("Settings", {default = false})
- local Section2 = Info:AddSection("Read Please", {default = false})
- local Section3 = Info:AddSection("Change log", {default = false})
- local Label = Section2:AddLabel("Welcome to Pokemon Brick Bronze Script")
- local Label = Section2:AddLabel("This script is for Every Pokemon Brick Bronze Game")
- local Label = Section2:AddLabel("This script will be updating very slowly")
- local Label = Section2:AddLabel("Features? Teleports, Healing, Repel, PC, Daycare, xray.")
- -- Sections 3 (Changelog)
- local Label = Section3:AddLabel("Pokemon Brick Bronze Forever -- Patched")
- local Label = Section3:AddLabel("Added Loot Pickup")
- local Label = Section3:AddLabel("")
- local ClipboardLabel = Section2:AddClipboardLabel("Join Our Discord", function()
- return "https://discord.gg/Ga9eMpse8f"
- end)
- -- Create Section
- local Section = Tab:AddSection("Section", {default = false})
- -- Create Button
- local Button = Section:AddButton("Heal Pokemons", function()
- _p.Network:get("PDS", "getPartyPokeBalls")
- end)
- local Button = Section:AddButton("Enable RTD + Running", function()
- _p.Menu.rtd:enable()
- _p.RunningShoes:enable()
- end)
- -- Create Toggle
- local Toggle = Section:AddToggle("Toggle Repel", {flag = "Toggle_Flag", default = false}, function(value)
- if value then
- _p.Repel.steps = 1000000
- else
- _p.Repel.steps = 0
- end
- Enabled = false
- end)
- local Dropdown = Section:AddDropdown("HoverBoards", {"Basic Red", "Basic Yellow", "Basic Pink", "Basic Green", "Basic White", "Basic Gray", "Basic Black", "Basic Blue"}, {default = "Might be Patched"}, function(selectedOption)
- _p.Network:get("PDS", "setHoverboard", selectedOption)
- end)
- local Section3 = Tab:AddSection("PC/Pokemon Party", {default = false})
- local Button = Section3:AddButton("Open Party List", function()
- syn.secure_call(_p.Menu.party.open, localPlayer.PlayerScripts.ChatScript, _p.Menu.party)
- end)
- local Button = Section3:AddButton("Open PC", function()
- syn.secure_call(_p.Menu.pc.bootUp, localPlayer.PlayerScripts.ChatScript, _p.Menu.pc)
- _p.Menu:enable()
- _p.MasterControl.WalkEnabled = true
- end)
- local Section4 = Tab:AddSection("Daycare", {default = false})
- local Dropdown = Section4:AddDropdown("Leave Pokemon at Daycare", {1,2,3,4,5,6}, {default = "Party Slot"}, function(v)
- _p.Network:get("PDS", "leaveDCPokemon", v)
- end)
- local Button = Section4:AddButton("Take Daycare Pokemon", function()
- _p.Network:get("PDS", "takeDCPokemon", 1)
- wait(1)
- _p.Network:get("PDS", "takeDCPokemon", 1)
- end)
- local Button = Section4:AddButton("Take Egg", function()
- _p.PlayerData:takeEgg()
- _p.Menu:enable()
- _p.MasterControl.WalkEnabled = true
- end)
- local LootSection = Tab:AddSection("Loot Pickup", {default = false})
- local LootSection = Section:AddDropdown("Chunk Loot", {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54}, {default = "Chunk"}, function(v)
- local plr = game:GetService("Players").LocalPlayer
- local cclosure = syn_newcclosure or newcclosure or nil
- if not cclosure or not hookmetamethod then
- plr:Kick("\nUnsupported Exploit")
- end
- local localPlayer = game:GetService("Players").LocalPlayer
- local item1 = "pokeball"
