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- <TerminusEst13> Yo, quick question.
- <TerminusEst13> +NODAMAGE doesn't appear to be letting the player enter the Pain state. Is there a way to have the player enter the Pain state while still not losing health?
- <Edward850> I can't find any code related to such a condition.
- <Xangi> Couldn't you set the Damage scale to something insanely low?
- <Xangi> Or is that not changeable during gameplay?
- <Edward850> No, as in what he just said shouldn't happen.
- <Xangi> So they enter pain state even with NODAMAGE?
- <Xangi> That's good to know
- <Edward850> Yes.
- <Edward850> There is no condition that should exxlude the player from this.
- <XutaWoo> I think the player doesn't enter the pain state if no damage is done.
- <XutaWoo> For armor-related reasons.
- <XutaWoo> ...
- <TerminusEst13> Well, that's a shame.
- <XutaWoo> kids
- <Edward850> ... Now that you meantion it, yes.
- <TerminusEst13> I guess I'll have to do something other than +NODAMAGE.
- <XutaWoo> don't type two different ways at two different places
- <Edward850> I forgot that condition exists.
- <XutaWoo> it causes stuff like that
- <Xangi> If there's a way to set damage scale, just set it obscenely low maybe
- <Xangi> then give the player health if they get hurt at all
- <XutaWoo> i think
- <XutaWoo> FORCEPAIN
- <Xangi> functionally it's pretty much the same
- <XutaWoo> might override that condition
- <Edward850> Xangi: You didn't read what Xuta just said.
- <Xangi> Damage is still done, just hardly any
- <Edward850> If no damage is delt at all, there is no painstate.
- <Xangi> That's why you don't set it to 0, just, say 0.01
- <Edward850> ... I don't think you understand. If you multiply something to 0, it's 0.
- <Xangi> You're not multiplying it by 0
- <Edward850> Damage isn't floating. It's fixed.
- <Edward850> *int.
- <TerminusEst13> +FORCEPAIN might be a good idea. I was hoping to have this compatible with .wads that use custom monsters, but oh well.
- <TerminusEst13> Can't have everything, especially in Zandroland~
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