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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  2. do
  3. script.Parent = InternalData.RealOwner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  5. local function createObject (connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  17. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20. Event.OnServerEvent:Connect(function(FiredBy,Input)
  21. if FiredBy ~= InternalData.RealOwner then return end
  22. if Input.MouseEvent then
  23. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  24. Mouse:TriggerEvent("Move")
  25. elseif Input.Sound then
  26. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  27. else
  28. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  29. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  30. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  80. if Library == "RbxUtility" then
  81. return setmetatable({},{
  82. __tostring = function() return "RbxUtility" end;
  83. __index = function(self, Index)
  84. if Index:lower() == "create" then
  85. return function(Type)
  86. return function(Data)
  87. Data = Data or {}
  88. local Inst = Instance.new(Type)
  89. for x,y in pairs(Data) do
  90. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  91. if y == owner then y = InternalData.RealOwner end
  92. Inst[x] = y
  93. end
  94. return Inst
  95. end
  96. end
  97. end
  98. return InternalData.LoadLibrary(Library)[Index]
  99. end
  100. })
  101. end
  102. return InternalData.LoadLibrary(Library)
  103. end
  104. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  105. __index = function (self,Index)
  106. if Index:lower() == 'new' then
  107. return function (Type, Parent)
  108. if Parent == owner then Parent = InternalData.RealOwner end
  109. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  110. local Real = InternalData.RealInstance.new(Type,Parent)
  111. if not Type then return end
  112. if Type == "BillboardGui" then
  113. local ToReturn = setmetatable({},{
  114. __index = function (self,Index)
  115. if type(Real[Index]) == "function" then
  116. if Index:lower() == "clone" then
  117. return function (self)
  118. local Real = Real:Clone()
  119. local ToReturn = setmetatable({RealObject = Real},{
  120. __index = function (self,Index)
  121. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  122. return Real[Index]
  123. end;
  124. __newindex = function (self,Index,Value)
  125. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  126. if Value == owner then Value = InternalData.RealOwner end
  127. Real[Index] = Value
  128. end;
  129. __tostring = function(self) return tostring(Real) end;
  130. })
  131. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  132. end
  133. end
  134. return function (self,...) return Real[Index](Real,...)end
  135. end
  136. return Real[Index]
  137. end;
  138. __newindex = function (self,Index,Value)
  139. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  140. if Value == owner then Value = InternalData.RealOwner end
  141. Real[Index] = Value
  142. end;
  143. __tostring = function(self) return tostring(Real) end;
  144. })
  145. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  146. elseif Type:lower() == "sound" then
  147. Real.Parent = owner.Character;
  148. local ToReturn = setmetatable({RealObject = Real},{
  149. __index = function (self,Index)
  150. if Index:lower() == "playbackloudness" then
  151. return InternalData.SoundLoudness[Real] or 0
  152. elseif type(Real[Index]) == "function" then
  153. if Index:lower() == "clone" then
  154. return function (self)
  155. local Real = Real:Clone()
  156. local ToReturn = setmetatable({},{
  157. __index = function (self,Index)
  158. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  159. return Real[Index]
  160. end;
  161. __newindex = function (self,Index,Value)
  162. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  163. if Value == owner then Value = InternalData.RealOwner end
  164. Real[Index] = Value
  165. end;
  166. __tostring = function(self) return tostring(Real) end;
  167. })
  168. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  169. end
  170. end
  171. return function (self,...) return Real[Index](Real,...)end
  172. end
  173. return Real[Index]
  174. end;
  175. __newindex = function (self,Index,Value)
  176. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  177. if Value == owner then Value = InternalData.RealOwner end
  178. Real[Index] = Value
  179. end;
  180. __tostring = function(self) return tostring(Real) end;
  181. })
  182. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  183. else
  184. local ToReturn = setmetatable({RealObject = Real},{
  185. __index = function (self,Index)
  186. if type(Real[Index]) == "function" then
  187. if Index:lower() == "clone" then
  188. return function (self)
  189. local Real = Real:Clone()
  190. local ToReturn = setmetatable({},{
  191. __index = function (self,Index)
  192. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  193. return Real[Index]
  194. end;
  195. __newindex = function (self,Index,Value)
  196. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  197. if Value == owner then Value = InternalData.RealOwner end
  198. Real[Index] = Value
  199. end;
  200. __tostring = function(self) return tostring(Real) end;
  201. })
  202. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  203. end
  204. end
  205. return function (self,...) return Real[Index](Real,...)end
  206. end
  207. return Real[Index]
  208. end;
  209. __newindex = function (self,Index,Value)
  210. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  211. if Value == owner then Value = InternalData.RealOwner end
  212. Real[Index] = Value
  213. end;
  214. __tostring = function(self) return tostring(Real) end;
  215. })
  216. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  217. end
  218. end
  219. end
  220. return InternalData.RealInstance[Index]
  221. end;
  222. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  223. });
  224. InternalData.RealGame = game;game = setmetatable({},{
  225. __index = function (self,Index)
  226. if InternalData.RealGame[Index] then
  227. local Type = type(InternalData.RealGame[Index])
  228. if Type == "function" then
  229. if Index:lower() == "getservice" or Index:lower() == "service" then
  230. return function (self,Service)
  231. local FakeServices = {
  232. ["players"] = function()
  233. return setmetatable({},{
  234. __index = function (self2,Index2)
  235. local RealService = InternalData.RealGame:GetService(Service)
  236. local Type2 = type(RealService[Index2])
  237. if Type2 == "function" then
  238. return function (self,...) return RealService[Index2](RealService,...)end
  239. else
  240. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  241. return RealService[Index2]
  242. end
  243. end;
  244. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  245. })
  246. end;
  247. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  248. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  249. ["debris"] = function()
  250. return setmetatable({},{
  251. __index = function(self2,Index2)
  252. local RealService = InternalData.RealGame:GetService(Service)
  253. local Type2 = type(RealService[Index2])
  254. if Type2 == "function" then
  255. if Index2:lower() == "additem" then
  256. return function (self,Item,Time)
  257. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  258. return RealService:AddItem(Item,Time)
  259. end
  260. end
  261. return function (self,...) return RealService[Index2](RealService,...) end
  262. end
  263. return RealService[Index2]
  264. end;
  265. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  266. })
  267. end;
  268. ["runservice"] = function()
  269. return setmetatable({},{
  270. __index = function(self2,Index2)
  271. local RealService = InternalData.RealGame:GetService(Service)
  272. local Type2 = type(RealService[Index2])
  273. if Type2 == "function" then
  274. return function (self,...) return RealService[Index2](RealService,...) end
  275. else
  276. local RunServices = {
  277. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  278. ["renderstepped"] = function() return RealService["Stepped"] end
  279. }
  280. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  281. return RealService[Index2]
  282. end
  283. end;
  284. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  285. })
  286. end
  287. }
  288. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  289. return InternalData.RealGame:GetService(Service)
  290. end
  291. end
  292. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  293. else
  294. if game:GetService(Index) then return game:GetService(Index) end
  295. return InternalData.RealGame[Index]
  296. end
  297. end
  298. return nil
  299. end;
  300. __tostring = function(self) return tostring(InternalData.game) end
  301. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  302.  
  303. --//Paste script below this line.
  304. local function Create(ty)
  305. return function(data)
  306. local obj = Instance.new(ty)
  307. for k, v in pairs(data) do
  308. if type(k) == 'number' then
  309. v.Parent = obj
  310. else
  311. obj[k] = v
  312. end
  313. end
  314. return obj
  315. end
  316. end
  317.  
  318.  
  319.  
  320. slidem=Create'Model'{
  321. Name = "Slide";
  322. Create'Part'{
  323. Anchored = true;
  324. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  325. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  326. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  327. CanCollide = false;
  328. Material = Enum.Material.SmoothPlastic;
  329. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  330. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  331. formFactor = Enum.FormFactor.Custom;
  332. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  333. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  334. CFrame = CFrame.new(-65.899025, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  335. --Position = Vector3;
  336. Create'BlockMesh'{
  337. Scale = Vector3.new(0.432766825, 0.0721278116, 1);
  338. };
  339. };
  340. Create'WedgePart'{
  341. Anchored = true;
  342. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  343. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  344. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  345. CanCollide = false;
  346. Material = Enum.Material.SmoothPlastic;
  347. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  348. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  349. formFactor = Enum.FormFactor.Custom;
  350. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  351. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  352. CFrame = CFrame.new(-66.0504913, 1.00961018, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
  353. --Position = Vector3;
  354. Create'SpecialMesh'{
  355. Scale = Vector3.new(0.144255385, 0.0721278116, 0.0721277967);
  356. MeshType = Enum.MeshType.Wedge;
  357. };
  358. };
  359. Create'WedgePart'{
  360. Anchored = true;
  361. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  362. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  363. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  364. CanCollide = false;
  365. Material = Enum.Material.SmoothPlastic;
  366. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  367. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  368. formFactor = Enum.FormFactor.Custom;
  369. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  370. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  371. CFrame = CFrame.new(-65.9711456, 0.995186329, -13.1190109, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
  372. --Position = Vector3;
  373. Create'SpecialMesh'{
  374. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  375. MeshType = Enum.MeshType.Wedge;
  376. };
  377. };
  378. Create'WedgePart'{
  379. Anchored = true;
  380. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  381. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  382. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  383. CanCollide = false;
  384. Material = Enum.Material.SmoothPlastic;
  385. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  386. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  387. formFactor = Enum.FormFactor.Custom;
  388. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  389. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  390. CFrame = CFrame.new(-65.9350891, 1.03124976, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  391. --Position = Vector3;
  392. Create'SpecialMesh'{
  393. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  394. MeshType = Enum.MeshType.Wedge;
  395. };
  396. };
  397. Create'WedgePart'{
  398. Anchored = true;
  399. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  400. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  401. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  402. CanCollide = false;
  403. Material = Enum.Material.SmoothPlastic;
  404. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  405. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  406. formFactor = Enum.FormFactor.Custom;
  407. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  408. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  409. CFrame = CFrame.new(-66.0649109, 1.0889523, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  410. --Position = Vector3;
  411. Create'SpecialMesh'{
  412. Scale = Vector3.new(0.144255355, 0.0721278116, 0.144255593);
  413. MeshType = Enum.MeshType.Wedge;
  414. };
  415. };
  416. Create'WedgePart'{
  417. Anchored = true;
  418. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  419. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  420. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  421. CanCollide = false;
  422. Material = Enum.Material.SmoothPlastic;
  423. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  424. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  425. formFactor = Enum.FormFactor.Custom;
  426. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  427. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  428. CFrame = CFrame.new(-66.0649109, 1.03124714, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
  429. --Position = Vector3;
  430. Create'SpecialMesh'{
  431. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  432. MeshType = Enum.MeshType.Wedge;
  433. };
  434. };
  435. Create'WedgePart'{
  436. Anchored = true;
  437. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  438. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  439. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  440. CanCollide = false;
  441. Material = Enum.Material.SmoothPlastic;
  442. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  443. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  444. formFactor = Enum.FormFactor.Custom;
  445. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  446. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  447. CFrame = CFrame.new(-65.9350891, 1.0889523, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  448. --Position = Vector3;
  449. Create'SpecialMesh'{
  450. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  451. MeshType = Enum.MeshType.Wedge;
  452. };
  453. };
  454. Create'Part'{
  455. Anchored = true;
  456. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  457. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  458. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  459. CanCollide = false;
  460. Material = Enum.Material.SmoothPlastic;
  461. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  462. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  463. formFactor = Enum.FormFactor.Custom;
  464. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  465. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  466. CFrame = CFrame.new(-65.9350891, 1.06010008, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  467. --Position = Vector3;
  468. Create'BlockMesh'{
  469. Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
  470. };
  471. };
  472. Create'Part'{
  473. Anchored = true;
  474. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  475. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  476. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  477. CanCollide = false;
  478. Material = Enum.Material.SmoothPlastic;
  479. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  480. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  481. formFactor = Enum.FormFactor.Custom;
  482. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  483. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  484. CFrame = CFrame.new(-66.0649109, 1.06010079, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  485. --Position = Vector3;
  486. Create'BlockMesh'{
  487. Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
  488. };
  489. };
  490. Create'Part'{
  491. Anchored = true;
  492. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  493. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  494. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  495. CanCollide = false;
  496. Material = Enum.Material.SmoothPlastic;
  497. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  498. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  499. formFactor = Enum.FormFactor.Custom;
  500. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  501. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  502. CFrame = CFrame.new(-65.9062347, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  503. --Position = Vector3;
  504. Create'BlockMesh'{
  505. Scale = Vector3.new(0.504894555, 0.0721278116, 1);
  506. };
  507. };
  508. Create'Part'{
  509. Anchored = true;
  510. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  511. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  512. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  513. CanCollide = false;
  514. Material = Enum.Material.SmoothPlastic;
  515. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  516. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  517. formFactor = Enum.FormFactor.Custom;
  518. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  519. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  520. CFrame = CFrame.new(-66.100975, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  521. --Position = Vector3;
  522. Create'BlockMesh'{
  523. Scale = Vector3.new(0.432766825, 0.0721278116, 1);
  524. };
  525. };
  526. Create'Part'{
  527. Anchored = true;
  528. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  529. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  530. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  531. CanCollide = false;
  532. Material = Enum.Material.SmoothPlastic;
  533. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  534. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  535. formFactor = Enum.FormFactor.Custom;
  536. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  537. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  538. CFrame = CFrame.new(-66.0937653, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  539. --Position = Vector3;
  540. Create'BlockMesh'{
  541. Scale = Vector3.new(0.504894555, 0.0721278116, 1);
  542. };
  543. };
  544. Create'WedgePart'{
  545. Anchored = true;
  546. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  547. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  548. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  549. CanCollide = false;
  550. Material = Enum.Material.SmoothPlastic;
  551. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  552. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  553. formFactor = Enum.FormFactor.Custom;
  554. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  555. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  556. CFrame = CFrame.new(-65.9495087, 1.0889349, -13.1190128, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
  557. --Position = Vector3;
  558. Create'SpecialMesh'{
  559. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  560. MeshType = Enum.MeshType.Wedge;
  561. };
  562. };
  563. Create'WedgePart'{
  564. Anchored = true;
  565. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  566. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  567. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  568. CanCollide = false;
  569. Material = Enum.Material.SmoothPlastic;
  570. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  571. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  572. formFactor = Enum.FormFactor.Custom;
  573. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  574. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  575. CFrame = CFrame.new(-66.0504913, 1.0889523, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  576. --Position = Vector3;
  577. Create'SpecialMesh'{
  578. Scale = Vector3.new(0.144255385, 0.0721278116, 0.144255593);
  579. MeshType = Enum.MeshType.Wedge;
  580. };
  581. };
  582. Create'WedgePart'{
  583. Anchored = true;
  584. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  585. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  586. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  587. CanCollide = false;
  588. Material = Enum.Material.SmoothPlastic;
  589. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  590. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  591. formFactor = Enum.FormFactor.Custom;
  592. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  593. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  594. CFrame = CFrame.new(-66.0504913, 1.03124976, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  595. --Position = Vector3;
  596. Create'SpecialMesh'{
  597. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  598. MeshType = Enum.MeshType.Wedge;
  599. };
  600. };
  601. Create'WedgePart'{
  602. Anchored = true;
