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- THROWS
- Very easy, no timing required - NM, Asta, Voldo, Mina
- Easy, wait just a little bit - Yoshi, Mitsu, Kilik, Groh, 2B, Amy
- Medium, aim for the end - Siegfried
- Hard, react fast and do it early - Aswel
- Very hard, aim for the very end (or beginning of short idle period) - Maxi, Cervantes, Sophitia
- Impossible - X, Talim, Taki, Tira, Ivy, Raph, Zas, Geralt
- Asta - 66A+G: very hard, like Maxi timing.
- 9A+G, 2A+G: impossible
- X - 2A+G: impossible
- Ivy - CS, SS: impossible
- Other A+Ks:
- Yoshi: Throws ***** (Just hit somewhat near the end of the animation)
- 3A * (hard timing, must guess no second hit, needs near whiff and impossible reaction)
- 3AA * (requires hard read prediction on delay timing, very hard execution for doing it
- after blocking the first hit and then ducking)
- 3AB *** (hit in front, requires you to hit them early on in the animation
- but not that early, possible to react to)
- 2A **** (consistent after jumping it at +0 or more)
- 4A, 4AA, 4AAA ** (not 4AAAA, need to guess when they stop)
- 9A ** (must jump over at same time as him, at around +0)
- 6BBB ** (need to guess that they'll stop, hard timing)
- 3B ***** (get them early in the recovery, and in the front, if they DGF you get air hit,
- if they 3BB you still get LH, plenty of time to react)
- 1B * (hard timing, can be done consistently after jumping, but string followups stop you
- usually)
- 9B * (hit in front, near whiff, impossible reaction)
- 2K **** (consistent after jumping it at -4 or more)
- 4K * (must hit in the beginning, can hit between 4K and the B but it'd require
- ridiculous reactions and a near whiff. Doesn't work from the side)
- A+K **** (if you know they're going for it...)
- 66A ** (can hit his outstretched hand in the beginning, would take good reaction
- and near whiff)
- 22A * (requires you to duck and hit them early in the animation, impossible reaction)
- 22B ***** (hit from the front, any timing and there's plenty of time to react)
- 44bB ** (must duck, hit early in the whiff, fast reaction)
- 66K ** (near whiff, fast reaction, front hit only as usual)
- 66B+K, 66(B+K) *** (near whiff, good reaction, front hit only as usual,
- will LH even if string is continued, if you're a bit late you get an air hit)
- FC 3K *** (must hit in the front, hit him late in the recovery, difficult timing,
- plenty of time to react if the whiff is close enough,
- jumping can put you off axis if you're close)
- WR B * (hit in front, near whiff, impossible reaction)
- 44K ***** (hit in front, easy mid to late timing, plenty of time to react)
- IND B **** (hit in front as usual, hit late in recovery, plenty of time to react)
- DGF A **** (hit in front as usual, hit late in recovery, plenty of time to react)
- DGF K **** (hit in front as usual, hit late in recovery, plenty of time to react,
- neutral jump dash A+K works but it's tight timing and you gotta be early)
- FLE (B) ***** (hit in front, early timing, near whiff needed,
- but possible to react to after backstepping after blocking 6A+B which is
- a very common situation)
- Astaroth
- *step left up close and dash flash works
- Standing Throws and standing cmd grabs ***** (easy reaction and timing, can't mess it up)
- AA, AB *** (up close, duck first hit, CH the second hit early)
- 3A * (near whiff, impossible reaction)
- 2A **** (9G the low, hit any time that isn't the beginning of the recovery animation)
- 1A * (9G from relatively close range and hit a tight early timing)
- 4AA * (2G from point blank, hit early timing)
- *6B **** (step left at fairly close range and react fast)
- 3B *** (close whiff or step left at tip range and run in flash, easy reaction)
- 2B *** (step right and react fast)
- 1B * (step left at tip range, impossible reaction)
- *4B **** (step left, react fast)
- 4K * (step right, impossible reaction, strings ruin it)
- 6K ** (near whiff, very fast reaction needed)
- *2K **** (9G or step left)
- *3K *** (step left at fairly close range and react fast)
- 1K ***** (near whiff or 9G, easy reaction, CHs against 1KA)
- 66A ** (near whiff, fast reaction needed)
- *66B **** (crouch at mid range or step left, easy reaction)
- *66K ** (at mid range step left impossible reaction)
- *44K *** (step left react fast)
- A+B **** (close whiff, easy reaction but tight timing,
- hit him at the beginning of recovery)
- 4A+B * (close whiff, impossible reaction)
- WR K * (step right, tight timing)
- WR B * (close whiff, impossible reaction)
- 2B+KA+G *** (the throw whiffs on block, dash in)
- 4B+K **** (as long as you don't jump over, 7_8_9G A+K always works)
- SC 4BB ***** (step left after blocking first hit)
- SC 6BB ***** (step left after blocking first hit)
- Aswel
- Throws **** (duck, requires fast reaction and early hit)
- 6A **** (close range duck, fast reaction allows you to interrupt the second hit with LH)
- 6AA ***** (duck from just about any range, easy timing)
- 3A * (close whiff, impossible reaction)
- 2A **** (9G or close whiff, hard reaction)
- 4A ** (close duck, very hard reaction)
- 9A ***** (9G on reaction to the move)
- 6B **** (close range step either side but it's easier if you step right, fast reaction)
- 3B ***** (step right, easy reaction, LHs even if they do 3BB)
- 3BB **** (step either side after blocking the first hit, easy reaction, timing a bit tight)
- 1B ** (step either side, impossible reaction, second hit in the string ruins it)
- 4B **** (step left but not too far, easy reaction, medium difficulty timing
- 44A ** (duck, very difficult timing)
- 4A+B *** (close whiff, medium difficulty reaction)
- FC 3A **** (block first hit and duck second hit, difficult timing)
- Sword B+K ***** (step right, easy reaction)
- Spear B+K **** (on whiff in front, difficult but late timing when his arms drop)
- Geralt
- AA ***** (duck, easy reaction, tight timing, works against AAA)
- 1K *** (9G or close whiff, impossible reaction)
- 4K * (close whiff, impossible reaction, armor followup ruins it)
- 44A **** (duck, easy reaction, tight timing)
- 66BB *** (step right, very difficult timing at the end of the animation)
- 6A+BB * (don't even know how to land this one again)
- 66B+K *** (let first hit whiff and CH the second)
- B+K **** (step left)
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