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Jun 23rd, 2011
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  1. 6/23/2011 - List of Useful/Useless Console Commands
  2. [quote]Creds to Raisinets for the phys_timescale
  3. Creds to Nicdel for current_combat_difficulty 1
  4. As usual, props to Benitsuuba for introducing most of these.
  5. Props to nunya for discovering some really good ones
  6. Thanks to Pie for spike command[/quote]
  7.  
  8. Pastebin: http://pastebin.com/VpDX0v7t
  9.  
  10. [code]
  11. cc_set_sub_weapon javelin_lvl2 999 //Fine spears
  12. cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
  13. cc_set_sub_weapon mining_bomb 999 //Mining Bombs
  14. cc_set_sub_weapon snowball 999 //Snowballs
  15. cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
  16. cc_set_sub_weapon flashbang 999 //Palalas
  17. cc_set_sub_weapon hookshot 999 //Hooks
  18. cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
  19. hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
  20. mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
  21. flashbang_detonate_by_throw_delay 0.1; //Instant palala explode
  22.  
  23. cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim
  24.  
  25. cc_fill_all_items //refill all items
  26. cc_play_emotion 7 //sit down
  27. cc_mailbox_ui //mailbox toggle
  28. show_mini_shop //show minishop
  29. hide_mini_shop //close minishop
  30.  
  31. plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.
  32.  
  33. changemap_to_current_random_sector //reload map
  34. changemap_to_next_random_sector //skip map
  35. changelevel 2 //skip current map
  36. changelevel2 //skip current map
  37.  
  38. cc_change_figure_height 0.1 //tiny height
  39. cc_change_figure_height 1 //normal height
  40. cc_change_figure_height 3 //tall height
  41.  
  42. cc_change_figure_bust 3 //bust size modifier
  43.  
  44. host_timescale 1 //1x game speed
  45. host_timescale 2 //2x game speed
  46. host_timeplus 1 //Skips a small portion of gametime [experiment yourself!]
  47.  
  48. sv_gravity 800 //Original Gravity
  49. sv_gravity 0 //No gravity
  50. sv_gravity -800 //Inverse gravity
  51.  
  52. phys_timescale 0.1 //slows down all physical objects except NPCs and Player
  53.  
  54. current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
  55. //1 is normal, 2 is hard, 3 is hero
  56.  
  57. campfire_ignite_num_required_props 0 //no wood required fire
  58. campfire_status_effect_radius 3000 //huge radius fire
  59. campfire_status_effect_enable_time 1 //instant fire buff
  60. plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)
  61.  
  62. mp_friendlyfire 1 //Friendly Fire on
  63. mp_friendlyfire 0 //Friendly Fire off
  64.  
  65. cc_enter_colhen_from_rochest //Enter Colhen from anywhere
  66. cc_enter_rochest_from_colhen //Enter Rocheste from anywhere
  67.  
  68. cc_clear_all_ent //Clear map of all entities, mobs, objects, etc.
  69. respawn_entities //crashes host
  70.  
  71. kill //commit suicide
  72.  
  73. spike //creates a lag period, sort of like timeplus
  74.  
  75. neo_staff_evy_mode //toggles Evie mode (untested)
  76.  
  77. Useless
  78. cc_efx [efx]//sparkles
  79. cc_random //Random caption from cutscenes.
  80. CreateHairball 1 //creates random hairballs.
  81. name [name] //changes your name
  82. portal [number] //opens up a ch0 portal
  83. [/code]
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