  603. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  604. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  605. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  606. CanCollide = false;
  607. Material = Enum.Material.SmoothPlastic;
  608. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  609. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  610. formFactor = Enum.FormFactor.Custom;
  611. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  612. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  613. CFrame = CFrame.new(-66.0288544, 1.00961208, -13.1190128, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
  614. --Position = Vector3;
  615. Create'SpecialMesh'{
  616. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  617. MeshType = Enum.MeshType.Wedge;
  618. };
  619. };
  620. Create'WedgePart'{
  621. Anchored = true;
  622. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  623. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  624. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  625. CanCollide = false;
  626. Material = Enum.Material.SmoothPlastic;
  627. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  628. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  629. formFactor = Enum.FormFactor.Custom;
  630. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  631. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  632. CFrame = CFrame.new(-65.9711456, 1.00954151, -13.1190128, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
  633. --Position = Vector3;
  634. Create'SpecialMesh'{
  635. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  636. MeshType = Enum.MeshType.Wedge;
  637. };
  638. };
  639. Create'WedgePart'{
  640. Anchored = true;
  641. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  642. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  643. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  644. CanCollide = false;
  645. Material = Enum.Material.SmoothPlastic;
  646. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  647. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  648. formFactor = Enum.FormFactor.Custom;
  649. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  650. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  651. CFrame = CFrame.new(-65.9495087, 1.03117585, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  652. --Position = Vector3;
  653. Create'SpecialMesh'{
  654. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  655. MeshType = Enum.MeshType.Wedge;
  656. };
  657. };
  658. Create'Part'{
  659. Anchored = true;
  660. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  661. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  662. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  663. CanCollide = false;
  664. Material = Enum.Material.SmoothPlastic;
  665. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  666. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  667. formFactor = Enum.FormFactor.Custom;
  668. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  669. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  670. CFrame = CFrame.new(-66, 0.995186329, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  671. --Position = Vector3;
  672. Create'BlockMesh'{
  673. Scale = Vector3.new(0.144255638, 0.0721279457, 0.144255772);
  674. };
  675. };
  676. Create'WedgePart'{
  677. Anchored = true;
  678. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  679. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  680. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  681. CanCollide = false;
  682. Material = Enum.Material.SmoothPlastic;
  683. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  684. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  685. formFactor = Enum.FormFactor.Custom;
  686. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  687. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  688. CFrame = CFrame.new(-65.9495087, 1.00961208, -13.1190128, 3.17287174e-008, 1.00000048, -5.96046448e-008, -3.03543857e-008, -7.76869926e-016, 1.00000048, 1.00000012, -7.38756327e-008, -3.64816728e-008);
  689. --Position = Vector3;
  690. Create'SpecialMesh'{
  691. Scale = Vector3.new(0.144255444, 0.0721278116, 0.0721277967);
  692. MeshType = Enum.MeshType.Wedge;
  693. };
  694. };
  695. Create'WedgePart'{
  696. Anchored = true;
  697. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  698. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  699. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  700. CanCollide = false;
  701. Material = Enum.Material.SmoothPlastic;
  702. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  703. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  704. formFactor = Enum.FormFactor.Custom;
  705. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  706. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  707. CFrame = CFrame.new(-66.0288544, 0.995186329, -13.1190109, 6.21630534e-008, -1.00000012, 8.94069672e-008, 9.2254119e-008, 5.96046448e-008, 1.00000024, -0.999999821, -3.73660072e-008, 2.84716606e-009);
  708. --Position = Vector3;
  709. Create'SpecialMesh'{
  710. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  711. MeshType = Enum.MeshType.Wedge;
  712. };
  713. };
  714. Create'WedgePart'{
  715. Anchored = true;
  716. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  717. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  718. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  719. CanCollide = false;
  720. Material = Enum.Material.SmoothPlastic;
  721. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  722. Size = Vector3.new(1.37042797, 0.200000003, 0.200000003);
  723. formFactor = Enum.FormFactor.Custom;
  724. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  725. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  726. CFrame = CFrame.new(-66.1370392, 1.3702507, -12.4482155, 0, -2.08616257e-007, 0.999996185, 0, 0.999996424, 2.08616257e-007, -0.999992907, 0, 0);
  727. --Position = Vector3;
  728. Create'SpecialMesh'{
  729. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  730. MeshType = Enum.MeshType.Wedge;
  731. };
  732. };
  733. Create'Part'{
  734. Anchored = true;
  735. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  736. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  737. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  738. CanCollide = false;
  739. Material = Enum.Material.SmoothPlastic;
  740. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  741. Size = Vector3.new(0.200000003, 0.274085671, 0.245234534);
  742. formFactor = Enum.FormFactor.Custom;
  743. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  744. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  745. CFrame = CFrame.new(-66.1226196, 1.2259903, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  746. --Position = Vector3;
  747. Create'BlockMesh'{
  748. Scale = Vector3.new(0.216383412, 1, 1);
  749. };
  750. };
  751. Create'WedgePart'{
  752. Anchored = true;
  753. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  754. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  755. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  756. CanCollide = false;
  757. Material = Enum.Material.SmoothPlastic;
  758. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  759. Size = Vector3.new(1.91859937, 0.200000003, 0.200000003);
  760. formFactor = Enum.FormFactor.Custom;
  761. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  762. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  763. CFrame = CFrame.new(-66.1154022, 1.38467622, -12.1741333, -3.39477594e-007, 0, 1, -7.81597009e-014, 1, 0, -0.999999881, 2.84217094e-014, -3.39477594e-007);
  764. --Position = Vector3;
  765. Create'SpecialMesh'{
  766. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  767. MeshType = Enum.MeshType.Wedge;
  768. };
  769. };
  770. Create'Part'{
  771. Anchored = true;
  772. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  773. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  774. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  775. CanCollide = false;
  776. Material = Enum.Material.SmoothPlastic;
  777. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  778. Size = Vector3.new(0.245234475, 0.274085671, 0.200000003);
  779. formFactor = Enum.FormFactor.Custom;
  780. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  781. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  782. CFrame = CFrame.new(-65.978363, 1.2259903, -12.5131359, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  783. --Position = Vector3;
  784. Create'BlockMesh'{
  785. Scale = Vector3.new(1, 1, 0.144255772);
  786. };
  787. };
  788. Create'WedgePart'{
  789. Anchored = true;
  790. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  791. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  792. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  793. CanCollide = false;
  794. Material = Enum.Material.SmoothPlastic;
  795. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  796. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  797. formFactor = Enum.FormFactor.Custom;
  798. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  799. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  800. CFrame = CFrame.new(-65.9711456, 1.11057329, -13.1190128, -1.75943331e-008, -1.00000012, -7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, -0.999999821, 4.23913527e-008, 2.98023224e-008);
  801. --Position = Vector3;
  802. Create'SpecialMesh'{
  803. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  804. MeshType = Enum.MeshType.Wedge;
  805. };
  806. };
  807. Create'WedgePart'{
  808. Anchored = true;
  809. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  810. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  811. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  812. CanCollide = false;
  813. Material = Enum.Material.SmoothPlastic;
  814. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  815. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  816. formFactor = Enum.FormFactor.Custom;
  817. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  818. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  819. CFrame = CFrame.new(-65.8701706, 1.26925945, -12.2606888, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
  820. --Position = Vector3;
  821. Create'SpecialMesh'{
  822. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  823. MeshType = Enum.MeshType.Wedge;
  824. };
  825. };
  826. Create'Part'{
  827. Anchored = true;
  828. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  829. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  830. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  831. CanCollide = false;
  832. Material = Enum.Material.SmoothPlastic;
  833. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  834. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  835. formFactor = Enum.FormFactor.Custom;
  836. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  837. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  838. CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2606888, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  839. --Position = Vector3;
  840. Create'BlockMesh'{
  841. Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
  842. };
  843. };
  844. Create'WedgePart'{
  845. Anchored = true;
  846. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  847. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  848. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  849. CanCollide = false;
  850. Material = Enum.Material.SmoothPlastic;
  851. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  852. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  853. formFactor = Enum.FormFactor.Custom;
  854. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  855. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  856. CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2390499, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
  857. --Position = Vector3;
  858. Create'SpecialMesh'{
  859. Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
  860. MeshType = Enum.MeshType.Wedge;
  861. };
  862. };
  863. Create'Part'{
  864. Anchored = true;
  865. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  866. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  867. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  868. CanCollide = false;
  869. Material = Enum.Material.SmoothPlastic;
  870. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  871. Size = Vector3.new(0.200000003, 0.274085671, 0.259660095);
  872. formFactor = Enum.FormFactor.Custom;
  873. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  874. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  875. CFrame = CFrame.new(-66.1226196, 1.2259903, -12.3977318, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  876. --Position = Vector3;
  877. Create'BlockMesh'{
  878. Scale = Vector3.new(0.216383353, 1, 1);
  879. };
  880. };
  881. Create'Part'{
  882. Anchored = true;
  883. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  884. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  885. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  886. CanCollide = false;
  887. Material = Enum.Material.SmoothPlastic;
  888. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  889. Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
  890. formFactor = Enum.FormFactor.Custom;
  891. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  892. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  893. CFrame = CFrame.new(-65.8701706, 1.16829109, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  894. --Position = Vector3;
  895. Create'BlockMesh'{
  896. Scale = Vector3.new(0.144255653, 0.79340601, 1);
  897. };
  898. };
  899. Create'Part'{
  900. Anchored = true;
  901. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  902. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  903. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  904. CanCollide = false;
  905. Material = Enum.Material.SmoothPlastic;
  906. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  907. Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
  908. formFactor = Enum.FormFactor.Custom;
  909. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  910. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  911. CFrame = CFrame.new(-66.1154022, 1.37025118, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  912. --Position = Vector3;
  913. Create'BlockMesh'{
  914. Scale = Vector3.new(0.144255608, 0.0721279606, 1);
  915. };
  916. };
  917. Create'Part'{
  918. Anchored = true;
  919. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  920. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  921. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  922. CanCollide = false;
  923. Material = Enum.Material.SmoothPlastic;
  924. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  925. Size = Vector3.new(0.200000003, 0.274085671, 0.230808973);
  926. formFactor = Enum.FormFactor.Custom;
  927. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  928. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  929. CFrame = CFrame.new(-65.8701706, 1.2259903, -12.3833046, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  930. --Position = Vector3;
  931. Create'BlockMesh'{
  932. Scale = Vector3.new(0.144255474, 1, 1);
  933. };
  934. };
  935. Create'Part'{
  936. Anchored = true;
  937. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  938. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  939. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  940. Material = Enum.Material.SmoothPlastic;
  941. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  942. Size = Vector3.new(0.288511187, 0.245234534, 0.605873466);
  943. formFactor = Enum.FormFactor.Custom;
  944. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  945. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  946. CFrame = CFrame.new(-66, 1.24041557, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  947. --Position = Vector3;
  948. };
  949. Create'Part'{
  950. Anchored = true;
  951. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  952. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  953. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  954. CanCollide = false;
  955. Material = Enum.Material.SmoothPlastic;
  956. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  957. Size = Vector3.new(0.259660095, 0.200000003, 0.200000003);
  958. formFactor = Enum.FormFactor.Custom;
  959. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  960. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  961. CFrame = CFrame.new(-66, 1.3702507, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  962. --Position = Vector3;
  963. Create'BlockMesh'{
  964. Scale = Vector3.new(1, 0.0721279606, 0.649150312);
  965. };
  966. };
  967. Create'Part'{
  968. Anchored = true;
  969. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  970. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  971. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  972. CanCollide = false;
  973. Material = Enum.Material.SmoothPlastic;
  974. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  975. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  976. formFactor = Enum.FormFactor.Custom;
  977. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  978. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  979. CFrame = CFrame.new(-65.8701706, 1.26205301, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  980. --Position = Vector3;
  981. Create'BlockMesh'{
  982. Scale = Vector3.new(0.144255653, 0.144255728, 0.144255772);
  983. };
  984. };
  985. Create'Part'{
  986. Anchored = true;
  987. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  988. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  989. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  990. CanCollide = false;
  991. Material = Enum.Material.SmoothPlastic;
  992. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  993. Size = Vector3.new(0.201957837, 0.200000003, 0.865533531);
  994. formFactor = Enum.FormFactor.Custom;
  995. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  996. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  997. CFrame = CFrame.new(-66, 1.38467717, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  998. --Position = Vector3;
  999. Create'BlockMesh'{
  1000. Scale = Vector3.new(1, 0.0721278116, 1);
  1001. };
  1002. };
  1003. Create'WedgePart'{
  1004. Anchored = true;
  1005. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1006. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1007. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1008. CanCollide = false;
  1009. Material = Enum.Material.SmoothPlastic;
  1010. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1011. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1012. formFactor = Enum.FormFactor.Custom;
  1013. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1014. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1015. CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0803699, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
  1016. --Position = Vector3;
  1017. Create'SpecialMesh'{
  1018. Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
  1019. MeshType = Enum.MeshType.Wedge;
  1020. };
  1021. };
  1022. Create'WedgePart'{
  1023. Anchored = true;
  1024. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1025. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1026. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1027. CanCollide = false;
  1028. Material = Enum.Material.SmoothPlastic;
  1029. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1030. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1031. formFactor = Enum.FormFactor.Custom;
  1032. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1033. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1034. CFrame = CFrame.new(-65.8701706, 1.26926661, -12.0587311, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
  1035. --Position = Vector3;
  1036. Create'SpecialMesh'{
  1037. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1038. MeshType = Enum.MeshType.Wedge;
  1039. };
  1040. };
  1041. Create'Part'{
  1042. Anchored = true;
  1043. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1044. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1045. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1046. CanCollide = false;
  1047. Material = Enum.Material.SmoothPlastic;
  1048. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1049. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1050. formFactor = Enum.FormFactor.Custom;
  1051. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1052. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1053. CFrame = CFrame.new(-66.1298294, 1.2259903, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1054. --Position = Vector3;
  1055. Create'BlockMesh'{
  1056. Scale = Vector3.new(0.144255608, 1, 0.649150133);
  1057. };
  1058. };
  1059. Create'Part'{
  1060. Anchored = true;
  1061. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1062. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1063. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1064. BrickColor = BrickColor.new(199);
  1065. CanCollide = false;
  1066. Material = Enum.Material.SmoothPlastic;
  1067. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1068. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1069. formFactor = Enum.FormFactor.Custom;
  1070. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1071. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1072. CFrame = CFrame.new(-65.8701706, 1.29811835, -12.0082397, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1073. --Position = Vector3;
  1074. Create'BlockMesh'{
  1075. Scale = Vector3.new(0.144255608, 0.216383427, 0.144255593);
  1076. };
  1077. };
  1078. Create'Part'{
  1079. Anchored = true;