- local qy = 1
- local _p = nil
- for _, v in pairs(getgc(true)) do
- if typeof(v) == "table" then
- if rawget(v, "PlayerData") then
- _p = v
- break
- end
- end
- end
- local forcebattle = function(player)
- _p.Network:post("BattleRequest",player,{accepted = true})
- end;
- local forcetrade = function(player)
- _p.Network:post("TradeRequest",player,{accepted = true})
- end;
- local chunkrev = function(obj)
- spawn(function()
- _p.Network:get("DataRequest",{"ChunkReceived",obj})
- end)
- end;
- local autowin = function(splayer)
- local battle = _p.Battle.currentBattle
- battle:send("forfeit", splayer)
- end;
- local spawnitem = function(itemid, q)
- for i = 1, q do
- _p.Network:get("PDS", "ItemWasGivenT", itemid, 1, true)
- _p.Network:get("PDS", "ItemWasTakenT", 1)
- end
- end;
- local spawntix = function(q)
- _p.Network:get("PDS", "AlolanReward", q / 2)
- end;
- local changetitle = function(text, color)
- _p.Network:post("UpdateTitle","Winner" .. text .. "Winner", color)
- end;
- local spoofbattlejoin = function(splayer)
- _p.Battle.currentBattle:send("forfeit","join",splayer,"spoofed",{1})
- end;
- local beatgym = function(gym)
- local index = {109, 112, 113, 98, 126, 147,154, 173}
- local battle =
- _p.Network:get("BattleFunction","new",{["expShare"] = false,["battleType"] = 1,["nnalp"] = false,["isDay"] = true,["chunkId"] = "chunk1",["regionId"] = "Route 1",["trainerId"] = index[gym] or 1})
- _p.Network:post("BattleEvent", battle.battleId, "join", 1, ";)")
- wait(1)
- _p.Network:post("BattleEvent", battle.battleId, "forfeit", "p2")
- _p.Network:post("BattleEvent", battle.battleId, "destroy")
- end
- local oldNamecall
- oldNamecall = hookmetamethod(game, "__namecall", cclosure(function(self,...)
- local NamecallMethod = getnamecallmethod()
- local args = {...}
- if (NamecallMethod == "Kick" or NamecallMethod == "kick") and not checkcaller() then
- if self ~= plr then
- return oldNamecall(self,...)
- end
- return
- end
- return oldNamecall(self,...)
- end))
- -- Define Library
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/UI-Libraries/main/Vynixius/Source.lua"))()
- if syn and syn.protect_gui then
- syn.protect_gui(game:GetService("CoreGui"))
- syn.protect_gui(game:GetService("StarterGui"))
- end
- wait(.4)
- -- Create Window
- local Window = Library:AddWindow({
- title = {"Amanda", "Pokemon Brick Bronze"},
- theme = {
- Accent = Color3.fromRGB(0, 255, 0)
- },
- key = Enum.KeyCode.RightControl,
- default = true
- })
- -- Create Tab
- local Info = Window:AddTab("Information", {default = true})
- local Tab = Window:AddTab("Main", {default = false})
- local Tab2 = Window:AddTab("Teleports", {default = false})
- local Tab3 = Window:AddTab("Settings", {default = false})
- local Section2 = Info:AddSection("Read Please", {default = false})
- local Section3 = Info:AddSection("Change log", {default = false})
- local Label = Section2:AddLabel("Welcome to Pokemon Brick Bronze Script")
- local Label = Section2:AddLabel("This script is for Every Pokemon Brick Bronze Game")
- local Label = Section2:AddLabel("This script will be updating very slowly")
- local Label = Section2:AddLabel("Features? Teleports, Healing, Repel, PC, Daycare, xray.")
