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May 26th, 2018
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  1. //execute_file("lol.txt")
  2. room_caption=string(fps)+"fps";
  3. scheda_draw(scheda1,10,30,room_width-10,room_height-10);
  4. if (scheda_get(scheda1)==1)
  5. {
  6.     draw_set_font(tahoma);
  7.     draw_text(30,70,"- La finestra sarà ridimensionabile#- Il contenuto della finestra manterrà la forma, come potete vedere da questo esempio.#- Si potranno scegliere diversi temi, o disegnarne uno personale.#- Modello di interfaccia a schede per facilitare l'organizzazione.")
  8.    draw_set_font(tab_font);
  9. }
  10.  
  11. if (scheda_get(scheda1)==0)
  12. {
  13.    draw_set_font(textbox.textbox_font);
  14.    draw_textbox(textbox);
  15.    current_item=itemlist_draw(sprites,20,60,168,room_height-20);  
  16.    if (current_item!=-1)
  17.    {
  18.         if(mouse_check_button_pressed(mb_right))
  19.         {
  20.             switch(show_menu("delete|add to animation",-1))
  21.             {
  22.                 case 0:
  23.                 itemlist_delete(sprites,current_item);
  24.                 break;
  25.                 case 1:
  26.                 itemlist_copy_item(bodyparts,sprites,current_item);
  27.                 break;     
  28.             }
  29.         }
  30.         else if(mouse_check_button_pressed(mb_left))
  31.         {
  32.             obj_textbox.value=ds_list_find_value(ds_list_find_value(sprites,current_item),1);
  33.             textbox.updating=true;
  34.         }
  35.     }  
  36.     if(button_pressed_appear(spr_toolbaron,spr_icoconfirm,302,60) )
  37.     {
  38.         if(itemlist_selected(sprites)!=-1)  itemlist_rename(sprites,itemlist_selected(sprites),textbox.value);
  39.     }
  40.     /**************************************/
  41.     //draw_text(mouse_x,mouse_y,string(mouse_y))
  42.     /**************************************/
  43.     itemlist_draw(bodyparts,room_width-140,82,room_width-15,room_height-20);
  44.     scheda_draw(scheda_sprite,170,82,room_width-142,room_height-20);
  45.     toolbar_pressed(toolbar_sprite,178,104,room_width-150-178,spr_toolbarback2);
  46.    
  47.     //draw_label(spr_base_label,174,102,room_width-146,room_height-24) ;
  48. }
  49.  
  50. if (scheda_get(scheda_sprite)==1)
  51. {
  52.   draw_sprite(spr_icosprite,0,mouse_x,mouse_y);
  53. }
  54. /*
  55. if(mouse_check_button_pressed(mb_right))
  56. {
  57.    menu_active(menu1,mouse_x,mouse_y);
  58. }*/
  59.  
  60.  
  61. draw_set_font(tab_font);
  62. toolbar_pressed(toolbar1,0,0,room_width,spr_toolbarback);
  63.  
  64.  
  65.  
  66.  
  67.  
  68. if (!ACTIVE)
  69. {
  70.    draw_set_font(tahoma);
  71.    var m;
  72.    m=menu_show(current_menu);
  73.    switch(m)
  74.    {
  75.        case -1:break;
  76.        default: show_message(m);break;
  77.    }
  78. }
  79. draw_set_font(tab_font);
  80.  
  81.  
  82. if (keyboard_check_pressed(ord("R"))){game_restart();}
  83.  
  84. resize_window();
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