  1080. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1081. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1082. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1083. CanCollide = false;
  1084. Material = Enum.Material.SmoothPlastic;
  1085. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1086. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1087. formFactor = Enum.FormFactor.Custom;
  1088. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1089. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1090. CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0587311, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1091. --Position = Vector3;
  1092. Create'BlockMesh'{
  1093. Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
  1094. };
  1095. };
  1096. Create'Part'{
  1097. Anchored = true;
  1098. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1099. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1100. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1101. CanCollide = false;
  1102. Material = Enum.Material.SmoothPlastic;
  1103. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1104. Size = Vector3.new(0.259660095, 0.200000003, 0.865533531);
  1105. formFactor = Enum.FormFactor.Custom;
  1106. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1107. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1108. CFrame = CFrame.new(-66, 1.37025118, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1109. --Position = Vector3;
  1110. Create'BlockMesh'{
  1111. Scale = Vector3.new(1, 0.0721278116, 1);
  1112. };
  1113. };
  1114. Create'WedgePart'{
  1115. Anchored = true;
  1116. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1117. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1118. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1119. CanCollide = false;
  1120. Material = Enum.Material.SmoothPlastic;
  1121. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1122. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1123. formFactor = Enum.FormFactor.Custom;
  1124. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1125. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1126. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.7053013, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1127. --Position = Vector3;
  1128. Create'SpecialMesh'{
  1129. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1130. MeshType = Enum.MeshType.Wedge;
  1131. };
  1132. };
  1133. Create'Part'{
  1134. Anchored = true;
  1135. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1136. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1137. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1138. CanCollide = false;
  1139. Material = Enum.Material.SmoothPlastic;
  1140. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1141. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1142. formFactor = Enum.FormFactor.Custom;
  1143. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1144. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1145. CFrame = CFrame.new(-65.8629608, 1.22598124, -11.7053013, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1146. --Position = Vector3;
  1147. Create'BlockMesh'{
  1148. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1149. };
  1150. };
  1151. Create'Part'{
  1152. Anchored = true;
  1153. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1154. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1155. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1156. CanCollide = false;
  1157. Material = Enum.Material.SmoothPlastic;
  1158. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1159. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1160. formFactor = Enum.FormFactor.Custom;
  1161. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1162. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1163. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.633173, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1164. --Position = Vector3;
  1165. Create'BlockMesh'{
  1166. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1167. };
  1168. };
  1169. Create'Part'{
  1170. Anchored = true;
  1171. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1172. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1173. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1174. CanCollide = false;
  1175. Material = Enum.Material.SmoothPlastic;
  1176. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1177. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1178. formFactor = Enum.FormFactor.Custom;
  1179. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1180. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1181. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.7053013, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1182. --Position = Vector3;
  1183. Create'BlockMesh'{
  1184. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1185. };
  1186. };
  1187. Create'Part'{
  1188. Anchored = true;
  1189. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1190. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1191. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1192. CanCollide = false;
  1193. Material = Enum.Material.SmoothPlastic;
  1194. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1195. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1196. formFactor = Enum.FormFactor.Custom;
  1197. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1198. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1199. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.5610447, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1200. --Position = Vector3;
  1201. Create'BlockMesh'{
  1202. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1203. };
  1204. };
  1205. Create'WedgePart'{
  1206. Anchored = true;
  1207. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1208. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1209. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1210. CanCollide = false;
  1211. Material = Enum.Material.SmoothPlastic;
  1212. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1213. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1214. formFactor = Enum.FormFactor.Custom;
  1215. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1216. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1217. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.7053013, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1218. --Position = Vector3;
  1219. Create'SpecialMesh'{
  1220. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1221. MeshType = Enum.MeshType.Wedge;
  1222. };
  1223. };
  1224. Create'WedgePart'{
  1225. Anchored = true;
  1226. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1227. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1228. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1229. CanCollide = false;
  1230. Material = Enum.Material.SmoothPlastic;
  1231. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1232. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1233. formFactor = Enum.FormFactor.Custom;
  1234. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1235. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1236. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.633173, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1237. --Position = Vector3;
  1238. Create'SpecialMesh'{
  1239. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1240. MeshType = Enum.MeshType.Wedge;
  1241. };
  1242. };
  1243. Create'WedgePart'{
  1244. Anchored = true;
  1245. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1246. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1247. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1248. CanCollide = false;
  1249. Material = Enum.Material.SmoothPlastic;
  1250. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1251. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1252. formFactor = Enum.FormFactor.Custom;
  1253. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1254. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1255. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.5610447, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1256. --Position = Vector3;
  1257. Create'SpecialMesh'{
  1258. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1259. MeshType = Enum.MeshType.Wedge;
  1260. };
  1261. };
  1262. Create'WedgePart'{
  1263. Anchored = true;
  1264. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1265. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1266. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1267. CanCollide = false;
  1268. Material = Enum.Material.SmoothPlastic;
  1269. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1270. Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
  1271. formFactor = Enum.FormFactor.Custom;
  1272. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1273. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1274. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.8928356, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1275. --Position = Vector3;
  1276. Create'SpecialMesh'{
  1277. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1278. MeshType = Enum.MeshType.Wedge;
  1279. };
  1280. };
  1281. Create'Part'{
  1282. Anchored = true;
  1283. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1284. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1285. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1286. CanCollide = false;
  1287. Material = Enum.Material.SmoothPlastic;
  1288. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1289. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1290. formFactor = Enum.FormFactor.Custom;
  1291. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1292. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1293. CFrame = CFrame.new(-65.8629608, 1.22598958, -11.8279209, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1294. --Position = Vector3;
  1295. Create'BlockMesh'{
  1296. Scale = Vector3.new(0.0721278042, 1, 0.649150133);
  1297. };
  1298. };
  1299. Create'Part'{
  1300. Anchored = true;
  1301. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1302. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1303. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1304. CanCollide = false;
  1305. Material = Enum.Material.SmoothPlastic;
  1306. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1307. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1308. formFactor = Enum.FormFactor.Custom;
  1309. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1310. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1311. CFrame = CFrame.new(-66.1370392, 1.2259903, -11.8279228, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1312. --Position = Vector3;
  1313. Create'BlockMesh'{
  1314. Scale = Vector3.new(0.0721278042, 1, 0.649150133);
  1315. };
  1316. };
  1317. Create'Part'{
  1318. Anchored = true;
  1319. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1320. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1321. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1322. CanCollide = false;
  1323. Material = Enum.Material.SmoothPlastic;
  1324. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1325. Size = Vector3.new(0.201957852, 0.200000003, 0.807831287);
  1326. formFactor = Enum.FormFactor.Custom;
  1327. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1328. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1329. CFrame = CFrame.new(-66, 1.38467622, -11.6187477, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1330. --Position = Vector3;
  1331. Create'BlockMesh'{
  1332. Scale = Vector3.new(1, 0.0721278116, 1);
  1333. };
  1334. };
  1335. Create'Part'{
  1336. Anchored = true;
  1337. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1338. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1339. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1340. CanCollide = false;
  1341. Material = Enum.Material.SmoothPlastic;
  1342. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1343. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1344. formFactor = Enum.FormFactor.Custom;
  1345. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1346. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1347. CFrame = CFrame.new(-65.8773804, 1.29811978, -11.9000492, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1348. --Position = Vector3;
  1349. Create'BlockMesh'{
  1350. Scale = Vector3.new(0.0721278042, 0.216383427, 0.0721277967);
  1351. };
  1352. };
  1353. Create'WedgePart'{
  1354. Anchored = true;
  1355. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1356. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1357. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1358. CanCollide = false;
  1359. Material = Enum.Material.SmoothPlastic;
  1360. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1361. Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
  1362. formFactor = Enum.FormFactor.Custom;
  1363. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1364. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1365. CFrame = CFrame.new(-65.8629608, 1.37024999, -12.7006664, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1366. --Position = Vector3;
  1367. Create'SpecialMesh'{
  1368. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1369. MeshType = Enum.MeshType.Wedge;
  1370. };
  1371. };
  1372. Create'WedgePart'{
  1373. Anchored = true;
  1374. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1375. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1376. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1377. CanCollide = false;
  1378. Material = Enum.Material.SmoothPlastic;
  1379. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1380. Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
  1381. formFactor = Enum.FormFactor.Custom;
  1382. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1383. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1384. CFrame = CFrame.new(-65.8845978, 1.38467622, -12.7006683, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1385. --Position = Vector3;
  1386. Create'SpecialMesh'{
  1387. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  1388. MeshType = Enum.MeshType.Wedge;
  1389. };
  1390. };
  1391. Create'WedgePart'{
  1392. Anchored = true;
  1393. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1394. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1395. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1396. BrickColor = BrickColor.new(199);
  1397. CanCollide = false;
  1398. Material = Enum.Material.SmoothPlastic;
  1399. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1400. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1401. formFactor = Enum.FormFactor.Custom;
  1402. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1403. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1404. CFrame = CFrame.new(-65.8701706, 1.29811835, -11.9505386, -3.49111033e-008, 1, 6.63107585e-007, -1, -3.49110962e-008, -8.46824832e-009, -8.46824832e-009, -6.63107585e-007, 1);
  1405. --Position = Vector3;
  1406. Create'SpecialMesh'{
  1407. Scale = Vector3.new(0.216383353, 0.144255593, 0.432766736);
  1408. MeshType = Enum.MeshType.Wedge;
  1409. };
  1410. };
  1411. Create'Part'{
  1412. Anchored = true;
  1413. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1414. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1415. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1416. CanCollide = false;
  1417. Material = Enum.Material.SmoothPlastic;
  1418. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1419. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1420. formFactor = Enum.FormFactor.Custom;
  1421. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1422. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1423. CFrame = CFrame.new(-65.8701706, 1.34139895, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1424. --Position = Vector3;
  1425. Create'BlockMesh'{
  1426. Scale = Vector3.new(0.144255608, 0.216383427, 0.649150133);
  1427. };
  1428. };
  1429. Create'Part'{
  1430. Anchored = true;
  1431. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1432. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1433. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1434. CanCollide = false;
  1435. Material = Enum.Material.SmoothPlastic;
  1436. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1437. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1438. formFactor = Enum.FormFactor.Custom;
  1439. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1440. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1441. CFrame = CFrame.new(-65.8701706, 1.18271542, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1442. --Position = Vector3;
  1443. Create'BlockMesh'{
  1444. Scale = Vector3.new(0.144255608, 0.937661588, 0.649150133);
  1445. };
  1446. };
  1447. Create'Part'{
  1448. Anchored = true;
  1449. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1450. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1451. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1452. Material = Enum.Material.SmoothPlastic;
  1453. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1454. Size = Vector3.new(0.259660095, 0.288511246, 0.591447949);
  1455. formFactor = Enum.FormFactor.Custom;
  1456. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1457. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1458. CFrame = CFrame.new(-66, 1.23320246, -11.5971107, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1459. --Position = Vector3;
  1460. };
  1461. Create'WedgePart'{
  1462. Anchored = true;
  1463. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1464. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1465. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1466. CanCollide = false;
  1467. Material = Enum.Material.SmoothPlastic;
  1468. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1469. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1470. formFactor = Enum.FormFactor.Custom;
  1471. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1472. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1473. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.5610447, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1474. --Position = Vector3;
  1475. Create'SpecialMesh'{
  1476. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1477. MeshType = Enum.MeshType.Wedge;
  1478. };
  1479. };
  1480. Create'WedgePart'{
  1481. Anchored = true;
  1482. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1483. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1484. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1485. CanCollide = false;
  1486. Material = Enum.Material.SmoothPlastic;
  1487. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1488. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1489. formFactor = Enum.FormFactor.Custom;
  1490. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1491. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1492. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.633173, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1493. --Position = Vector3;
  1494. Create'SpecialMesh'{
  1495. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1496. MeshType = Enum.MeshType.Wedge;
  1497. };
  1498. };
  1499. Create'Part'{
  1500. Anchored = true;
  1501. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1502. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1503. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1504. CanCollide = false;
  1505. Material = Enum.Material.SmoothPlastic;
  1506. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1507. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1508. formFactor = Enum.FormFactor.Custom;
  1509. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1510. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1511. CFrame = CFrame.new(-65.8629608, 1.22598577, -11.633173, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1512. --Position = Vector3;
  1513. Create'BlockMesh'{
  1514. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1515. };
  1516. };
  1517. Create'Part'{
  1518. Anchored = true;
  1519. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1520. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1521. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1522. CanCollide = false;
  1523. Material = Enum.Material.SmoothPlastic;
  1524. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1525. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1526. formFactor = Enum.FormFactor.Custom;
  1527. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1528. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1529. CFrame = CFrame.new(-65.8629608, 1.2259872, -11.5610447, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1530. --Position = Vector3;
  1531. Create'BlockMesh'{
  1532. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1533. };
  1534. };
  1535. Create'Part'{
  1536. Anchored = true;
  1537. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1538. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1539. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1540. CanCollide = false;
  1541. Material = Enum.Material.SmoothPlastic;
  1542. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1543. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1544. formFactor = Enum.FormFactor.Custom;
  1545. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1546. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1547. CFrame = CFrame.new(-66.1370392, 1.22597194, -11.3446598, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1548. --Position = Vector3;
  1549. Create'BlockMesh'{
  1550. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1551. };
  1552. };
  1553. Create'Part'{
  1554. Anchored = true;
  1555. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1556. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1557. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1558. CanCollide = false;
  1559. Material = Enum.Material.SmoothPlastic;