- -- Sections 3 (Changelog)
- local Label = Section3:AddLabel("Pokemon Brick Bronze Forever -- Patched")
- local Label = Section3:AddLabel("Added Loot Pickup")
- local Label = Section3:AddLabel("")
- local ClipboardLabel = Section2:AddClipboardLabel("Join Our Discord", function()
- return "https://discord.gg/Ga9eMpse8f"
- end)
- -- Create Section
- local Section = Tab:AddSection("Section", {default = false})
- -- Create Button
- local Button = Section:AddButton("Heal Pokemons", function()
- _p.Network:get("PDS", "getPartyPokeBalls")
- end)
- local Button = Section:AddButton("Enable RTD + Running", function()
- _p.Menu.rtd:enable()
- _p.RunningShoes:enable()
- end)
- -- Create Toggle
- local Toggle = Section:AddToggle("Toggle Repel", {flag = "Toggle_Flag", default = false}, function(value)
- if value then
- _p.Repel.steps = 1000000
- else
- _p.Repel.steps = 0
- end
- Enabled = false
- end)
- local Dropdown = Section:AddDropdown("HoverBoards", {"Basic Red", "Basic Yellow", "Basic Pink", "Basic Green", "Basic White", "Basic Gray", "Basic Black", "Basic Blue"}, {default = "Might be Patched"}, function(selectedOption)
- _p.Network:get("PDS", "setHoverboard", selectedOption)
- end)
- local Section3 = Tab:AddSection("PC/Pokemon Party", {default = false})
- local Button = Section3:AddButton("Open Party List", function()
- syn.secure_call(_p.Menu.party.open, localPlayer.PlayerScripts.ChatScript, _p.Menu.party)
- end)
- local Button = Section3:AddButton("Open PC", function()
- syn.secure_call(_p.Menu.pc.bootUp, localPlayer.PlayerScripts.ChatScript, _p.Menu.pc)
- _p.Menu:enable()
- _p.MasterControl.WalkEnabled = true
- end)
- local Section4 = Tab:AddSection("Daycare", {default = false})
- local Dropdown = Section4:AddDropdown("Leave Pokemon at Daycare", {1,2,3,4,5,6}, {default = "Party Slot"}, function(v)
- _p.Network:get("PDS", "leaveDCPokemon", v)
- end)
- local Button = Section4:AddButton("Take Daycare Pokemon", function()
- _p.Network:get("PDS", "takeDCPokemon", 1)
- wait(1)
- _p.Network:get("PDS", "takeDCPokemon", 1)
- end)
- local Button = Section4:AddButton("Take Egg", function()
- _p.PlayerData:takeEgg()
- _p.Menu:enable()
- _p.MasterControl.WalkEnabled = true
- end)
- local LootSection = Tab:AddSection("Loot Pickup", {default = false})
- local Dropdown = LootSection:AddDropdown("Chunk Loot", {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54}, {default = "Chunk"}, function(v)
- if(v == 1) then
- -- Chunk 1
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk1["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk1["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk1["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk1["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk1["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk1["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk1["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk1["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk1["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk1["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk1["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk1["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 2) then
- -- Chunk 2
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk2["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk2["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk2["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk2["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk2["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk2["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk2["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk2["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk2["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk2["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk2["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk2["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 3) then
- -- Chunk 3
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk3["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk3["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk3["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk3["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk3["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk3["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk3["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk3["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk3["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk3["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk3["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk3["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 4) then
- -- Chunk 4
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk4["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk4["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk4["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk4["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk4["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk4["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk4["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk4["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk4["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk4["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk4["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk4["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 5) then
- -- Chunk 5
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk5["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk5["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk5["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk5["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk5["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk5["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk5["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk5["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk5["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk5["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk5["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk5["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 6) then
- -- Chunk 6
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk6["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk6["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk6["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk6["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk6["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk6["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk6["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk6["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk6["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk6["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk6["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk6["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 7) then
- -- Chunk 7
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk7["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk7["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk7["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk7["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk7["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk7["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk7["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk7["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk7["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk7["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk7["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk7["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 8) then
- -- Chunk 8
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk8["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk8["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk8["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk8["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk8["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk8["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk8["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk8["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk8["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk8["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk8["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk8["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 9) then
- -- Chunk 9
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk9["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk9["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk9["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk9["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk9["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk9["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk9["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk9["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk9["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk9["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk9["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk9["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 10) then
- -- Chunk 10
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk10["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk10["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk10["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk10["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk10["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk10["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk10["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk10["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk10["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk10["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk10["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk10["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 11) then
- -- Chunk 11
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk11["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk11["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk11["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk11["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk11["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk11["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk11["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk11["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk11["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk11["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk11["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk11["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 12) then
- -- Chunk 12
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk12["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk12["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk12["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk12["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk12["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk12["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk12["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk12["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk12["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk12["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk12["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk12["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 13) then
- -- Chunk 13
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk13["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk13["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk13["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk13["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk13["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk13["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk13["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk13["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk13["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk13["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk13["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk13["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 14) then
- -- Chunk 14
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk14["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk14["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk14["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk14["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk14["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk14["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk14["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk14["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk14["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk14["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk14["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk14["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 15) then
- -- Chunk 15
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk15["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk15["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk15["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk15["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk15["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk15["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk15["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk15["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk15["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk15["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk15["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk15["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 16) then
- -- Chunk 16
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk16["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk16["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk16["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk16["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk16["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk16["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk16["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk16["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk16["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk16["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk16["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk16["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 17) then
- -- Chunk 17
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk17["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk17["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk17["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk17["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk17["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk17["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk17["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk17["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk17["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk17["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk17["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk17["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 18) then
