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  1. Mono path[0] = 'D:/games/Steams/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/games/Steams/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  8. Vendor:
  9. VRAM: 6052 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.140 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.579300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/29/2020 1:28:50 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.8
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library D:/games/Steams/steamapps/common/Temtem/Temtem_Data/Mono/libc
  31. Fallback handler could not load library D:/games/Steams/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  32. Fallback handler could not load library D:/games/Steams/steamapps/common/Temtem/Temtem_Data/Mono/libc
  33. Setting up 6 worker threads for Enlighten.
  34. Thread -> id: 40fc -> priority: 1
  35. Thread -> id: 16c -> priority: 1
  36. Thread -> id: d38 -> priority: 1
  37. Thread -> id: 260c -> priority: 1
  38. Thread -> id: 3020 -> priority: 1
  39. Thread -> id: 2fb8 -> priority: 1
  40. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174821.
  43. Total: 403.886300 ms (FindLiveObjects: 14.647900 ms CreateObjectMapping: 11.020000 ms MarkObjects: 377.617300 ms DeleteObjects: 0.600400 ms)
  44.  
  45. Tamer ID: 634336
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 8 Unused Serialized files (Serialized files now loaded: 2)
  50.  
  51. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 194198.
  52. Total: 373.938600 ms (FindLiveObjects: 10.131000 ms CreateObjectMapping: 12.920700 ms MarkObjects: 349.946200 ms DeleteObjects: 0.940400 ms)
  53.  
  54. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  55.  
  56. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199938.
  57. Total: 368.820000 ms (FindLiveObjects: 10.862600 ms CreateObjectMapping: 8.136400 ms MarkObjects: 348.871000 ms DeleteObjects: 0.949500 ms)
  58.  
  59. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  60.  
  61. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 207113.
  62. Total: 377.095500 ms (FindLiveObjects: 11.379000 ms CreateObjectMapping: 8.640200 ms MarkObjects: 356.240700 ms DeleteObjects: 0.835200 ms)
  63.  
  64. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  65.  
  66. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211712.
  67. Total: 399.008700 ms (FindLiveObjects: 10.927500 ms CreateObjectMapping: 8.585300 ms MarkObjects: 378.424400 ms DeleteObjects: 1.071000 ms)
  68.  
  69. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  70.  
  71. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211807.
  72. Total: 421.151200 ms (FindLiveObjects: 11.040600 ms CreateObjectMapping: 12.505700 ms MarkObjects: 397.009000 ms DeleteObjects: 0.595100 ms)
  73.  
  74. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  75.  
  76. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219467.
  77. Total: 387.241200 ms (FindLiveObjects: 11.887700 ms CreateObjectMapping: 13.411900 ms MarkObjects: 360.971100 ms DeleteObjects: 0.970100 ms)
  78.  
  79. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  80.  
  81. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224963.
  82. Total: 392.210000 ms (FindLiveObjects: 11.920900 ms CreateObjectMapping: 15.718700 ms MarkObjects: 364.186600 ms DeleteObjects: 0.383300 ms)
  83.  
  84. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  85.  
  86. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231045.
  87. Total: 399.132900 ms (FindLiveObjects: 12.354800 ms CreateObjectMapping: 18.082600 ms MarkObjects: 367.823200 ms DeleteObjects: 0.872100 ms)
  88.  
  89. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  90.  
  91. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 237839.
  92. Total: 396.778000 ms (FindLiveObjects: 12.478900 ms CreateObjectMapping: 13.692500 ms MarkObjects: 370.130500 ms DeleteObjects: 0.475600 ms)
  93.  
  94. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  95.  
  96. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237839.
  97. Total: 399.972700 ms (FindLiveObjects: 12.310700 ms CreateObjectMapping: 14.533200 ms MarkObjects: 372.660300 ms DeleteObjects: 0.468100 ms)
  98.  
  99. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  100.  
  101. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237839.
  102. Total: 412.456400 ms (FindLiveObjects: 13.370600 ms CreateObjectMapping: 15.225400 ms MarkObjects: 383.355200 ms DeleteObjects: 0.505000 ms)
  103.  
  104. Unloading 3 Unused Serialized files (Serialized files now loaded: 11)
  105.  
  106. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 237862.
  107. Total: 405.551800 ms (FindLiveObjects: 12.397300 ms CreateObjectMapping: 12.776000 ms MarkObjects: 379.882000 ms DeleteObjects: 0.496000 ms)
  108.  
  109. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  110.  
  111. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 239296.
  112. Total: 424.185800 ms (FindLiveObjects: 13.546300 ms CreateObjectMapping: 21.649700 ms MarkObjects: 388.520000 ms DeleteObjects: 0.469400 ms)
  113.  
  114. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  115.  
  116. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 239322.
  117. Total: 433.895200 ms (FindLiveObjects: 12.653900 ms CreateObjectMapping: 14.015000 ms MarkObjects: 406.711400 ms DeleteObjects: 0.514100 ms)
  118.  
  119. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  120.  
  121. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239322.
  122. Total: 422.379100 ms (FindLiveObjects: 13.011000 ms CreateObjectMapping: 16.392000 ms MarkObjects: 392.504500 ms DeleteObjects: 0.471300 ms)
  123.  
  124. Close Time: 1/29/2020 1:40:35 AM
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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