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Nioh 2 - 1.08 Patch Note

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Apr 10th, 2020
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  1. Yokai Skill Balance Changes
  2. Made changes to some yokai skills that felt like they weren't doing enough damage or didn't have enough of an impact.
  3.  
  4. - Gyuki Soul Core
  5. made the attack hit more easily
  6.  
  7. - Kasha Soul Core
  8. increase the damage dealt, lower the amount of anima used
  9.  
  10. - Daidara Bocchi Soul Core
  11. made changes to the hit box so it can also hit what's directly in front of where it appears
  12.  
  13. - Shuten Dojo Soul Core
  14. lower the recovery after the attack, made the attack hit more easily
  15.  
  16. - Magatsu Warrior Soul Core
  17. lower the recovery after the attack, increase the damage dealt
  18.  
  19. - Toxic Slime / Lesser Umi-bozu Soul Core
  20. lower the recovery after the attack, made it possible to rapid fire consecutively
  21.  
  22. - Gaki Soul Core
  23. release more Amrita when Gaki is biting the enemy
  24.  
  25. - Yamanba Soul Core
  26. speed up the start up of the attack, increase the duration of the positive status effect it gives
  27.  
  28. - Tesso Soul Core
  29. increase the number of hits of the attack
  30.  
  31. - Karasu Tengu Soul Core
  32. lower the recovery after the attack, increase the damage dealt
  33.  
  34. - Mitsume Yazura Soul Core
  35. made the attack hit more easily
  36.  
  37. - Rokurokubi Soul Core
  38. increase the number of hits of the attack
  39.  
  40. - Aberrant Soldier Soul Core
  41. lower the recovery after the attack
  42.  
  43. - Kodama Soul Core
  44. increase the chance of Elixier dropping when the attack hits
  45.  
  46. - Gozuki Soul Core
  47. made it staggers the enemy even when the target is an yokai, increase the amount of anima used
  48.  
  49. - One-eyed Oni Soul Core
  50. made the attack hit more easily
  51. loower the amount of ki damage dealth, increase the amount of anima used
  52.  
  53. - Yatsu-no-Kami Soul Core
  54. lowered its maximum bounce when coming into contact of the terrain by one, increase the amount of anima used
  55.  
  56. - Otakemaru / Karakasa Umbrella Soul Core
  57. lower the amount of damage dealth to Gyuki, Lady Osakabe, Daidara Bocchi, and Kusabi (I think it's talking about those Soul Stone that you can break?)
  58.  
  59. Balance Changes
  60.  
  61. - Increase the drop rate of the following Soul Core
  62. Lesser Umi-bozu
  63. Toxic Slime
  64. Inferno Oni-bi
  65. Maelstrom Oni-bi
  66. Thunderstorm Oni-bi
  67. Karakasa Umbrella
  68. Flying Bolt
  69.  
  70. - The enemies in the Dojo Mission "Training Ground" will now scale up depending your progress in the game
  71.  
  72. - Level Syncing is now always on in the Dojo Missions "Basic Actions", "Yokai Shift Controls: Brute", "Yokai Shift Controls: Feral", "Yokai Shift Controls: Phantom"
  73.  
  74. - The Sword Skill "True and Through" will now do more damage when it reaches maximum charge time
  75.  
  76. - The Spear Skill "Rainbow Ruse" can now be customized in Skill Customization
  77.  
  78. - The Spear Skill "Triple Threat", made it easier to ki burst successfully and increase the amount of damage dealt when ki burst successfully
  79.  
  80. - The Spear Skill "Bracing Breeze", improved the timing for inputting the follow up attack after the parry by lowering it's startup and recovery
  81.  
  82. - The Axe Skill "Bear's Bane" can now be imubed with elements using Skill Customization
  83.  
  84. - The Tonfa Skill "Storm of Strikes" and "Sweeping Kick" can now be imubed with elements using Skill Customization
  85.  
