Wyrmknave

TITAS Equipment

Jul 17th, 2015
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  1. Knife (1) – Can be substituted for daggers, razors, and other small blades.
  2. Cosmetic Wound – Grace Resistance, D25 + Legerity
  3. Minor Wound – Grace or Dexterity Resistance, D23 + Legerity
  4. Major Wound – Stamina Resistance, D20 + Sinew
  5. Grievous Wound – Stamina or Grace Resistance, D10 + Sinew
  6. Fatal Wound – Stamina or Grace Resistance, D5+Legerity
  7.  
  8. Shortsword (2) – Can be substituted for machetes, gladius, and other blades of medium length
  9. Slashing, Piercing
  10. Cosmetic Wound – Grace Resistance, D15 + Legerity
  11. Minor Wound – Grace or Dexterity Resistance, D20 + Legerity
  12. Major Wound – Grace or Stamina Resistance, D20 + Legerity or Sinew
  13. Grievous Wound – Grace or Stamina Resistance, D15 + Sinew
  14. Fatal Wound – Grace or Stamina Resistance, D8 + Sinew
  15.  
  16. Longsword (3) - Can be substituted for other long blades
  17. Slashing, Piercing
  18. Cosmetic Wound – Grace or Dexterity Resistance, D10 + Legerity
  19. Minor Wound – Grace or Dexterity Resistance, D20 + Legerity or Sinew
  20. Major Wound – Grace or Dexterity Resistance, D15 + Legerity or Sinew
  21. Grievous Wound – Grace or Stamina Resistance, D15 + Sinew
  22. Fatal Wound – Grace or Stamina Resistance, D10 + Sinew
  23.  
  24. Rapier (3) – Can be substituted for other duelling swords
  25. Piercing
  26. Cosmetic Wound – Dexterity Resistance, D25 + Legerity
  27. Minor Wound – Grace or Dexterity Resistance, D30 + Legerity
  28. Major Wound – Grace or Dexterity Resistance, D12 + Legerity
  29. Grievous Wound – Grace or Dexterity Resistance, D6 + Legerity
  30. Fatal Wound – Grace or Dexterity Resistance, D3 + Legerity
  31. Disarm – Dexterity Resistance, D10 + Legerity
  32.  
  33. Battle Axe (2) – Can be substituted for other one-handed heavy blades
  34. Slashing
  35. Cosmetic Wound – Grace or Dexterity Resistance, D10 + Legerity
  36. Minor Wound – Grace or Stamina Resistance, D25 + Sinew
  37. Major Wound – Grace or Stamina Resistance, D20 + Sinew
  38. Grievous Wound – Grace or Stamina Resistance, D16 + Sinew
  39. Fatal Wound – Grace Resistance, D10 + Sinew
  40.  
  41. Greataxe (4) – Can be substituted for other long, heavy blades
  42. Slashing
  43. Cosmetic Wound – Grace Resistance, D5 + Sinew
  44. Minor Wound – Grace or Stamina Resistance, D20 + Sinew
  45. Major Wound – Grace or Stamina Resistance, D16 + Sinew
  46. Grievous Wound – Grace Resistance, D13 + Sinew
  47. Fatal Wound – Grace Resistance, D8 + Sinew
  48.  
  49. Truncheon (1) – Can be substituted for crowbars, bats, and other bludgeons
  50. Bludgeoning
  51. Cosmetic Wound – Grace or Stamina Resistance, D14 + Sinew
  52. Minor Wound – Grace or Dexterity Resistance, D19 + Sinew
  53. Major Wound – Dexterity or Stamina Resistance, D16 + Sinew
  54. Grievous Wound – Stamina Resistance, D13 + Sinew
  55. Fatal Wound – Stamina Resistance, D8 + Sinew
  56.  
  57. Warhammer (2) - Can be substituted for other weighted bludgeons
  58. Bludgeoning
  59. Cosmetic Wound – Grace or Stamina Resistance, D12 + Sinew
  60. Minor Wound – Grace or Dexterity Resistance, D18 + Sinew
  61. Major Wound – Grace or Stamina Resistance, D16 + Sinew
  62. Grievous Wound – Stamina Resistance, D14 + Sinew
  63. Fatal Wound – Stamina Resistance, D10 + Sinew
  64.  