- -- Chunk 18
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk18["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk18["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk18["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk18["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk18["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk18["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk18["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk18["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk18["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk18["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk18["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk18["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 19) then
- -- Chunk 19
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk19["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk19["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk19["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk19["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk19["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk19["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk19["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk19["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk19["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk19["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk19["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk19["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 20) then
- -- Chunk 20
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk20["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk20["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk20["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk20["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk20["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk20["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk20["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk20["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk20["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk20["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk20["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk20["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 21) then
- -- Chunk 21
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk21["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk21["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk21["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk21["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk21["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk21["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk21["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk21["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk21["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk21["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk21["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk21["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 22) then
- -- Chunk 22
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk22["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk22["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk22["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk22["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk22["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk22["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk22["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk22["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk22["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk22["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk22["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk22["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 23) then
- -- Chunk 23
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk23["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk23["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk23["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk23["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk23["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk23["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk23["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk23["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk23["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk23["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk23["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk23["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 24) then
- -- Chunk 24
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk24["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk24["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk24["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk24["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk24["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk24["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk24["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk24["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk24["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk24["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk24["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk24["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 25) then
- -- Chunk 25
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk25["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk25["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk25["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk25["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk25["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk25["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk25["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk25["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk25["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk25["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk25["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk25["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 26) then
- -- Chunk 26
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk26["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk26["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk26["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk26["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk26["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk26["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk26["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk26["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk26["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk26["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk26["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk26["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 27) then
- -- Chunk 27
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk27["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk27["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk27["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk27["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk27["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk27["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk27["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk27["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk27["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk27["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk27["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk27["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 28) then
- -- Chunk 28
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk28["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk28["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk28["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk28["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk28["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk28["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk28["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk28["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk28["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk28["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk28["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk28["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 29) then
- -- Chunk 29
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk29["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk29["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk29["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk29["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk29["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk29["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk29["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk29["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk29["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk29["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk29["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk29["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 30) then
- -- Chunk 30
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk30["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk30["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk30["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk30["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk30["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk30["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk30["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk30["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk30["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk30["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk30["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk30["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 31) then
- -- Chunk 31
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk31["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk31["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk31["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk31["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk31["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk31["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk31["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk31["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk31["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk31["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk31["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk31["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 32) then
- -- Chunk 32
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk32["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk32["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk32["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk32["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk32["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk32["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk32["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk32["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk32["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk32["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk32["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk32["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 33) then
- -- Chunk 33
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk33["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk33["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk33["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk33["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk33["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk33["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk33["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk33["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk33["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk33["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk33["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk33["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 34) then
- -- Chunk 34
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk34["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk34["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk34["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk34["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk34["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk34["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk34["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk34["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk34["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk34["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk34["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk34["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 35) then
- -- Chunk 35
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk35["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk35["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk35["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk35["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk35["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk35["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk35["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk35["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk35["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk35["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk35["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk35["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 36) then
- -- Chunk 36
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk36["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk36["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk36["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk36["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk36["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk36["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk36["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk36["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk36["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk36["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk36["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk36["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 37) then
- -- Chunk 37