  86. - The Tonfa Skill "Demon Dance: Heaven", "Demon Dance: Man", "Demon Dance: Earth" have been adjusted so the timing for successfully using the Samurai Skill "Flux" is less severe
  87.  
  88. - The devastating strike that can be activated with Switch Glaive's Mystic Art now has less startup and does increased damage
  89.  
  90. - Improve the the casting speed of self enhancement Talisman even further when using the Onmyo Magic Mystic Art "Awakening"
  91.  
  92. - Gunpowder and Shrapnel Bomb will now trigger Ninjutsu related effects such as Life Drain (Ninjutsu Hit)
  93.  
  94. - The special effect "Critial Yokai Shift (Darm Realm)" will now play the Yokai Shift transformation animation and will not remove enhancement and ailing effects from you.
  95.  
  96. - "Azai Nagamasa" will no longer fall into the same behavior pattern when you stay a certain distance away from him
  97.  
  98. - Improved visual indication when aiming with a range weapon
  99.  
  100. Bug Fixes
  101.  
  102. - The Hatchet Skill "Piercing Hurl" and "Dual Hurl" will now correctly apply the special effect "SKill Damage +%" when you're using the ":Shadow" and ":Light" version of the skill
  103.  
  104. - Fixed an issue where imbue elements were not correctly applying to some Hatchet attacks
  105.  
  106. - Fixed an issue that when hitting certain enemy with the Kusarigama Skill "Serpent Strike" would allow player to ki burst afterward
  107.  
  108. - Fixed an issue that the Switch Glaive Skill "The Path of Three" would accidentally trigger
  109.  
  110. - Fixed an issue that the Kusarigama Skill "Water Drop" would not allow player to ki burst afterward
  111.  
  112. - Fixed an issue that the Spear Skill "Chidori"'s follow up attack would sometimes not connect
  113.  
  114. - Fixed an issue where the following Skill did not have Skill Customization effect apply correctly
  115. Dual Sword Skill "Ultimate Sign of the Cross"
  116. Spear Skill "Flying Monkey II" after the first hit
  117. Kusarigama Skill "Water Drop", "Second Wind"
  118. Switch Glaive Skill "Infinite Retribution II"
  119.  
  120. - Made the effect of the Samurai Skill "Ki Pulse: Man" not disappear when you enter poison swamp or sewage water
  121.  
  122. - Fixed an issue where the effect of Shiftling Skill "Ruflgent Strike" was applying to Amrita gained and not Amrita Gauge gained
  123.  
  124. - Fixed an issue where there are separate effects for "Recurrent Damage to Enemy" and "Recurrent Damage dealt to Enemy". Theyhave now been consolated into the former.
  125.  
  126. - Fixed an issue that skill and unarmed damage increase were being incorrectly applied to some Yokai Skills
  127.  
  128. - Fixed an issue that some Yokai Skill did significantly decreased damage when used while unarmed
  129.  
  130. - Fixed an issue where level sync isn't being correctly applied to Yokai Skill damage
  131.  
  132. - Fixed an issue where Kamaitachi Soul Core Yokai Skill would not hit correctly in some circumstance
  133.  
  134. - Fixed an issue where certain Yokai enemy would stop moving after being hit with Genbu's Guardian Spirit attack
  135.  
  136. - Fixed an issue where certain Yokai enemy could not be Yokai Shift grappled when downed with Burst Counter
  137.  
  138. - Fixed an issue where you could not change which effect to replace when using Soul Core when using "Soul Match" at the Blacksmith
  139.  
  140. - Fixed an issue where the category would not stay on the right type of range weapon when using "Soul Match" at the Blacksmith
  141.  
  142. - Fixed an issue where the game would still display Visitor's damage number even when the player has "Display Ally Damage" set to off
  143.  
  144. - Fixed an issue where if you deleted your system data you cannot purchase transformation at the HIdden Teahouse even though your character data meets the requirement
  145.  
  146. - Fixed other minor bugs
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