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  1. #0 0x0000000000000000 in ?? ()
  2. #1 0x0000000005125fc4 in FPhysScene::InitPhysScene (this=0x7fafa812c0, SceneType=0, Settings=<optimized out>)
  3. at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysScene.cpp:2147
  4. #2 0x00000000051257b4 in FPhysScene::FPhysScene (this=0x7fafa812c0, Settings=0x7face04610) at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysScene.cpp:522
  5. #3 0x00000000055b5428 in UWorld::CreatePhysicsScene (this=<optimized out>, Settings=<optimized out>) at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Engine\Private/World.cpp:4027
  6. #4 UWorld::InitWorld (this=0x7fa906db80, IVS=...) at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Engine\Private/World.cpp:1215
  7. #5 0x00000000055b6808 in UWorld::InitializeNewWorld (this=0x7fa906db80, IVS=...) at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Engine\Private/World.cpp:1454
  8. #6 0x00000000055b7be0 in UWorld::CreateWorld (InWorldType=EWorldType::Game, bInformEngineOfWorld=false, WorldName=..., InWorldPackage=<optimized out>, bAddToRoot=true,
  9. InFeatureLevel=ERHIFeatureLevel::SM5) at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Engine\Private/World.cpp:1536
  10. #7 0x0000000004ccd008 in UGameInstance::InitializeStandalone (this=0x7faa76ca00) at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Engine\Private/GameInstance.cpp:149
  11. #8 UGameEngine::Init (this=0x7faa3a10f0, InEngineLoop=<optimized out>) at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Engine\Private/GameEngine.cpp:733
  12. #9 0x00000000026eb6a8 in FEngineLoop::Init (this=0x7b143f8 <GEngineLoop>) at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Launch\Private/LaunchEngineLoop.cpp:2854
  13. #10 0x00000000026f3fb8 in EngineInit () at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Launch\Private/Launch.cpp:52
  14. #11 GuardedMain (CmdLine=<optimized out>) at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Launch\Private/Launch.cpp:153
  15. #12 0x0000000005901b08 in CommonUnixMain (argc=<optimized out>, argv=0x7fffffee88, RealMain=0x26f3de4 <GuardedMain(wchar_t const*)>)
  16. at D:\DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Unix\UnixCommonStartup\Private/UnixCommonStartup.cpp:245
  17. #13 0x0000007fb7d8e8a0 in __libc_start_main (main=0x0, argc=0, argv=0x0, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=<optimized out>) at libc-start.c:291
  18. #14 0x00000000026e5c8c in _start () at D:/DivIT\unreal\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates/DelegateInstancesImpl.h:689
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