  1560. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1561. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1562. formFactor = Enum.FormFactor.Custom;
  1563. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1564. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1565. CFrame = CFrame.new(-66.1370392, 1.22597456, -11.4167881, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1566. --Position = Vector3;
  1567. Create'BlockMesh'{
  1568. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1569. };
  1570. };
  1571. Create'Part'{
  1572. Anchored = true;
  1573. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1574. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1575. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1576. CanCollide = false;
  1577. Material = Enum.Material.SmoothPlastic;
  1578. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1579. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1580. formFactor = Enum.FormFactor.Custom;
  1581. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1582. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1583. CFrame = CFrame.new(-66.1370392, 1.22597766, -11.4889183, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1584. --Position = Vector3;
  1585. Create'BlockMesh'{
  1586. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1587. };
  1588. };
  1589. Create'WedgePart'{
  1590. Anchored = true;
  1591. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1592. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1593. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1594. CanCollide = false;
  1595. Material = Enum.Material.SmoothPlastic;
  1596. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1597. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1598. formFactor = Enum.FormFactor.Custom;
  1599. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1600. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1601. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4167881, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1602. --Position = Vector3;
  1603. Create'SpecialMesh'{
  1604. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1605. MeshType = Enum.MeshType.Wedge;
  1606. };
  1607. };
  1608. Create'WedgePart'{
  1609. Anchored = true;
  1610. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1611. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1612. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1613. CanCollide = false;
  1614. Material = Enum.Material.SmoothPlastic;
  1615. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1616. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1617. formFactor = Enum.FormFactor.Custom;
  1618. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1619. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1620. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.3446598, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1621. --Position = Vector3;
  1622. Create'SpecialMesh'{
  1623. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1624. MeshType = Enum.MeshType.Wedge;
  1625. };
  1626. };
  1627. Create'WedgePart'{
  1628. Anchored = true;
  1629. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1630. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1631. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1632. CanCollide = false;
  1633. Material = Enum.Material.SmoothPlastic;
  1634. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1635. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1636. formFactor = Enum.FormFactor.Custom;
  1637. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1638. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1639. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4889183, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1640. --Position = Vector3;
  1641. Create'SpecialMesh'{
  1642. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1643. MeshType = Enum.MeshType.Wedge;
  1644. };
  1645. };
  1646. Create'WedgePart'{
  1647. Anchored = true;
  1648. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1649. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1650. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1651. CanCollide = false;
  1652. Material = Enum.Material.SmoothPlastic;
  1653. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1654. Size = Vector3.new(0.807831347, 0.200000003, 0.200000003);
  1655. formFactor = Enum.FormFactor.Custom;
  1656. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1657. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1658. CFrame = CFrame.new(-65.8845978, 1.38467622, -11.6187496, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1659. --Position = Vector3;
  1660. Create'SpecialMesh'{
  1661. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  1662. MeshType = Enum.MeshType.Wedge;
  1663. };
  1664. };
  1665. Create'Part'{
  1666. Anchored = true;
  1667. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1668. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1669. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1670. CanCollide = false;
  1671. Material = Enum.Material.SmoothPlastic;
  1672. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1673. Size = Vector3.new(0.288511187, 0.274085671, 0.200000003);
  1674. formFactor = Enum.FormFactor.Custom;
  1675. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1676. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1677. CFrame = CFrame.new(-66, 1.22598958, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1678. --Position = Vector3;
  1679. Create'BlockMesh'{
  1680. Scale = Vector3.new(1, 1, 0.432767034);
  1681. };
  1682. };
  1683. Create'Part'{
  1684. Anchored = true;
  1685. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1686. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1687. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1688. CanCollide = false;
  1689. Material = Enum.Material.SmoothPlastic;
  1690. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1691. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1692. formFactor = Enum.FormFactor.Custom;
  1693. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1694. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1695. CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4167919, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1696. --Position = Vector3;
  1697. Create'BlockMesh'{
  1698. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1699. };
  1700. };
  1701. Create'WedgePart'{
  1702. Anchored = true;
  1703. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1704. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1705. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1706. CanCollide = false;
  1707. Material = Enum.Material.SmoothPlastic;
  1708. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1709. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1710. formFactor = Enum.FormFactor.Custom;
  1711. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1712. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1713. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4889183, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1714. --Position = Vector3;
  1715. Create'SpecialMesh'{
  1716. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1717. MeshType = Enum.MeshType.Wedge;
  1718. };
  1719. };
  1720. Create'Part'{
  1721. Anchored = true;
  1722. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1723. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1724. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1725. CanCollide = false;
  1726. Material = Enum.Material.SmoothPlastic;
  1727. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1728. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1729. formFactor = Enum.FormFactor.Custom;
  1730. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1731. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1732. CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4889183, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1733. --Position = Vector3;
  1734. Create'BlockMesh'{
  1735. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1736. };
  1737. };
  1738. Create'WedgePart'{
  1739. Anchored = true;
  1740. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1741. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1742. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1743. CanCollide = false;
  1744. Material = Enum.Material.SmoothPlastic;
  1745. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1746. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1747. formFactor = Enum.FormFactor.Custom;
  1748. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1749. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1750. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.3446636, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1751. --Position = Vector3;
  1752. Create'SpecialMesh'{
  1753. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1754. MeshType = Enum.MeshType.Wedge;
  1755. };
  1756. };
  1757. Create'Part'{
  1758. Anchored = true;
  1759. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1760. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1761. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1762. CanCollide = false;
  1763. Material = Enum.Material.SmoothPlastic;
  1764. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1765. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1766. formFactor = Enum.FormFactor.Custom;
  1767. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1768. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1769. CFrame = CFrame.new(-65.8629608, 1.22598958, -11.3446636, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1770. --Position = Vector3;
  1771. Create'BlockMesh'{
  1772. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1773. };
  1774. };
  1775. Create'Part'{
  1776. Anchored = true;
  1777. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1778. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1779. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1780. CanCollide = false;
  1781. Material = Enum.Material.SmoothPlastic;
  1782. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1783. Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
  1784. formFactor = Enum.FormFactor.Custom;
  1785. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1786. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1787. CFrame = CFrame.new(-66, 1.3702507, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1788. --Position = Vector3;
  1789. Create'BlockMesh'{
  1790. Scale = Vector3.new(1, 0.0721278116, 0.432767034);
  1791. };
  1792. };
  1793. Create'WedgePart'{
  1794. Anchored = true;
  1795. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1796. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1797. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1798. CanCollide = false;
  1799. Material = Enum.Material.SmoothPlastic;
  1800. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1801. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1802. formFactor = Enum.FormFactor.Custom;
  1803. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1804. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1805. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4167919, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1806. --Position = Vector3;
  1807. Create'SpecialMesh'{
  1808. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1809. MeshType = Enum.MeshType.Wedge;
  1810. };
  1811. };
  1812. Create'WedgePart'{
  1813. Anchored = true;
  1814. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1815. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1816. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1817. CanCollide = false;
  1818. Material = Enum.Material.SmoothPlastic;
  1819. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1820. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1821. formFactor = Enum.FormFactor.Custom;
  1822. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1823. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1824. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.25811, -3.4141457e-012, -1.84774319e-006, 0.999994755, 0, 0.999994993, 1.84774717e-006, -0.999996364, 0, 0);
  1825. --Position = Vector3;
  1826. Create'SpecialMesh'{
  1827. Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
  1828. MeshType = Enum.MeshType.Wedge;
  1829. };
  1830. };
  1831. Create'WedgePart'{
  1832. Anchored = true;
  1833. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1834. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1835. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1836. CanCollide = false;
  1837. Material = Enum.Material.SmoothPlastic;
  1838. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1839. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1840. formFactor = Enum.FormFactor.Custom;
  1841. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1842. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1843. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.25811, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1844. --Position = Vector3;
  1845. Create'SpecialMesh'{
  1846. Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
  1847. MeshType = Enum.MeshType.Wedge;
  1848. };
  1849. };
  1850. Create'WedgePart'{
  1851. Anchored = true;
  1852. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1853. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1854. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1855. CanCollide = false;
  1856. Material = Enum.Material.SmoothPlastic;
  1857. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1858. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1859. formFactor = Enum.FormFactor.Custom;
  1860. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1861. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1862. CFrame = CFrame.new(-66.0288544, 1.11058998, -13.1190128, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
  1863. --Position = Vector3;
  1864. Create'SpecialMesh'{
  1865. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  1866. MeshType = Enum.MeshType.Wedge;
  1867. };
  1868. };
  1869. };
  1870. basem=Create'Model'{
  1871. Name = "Base";
  1872. Create'WedgePart'{
  1873. Anchored = true;
  1874. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1875. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1876. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1877. BrickColor = BrickColor.new(199);
  1878. Material = Enum.Material.SmoothPlastic;
  1879. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1880. Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
  1881. formFactor = Enum.FormFactor.Custom;
  1882. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1883. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1884. CFrame = CFrame.new(-66, 0.540778399, -11.7702198, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  1885. --Position = Vector3;
  1886. };
  1887. Create'Part'{
  1888. Anchored = true;
  1889. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1890. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1891. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1892. BrickColor = BrickColor.new(199);
  1893. CanCollide = false;
  1894. Material = Enum.Material.SmoothPlastic;
  1895. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1896. Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
  1897. formFactor = Enum.FormFactor.Custom;
  1898. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1899. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1900. CFrame = CFrame.new(-66, 0.713889599, -11.8423462, 0.999999404, -1.77635684e-015, -4.47034836e-008, -3.55271368e-015, -0.999999642, -1.49011612e-008, -7.4505806e-008, 2.98023135e-008, -0.999999404);
  1901. --Position = Vector3;
  1902. Create'BlockMesh'{
  1903. Scale = Vector3.new(1, 0.144255742, 0.360639155);
  1904. };
  1905. };
  1906. Create'WedgePart'{
  1907. Anchored = true;
  1908. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1909. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1910. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1911. BrickColor = BrickColor.new(199);
  1912. CanCollide = false;
  1913. Material = Enum.Material.SmoothPlastic;
  1914. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1915. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1916. formFactor = Enum.FormFactor.Custom;
  1917. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1918. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1919. CFrame = CFrame.new(-66, 0.713889599, -11.9144745, -0.999999404, -4.47034836e-008, -1.77635684e-015, 3.55271368e-015, -1.49011612e-008, -0.999999642, 7.4505806e-008, -0.999999404, 2.98023135e-008);
  1920. --Position = Vector3;
  1921. Create'SpecialMesh'{
  1922. Scale = Vector3.new(1, 0.360638946, 0.144255593);
  1923. MeshType = Enum.MeshType.Wedge;
  1924. };
  1925. };
  1926. Create'Part'{
  1927. Anchored = true;
  1928. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1929. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1930. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1931. BrickColor = BrickColor.new(199);
  1932. CanCollide = false;
  1933. Material = Enum.Material.SmoothPlastic;
  1934. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1935. Size = Vector3.new(0.288511187, 0.200000003, 0.490469038);
  1936. formFactor = Enum.FormFactor.Custom;
  1937. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1938. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1939. CFrame = CFrame.new(-66, 0.677825451, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1940. --Position = Vector3;
  1941. Create'BlockMesh'{
  1942. Scale = Vector3.new(1, 0.216383427, 1);
  1943. };
  1944. };
  1945. Create'WedgePart'{
  1946. Anchored = true;
  1947. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1948. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1949. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1950. BrickColor = BrickColor.new(199);
  1951. CanCollide = false;
  1952. Material = Enum.Material.SmoothPlastic;
  1953. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1954. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1955. formFactor = Enum.FormFactor.Custom;
  1956. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1957. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1958. CFrame = CFrame.new(-66, 0.706677914, -12.2606888, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
  1959. --Position = Vector3;
  1960. Create'SpecialMesh'{
  1961. Scale = Vector3.new(1, 0.216383427, 0.0721278116);
  1962. MeshType = Enum.MeshType.Wedge;
  1963. };
  1964. };
  1965. Create'Part'{
  1966. Anchored = true;
  1967. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1968. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1969. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1970. BrickColor = BrickColor.new(199);
  1971. CanCollide = false;
  1972. Material = Enum.Material.SmoothPlastic;
  1973. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1974. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1975. formFactor = Enum.FormFactor.Custom;
  1976. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1977. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1978. CFrame = CFrame.new(-66, 0.706677914, -12.2895393, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1979. --Position = Vector3;
  1980. Create'BlockMesh'{
  1981. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1982. };
  1983. };
  1984. Create'WedgePart'{
  1985. Anchored = true;
  1986. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1987. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1988. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1989. BrickColor = BrickColor.new(199);
  1990. CanCollide = false;
  1991. Material = Enum.Material.SmoothPlastic;
  1992. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1993. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1994. formFactor = Enum.FormFactor.Custom;
  1995. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1996. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1997. CFrame = CFrame.new(-66, 0.663399696, -12.3039646, -0.999998212, -4.47034303e-008, 0, 4.47034729e-008, -0.999999046, 1.49011523e-008, 2.98022886e-008, 2.98022993e-008, 0.999998808);
  1998. --Position = Vector3;
  1999. Create'SpecialMesh'{
  2000. Scale = Vector3.new(1, 0.0721278191, 0.216383398);
  2001. MeshType = Enum.MeshType.Wedge;
  2002. };
  2003. };
  2004. Create'Part'{
  2005. Anchored = true;
  2006. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2007. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2008. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2009. BrickColor = BrickColor.new(199);
  2010. CanCollide = false;
  2011. Material = Enum.Material.SmoothPlastic;
  2012. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2013. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2014. formFactor = Enum.FormFactor.Custom;
  2015. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2016. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2017. CFrame = CFrame.new(-66, 0.685038805, -12.3039646, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2018. --Position = Vector3;
  2019. Create'BlockMesh'{
  2020. Scale = Vector3.new(1, 0.144255593, 0.216383427);
  2021. };
  2022. };
  2023. Create'WedgePart'{
  2024. Anchored = true;
  2025. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2026. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2027. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2028. BrickColor = BrickColor.new(199);
  2029. CanCollide = false;
  2030. Material = Enum.Material.SmoothPlastic;
  2031. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2032. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2033. formFactor = Enum.FormFactor.Custom;
