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- //This is my GameState code
- @Override
- public void render(float delta) {
- update(delta);
- SpriteBatch sb = game.batch;
- Color bg = ThemeFactory.getInstance().getTheme().backgroundColor;
- Gdx.gl.glClearColor(bg.r, bg.g, bg.b, bg.a);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- sb.setProjectionMatrix(camera.combined);
- sb.begin();
- for(int i =0;i<elements.size();i++){
- if(!(elements.get(i) instanceof Arrow)){
- elements.get(i).render(sb);//HERE IS DRAWING HAPPENING
- }
- }
- sb.end();
- barriers.render(sb);
- renderHud();
- }
- public Circle(Texture texture, Size size, Vector3 position){
- mSprite = new Sprite(texture);
- mSprite.setSize(size.width, size.height);//80x80
- mSprite.setPosition(position.x, position.y);
- mSprite.setOriginCenter();
- }
- @Override
- public void render(SpriteBatch sb) {
- mSprite.draw(sb);
- }
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