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk37["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk37["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk37["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk37["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk37["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk37["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk37["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk37["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk37["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk37["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk37["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk37["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 38) then
- -- Chunk 38
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk38["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk38["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk38["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk38["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk38["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk38["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk38["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk38["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk38["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk38["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk38["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk38["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 39) then
- -- Chunk 39
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk39["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk39["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk39["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk39["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk39["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk39["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk39["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk39["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk39["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk39["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk39["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk39["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 40) then
- -- Chunk 40
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk40["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk40["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk40["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk40["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk40["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk40["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk40["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk40["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk40["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk40["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk40["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk40["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 41) then
- -- Chunk 41
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk41["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk41["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk41["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk41["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk41["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk41["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk41["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk41["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk41["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk41["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk41["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk41["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 42) then
- -- Chunk 42
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk42["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk42["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk42["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk42["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk42["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk42["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk42["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk42["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk42["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk42["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk42["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk42["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 43) then
- -- Chunk 43
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk43["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk43["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk43["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk43["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk43["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk43["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk43["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk43["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk43["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk43["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk43["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk43["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 44) then
- -- Chunk 44
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk44["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk44["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk44["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk44["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk44["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk44["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk44["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk44["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk44["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk44["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk44["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk44["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 45) then
- -- Chunk 45
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk45["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk45["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk45["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk45["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk45["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk45["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk45["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk45["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk45["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk45["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk45["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk45["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 46) then
- -- Chunk 46
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk46["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk46["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk46["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk46["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk46["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk46["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk46["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk46["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk46["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk46["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk46["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk46["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 47) then
- -- Chunk 47
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk47["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk47["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk47["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk47["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk47["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk47["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk47["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk47["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk47["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk47["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk47["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk47["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 48) then
- -- Chunk 48
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk48["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk48["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk48["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk48["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk48["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk48["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk48["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk48["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk48["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk48["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk48["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk48["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 49) then
- -- Chunk 49
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk49["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk49["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk49["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk49["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk49["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk49["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk49["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk49["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk49["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk49["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk49["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk49["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 50) then
- -- Chunk 50
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk50["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk50["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk50["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk50["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk50["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk50["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk50["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk50["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk50["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk50["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk50["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk50["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 51) then
- -- Chunk 51
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk51["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk51["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk51["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk51["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk51["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk51["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk51["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk51["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk51["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk51["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk51["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk51["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 52) then
- -- Chunk 52
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk52["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk52["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk52["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk52["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk52["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk52["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk52["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk52["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk52["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk52["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk52["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk52["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 53) then
- -- Chunk 53
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk53["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk53["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk53["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk53["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk53["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk53["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk53["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk53["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk53["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk53["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk53["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk53["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 54) then
- -- Chunk 54
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk54["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk54["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk54["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk54["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk54["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk54["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk54["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk54["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk54["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk54["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk54["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk54["#Item"]:Destroy()
- wait(.5)
- end
- if(v == 55) then
- -- Chunk 55
- local lp = game:service "Players".LocalPlayer
- local plr1 = game.Players.LocalPlayer.Character
- game:GetService("Workspace").chunk55["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk55["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk55["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk55["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk55["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk55["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk55["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk55["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk55["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk55["#Item"]:Destroy()
- wait(.5)
- game:GetService("Workspace").chunk55["#Item"]:MoveTo(lp.Character.LeftHand.Position)
- wait(2)
- plr1.HumanoidRootPart.CFrame = plr1.HumanoidRootPart.CFrame * CFrame.new(0,1.8,0)
- wait(5)
- game:GetService("Workspace").chunk55["#Item"]:Destroy()
- wait(.5)
- end
- end)
- -- Teleports
- local TeleSection = Tab2:AddSection("Teleports", {default = false})
- local Box = TeleSection:AddBox("Chunk Loader", {fireonempty = true}, function(id)
- local _p = nil
- for _, v in pairs(getgc(true)) do
- if typeof(v) == "table" then
- if rawget(v, "PlayerData") then
- _p = v
- break
- end
- end
- end
- _p.DataManager:loadChunk("chunk" .. id)
- _p.Menu.options:getUnstuck(true)
- end)
- local Label = TeleSection:AddLabel("Can only Teleport to Chunks you have loaded!")
- local Label = TeleSection:AddLabel("Can't Teleport to chunk you have not unloaded!")