  2034. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2035. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2036. CFrame = CFrame.new(-66, 0.685038805, -12.3328152, -0.99999094, -5.59716824e-008, -4.4984116e-008, 5.59810722e-008, -0.999994755, 1.51991844e-006, 1.86294571e-008, 1.51991844e-006, 0.999993324);
  2037. --Position = Vector3;
  2038. Create'SpecialMesh'{
  2039. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  2040. MeshType = Enum.MeshType.Wedge;
  2041. };
  2042. };
  2043. Create'WedgePart'{
  2044. Anchored = true;
  2045. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2046. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2047. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2048. BrickColor = BrickColor.new(199);
  2049. CanCollide = false;
  2050. Material = Enum.Material.SmoothPlastic;
  2051. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2052. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2053. formFactor = Enum.FormFactor.Custom;
  2054. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2055. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2056. CFrame = CFrame.new(-66, 0.764380217, -11.8423462, -0.999999285, 2.98023224e-008, -3.55271368e-015, 4.4408921e-016, -1.49011612e-008, -0.999999404, 1.49011612e-008, -0.999999404, 1.49011559e-008);
  2057. --Position = Vector3;
  2058. Create'SpecialMesh'{
  2059. Scale = Vector3.new(1, 0.360639006, 0.360638946);
  2060. MeshType = Enum.MeshType.Wedge;
  2061. };
  2062. };
  2063. Create'WedgePart'{
  2064. Anchored = true;
  2065. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2066. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2067. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2068. BrickColor = BrickColor.new(199);
  2069. CanCollide = false;
  2070. Material = Enum.Material.SmoothPlastic;
  2071. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2072. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2073. formFactor = Enum.FormFactor.Custom;
  2074. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2075. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2076. CFrame = CFrame.new(-66, 0.77159214, -12.2895393, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
  2077. --Position = Vector3;
  2078. Create'SpecialMesh'{
  2079. Scale = Vector3.new(1, 0.0721278116, 0.577022374);
  2080. MeshType = Enum.MeshType.Wedge;
  2081. };
  2082. };
  2083. Create'Part'{
  2084. Anchored = true;
  2085. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2086. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2087. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2088. BrickColor = BrickColor.new(199);
  2089. Material = Enum.Material.SmoothPlastic;
  2090. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2091. Size = Vector3.new(0.288511187, 0.836682558, 0.302936733);
  2092. formFactor = Enum.FormFactor.Custom;
  2093. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2094. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2095. CFrame = CFrame.new(-66, 0.540778399, -11.5105591, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2096. --Position = Vector3;
  2097. };
  2098. Create'Part'{
  2099. Anchored = true;
  2100. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2101. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2102. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2103. BrickColor = BrickColor.new(199);
  2104. CanCollide = false;
  2105. Material = Enum.Material.SmoothPlastic;
  2106. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2107. Size = Vector3.new(0.288511187, 0.259660095, 0.200000003);
  2108. formFactor = Enum.FormFactor.Custom;
  2109. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2110. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2111. CFrame = CFrame.new(-66, 0.82929492, -12.3183899, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2112. --Position = Vector3;
  2113. Create'BlockMesh'{
  2114. Scale = Vector3.new(1, 1, 0.216383427);
  2115. };
  2116. };
  2117. Create'WedgePart'{
  2118. Anchored = true;
  2119. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2120. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2121. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2122. BrickColor = BrickColor.new(199);
  2123. CanCollide = false;
  2124. Material = Enum.Material.SmoothPlastic;
  2125. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2126. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2127. formFactor = Enum.FormFactor.Custom;
  2128. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2129. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2130. CFrame = CFrame.new(-66, 0.879785299, -12.2823277, -0.999990582, 2.23517418e-007, -4.47034552e-008, 0, -1.10268581e-006, 0.999994576, 1.1920929e-007, 0.999993324, 1.07288338e-006);
  2131. --Position = Vector3;
  2132. Create'SpecialMesh'{
  2133. Scale = Vector3.new(1, 0.144255593, 0.504894555);
  2134. MeshType = Enum.MeshType.Wedge;
  2135. };
  2136. };
  2137. Create'Part'{
  2138. Anchored = true;
  2139. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2140. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2141. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2142. BrickColor = BrickColor.new(199);
  2143. CanCollide = false;
  2144. Material = Enum.Material.SmoothPlastic;
  2145. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2146. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2147. formFactor = Enum.FormFactor.Custom;
  2148. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2149. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2150. CFrame = CFrame.new(-66.0937653, 0.966336966, -13.0973701, 1, 0, 0, 0, -1, 0, 0, 0, -1);
  2151. Name = "CornerWedge";
  2152. --Position = Vector3;
  2153. Create'SpecialMesh'{
  2154. Scale = Vector3.new(0.0288511179, 0.0288511235, 0.144255579);
  2155. MeshId = "http://www.roblox.com/asset/?id=11294911";
  2156. TextureId = "rbxassetid://0";
  2157. VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
  2158. MeshType = Enum.MeshType.FileMesh;
  2159. };
  2160. };
  2161. Create'Part'{
  2162. Anchored = true;
  2163. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2164. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2165. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2166. BrickColor = BrickColor.new(199);
  2167. CanCollide = false;
  2168. Material = Enum.Material.SmoothPlastic;
  2169. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2170. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2171. formFactor = Enum.FormFactor.Custom;
  2172. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2173. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2174. CFrame = CFrame.new(-65.9495087, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2175. Name = "Outer";
  2176. --Position = Vector3;
  2177. Create'BlockMesh'{
  2178. Scale = Vector3.new(0.0721278265, 0.0721279457, 1);
  2179. };
  2180. };
  2181. Create'Part'{
  2182. Anchored = true;
  2183. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2184. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2185. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2186. BrickColor = BrickColor.new(199);
  2187. CanCollide = false;
  2188. Material = Enum.Material.SmoothPlastic;
  2189. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2190. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2191. formFactor = Enum.FormFactor.Custom;
  2192. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2193. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2194. CFrame = CFrame.new(-66, 0.966336966, -12.8232841, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2195. --Position = Vector3;
  2196. Create'BlockMesh'{
  2197. Scale = Vector3.new(0.144255608, 0.0721279457, 0.216384232);
  2198. };
  2199. };
  2200. Create'WedgePart'{
  2201. Anchored = true;
  2202. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2203. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2204. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2205. BrickColor = BrickColor.new(199);
  2206. CanCollide = false;
  2207. Material = Enum.Material.SmoothPlastic;
  2208. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2209. Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
  2210. formFactor = Enum.FormFactor.Custom;
  2211. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2212. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2213. CFrame = CFrame.new(-66.1298294, 1.06731415, -12.8304958, 0, 0, 1, 0, -1, 0, 1, 0, -0);
  2214. --Position = Vector3;
  2215. Create'SpecialMesh'{
  2216. Scale = Vector3.new(1, 0.216383427, 0.144255593);
  2217. MeshType = Enum.MeshType.Wedge;
  2218. };
  2219. };
  2220. Create'Part'{
  2221. Anchored = true;
  2222. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2223. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2224. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2225. BrickColor = BrickColor.new(199);
  2226. CanCollide = false;
  2227. Material = Enum.Material.SmoothPlastic;
  2228. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2229. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2230. formFactor = Enum.FormFactor.Custom;
  2231. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2232. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2233. CFrame = CFrame.new(-66, 0.966336966, -12.5780506, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2234. --Position = Vector3;
  2235. Create'BlockMesh'{
  2236. Scale = Vector3.new(0.144255608, 0.0721279457, 0.0721277967);
  2237. };
  2238. };
  2239. Create'WedgePart'{
  2240. Anchored = true;
  2241. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2242. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2243. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2244. BrickColor = BrickColor.new(199);
  2245. CanCollide = false;
  2246. Material = Enum.Material.SmoothPlastic;
  2247. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2248. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2249. formFactor = Enum.FormFactor.Custom;
  2250. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2251. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2252. CFrame = CFrame.new(-65.9062347, 0.966336966, -12.981966, 5.20890753e-009, -8.14456257e-007, -1, -2.36262725e-008, -1, 8.144562e-007, -1, 2.36262832e-008, -5.20836352e-009);
  2253. --Position = Vector3;
  2254. Create'SpecialMesh'{
  2255. Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
  2256. MeshType = Enum.MeshType.Wedge;
  2257. };
  2258. };
  2259. Create'Part'{
  2260. Anchored = true;
  2261. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2262. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2263. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2264. BrickColor = BrickColor.new(199);
  2265. CanCollide = false;
  2266. Material = Enum.Material.SmoothPlastic;
  2267. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2268. Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
  2269. formFactor = Enum.FormFactor.Custom;
  2270. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2271. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2272. CFrame = CFrame.new(-66.0504913, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2273. --Position = Vector3;
  2274. Create'BlockMesh'{
  2275. Scale = Vector3.new(0.360639006, 0.0721279457, 1);
  2276. };
  2277. };
  2278. Create'WedgePart'{
  2279. Anchored = true;
  2280. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2281. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2282. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2283. BrickColor = BrickColor.new(199);
  2284. CanCollide = false;
  2285. Material = Enum.Material.SmoothPlastic;
  2286. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2287. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2288. formFactor = Enum.FormFactor.Custom;
  2289. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2290. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2291. CFrame = CFrame.new(-66.1298294, 1.02403831, -12.5491982, 7.68454242e-008, -1, -4.70734562e-014, 1, 7.68453177e-008, 2.98023224e-008, -2.98023224e-008, 5.29354338e-013, 1);
  2292. --Position = Vector3;
  2293. Create'SpecialMesh'{
  2294. Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
  2295. MeshType = Enum.MeshType.Wedge;
  2296. };
  2297. };
  2298. Create'WedgePart'{
  2299. Anchored = true;
  2300. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2301. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2302. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2303. BrickColor = BrickColor.new(199);
  2304. CanCollide = false;
  2305. Material = Enum.Material.SmoothPlastic;
  2306. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2307. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2308. formFactor = Enum.FormFactor.Custom;
  2309. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2310. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2311. CFrame = CFrame.new(-66, 0.995187759, -11.3374519, -0.999999285, 0, 0, 0, 2.98023153e-008, 0.999999583, 0, 0.999999583, -2.98023153e-008);
  2312. --Position = Vector3;
  2313. Create'SpecialMesh'{
  2314. Scale = Vector3.new(1, 0.216383427, 0.360638946);
  2315. MeshType = Enum.MeshType.Wedge;
  2316. };
  2317. };
  2318. Create'Part'{
  2319. Anchored = true;
  2320. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2321. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2322. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2323. BrickColor = BrickColor.new(199);
  2324. CanCollide = false;
  2325. Material = Enum.Material.SmoothPlastic;
  2326. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2327. Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
  2328. formFactor = Enum.FormFactor.Custom;
  2329. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2330. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2331. CFrame = CFrame.new(-65.899025, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2332. --Position = Vector3;
  2333. Create'BlockMesh'{
  2334. Scale = Vector3.new(0.144255608, 0.432767004, 1);
  2335. };
  2336. };
  2337. Create'WedgePart'{
  2338. Anchored = true;
  2339. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2340. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2341. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2342. BrickColor = BrickColor.new(199);
  2343. CanCollide = false;
  2344. Material = Enum.Material.SmoothPlastic;
  2345. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2346. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2347. formFactor = Enum.FormFactor.Custom;
  2348. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2349. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2350. CFrame = CFrame.new(-65.8701706, 1.02403831, -12.5491982, 2.36268534e-008, 1, -8.04669014e-007, -1, 2.36269102e-008, -6.17750384e-009, -6.17682172e-009, 8.04668446e-007, 1);
  2351. --Position = Vector3;
  2352. Create'SpecialMesh'{
  2353. Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
  2354. MeshType = Enum.MeshType.Wedge;
  2355. };
  2356. };
  2357. Create'Part'{
  2358. Anchored = true;
  2359. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2360. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2361. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2362. BrickColor = BrickColor.new(199);
  2363. CanCollide = false;
  2364. Material = Enum.Material.SmoothPlastic;
  2365. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2366. Size = Vector3.new(0.288511187, 0.200000003, 1.16847026);
  2367. formFactor = Enum.FormFactor.Custom;
  2368. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2369. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2370. CFrame = CFrame.new(-66, 1.01682639, -11.943325, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2371. --Position = Vector3;
  2372. Create'BlockMesh'{
  2373. Scale = Vector3.new(1, 0.577022552, 1);
  2374. };
  2375. };
  2376. Create'Part'{
  2377. Anchored = true;
  2378. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2379. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2380. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2381. BrickColor = BrickColor.new(199);
  2382. CanCollide = false;
  2383. Material = Enum.Material.SmoothPlastic;
  2384. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2385. Size = Vector3.new(0.201957852, 0.200000003, 0.562596977);
  2386. formFactor = Enum.FormFactor.Custom;
  2387. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2388. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2389. CFrame = CFrame.new(-66, 0.980762482, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2390. --Position = Vector3;
  2391. Create'BlockMesh'{
  2392. Scale = Vector3.new(1, 0.0721279457, 1);
  2393. };
  2394. };
  2395. Create'Part'{
  2396. Anchored = true;
  2397. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2398. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2399. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2400. BrickColor = BrickColor.new(199);
  2401. CanCollide = false;
  2402. Material = Enum.Material.SmoothPlastic;
  2403. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2404. Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
  2405. formFactor = Enum.FormFactor.Custom;
  2406. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2407. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2408. CFrame = CFrame.new(-66, 1.05289006, -11.3374519, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2409. --Position = Vector3;
  2410. Create'BlockMesh'{
  2411. Scale = Vector3.new(1, 0.216383547, 0.216383576);
  2412. };
  2413. };
  2414. Create'WedgePart'{
  2415. Anchored = true;
  2416. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2417. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2418. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2419. BrickColor = BrickColor.new(199);
  2420. CanCollide = false;
  2421. Material = Enum.Material.SmoothPlastic;
  2422. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2423. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2424. formFactor = Enum.FormFactor.Custom;
  2425. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2426. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2427. CFrame = CFrame.new(-66, 0.966336966, -13.0973701, -0.999998748, 8.66465207e-017, -5.20471399e-009, -2.10734132e-008, -0.999999225, 1.49011555e-007, 1.22552981e-008, 8.94069316e-008, 0.999999285);
  2428. --Position = Vector3;
  2429. Create'SpecialMesh'{
  2430. Scale = Vector3.new(0.865533352, 0.0721278116, 0.360638946);
  2431. MeshType = Enum.MeshType.Wedge;
  2432. };
  2433. };
  2434. Create'WedgePart'{
  2435. Anchored = true;
  2436. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2437. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2438. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2439. BrickColor = BrickColor.new(199);
  2440. CanCollide = false;
  2441. Material = Enum.Material.SmoothPlastic;
  2442. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2443. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2444. formFactor = Enum.FormFactor.Custom;
  2445. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2446. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2447. CFrame = CFrame.new(-66.0937653, 0.966336966, -12.981966, 4.47035902e-008, 3.90638462e-007, 0.999999642, -8.68500365e-008, -0.999999404, 4.20440813e-007, 0.999999583, -1.50070321e-007, -4.47035333e-008);
  2448. --Position = Vector3;
  2449. Create'SpecialMesh'{
  2450. Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
  2451. MeshType = Enum.MeshType.Wedge;
  2452. };
  2453. };
  2454. Create'Part'{
  2455. Anchored = true;
  2456. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2457. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2458. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2459. BrickColor = BrickColor.new(199);
  2460. CanCollide = false;
  2461. Material = Enum.Material.SmoothPlastic;
  2462. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2463. Size = Vector3.new(0.230808973, 0.200000003, 0.200000003);
  2464. formFactor = Enum.FormFactor.Custom;
  2465. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2466. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2467. CFrame = CFrame.new(-66, 0.980762482, -12.5491982, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2468. --Position = Vector3;
  2469. Create'BlockMesh'{
  2470. Scale = Vector3.new(1, 0.216383547, 0.216384321);
  2471. };
  2472. };
  2473. Create'WedgePart'{
  2474. Anchored = true;
  2475. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2476. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2477. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2478. BrickColor = BrickColor.new(199);
  2479. CanCollide = false;
  2480. Material = Enum.Material.SmoothPlastic;
  2481. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2482. Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
  2483. formFactor = Enum.FormFactor.Custom;
  2484. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2485. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2486. CFrame = CFrame.new(-65.9062347, 0.966336966, -12.70788, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
  2487. --Position = Vector3;
  2488. Create'SpecialMesh'{
  2489. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2490. MeshType = Enum.MeshType.Wedge;
  2491. };
  2492. };
  2493. Create'WedgePart'{
  2494. Anchored = true;
  2495. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2496. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2497. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2498. BrickColor = BrickColor.new(199);
  2499. CanCollide = false;
  2500. Material = Enum.Material.SmoothPlastic;
  2501. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2502. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2503. formFactor = Enum.FormFactor.Custom;
  2504. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2505. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2506. CFrame = CFrame.new(-66, 1.05289006, -11.2653236, -1, 0, 0, 0, 0, 1, 0, 1, -0);