  65. Spear (2)
  66. Piercing
  67. Range: 30 feet
  68. Cosmetic Wound – Grace or Dexterity Resistance, D13 + Legerity
  69. Minor Wound – Grace or Dexterity Resistance, D25 + Legerity
  70. Major Wound – Grace or Dexterity Resistance, D20 + Legerity
  71. Grievous Wound – Grace or Dexterity Resistance, D12 + Legerity or Sinew
  72. Fatal Wound – Grace Resistance, D8 + Sinew
  73.  
  74. Ballistic Handgun (5) – Can be substituted for revolvers and pistols
  75. Ballistic
  76. Range: 60 Feet
  77. Cosmetic Wound – Grace Resistance, D6 + Legerity
  78. Minor Wound – Grace Resistance, D12 + Legerity
  79. Major Wound – Grace or Stamina Resistance, D16 + Legerity
  80. Grievous Wound – Grace or Stamina Resistance, D20 + Legerity
  81. Fatal Wound – Grace or Stamina Resistance, D10 + Legerity
  82.  
  83. Shotgun (7)
  84. Ballistic
  85. Range: 30 Feet
  86. Special: Can target up to three creatures in range, increasing the difficulty of the attack check by 5 for each additional target.
  87. Cosmetic Wound – Grace or Stamina Resistance, D14 + Legerity
  88. Minor Wound – Grace or Stamina Resistance, D20 + Legerity
  89. Major Wound – Grace Resistance, D18 + Legerity
  90. Grievous Wound – Grace Resistance, D16 + Legerity
  91. Fatal Wound – Grace Resistance, D13 + Legerity
  92.  
  93. Submachine Gun (8) – Can be substituted for any automatic small arms
  94. Ballistic
  95. Range: 60 Feet
  96. Cosmetic Wound – Grace Resistance, D10 + Legerity
  97. Minor Wound – Grace Resistance, D13 + Legerity
  98. Major Wound – Grace or Stamina Resistance, D20 + Legerity
  99. Grievous Wound – Grace or Stamina Resistance, D24 + Legerity
  100. Fatal Wound – Grace or Stamina Resistance, D10 + Legerity
  101.  
  102. Assault Rifle (10) – Can be substituted for any fully automatic rifle
  103. Ballistic
  104. Range: 80 Feet
  105. Cosmetic Wound – Grace Resistance, D12 + Legerity
  106. Minor Wound – Grace Resistance, D14 + Legerity
  107. Major Wound – Grace or Stamina Resistance, D24 + Legerity
  108. Grievous Wound – Grace or Stamina Resistance, D22 + Legerity
  109. Fatal Wound – Grace or Stamina Resistance, D10 + Legerity
  110.  
  111. SWAT Rifle (12) – Can be substituted for semi-automatic rifles
  112. Ballistic
  113. Range: 90 Feet
  114. Cosmetic Wound – Grace Resistance, D16 + Legerity
  115. Minor Wound – Grace or Stamina Resistance, D20 + Legerity
  116. Major Wound – Grace or Stamina Resistance, D18 + Legerity
  117. Grievous Wound – Grace or Stamina Resistance, D16 + Legerity
  118. Fatal Wound – Grace or Stamina Resistance, D12 + Legerity
  119.  
  120. Sniper Rifle (15)
  121. Ballistic
  122. Range: 200 Feet
  123. Cosmetic Wound – Grace Resistance, D20 + Legerity
  124. Minor Wound – Grace Resistance, D25 + Legerity
  125. Major Wound – Grace or Stamina Resistance, D23 + Legerity
  126. Grievous Wound – Stamina Resistance, D22 + Legerity
  127. Fatal Wound – Stamina Resistance, D15 + Legerity
  128.  
  129. Laser Blade (7)
  130. Burning, Piercing
  131. Cosmetic Wound – Grace Resistance, D18 + Legerity
  132. Minor Wound – Grace Resistance, D22 + Legerity
  133. Major Wound – Grace or Dexterity Resistance, D18 + Legerity
  134. Grievous Wound – Grace or Dexterity Resistance, D15 + Legerity
  135. Fatal Wound – Grace Resistance, D12 + Legerity
  136. Sunder – Grace or Dexterity Resistance, D20 + Legerity
  137.  
  138. Chainblade (8)
  139. Slashing, Tearing
  140. Cosmetic Wound – Dexterity Resistance, D17 + Legerity or Sinew
  141. Minor Wound – Grace or Dexterity Resistance, D25 + Legerity or Sinew
  142. Major Wound – Grace or Dexterity Resistance, D21 + Legerity or Sinew
  143. Grievous Wound – Grace or Dexterity Resistance, D16 + Legerity or Sinew
  144. Fatal Wound – Grace or Stamina Resistance, D15 + Legerity
  145. Sunder – Dexterity Resistance, D25 + Sinew
  146.  