- local Dropdown = TeleSection:AddDropdown("Chunks List", {"Chunk 1 Mitis Town", "Chunk 2 Cheshma Town", "Chunk 3 Silvent City", "Chunk 4 Route 5 + Old Graveyard","Chunk 5 Brimber City", "Chunk 6 Route 6", "Chunk 7 Mt. Igneus", "Chunk 8 (Route 7)", "Chunk 9 (Lagoona Lake)", "Chunk 10 (Route 8)", "Chunk 11 (Rosecove City + Rosecove Beach)", "Chunk 12 (Route 9)", "Chunk 13 (Fortulose Manor)", "Chunk 14 (Grove of Dreams)", "Chunk 15 (Route 10)", "Chunk 16 (Cragonos Mines)", "Chunk 17 (Cragonos Cliffs again)", "Chunk 18 (Cragonos Peak)", "Chunk 19 (Anthian City - Housing District)", "Chunk 20 (Anthian City - Shopping District)", "Chunk 21 (Anthian City - Battle District)", "Chunk 22 (Anthian City - Park District)", "Chunk 23 (Anthian Sewer)", "Chunk 24 (Route 11)", "Chunk 25 (Aredia City)", "Chunk 26 (Glistening Grotto)", "Chunk 27 (Old Aredia)", "Chunk 28 (Desert Castle Ruins 1)", "Chunk 29 (Desert Castle Ruins 2)", "Chunk 30 (Desert Castle Ruins 3)", "Chunk 31 (Desert Castle Ruins 4)", "Chunk 32 (Desert Castle Ruins 5)", "Chunk 33 (Desert Castle Ruins 6)", "Chunk 34 (Desert Castle Ruins 7 + Victini)", "Chunk 35 (Desert Catacombs)", "Chunk 36 (Route 12)", "Chunk 37 (Nature's Den)", "Chunk 38 (Route 13)", "Chunk 39 (Fluoruma City)", "Chunk 40 (Igneus Depths)", "Chunk 41 (Chamber of the Jewel)", "Chunk 42 (Route 14 1)", "Chunk 43 (Route 14 2)", "Chunk 44 (Cragonos Sanctuary)", "Chunk 45 (Route 15)", "Chunk 46 (Frostveil City)", "Chunk 47 (Route 16)", "Chunk 48 (Freezing Fissure)", "Chunk 50 (Port Decca)", "Chunk 51 (Cosmeos Valley)", "Chunk 52 (Tinbell Construction Site)", "Chunk 53 (Decca Beach)", "Chunk 54 (Ecplise Base - Lobby)", "Chunk 64 (Route 18)", "Chunk 65 (Aborille Outpost)", "Chunk 67 (Volcanion Cave)", "Chunk 80 (Ola Island)"}, {default = "Only List!"}, function(selected)
- print(selected)
- end)
- -- Settings
- local SettingsSection = Tab3:AddSection("Settings", {default = false})
- -- Create Picker
- local Picker = SettingsSection:AddPicker("Picker", {color = Color3.fromRGB(255, 0, 0)}, function(color)
- Window:SetAccent(color)
- end)
- -- Create Bind
- local Bind = SettingsSection:AddBind("Bind", Enum.KeyCode.RightShift, {toggleable = true, default = false, flag = "Bind_Flag"}, function(keycode)
- Window:SetKey(keycode)
- end)
- local Button = SettingsSection:AddButton("Get Unstuck", function()
- _p.Menu.options:getUnstuck(true)
- _p.Menu:enable()
- _p.MasterControl.WalkEnabled = true
- end)
- local Button = SettingsSection:AddButton("Mining X-Ray", function()
- while true do
- game.Players.LocalPlayer.PlayerGui.FrontGui.Frame.Name = "Frame1"
- local Blocks = game.Players.LocalPlayer.PlayerGui.FrontGui.Frame.Frame.ImageButton
- for _, child in ipairs(Blocks:GetChildren()) do
- child.ImageTransparency = 0.4
- end
- wait()
- end
- end)
- local Button = SettingsSection:AddButton("Ctrl-Tp", function()
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(
- function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then
- return
- end
- if not Mouse.Target then
- return
- end
- Plr.Character:MoveTo(Mouse.Hit.p)
- end
- )
- end)
- --[[
- All functions shown above are implemented the same way for SubSections
- ]]--
- end)
- -- Teleports
- local TeleSection = Tab2:AddSection("Teleports", {default = false})
- local Box = TeleSection:AddBox("Chunk Loader", {fireonempty = true}, function(id)
- local _p = nil
- for _, v in pairs(getgc(true)) do
- if typeof(v) == "table" then
- if rawget(v, "PlayerData") then
- _p = v
- break
- end
- end
- end
- _p.DataManager:loadChunk("chunk" .. id)
- _p.Menu.options:getUnstuck(true)
- end)
- local Label = TeleSection:AddLabel("Can only Teleport to Chunks you have loaded!")
- local Label = TeleSection:AddLabel("Can't Teleport to chunk you have not unloaded!")