  2507. --Position = Vector3;
  2508. Create'SpecialMesh'{
  2509. Scale = Vector3.new(1, 0.504894614, 0.216383398);
  2510. MeshType = Enum.MeshType.Wedge;
  2511. };
  2512. };
  2513. Create'Part'{
  2514. Anchored = true;
  2515. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2516. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2517. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2518. BrickColor = BrickColor.new(199);
  2519. CanCollide = false;
  2520. Material = Enum.Material.SmoothPlastic;
  2521. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2522. Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
  2523. formFactor = Enum.FormFactor.Custom;
  2524. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2525. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2526. CFrame = CFrame.new(-65.9495087, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2527. --Position = Vector3;
  2528. Create'BlockMesh'{
  2529. Scale = Vector3.new(0.360639006, 0.0721279457, 1);
  2530. };
  2531. };
  2532. Create'Part'{
  2533. Anchored = true;
  2534. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2535. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2536. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2537. BrickColor = BrickColor.new(199);
  2538. CanCollide = false;
  2539. Material = Enum.Material.SmoothPlastic;
  2540. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2541. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2542. formFactor = Enum.FormFactor.Custom;
  2543. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2544. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2545. CFrame = CFrame.new(-66, 0.966336966, -12.981966, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2546. --Position = Vector3;
  2547. Create'BlockMesh'{
  2548. Scale = Vector3.new(0.86553365, 0.0721279457, 0.793406665);
  2549. };
  2550. };
  2551. Create'WedgePart'{
  2552. Anchored = true;
  2553. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2554. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2555. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2556. BrickColor = BrickColor.new(199);
  2557. CanCollide = false;
  2558. Material = Enum.Material.SmoothPlastic;
  2559. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2560. Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
  2561. formFactor = Enum.FormFactor.Custom;
  2562. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2563. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2564. CFrame = CFrame.new(-66.0937653, 0.966336966, -12.70788, -3.94351218e-013, -8.94069672e-008, 0.999997377, -9.09029509e-008, -0.999997377, -1.75833702e-006, 0.999998212, -9.09029367e-008, -2.58015831e-013);
  2565. --Position = Vector3;
  2566. Create'SpecialMesh'{
  2567. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2568. MeshType = Enum.MeshType.Wedge;
  2569. };
  2570. };
  2571. Create'Part'{
  2572. Anchored = true;
  2573. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2574. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2575. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2576. BrickColor = BrickColor.new(199);
  2577. CanCollide = false;
  2578. Material = Enum.Material.SmoothPlastic;
  2579. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2580. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2581. formFactor = Enum.FormFactor.Custom;
  2582. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2583. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2584. CFrame = CFrame.new(-65.9062347, 0.966336966, -13.0973701, 0, 0, 1, 0, -1, 0, 1, 0, -0);
  2585. Name = "CornerWedge";
  2586. --Position = Vector3;
  2587. Create'SpecialMesh'{
  2588. Scale = Vector3.new(0.144255593, 0.0288511235, 0.0288511198);
  2589. MeshId = "http://www.roblox.com/asset/?id=11294911";
  2590. TextureId = "rbxassetid://0";
  2591. VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
  2592. MeshType = Enum.MeshType.FileMesh;
  2593. };
  2594. };
  2595. Create'Part'{
  2596. Anchored = true;
  2597. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2598. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2599. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2600. BrickColor = BrickColor.new(199);
  2601. CanCollide = false;
  2602. Material = Enum.Material.SmoothPlastic;
  2603. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2604. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2605. formFactor = Enum.FormFactor.Custom;
  2606. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2607. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2608. CFrame = CFrame.new(-66.0649109, 1.00240111, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2609. Name = "Outer";
  2610. --Position = Vector3;
  2611. Create'BlockMesh'{
  2612. Scale = Vector3.new(0.0721278042, 0.144255742, 1);
  2613. };
  2614. };
  2615. Create'WedgePart'{
  2616. Anchored = true;
  2617. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2618. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2619. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2620. BrickColor = BrickColor.new(199);
  2621. CanCollide = false;
  2622. Material = Enum.Material.SmoothPlastic;
  2623. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2624. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2625. formFactor = Enum.FormFactor.Custom;
  2626. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2627. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2628. CFrame = CFrame.new(-66.0504913, 1.0096128, -12.8304977, -6.3089729e-008, -5.96046448e-008, -1.00000048, -1.70092719e-007, 1.00000036, -2.98023224e-008, 1.00000012, 1.03256617e-007, -2.09428084e-008);
  2629. Name = "Outer";
  2630. --Position = Vector3;
  2631. Create'SpecialMesh'{
  2632. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2633. MeshType = Enum.MeshType.Wedge;
  2634. };
  2635. };
  2636. Create'Part'{
  2637. Anchored = true;
  2638. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2639. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2640. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2641. BrickColor = BrickColor.new(199);
  2642. CanCollide = false;
  2643. Material = Enum.Material.SmoothPlastic;
  2644. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2645. Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
  2646. formFactor = Enum.FormFactor.Custom;
  2647. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2648. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2649. CFrame = CFrame.new(-66.1009827, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2650. --Position = Vector3;
  2651. Create'BlockMesh'{
  2652. Scale = Vector3.new(0.144255638, 0.432766855, 1);
  2653. };
  2654. };
  2655. Create'Part'{
  2656. Anchored = true;
  2657. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2658. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2659. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2660. BrickColor = BrickColor.new(199);
  2661. CanCollide = false;
  2662. Material = Enum.Material.SmoothPlastic;
  2663. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2664. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  2665. formFactor = Enum.FormFactor.Custom;
  2666. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2667. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2668. CFrame = CFrame.new(-66.0793381, 1.03846359, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2669. Name = "Outer";
  2670. --Position = Vector3;
  2671. Create'BlockMesh'{
  2672. Scale = Vector3.new(0.0721278042, 0.504894793, 1);
  2673. };
  2674. };
  2675. Create'WedgePart'{
  2676. Anchored = true;
  2677. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2678. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2679. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2680. BrickColor = BrickColor.new(199);
  2681. CanCollide = false;
  2682. Material = Enum.Material.SmoothPlastic;
  2683. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2684. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2685. formFactor = Enum.FormFactor.Custom;
  2686. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2687. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2688. CFrame = CFrame.new(-66.0649109, 1.03125024, -12.8304958, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  2689. Name = "Outer";
  2690. --Position = Vector3;
  2691. Create'SpecialMesh'{
  2692. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2693. MeshType = Enum.MeshType.Wedge;
  2694. };
  2695. };
  2696. Create'WedgePart'{
  2697. Anchored = true;
  2698. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2699. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2700. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2701. BrickColor = BrickColor.new(199);
  2702. CanCollide = false;
  2703. Material = Enum.Material.SmoothPlastic;
  2704. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2705. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2706. formFactor = Enum.FormFactor.Custom;
  2707. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2708. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2709. CFrame = CFrame.new(-66.0288544, 0.995187759, -12.8304958, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
  2710. Name = "Outer";
  2711. --Position = Vector3;
  2712. Create'SpecialMesh'{
  2713. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  2714. MeshType = Enum.MeshType.Wedge;
  2715. };
  2716. };
  2717. Create'WedgePart'{
  2718. Anchored = true;
  2719. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2720. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2721. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2722. BrickColor = BrickColor.new(199);
  2723. CanCollide = false;
  2724. Material = Enum.Material.SmoothPlastic;
  2725. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2726. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2727. formFactor = Enum.FormFactor.Custom;
  2728. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2729. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2730. CFrame = CFrame.new(-65.9495087, 1.0096128, -12.8304958, 5.98490857e-008, -1.00000048, -1.78813934e-007, -5.54701174e-008, 2.38418579e-007, -1.00000048, 1.00000012, 1.0199598e-007, 1.13659802e-008);
  2731. Name = "Outer";
  2732. --Position = Vector3;
  2733. Create'SpecialMesh'{
  2734. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2735. MeshType = Enum.MeshType.Wedge;
  2736. };
  2737. };
  2738. Create'WedgePart'{
  2739. Anchored = true;
  2740. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2741. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2742. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2743. BrickColor = BrickColor.new(199);
  2744. CanCollide = false;
  2745. Material = Enum.Material.SmoothPlastic;
  2746. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2747. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2748. formFactor = Enum.FormFactor.Custom;
  2749. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2750. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2751. CFrame = CFrame.new(-65.9711456, 0.995117903, -12.8304958, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
  2752. Name = "Outer";
  2753. --Position = Vector3;
  2754. Create'SpecialMesh'{
  2755. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  2756. MeshType = Enum.MeshType.Wedge;
  2757. };
  2758. };
  2759. Create'Part'{
  2760. Anchored = true;
  2761. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2762. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2763. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2764. BrickColor = BrickColor.new(199);
  2765. CanCollide = false;
  2766. Material = Enum.Material.SmoothPlastic;
  2767. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2768. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  2769. formFactor = Enum.FormFactor.Custom;
  2770. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2771. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2772. CFrame = CFrame.new(-65.9206619, 1.03846335, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2773. Name = "Outer";
  2774. --Position = Vector3;
  2775. Create'BlockMesh'{
  2776. Scale = Vector3.new(0.0721278042, 0.504894793, 1);
  2777. };
  2778. };
  2779. Create'WedgePart'{
  2780. Anchored = true;
  2781. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2782. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2783. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2784. BrickColor = BrickColor.new(199);
  2785. CanCollide = false;
  2786. Material = Enum.Material.SmoothPlastic;
  2787. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2788. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2789. formFactor = Enum.FormFactor.Custom;
  2790. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2791. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2792. CFrame = CFrame.new(-65.9350815, 1.031178, -12.8304958, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  2793. Name = "Outer";
  2794. --Position = Vector3;
  2795. Create'SpecialMesh'{
  2796. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2797. MeshType = Enum.MeshType.Wedge;
  2798. };
  2799. };
  2800. Create'Part'{
  2801. Anchored = true;
  2802. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2803. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2804. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2805. BrickColor = BrickColor.new(199);
  2806. CanCollide = false;
  2807. Material = Enum.Material.SmoothPlastic;
  2808. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2809. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2810. formFactor = Enum.FormFactor.Custom;
  2811. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2812. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2813. CFrame = CFrame.new(-65.9350891, 1.00239992, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2814. Name = "Outer";
  2815. --Position = Vector3;
  2816. Create'BlockMesh'{
  2817. Scale = Vector3.new(0.0721278042, 0.144255742, 1);
  2818. };
  2819. };
  2820. Create'Part'{
  2821. Anchored = true;
  2822. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2823. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2824. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2825. BrickColor = BrickColor.new(199);
  2826. CanCollide = false;
  2827. Material = Enum.Material.SmoothPlastic;
  2828. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2829. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2830. formFactor = Enum.FormFactor.Custom;
  2831. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2832. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2833. CFrame = CFrame.new(-66.0504913, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2834. Name = "Outer";
  2835. --Position = Vector3;
  2836. Create'BlockMesh'{
  2837. Scale = Vector3.new(0.0721278042, 0.0721279457, 1);
  2838. };
  2839. };
  2840. Create'Part'{
  2841. Anchored = true;
  2842. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2843. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2844. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2845. BrickColor = BrickColor.new(199);
  2846. CanCollide = false;
  2847. Material = Enum.Material.SmoothPlastic;
  2848. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2849. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2850. formFactor = Enum.FormFactor.Custom;
  2851. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2852. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2853. CFrame = CFrame.new(-66, 0.944699764, -12.2823257, -0.999999821, 0, -8.94069672e-008, 0, 1, 0, 8.94069672e-008, 0, -0.999999821);
  2854. --Position = Vector3;
  2855. Create'BlockMesh'{
  2856. Scale = Vector3.new(1, 0.144255593, 0.144255593);
  2857. };
  2858. };
  2859. Create'WedgePart'{
  2860. Anchored = true;
  2861. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2862. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2863. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2864. BrickColor = BrickColor.new(199);
  2865. CanCollide = false;
  2866. Material = Enum.Material.SmoothPlastic;
  2867. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2868. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2869. formFactor = Enum.FormFactor.Custom;
  2870. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2871. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2872. CFrame = CFrame.new(-66, 0.94470048, -12.2318382, -0.999990582, 2.23517418e-007, 5.68434189e-014, 0, 2.37209406e-006, 0.999994516, 1.1920929e-007, 0.999993324, -2.40794884e-006);
  2873. --Position = Vector3;
  2874. Create'SpecialMesh'{
  2875. Scale = Vector3.new(1, 0.360639066, 0.144255593);
  2876. MeshType = Enum.MeshType.Wedge;
  2877. };
  2878. };
  2879. Create'Part'{
  2880. Anchored = true;
  2881. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2882. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2883. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2884. BrickColor = BrickColor.new(199);
  2885. CanCollide = false;
  2886. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2887. Size = Vector3.new(0.230808973, 0.605873644, 0.200000003);
  2888. formFactor = Enum.FormFactor.Custom;
  2889. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2890. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2891. CFrame = CFrame.new(-66, 1.28369379, -12.8449211, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2892. Name = "BarrelPart";
  2893. --Position = Vector3;
  2894. Create'CylinderMesh'{
  2895. Scale = Vector3.new(1, 1, 0.793405831);
  2896. };
  2897. };
  2898. Create'Part'{
  2899. Anchored = true;
  2900. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2901. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2902. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2903. BrickColor = BrickColor.new(199);
  2904. CanCollide = false;
  2905. Material = Enum.Material.SmoothPlastic;
  2906. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2907. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2908. formFactor = Enum.FormFactor.Custom;
  2909. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2910. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2911. CFrame = CFrame.new(-66, 1.06010294, -12.6213264, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2912. --Position = Vector3;
  2913. Create'CylinderMesh'{
  2914. Scale = Vector3.new(0.432766825, 0.937661946, 0.432766855);
  2915. };
  2916. };
  2917. Create'WedgePart'{
  2918. Anchored = true;
  2919. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2920. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2921. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2922. BrickColor = BrickColor.new(199);
  2923. Material = Enum.Material.SmoothPlastic;
  2924. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2925. Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
  2926. formFactor = Enum.FormFactor.Custom;
  2927. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2928. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2929. CFrame = CFrame.new(-66, 0.540778399, -11.2508984, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
  2930. --Position = Vector3;
  2931. };
  2932. Create'Part'{
  2933. Anchored = true;
  2934. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2935. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2936. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2937. BrickColor = BrickColor.new(199);
  2938. CanCollide = false;
  2939. Material = Enum.Material.SmoothPlastic;
  2940. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2941. Size = Vector3.new(0.288511187, 0.200000003, 1.31272602);
  2942. formFactor = Enum.FormFactor.Custom;
  2943. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2944. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2945. CFrame = CFrame.new(-66, 1.08174086, -11.8711987, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2946. --Position = Vector3;
  2947. Create'BlockMesh'{
  2948. Scale = Vector3.new(1, 0.0721279457, 1);
  2949. };
  2950. };
  2951. Create'WedgePart'{
  2952. Anchored = true;
  2953. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2954. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2955. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2956. BrickColor = BrickColor.new(199);
  2957. CanCollide = false;
  2958. Material = Enum.Material.SmoothPlastic;
  2959. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2960. Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
  2961. formFactor = Enum.FormFactor.Custom;
  2962. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2963. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2964. CFrame = CFrame.new(-65.8701706, 1.06731415, -12.8304958, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
  2965. --Position = Vector3;
  2966. Create'SpecialMesh'{
  2967. Scale = Vector3.new(1, 0.216383427, 0.144255593);
  2968. MeshType = Enum.MeshType.Wedge;
  2969. };
  2970. };
  2971. Create'WedgePart'{
  2972. Anchored = true;
  2973. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2974. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2975. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2976. BrickColor = BrickColor.new(199);
  2977. CanCollide = false;
  2978. Material = Enum.Material.SmoothPlastic;
  2979. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2980. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2981. formFactor = Enum.FormFactor.Custom;
  2982. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2983. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2984. CFrame = CFrame.new(-66.0721283, 1.0745275, -12.8304958, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  2985. Name = "Outer";
  2986. --Position = Vector3;
  2987. Create'SpecialMesh'{
  2988. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2989. MeshType = Enum.MeshType.Wedge;
  2990. };
  2991. };
  2992. Create'WedgePart'{