  147. Hardlight Pilum (7)
  148. Piercing, Energy
  149. Range: 50 Feet
  150. Cosmetic Wound – Grace or Dexterity Resistance, D15 + Legerity
  151. Minor Wound – Grace or Dexterity Resistance, D23 + Legerity
  152. Major Wound – Grace or Dexterity Resistance, D19 + Legerity
  153. Grievous Wound – Grace or Dexterity Resistance, D13 + Legerity
  154. Fatal Wound – Grace or Dexterity Resistance, D10 + Legerity
  155.  
  156. Laser Pistol (10)
  157. Energy
  158. Range: 100 Feet
  159. Cosmetic Wound – Grace Resistance, D12 + Legerity
  160. Minor Wound – Grace Resistance, D22 + Legerity
  161. Major Wound – Grace Resistance, D18 + Legerity
  162. Grievous Wound – Grace Resistance, D14 + Legerity
  163. Fatal Wound – Grace or Stamina Resistance, D8 + Legerity
  164.  
  165. Laser Rifle (13)
  166. Energy
  167. Range: 160 Feet
  168. Cosmetic Wound – Grace Resistance, D18 + Legerity
  169. Minor Wound – Grace Resistance, D28 + Legerity
  170. Major Wound – Grace Resistance, D22 + Legerity
  171. Grievous Wound – Grace Resistance, D16 + Legerity
  172. Fatal Wound – Grace or Stamina Resistance, D10 + Legerity
  173.  
  174. Laser Repeater (15)
  175. Energy
  176. Range: 140 Feet
  177. Cosmetic Wound – Grace Resistance, D20 + Legerity
  178. Minor Wound – Grace Resistance, D28 + Legerity
  179. Major Wound – Grace Resistance, D24 + Legerity
  180. Grievous Wound – Grace Resistance, D20 + Legerity
  181. Fatal Wound – Grace or Stamina Resistance, D13 + Legerity
  182.  
  183. Leather Armour (2)
  184. Reduces the Difficulty of Resistance checks against physical damage by 3.
  185.  
  186. Chainmail Armour (3)
  187. Reduces the Difficulty of Resistance checks against slashing damage by 4, and against all other physical damage by 2.
  188.  
  189. Plate Armour (3)
  190. Reduces the Difficulty of Resistance checks against slashing and bludgeoning damage by 6.
  191. Reduces your Legerity by 2.
  192.  
  193. Bulletproof Vest (5)
  194. Reduces the Difficulty of Resistance checks against piercing and ballistic damage by 6, and against all other physical damage by 2.
  195.  
  196. Duraleather Armour (7)
  197. Reduces the Difficulty of Resistance checks against physical damage by 7.
  198.  
  199. Ceramic Carapace (8)
  200. Reduces the Difficulty of Resistance checks against slashing, bludgeoning, piercing, and ballistic damage by 6, and against all other physical damage by 3.
  201. Reduces your Legerity by 1.
  202.  
  203. Lightweight Ceramic Carapace (10)
  204. Reduces the Difficulty of Resistance checks against slashing, bludgeoning, piercing, and ballistic damage by 6, and against all other physical damage by 2.
  205.  
  206. Personal Force Field Generator (25)
  207. Reduces the Difficulty of Resistance checks against physical damage by 15.
  208.  
  209. Buckler (1)
  210. Reduces the Difficulty of Dexterity Resistance checks by 3.
  211.  
  212. Kite Shield (2)
  213. Reduces the Difficulty of all Legerity Resistance checks by 3
  214.  
  215. Tower Shield (5)
  216. Reduces the Difficulty of Dexterity Resistance checks by 5 and reduces the Difficulty of Resistance checks made against ranged attacks by 7. Only one of these reductions can be applied to the same check. While stationary, this shield provides cover to anyone behind it.
  217.  
  218. Craft Kit, Basic (2)
  219. Grants a +3 bonus to Thresholds of checks for a chosen Craft skill. Some Craft skills cannot be used without the relevant equipment.
  220.  
  221. Craft Kit, Advanced (4)
  222. Grants +5 bonus to Thresholds of checks for a chosen Craft skill. Some Craft skills cannot be used without the relevant equipment.
  223.  
  224. Portable Chronometer (3)
  225. Reliably detects and tells the precise year, as well as the local time of day. There is a 1 in 100 chance whenever it travels through time that it will malfunction and read the wrong year.
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