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- Yokai Skill Balance Changes
- Made changes to some yokai skills that felt like they weren't doing enough damage or didn't have enough of an impact.
- - Gyuki Soul Core
- made the attack hit more easily
- - Kasha Soul Core
- increase the damage dealt, lower the amount of anima used
- - Daidara Bocchi Soul Core
- made changes to the hit box so it can also hit what's directly in front of where it appears
- - Shuten Dojo Soul Core
- lower the recovery after the attack, made the attack hit more easily
- - Magatsu Warrior Soul Core
- lower the recovery after the attack, increase the damage dealt
- - Toxic Slime / Lesser Umi-bozu Soul Core
- lower the recovery after the attack, made it possible to rapid fire consecutively
- - Gaki Soul Core
- release more Amrita when Gaki is biting the enemy
- - Yamanba Soul Core
- speed up the start up of the attack, increase the duration of the positive status effect it gives
- - Tesso Soul Core
- increase the number of hits of the attack
- - Karasu Tengu Soul Core
- lower the recovery after the attack, increase the damage dealt
- - Mitsume Yazura Soul Core
- made the attack hit more easily
- - Rokurokubi Soul Core
- increase the number of hits of the attack
- - Aberrant Soldier Soul Core
- lower the recovery after the attack
- - Kodama Soul Core
- increase the chance of Elixier dropping when the attack hits
- - Gozuki Soul Core
- made it staggers the enemy even when the target is an yokai, increase the amount of anima used
- - One-eyed Oni Soul Core
- made the attack hit more easily
- loower the amount of ki damage dealth, increase the amount of anima used
- - Yatsu-no-Kami Soul Core
- lowered its maximum bounce when coming into contact of the terrain by one, increase the amount of anima used
- - Otakemaru / Karakasa Umbrella Soul Core
- lower the amount of damage dealth to Gyuki, Lady Osakabe, Daidara Bocchi, and Kusabi (I think it's talking about those Soul Stone that you can break?)
- Balance Changes
- - Increase the drop rate of the following Soul Core
- Lesser Umi-bozu
- Toxic Slime
- Inferno Oni-bi
- Maelstrom Oni-bi
- Thunderstorm Oni-bi
- Karakasa Umbrella
- Flying Bolt
- - The enemies in the Dojo Mission "Training Ground" will now scale up depending your progress in the game
- - Level Syncing is now always on in the Dojo Missions "Basic Actions", "Yokai Shift Controls: Brute", "Yokai Shift Controls: Feral", "Yokai Shift Controls: Phantom"
- - The Sword Skill "True and Through" will now do more damage when it reaches maximum charge time
- - The Spear Skill "Rainbow Ruse" can now be customized in Skill Customization
- - The Spear Skill "Triple Threat", made it easier to ki burst successfully and increase the amount of damage dealt when ki burst successfully
- - The Spear Skill "Bracing Breeze", improved the timing for inputting the follow up attack after the parry by lowering it's startup and recovery
- - The Axe Skill "Bear's Bane" can now be imubed with elements using Skill Customization
- - The Tonfa Skill "Storm of Strikes" and "Sweeping Kick" can now be imubed with elements using Skill Customization
- - The Tonfa Skill "Demon Dance: Heaven", "Demon Dance: Man", "Demon Dance: Earth" have been adjusted so the timing for successfully using the Samurai Skill "Flux" is less severe
- - The devastating strike that can be activated with Switch Glaive's Mystic Art now has less startup and does increased damage
- - Improve the the casting speed of self enhancement Talisman even further when using the Onmyo Magic Mystic Art "Awakening"
- - Gunpowder and Shrapnel Bomb will now trigger Ninjutsu related effects such as Life Drain (Ninjutsu Hit)
- - The special effect "Critial Yokai Shift (Darm Realm)" will now play the Yokai Shift transformation animation and will not remove enhancement and ailing effects from you.
- - "Azai Nagamasa" will no longer fall into the same behavior pattern when you stay a certain distance away from him
- - Improved visual indication when aiming with a range weapon
- Bug Fixes
- - The Hatchet Skill "Piercing Hurl" and "Dual Hurl" will now correctly apply the special effect "SKill Damage +%" when you're using the ":Shadow" and ":Light" version of the skill
- - Fixed an issue where imbue elements were not correctly applying to some Hatchet attacks
- - Fixed an issue that when hitting certain enemy with the Kusarigama Skill "Serpent Strike" would allow player to ki burst afterward
- - Fixed an issue that the Switch Glaive Skill "The Path of Three" would accidentally trigger
- - Fixed an issue that the Kusarigama Skill "Water Drop" would not allow player to ki burst afterward
- - Fixed an issue that the Spear Skill "Chidori"'s follow up attack would sometimes not connect
- - Fixed an issue where the following Skill did not have Skill Customization effect apply correctly
- Dual Sword Skill "Ultimate Sign of the Cross"
- Spear Skill "Flying Monkey II" after the first hit
- Kusarigama Skill "Water Drop", "Second Wind"
- Switch Glaive Skill "Infinite Retribution II"
- - Made the effect of the Samurai Skill "Ki Pulse: Man" not disappear when you enter poison swamp or sewage water
- - Fixed an issue where the effect of Shiftling Skill "Ruflgent Strike" was applying to Amrita gained and not Amrita Gauge gained
- - Fixed an issue where there are separate effects for "Recurrent Damage to Enemy" and "Recurrent Damage dealt to Enemy". Theyhave now been consolated into the former.
- - Fixed an issue that skill and unarmed damage increase were being incorrectly applied to some Yokai Skills
- - Fixed an issue that some Yokai Skill did significantly decreased damage when used while unarmed
- - Fixed an issue where level sync isn't being correctly applied to Yokai Skill damage
- - Fixed an issue where Kamaitachi Soul Core Yokai Skill would not hit correctly in some circumstance
- - Fixed an issue where certain Yokai enemy would stop moving after being hit with Genbu's Guardian Spirit attack
- - Fixed an issue where certain Yokai enemy could not be Yokai Shift grappled when downed with Burst Counter
- - Fixed an issue where you could not change which effect to replace when using Soul Core when using "Soul Match" at the Blacksmith
- - Fixed an issue where the category would not stay on the right type of range weapon when using "Soul Match" at the Blacksmith
- - Fixed an issue where the game would still display Visitor's damage number even when the player has "Display Ally Damage" set to off
- - Fixed an issue where if you deleted your system data you cannot purchase transformation at the HIdden Teahouse even though your character data meets the requirement
- - Fixed other minor bugs
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