- local Dropdown = TeleSection:AddDropdown("Chunks List", {"Chunk 1 Mitis Town", "Chunk 2 Cheshma Town", "Chunk 3 Silvent City", "Chunk 4 Route 5 + Old Graveyard","Chunk 5 Brimber City", "Chunk 6 Route 6", "Chunk 7 Mt. Igneus", "Chunk 8 (Route 7)", "Chunk 9 (Lagoona Lake)", "Chunk 10 (Route 8)", "Chunk 11 (Rosecove City + Rosecove Beach)", "Chunk 12 (Route 9)", "Chunk 13 (Fortulose Manor)", "Chunk 14 (Grove of Dreams)", "Chunk 15 (Route 10)", "Chunk 16 (Cragonos Mines)", "Chunk 17 (Cragonos Cliffs again)", "Chunk 18 (Cragonos Peak)", "Chunk 19 (Anthian City - Housing District)", "Chunk 20 (Anthian City - Shopping District)", "Chunk 21 (Anthian City - Battle District)", "Chunk 22 (Anthian City - Park District)", "Chunk 23 (Anthian Sewer)", "Chunk 24 (Route 11)", "Chunk 25 (Aredia City)", "Chunk 26 (Glistening Grotto)", "Chunk 27 (Old Aredia)", "Chunk 28 (Desert Castle Ruins 1)", "Chunk 29 (Desert Castle Ruins 2)", "Chunk 30 (Desert Castle Ruins 3)", "Chunk 31 (Desert Castle Ruins 4)", "Chunk 32 (Desert Castle Ruins 5)", "Chunk 33 (Desert Castle Ruins 6)", "Chunk 34 (Desert Castle Ruins 7 + Victini)", "Chunk 35 (Desert Catacombs)", "Chunk 36 (Route 12)", "Chunk 37 (Nature's Den)", "Chunk 38 (Route 13)", "Chunk 39 (Fluoruma City)", "Chunk 40 (Igneus Depths)", "Chunk 41 (Chamber of the Jewel)", "Chunk 42 (Route 14 1)", "Chunk 43 (Route 14 2)", "Chunk 44 (Cragonos Sanctuary)", "Chunk 45 (Route 15)", "Chunk 46 (Frostveil City)", "Chunk 47 (Route 16)", "Chunk 48 (Freezing Fissure)", "Chunk 50 (Port Decca)", "Chunk 51 (Cosmeos Valley)", "Chunk 52 (Tinbell Construction Site)", "Chunk 53 (Decca Beach)", "Chunk 54 (Ecplise Base - Lobby)", "Chunk 64 (Route 18)", "Chunk 65 (Aborille Outpost)", "Chunk 67 (Volcanion Cave)", "Chunk 80 (Ola Island)"}, {default = "Only List!"}, function(selected)
- print(selected)
- end)
- -- Settings
- local SettingsSection = Tab3:AddSection("Settings", {default = false})
- -- Create Picker
- local Picker = SettingsSection:AddPicker("Picker", {color = Color3.fromRGB(255, 0, 0)}, function(color)
- Window:SetAccent(color)
- end)
- -- Create Bind
- local Bind = SettingsSection:AddBind("Bind", Enum.KeyCode.RightShift, {toggleable = true, default = false, flag = "Bind_Flag"}, function(keycode)
- Window:SetKey(keycode)
- end)
- local Button = SettingsSection:AddButton("Get Unstuck", function()
- _p.Menu.options:getUnstuck(true)
- _p.Menu:enable()
- _p.MasterControl.WalkEnabled = true
- end)
- local Button = SettingsSection:AddButton("Mining X-Ray", function()
- while true do
- game.Players.LocalPlayer.PlayerGui.FrontGui.Frame.Name = "Frame1"
- local Blocks = game.Players.LocalPlayer.PlayerGui.FrontGui.Frame.Frame.ImageButton
- for _, child in ipairs(Blocks:GetChildren()) do
- child.ImageTransparency = 0.4
- end
- wait()
- end
- end)
- local Button = SettingsSection:AddButton("Ctrl-Tp", function()
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(
- function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then
- return
- end
- if not Mouse.Target then
- return
- end
- Plr.Character:MoveTo(Mouse.Hit.p)
- end
- )
- end)
- --[[
- All functions shown above are implemented the same way for SubSections
- ]]--
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