  2993. Anchored = true;
  2994. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2995. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2996. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2997. BrickColor = BrickColor.new(199);
  2998. CanCollide = false;
  2999. Material = Enum.Material.SmoothPlastic;
  3000. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3001. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  3002. formFactor = Enum.FormFactor.Custom;
  3003. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3004. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3005. CFrame = CFrame.new(-65.9278717, 1.07450962, -12.8304958, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
  3006. Name = "Outer";
  3007. --Position = Vector3;
  3008. Create'SpecialMesh'{
  3009. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  3010. MeshType = Enum.MeshType.Wedge;
  3011. };
  3012. };
  3013. Create'Part'{
  3014. Anchored = true;
  3015. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3016. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3017. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3018. BrickColor = BrickColor.new(1002);
  3019. Material = Enum.Material.SmoothPlastic;
  3020. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3021. Size = Vector3.new(0.216383383, 0.274085671, 0.245234534);
  3022. formFactor = Enum.FormFactor.Custom;
  3023. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3024. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3025. CFrame = CFrame.new(-65.9927902, 1.22599244, -12.1452827, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  3026. Name = "Metal";
  3027. --Position = Vector3;
  3028. };
  3029. Create'WedgePart'{
  3030. Anchored = true;
  3031. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3032. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3033. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3034. BrickColor = BrickColor.new(26);
  3035. CanCollide = false;
  3036. Material = Enum.Material.SmoothPlastic;
  3037. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3038. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  3039. formFactor = Enum.FormFactor.Custom;
  3040. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3041. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3042. CFrame = CFrame.new(-66, 0.754731655, -12.0189285, -0.999991775, -1.78195239e-006, 8.08243101e-007, 4.58985767e-007, 0.146083787, 0.989263356, -1.94771019e-006, 0.989266396, -0.146084398);
  3043. --Position = Vector3;
  3044. Create'SpecialMesh'{
  3045. Scale = Vector3.new(0.721277952, 0.19113867, 0.115404464);
  3046. MeshType = Enum.MeshType.Wedge;
  3047. };
  3048. };
  3049. Create'Part'{
  3050. Anchored = true;
  3051. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3052. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3053. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3054. BrickColor = BrickColor.new(1003);
  3055. CanCollide = false;
  3056. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3057. Size = Vector3.new(0.230808973, 0.61968234, 0.200000003);
  3058. formFactor = Enum.FormFactor.Custom;
  3059. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3060. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3061. CFrame = CFrame.new(-66, 1.28369355, -12.8499718, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3062. Name = "Hole";
  3063. --Position = Vector3;
  3064. Create'CylinderMesh'{
  3065. Scale = Vector3.new(1, 1, 0.649150133);
  3066. };
  3067. };
  3068. Create'WedgePart'{
  3069. Anchored = true;
  3070. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3071. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3072. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3073. BrickColor = BrickColor.new(26);
  3074. CanCollide = false;
  3075. Material = Enum.Material.SmoothPlastic;
  3076. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3077. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  3078. formFactor = Enum.FormFactor.Custom;
  3079. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3080. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3081. CFrame = CFrame.new(-66, 0.964531898, -12.0011349, -0.999991834, 8.03110396e-008, 1.95573193e-007, -1.67532761e-007, 0.813725054, -0.581235468, -3.27164713e-007, -0.581237257, -0.813727438);
  3082. --Position = Vector3;
  3083. Create'SpecialMesh'{
  3084. Scale = Vector3.new(0.721277952, 0.501288116, 0.613086164);
  3085. MeshType = Enum.MeshType.Wedge;
  3086. };
  3087. };
  3088. Create'WedgePart'{
  3089. Anchored = true;
  3090. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3091. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3092. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3093. BrickColor = BrickColor.new(26);
  3094. CanCollide = false;
  3095. Material = Enum.Material.SmoothPlastic;
  3096. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3097. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  3098. formFactor = Enum.FormFactor.Custom;
  3099. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3100. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3101. CFrame = CFrame.new(-66, 0.93129611, -11.9761524, -0.999991834, 7.64302257e-008, 1.28373301e-007, -2.15856005e-007, 0.324316472, -0.94593966, -2.35273234e-007, -0.945942521, -0.324317336);
  3102. --Position = Vector3;
  3103. Create'SpecialMesh'{
  3104. Scale = Vector3.new(0.721277952, 0.288511187, 0.328181446);
  3105. MeshType = Enum.MeshType.Wedge;
  3106. };
  3107. };
  3108. Create'WedgePart'{
  3109. Anchored = true;
  3110. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3111. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3112. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3113. BrickColor = BrickColor.new(26);
  3114. CanCollide = false;
  3115. Material = Enum.Material.SmoothPlastic;
  3116. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3117. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  3118. formFactor = Enum.FormFactor.Custom;
  3119. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3120. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3121. CFrame = CFrame.new(-66, 0.830366135, -12.030098, -0.999991775, 1.6574761e-006, -9.1193499e-007, 5.79753191e-007, -0.146081612, -0.989263713, -1.83971554e-006, -0.989266634, 0.146082193);
  3122. --Position = Vector3;
  3123. Create'SpecialMesh'{
  3124. Scale = Vector3.new(0.721277952, 0.19113867, 0.649150074);
  3125. MeshType = Enum.MeshType.Wedge;
  3126. };
  3127. };
  3128. Create'WedgePart'{
  3129. Anchored = true;
  3130. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3131. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3132. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3133. BrickColor = BrickColor.new(26);
  3134. CanCollide = false;
  3135. Material = Enum.Material.SmoothPlastic;
  3136. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3137. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  3138. formFactor = Enum.FormFactor.Custom;
  3139. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3140. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3141. CFrame = CFrame.new(-66, 0.84122324, -12.0123806, 0.999991894, 1.8087452e-006, -1.34110451e-007, -3.87430191e-007, 0.324308068, 0.945942283, 1.85519457e-006, -0.945945323, 0.324308902);
  3142. --Position = Vector3;
  3143. Create'SpecialMesh'{
  3144. Scale = Vector3.new(0.721277952, 0.335394263, 0.649150074);
  3145. MeshType = Enum.MeshType.Wedge;
  3146. };
  3147. };
  3148. Create'Part'{
  3149. Anchored = true;
  3150. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3151. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3152. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3153. BrickColor = BrickColor.new(199);
  3154. CanCollide = false;
  3155. Material = Enum.Material.SmoothPlastic;
  3156. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3157. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  3158. formFactor = Enum.FormFactor.Custom;
  3159. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3160. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3161. CFrame = CFrame.new(-66, 1.06010294, -13.1334343, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3162. --Position = Vector3;
  3163. Create'CylinderMesh'{
  3164. Scale = Vector3.new(0.577022433, 0.144255966, 0.577022433);
  3165. };
  3166. };
  3167. Create'Part'{
  3168. Anchored = true;
  3169. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3170. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3171. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3172. BrickColor = BrickColor.new(199);
  3173. CanCollide = false;
  3174. Material = Enum.Material.SmoothPlastic;
  3175. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3176. Size = Vector3.new(0.200000003, 0.403915763, 0.200000003);
  3177. formFactor = Enum.FormFactor.Custom;
  3178. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3179. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3180. CFrame = CFrame.new(-66, 1.06010294, -12.9170513, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3181. --Position = Vector3;
  3182. Create'CylinderMesh'{
  3183. Scale = Vector3.new(0.288511246, 1, 0.288511217);
  3184. };
  3185. };
  3186. };
  3187. magm=Create'Model'{
  3188. Name = "Mag";
  3189. Create'WedgePart'{
  3190. Anchored = true;
  3191. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3192. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3193. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3194. BrickColor = BrickColor.new(199);
  3195. CanCollide = false;
  3196. Material = Enum.Material.SmoothPlastic;
  3197. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3198. Size = Vector3.new(0.230808929, 0.200000003, 0.836682379);
  3199. formFactor = Enum.FormFactor.Custom;
  3200. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3201. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3202. CFrame = CFrame.new(-66, 0.540777445, -11.6476002, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3203. --Position = Vector3;
  3204. Create'SpecialMesh'{
  3205. Scale = Vector3.new(1, 0.577022433, 1);
  3206. MeshType = Enum.MeshType.Wedge;
  3207. };
  3208. };
  3209. Create'Part'{
  3210. Anchored = true;
  3211. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3212. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3213. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3214. BrickColor = BrickColor.new(199);
  3215. Material = Enum.Material.SmoothPlastic;
  3216. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3217. Size = Vector3.new(0.230808944, 0.836682558, 0.230808944);
  3218. formFactor = Enum.FormFactor.Custom;
  3219. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3220. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3221. CFrame = CFrame.new(-66, 0.540777445, -11.474493, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  3222. --Position = Vector3;
  3223. };
  3224. Create'WedgePart'{
  3225. Anchored = true;
  3226. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3227. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3228. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3229. BrickColor = BrickColor.new(199);
  3230. CanCollide = false;
  3231. Material = Enum.Material.SmoothPlastic;
  3232. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3233. Size = Vector3.new(0.230808944, 0.200000003, 0.836682379);
  3234. formFactor = Enum.FormFactor.Custom;
  3235. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3236. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3237. CFrame = CFrame.new(-66, 0.540777445, -11.3013878, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
  3238. --Position = Vector3;
  3239. Create'SpecialMesh'{
  3240. Scale = Vector3.new(1, 0.577022433, 1);
  3241. MeshType = Enum.MeshType.Wedge;
  3242. };
  3243. };
  3244. Create'Part'{
  3245. Anchored = true;
  3246. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3247. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3248. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3249. BrickColor = BrickColor.new(199);
  3250. CanCollide = false;
  3251. Material = Enum.Material.SmoothPlastic;
  3252. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3253. Size = Vector3.new(0.200000003, 0.259660125, 0.735703468);
  3254. formFactor = Enum.FormFactor.Custom;
  3255. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3256. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3257. CFrame = CFrame.new(-66.0288544, 0.515873194, -11.4581356, -0.999995112, 0, 1.42107734e-014, -1.59872116e-014, -0.136636451, -0.990617037, 0, -0.990613759, 0.136636898);
  3258. Name = "DirectionPart";
  3259. --Position = Vector3;
  3260. Create'BlockMesh'{
  3261. Scale = Vector3.new(0.721277952, 1, 1);
  3262. };
  3263. };
  3264. Create'Part'{
  3265. Anchored = true;
  3266. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3267. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3268. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3269. BrickColor = BrickColor.new(199);
  3270. CanCollide = false;
  3271. Material = Enum.Material.SmoothPlastic;
  3272. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3273. Size = Vector3.new(0.288511187, 0.200000003, 0.447192281);
  3274. formFactor = Enum.FormFactor.Custom;
  3275. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3276. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3277. CFrame = CFrame.new(-66, 0.100801349, -11.4384308, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  3278. --Position = Vector3;
  3279. Create'BlockMesh'{
  3280. Scale = Vector3.new(1, 0.216383547, 1);
  3281. };
  3282. };
  3283. };
  3284.  
  3285. local Plr = game:service'Players'.LocalPlayer
  3286. local nottorso = Plr.Character.HumanoidRootPart
  3287.  
  3288. blindedbois = {}
  3289. local blindedsound = Instance.new("Sound", nottorso)
  3290. blindedsound.SoundId = "rbxassetid://152736435"
  3291. blindedsound.Volume = 10
  3292. blindedsound.MaxDistance = 1
  3293. local blindedsound1 = Instance.new("Sound", nottorso)
  3294. blindedsound1.SoundId = "rbxassetid://152736435"
  3295. blindedsound1.Volume = 10
  3296. blindedsound1.MaxDistance = 1
  3297. local blindedsound11 = Instance.new("Sound", nottorso)
  3298. blindedsound11.SoundId = "rbxassetid://152736435"
  3299. blindedsound11.Volume = 10
  3300. blindedsound11.MaxDistance = 1
  3301. local blindedsound111 = Instance.new("Sound", nottorso)
  3302. blindedsound111.SoundId = "rbxassetid://152736435"
  3303. blindedsound111.Volume = 10
  3304. blindedsound111.MaxDistance = 1
  3305. local blindedsound1111 = Instance.new("Sound", nottorso)
  3306. blindedsound1111.SoundId = "rbxassetid://152736435"
  3307. blindedsound1111.Volume = 10
  3308. blindedsound1111.MaxDistance = 1
  3309. canuse = true
  3310.  
  3311. IT = Instance.new
  3312. CF = CFrame.new
  3313. VT = Vector3.new
  3314. RAD = math.rad
  3315. C3 = Color3.new
  3316. UD2 = UDim2.new
  3317. BRICKC = BrickColor.new
  3318. ANGLES = CFrame.Angles
  3319. EULER = CFrame.fromEulerAnglesXYZ
  3320. COS = math.cos
  3321. ACOS = math.acos
  3322. SIN = math.sin
  3323. ASIN = math.asin
  3324. ABS = math.abs
  3325. MRANDOM = math.random
  3326. FLOOR = math.floor
  3327.  
  3328. local Debris = game:service'Debris'
  3329. local Character = game:service'Players'.LocalPlayer.Character
  3330. local Torso = Character.HumanoidRootPart
  3331. local Effects = Instance.new('Folder',Character)
  3332. local Frame_Speed = 1/60
  3333.  
  3334. ArtificialHB = Instance.new("BindableEvent", script)
  3335. ArtificialHB.Name = "ArtificialHB"
  3336.  
  3337. script:WaitForChild("ArtificialHB")
  3338.  
  3339. frame = Frame_Speed
  3340. tf = 0
  3341. allowframeloss = false
  3342. tossremainder = false
  3343. lastframe = tick()
  3344. script.ArtificialHB:Fire()
  3345.  
  3346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3347. tf = tf + s
  3348. if tf >= frame then
  3349. if allowframeloss then
  3350. script.ArtificialHB:Fire()
  3351. lastframe = tick()
  3352. else
  3353. for i = 1, math.floor(tf / frame) do
  3354. script.ArtificialHB:Fire()
  3355. end
  3356. lastframe = tick()
  3357. end
  3358. if tossremainder then
  3359. tf = 0
  3360. else
  3361. tf = tf - frame * math.floor(tf / frame)
  3362. end
  3363. end
  3364. end)
  3365.  
  3366. local S = Instance.new("Sound")
  3367. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  3368. local NEWSOUND = nil
  3369. coroutine.resume(coroutine.create(function()
  3370. NEWSOUND = S:Clone()
  3371. NEWSOUND.Parent = PARENT
  3372. NEWSOUND.Volume = VOLUME
  3373. NEWSOUND.Pitch = PITCH
  3374. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3375. NEWSOUND:play()
  3376. if DOESLOOP == true then
  3377. NEWSOUND.Looped = true
  3378. else
  3379. repeat wait(1) until NEWSOUND.Playing == false
  3380. NEWSOUND:remove()
  3381. end
  3382. end))
  3383. return NEWSOUND
  3384. end
  3385.  
  3386. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  3387. local NEWMESH = IT(MESH)
  3388. if MESH == "SpecialMesh" then
  3389. NEWMESH.MeshType = MESHTYPE
  3390. if MESHID ~= "nil" and MESHID ~= "" then
  3391. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  3392. end
  3393. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  3394. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  3395. end
  3396. end
  3397. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  3398. NEWMESH.Scale = SCALE
  3399. NEWMESH.Parent = PARENT
  3400. return NEWMESH
  3401. end
  3402.  
  3403. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  3404. local NEWPART = IT("Part")
  3405. NEWPART.formFactor = FORMFACTOR
  3406. NEWPART.Reflectance = REFLECTANCE
  3407. NEWPART.Transparency = TRANSPARENCY
  3408. NEWPART.CanCollide = false
  3409. NEWPART.Locked = true
  3410. NEWPART.Anchored = true
  3411. if ANCHOR == false then
  3412. NEWPART.Anchored = false
  3413. end
  3414. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3415. NEWPART.Name = NAME
  3416. NEWPART.Size = SIZE
  3417. NEWPART.Position = Torso.Position
  3418. NEWPART.Material = MATERIAL
  3419. NEWPART:BreakJoints()
  3420. NEWPART.Parent = PARENT
  3421. return NEWPART
  3422. end
  3423.  
  3424. function Swait(NUMBER)
  3425. if NUMBER == 0 or NUMBER == nil then
  3426. ArtificialHB.Event:wait()
  3427. else
  3428. for i = 1, NUMBER do
  3429. ArtificialHB.Event:wait()
  3430. end
  3431. end
  3432. end
  3433.  
  3434. function WACKYEFFECT(Table)
  3435. local TYPE = (Table.EffectType or "Sphere")
  3436. local SIZE = (Table.Size or VT(1,1,1))
  3437. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  3438. local TRANSPARENCY = (Table.Transparency or 0)
  3439. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  3440. local CFRAME = (Table.CFrame or Torso.CFrame)
  3441. local MOVEDIRECTION = (Table.MoveToPos or nil)
  3442. local ROTATION1 = (Table.RotationX or 0)
  3443. local ROTATION2 = (Table.RotationY or 0)
  3444. local ROTATION3 = (Table.RotationZ or 0)
  3445. local MATERIAL = (Table.Material or "Neon")
  3446. local COLOR = (Table.Color or C3(1,1,1))
  3447. local TIME = (Table.Time or 45)
  3448. local SOUNDID = (Table.SoundID or nil)
  3449. local SOUNDPITCH = (Table.SoundPitch or nil)
  3450. local SOUNDVOLUME = (Table.SoundVolume or nil)
  3451. coroutine.resume(coroutine.create(function()
  3452. local PLAYSSOUND = false
  3453. local SOUND = nil
  3454. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  3455. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  3456. PLAYSSOUND = true
  3457. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  3458. end
  3459. EFFECT.Color = COLOR
  3460. local MSH = nil
  3461. if TYPE == "Sphere" then
  3462. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  3463. elseif TYPE == "Block" then
  3464. MSH = IT("BlockMesh",EFFECT)
  3465. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  3466. elseif TYPE == "Wave" then
  3467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  3468. elseif TYPE == "Ring" then
  3469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  3470. elseif TYPE == "Slash" then
  3471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3472. elseif TYPE == "Round Slash" then
  3473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3474. elseif TYPE == "Swirl" then
  3475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  3476. elseif TYPE == "Skull" then
  3477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  3478. elseif TYPE == "Crystal" then
  3479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  3480. end
  3481. if MSH ~= nil then
  3482. local MOVESPEED = nil
  3483. if MOVEDIRECTION ~= nil then
  3484. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  3485. end
  3486. local GROWTH = SIZE - ENDSIZE
  3487. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  3488. if TYPE == "Block" then
  3489. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3490. else
  3491. EFFECT.CFrame = CFRAME
  3492. end
  3493. for LOOP = 1, TIME+1 do
  3494. Swait()
  3495. MSH.Scale = MSH.Scale - GROWTH/TIME
  3496. if TYPE == "Wave" then
  3497. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  3498. end
  3499. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  3500. if TYPE == "Block" then
  3501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3502. else
  3503. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  3504. end
  3505. if MOVEDIRECTION ~= nil then
  3506. local ORI = EFFECT.Orientation
  3507. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  3508. EFFECT.Orientation = ORI
  3509. end
  3510. end
  3511. if PLAYSSOUND == false then
  3512. EFFECT:remove()
  3513. else
  3514. SOUND.Stopped:Connect(function()
  3515. EFFECT:remove()
  3516. end)
  3517. end
  3518. else
  3519. if PLAYSSOUND == false then
  3520. EFFECT:remove()
  3521. else
  3522. repeat Swait() until SOUND.Playing == false
  3523. EFFECT:remove()
  3524. end
  3525. end
  3526. end))
  3527. end
  3528.  
