Zach_script_stealer2

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Nov 9th, 2018
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  1. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  2. return RealService[Index2](RealService,...)
  3. end
  4. else
  5. if Index2:lower() == "bindtorenderstep" then
  6. return function (self,Name,Priority,Function)
  7. return RealGame:GetService("RunService").Stepped:Connect(Function)
  8. end
  9. end
  10. if Index2:lower() == "renderstepped" then
  11. return RealService["Stepped"]
  12. end
  13. return RealService[Index2]
  14. end
  15. end
  16. })
  17. else
  18. return RealGame:GetService(Service)
  19. end
  20. end
  21. end
  22. return function (self,...)
  23. return RealGame[Index](RealGame,...)
  24. end
  25. else
  26. if game:GetService(Index) then
  27. return game:GetService(Index)
  28. end
  29. return RealGame[Index]
  30. end
  31. else
  32. return nil
  33. end
  34. end
  35. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  36. print("Complete! Running...")
  37.  
  38. kan = Instance.new("Sound", char)
  39. kan.Volume = 1.98
  40. kan.TimePosition = 0
  41. kan.PlaybackSpeed = 1
  42. kan.Pitch = 1
  43. kan.SoundId = "rbxassetid://328305780"
  44. kan.Name = "wrecked"
  45. kan.Looped = true
  46. kan:Play()
  47. function newTheme(ID, timepos, pitch, vol)
  48. local kanz = kan
  49. kanz.PlaybackSpeed = pitch
  50. kanz.Pitch = pitch
  51. kanz.SoundId = ID
  52. kanz.Name = "wrecked"
  53. kanz.Looped = true
  54. end
  55.  
  56. DUST.ZOffset = 1
  57. RightArm.Transparency = 1
  58. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1,2,1),false)
  59. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  60. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1.4,1.4,1.4),false)
  61. MakeForm(Sphere,"Ball")
  62. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  63. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0.3,0.3,0.1),false)
  64. MakeForm(LaserPart,"Ball")
  65. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  66. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.3,0.2),false)
  67. MakeForm(Bump,"Ball")
  68. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  69. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0.4,0,0.4),false)
  70. MakeForm(BottomLaser,"Cyl")
  71. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  72. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0,0.5,0.5),false)
  73. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  74. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0,0.5,0.5),false)
  75. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  76. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Bright red", "Part", VT(0,0.5,0.5),false)
  77. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  78. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  79. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  80. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0,0.56,0.5),false)
  81. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  82. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  83. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  84. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.3,0.5),false)
  85. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  86. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(1.4,0,1.4),false)
  87. MakeForm(Part,"Cyl")
  88. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  89. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(1.4,0,1.4),false)
  90. MakeForm(Part,"Cyl")
  91. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  92. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,1.6,0.7),false)
  93. MakeForm(Sphere,"Ball")
  94. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  95.  
  96. for _, c in pairs(Weapon:GetChildren()) do
  97. if c.ClassName == "Part" then
  98. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  99. end
  100. end
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