  3529. local asd = Instance.new("ParticleEmitter")
  3530. asd.LightEmission = .1
  3531. asd.Texture = "http://www.roblox.com/asset/?ID=1450282643"
  3532. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  3533. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  3534. asd.Transparency = bbb
  3535. asd.Size = aaa
  3536. asd.ZOffset = .9
  3537. asd.Acceleration = Vector3.new(0, -15, 0)
  3538. asd.LockedToPart = false
  3539. asd.EmissionDirection = "Back"
  3540. asd.Lifetime = NumberRange.new(1, 2)
  3541. asd.Rotation = NumberRange.new(-100, 100)
  3542. asd.RotSpeed = NumberRange.new(-100, 100)
  3543. asd.Speed = NumberRange.new(10)
  3544. asd.Enabled = false
  3545. asd.VelocitySpread = 999
  3546.  
  3547. function getbloody(victim,amount)
  3548. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  3549. PART.CFrame = victim.CFrame
  3550. local HITPLAYERSOUNDS = {"367499850"}
  3551. Debris:AddItem(PART,5)
  3552. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3553. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3554. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3555. local prtcl = asd:Clone()
  3556. prtcl.Parent = PART
  3557. prtcl:Emit(amount*10)
  3558. end
  3559.  
  3560. function Kill(Char)
  3561. local NewCharacter = Instance.new("Model",Effects)
  3562. NewCharacter.Name = "Ow im ded ;-;"
  3563. for _, c in pairs(Char:GetDescendants()) do
  3564. if c:IsA("BasePart") and c.Transparency == 0 then
  3565. if c.Parent == Char then
  3566. getbloody(c,5)
  3567. end
  3568. c:BreakJoints()
  3569. c.Material = "Glass"
  3570. c.CanCollide = true
  3571. c.Transparency = 0.3
  3572. if c:FindFirstChildOfClass("SpecialMesh") then
  3573. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3574. end
  3575. if c.Name == "Head" then
  3576. c:ClearAllChildren()
  3577. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3578. end
  3579. if c.ClassName == "MeshPart" then
  3580. c.TextureID = ""
  3581. end
  3582. if c:FindFirstChildOfClass("BodyPosition") then
  3583. c:FindFirstChildOfClass("BodyPosition"):remove()
  3584. end
  3585. if c:FindFirstChildOfClass("ParticleEmitter") then
  3586. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3587. end
  3588. c.Parent = NewCharacter
  3589. c.Name = "DeadPart"
  3590. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3591. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3592. end
  3593. end
  3594. Char:remove()
  3595. Debris:AddItem(NewCharacter,5)
  3596. end
  3597.  
  3598. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3599. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3600. end
  3601.  
  3602. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  3603. local DIRECTION = CF(StartPos,EndPos).lookVector
  3604. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  3605. end
  3606.  
  3607. function MakeForm(PART,TYPE)
  3608. if TYPE == "Cyl" then
  3609. local MSH = IT("CylinderMesh",PART)
  3610. elseif TYPE == "Ball" then
  3611. local MSH = IT("SpecialMesh",PART)
  3612. MSH.MeshType = "Sphere"
  3613. elseif TYPE == "Wedge" then
  3614. local MSH = IT("SpecialMesh",PART)
  3615. MSH.MeshType = "Wedge"
  3616. end
  3617. end
  3618.  
  3619. function SpawnTrail(FROM,TO,BIG)
  3620. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  3621. MakeForm(TRAIL,"Cyl")
  3622. local DIST = (FROM - TO).Magnitude
  3623. if BIG == true then
  3624. TRAIL.Size = VT(0.5,DIST,0.5)
  3625. else
  3626. TRAIL.Size = VT(0.25,DIST,0.25)
  3627. end
  3628. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3629. coroutine.resume(coroutine.create(function()
  3630. for i = 1, 5 do
  3631. Swait()
  3632. TRAIL.Transparency = TRAIL.Transparency + 0.1
  3633. end
  3634. TRAIL:remove()
  3635. end))
  3636. end
  3637.  
  3638. function BulletDetection(FROM,TO,BRUTAL)
  3639. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  3640. coroutine.resume(coroutine.create(function()
  3641. if AIMHIT ~= nil then
  3642. if AIMHIT.Parent ~= Character then
  3643. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3644. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  3645. if BRUTAL == true then
  3646. Kill(AIMHIT.Parent)
  3647. else
  3648. getbloody(AIMHIT,15)
  3649. AIMHIT.Parent:BreakJoints()
  3650. if AIMHIT.Name == "Head" then
  3651. AIMHIT.Name = "HEADSHOT"
  3652. AIMHIT:remove()
  3653. end
  3654. end
  3655. else
  3656. if BRUTAL == true then
  3657. Kill(AIMHIT.Parent.Parent)
  3658. else
  3659. AIMHIT.Parent.Parent:BreakJoints()
  3660. end
  3661. end
  3662. end
  3663. end
  3664. end
  3665. end))
  3666. SpawnTrail(FROM,AIMPOS)
  3667. return AIMHIT,AIMPOS,NORMAL
  3668. end
  3669.  
  3670. function throw()
  3671. if canuse then
  3672. canuse = false
  3673. --Converted with ttyyuu12345's model to script plugin v4
  3674. local function sandbox(var,func)
  3675. local env = getfenv(func)
  3676. local newenv = setmetatable({},{
  3677. __index = function(self,k)
  3678. if k=="script" then
  3679. return var
  3680. else
  3681. return env[k]
  3682. end
  3683. end,
  3684. })
  3685. setfenv(func,newenv)
  3686. return func
  3687. end
  3688. local cors = {}
  3689. local mas = Instance.new("Model",game:GetService("Lighting"))
  3690. local Part0 = Instance.new("Part")
  3691. local SpecialMesh1 = Instance.new("SpecialMesh")
  3692. local Sound2 = Instance.new("Sound")
  3693. Part0.Name = "Handle"
  3694. Part0.Parent = mas
  3695. Part0.BrickColor = BrickColor.new("Earth green")
  3696. Part0.Rotation = Vector3.new(0, 90, 0)
  3697. Part0.FormFactor = Enum.FormFactor.Symmetric
  3698. Part0.Size = Vector3.new(1, 2, 1)
  3699. Part0.CFrame = CFrame.new(2.5, 6.00001717, -26, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  3700. Part0.BottomSurface = Enum.SurfaceType.Smooth
  3701. Part0.TopSurface = Enum.SurfaceType.Smooth
  3702. Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
  3703. Part0.Position = Vector3.new(2.5, 6.00001717, -26)
  3704. Part0.Orientation = Vector3.new(0, 90, 0)
  3705. Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
  3706. SpecialMesh1.Parent = Part0
  3707. SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=16975131"
  3708. SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
  3709. SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=16975111"
  3710. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  3711. SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
  3712. Sound2.Parent = Part0
  3713. Sound2.Pitch = 2
  3714. Sound2.Volume = 10
  3715. Sound2.SoundId = "rbxassetid://142070127"
  3716. for i,v in pairs(mas:GetChildren()) do
  3717. v.Parent = workspace
  3718. pcall(function() v:MakeJoints() end)
  3719. end
  3720. mas:Destroy()
  3721. for i,v in pairs(cors) do
  3722. spawn(function()
  3723. pcall(v)
  3724. end)
  3725. end
  3726. Part0.CFrame = game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,0.75)
  3727. for i = 1,15 do
  3728. Part0.Velocity = mouse.Hit.lookVector * 66
  3729. wait()
  3730. end
  3731. wait(2)
  3732. Sound2:Play()
  3733. local ow = Instance.new("Part", Character)
  3734. ow.CanCollide = false
  3735. ow.Anchored = true
  3736. ow.Shape = "Ball"
  3737. ow.Material = "Neon"
  3738. ow.Size = Vector3.new(1,1,1)
  3739. ow.CFrame = Part0.CFrame
  3740. for i = 1,7 do
  3741. ow.Size = ow.Size + Vector3.new(7,7,7)
  3742. ow.CFrame = Part0.CFrame
  3743. game:GetService("RunService").RenderStepped:wait()
  3744. end
  3745. for i,v in pairs(game:service'Players':GetChildren()) do
  3746. if v.ClassName ~= "Part" then
  3747. if v.Character and v ~= Plr then
  3748. local head = v.Character:findFirstChild("Head")
  3749. if head then
  3750. if ((head.Position - ow.Position).magnitude < math.random(50,64)) then
  3751. v.CameraMode = "LockFirstPerson"
  3752. local bs1 = blindedsound:Clone()
  3753. bs1.Parent = head
  3754. bs1:Play()
  3755. local bs11 = blindedsound1:Clone()
  3756. bs11.Parent = head
  3757. bs11:Play()
  3758. local bs111 = blindedsound11:Clone()
  3759. bs111.Parent = head
  3760. bs111:Play()
  3761. local bs11111 = blindedsound111:Clone()
  3762. bs11111.Parent = head
  3763. bs11111:Play()
  3764. local bs1111 = blindedsound1111:Clone()
  3765. bs1111.Parent = head
  3766. bs1111:Play()
  3767. --Converted with ttyyuu12345's model to script plugin v4
  3768. function sandbox(var,func)
  3769. local env = getfenv(func)
  3770. local newenv = setmetatable({},{
  3771. __index = function(self,k)
  3772. if k=="script" then
  3773. return var
  3774. else
  3775. return env[k]
  3776. end
  3777. end,
  3778. })
  3779. setfenv(func,newenv)
  3780. return func
  3781. end
  3782. cors = {}
  3783. mas = Instance.new("Model",game:GetService("Lighting"))
  3784. local Model0 = Instance.new("Model")
  3785. local Part1 = Instance.new("Part")
  3786. local Part2 = Instance.new("Part")
  3787. local Weld3 = Instance.new("Weld")
  3788. local Weld4 = Instance.new("Weld")
  3789. local Weld5 = Instance.new("Weld")
  3790. local Weld6 = Instance.new("Weld")
  3791. local Weld7 = Instance.new("Weld")
  3792. local Weld8 = Instance.new("Weld")
  3793. local Part9 = Instance.new("Part")
  3794. local Part10 = Instance.new("Part")
  3795. local Part11 = Instance.new("Part")
  3796. local Part12 = Instance.new("Part")
  3797. Model0.Parent = mas
  3798. Part1.Parent = Model0
  3799. Part1.Material = Enum.Material.Neon
  3800. Part1.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3801. Part1.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3802. Part1.Velocity = Vector3.new(0.00411429629, -0.0155075621, -0.00764747709)
  3803. Part1.CanCollide = false
  3804. Part1.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
  3805. Part1.CFrame = CFrame.new(-1.42134643, 7.36401653, -0.278908014, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3806. Part1.BottomSurface = Enum.SurfaceType.Smooth
  3807. Part1.TopSurface = Enum.SurfaceType.Smooth
  3808. Part1.Position = Vector3.new(-1.42134643, 7.36401653, -0.278908014)
  3809. Part1.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3810. Part2.Parent = Model0
  3811. Part2.Material = Enum.Material.Neon
  3812. Part2.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3813. Part2.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3814. Part2.Velocity = Vector3.new(0.0390362106, -0.0155943036, -0.072574608)
  3815. Part2.CanCollide = false
  3816. Part2.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
  3817. Part2.CFrame = CFrame.new(-0.0424690843, 5.79735136, 0.464832425, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3818. Part2.BottomSurface = Enum.SurfaceType.Smooth
  3819. Part2.TopSurface = Enum.SurfaceType.Smooth
  3820. Part2.Position = Vector3.new(-0.0424690843, 5.79735136, 0.464832425)
  3821. Part2.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3822. Weld3.Parent = Part2
  3823. Weld3.C0 = CFrame.new(0, 1.56666708, 1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3824. Weld3.Part0 = Part2
  3825. Weld3.Part1 = Part12
  3826. Weld4.Parent = Part2
  3827. Weld4.C0 = CFrame.new(-1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3828. Weld4.Part0 = Part2
  3829. Weld4.Part1 = Part1
  3830. Weld5.Parent = Part2
  3831. Weld5.C0 = CFrame.new(1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3832. Weld5.Part0 = Part2
  3833. Weld5.Part1 = Part9
  3834. Weld6.Parent = Part2
  3835. Weld6.C0 = CFrame.new(0.39166677, 1.56666708, -1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3836. Weld6.Part0 = Part2
  3837. Weld6.Part1 = Part10
  3838. Weld7.Parent = Part2
  3839. Weld7.C0 = CFrame.new(0, 3.9166677, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3840. Weld7.Part0 = Part2
  3841. Weld7.Part1 = Part11
  3842. Weld8.Parent = Part2
  3843. Weld8.C0 = CFrame.new(0, -1.56666696, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3844. Weld8.Part1 = Part2
  3845. Part9.Parent = Model0
  3846. Part9.Material = Enum.Material.Neon
  3847. Part9.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3848. Part9.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3849. Part9.Velocity = Vector3.new(0.00411525369, -0.0154845472, -0.00764926523)
  3850. Part9.CanCollide = false
  3851. Part9.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
  3852. Part9.CFrame = CFrame.new(1.33838439, 7.36401749, 1.20489419, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3853. Part9.BottomSurface = Enum.SurfaceType.Smooth
  3854. Part9.TopSurface = Enum.SurfaceType.Smooth
  3855. Part9.Position = Vector3.new(1.33838439, 7.36401749, 1.20489419)
  3856. Part9.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3857. Part10.Parent = Model0
  3858. Part10.Material = Enum.Material.Neon
  3859. Part10.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3860. Part10.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3861. Part10.Velocity = Vector3.new(0.00416051969, 0.058228761, -0.00773560256)
  3862. Part10.CanCollide = false
  3863. Part10.Size = Vector3.new(3.13333416, 3.9166677, 0.78333354)
  3864. Part10.CFrame = CFrame.new(1.04538584, 7.36192942, -0.731395841, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3865. Part10.BottomSurface = Enum.SurfaceType.Smooth
  3866. Part10.TopSurface = Enum.SurfaceType.Smooth
  3867. Part10.Position = Vector3.new(1.04538584, 7.36192942, -0.731395841)
  3868. Part10.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3869. Part11.Parent = Model0
  3870. Part11.Material = Enum.Material.Neon
  3871. Part11.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3872. Part11.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3873. Part11.Velocity = Vector3.new(-0.0482673831, -0.0153486775, 0.0897410139)
  3874. Part11.CanCollide = false
  3875. Part11.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
  3876. Part11.CFrame = CFrame.new(-0.0399989188, 9.71401596, 0.460234106, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3877. Part11.BottomSurface = Enum.SurfaceType.Smooth
  3878. Part11.TopSurface = Enum.SurfaceType.Smooth
  3879. Part11.Position = Vector3.new(-0.0399989188, 9.71401596, 0.460234106)
  3880. Part11.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3881. Part12.Parent = Model0
  3882. Part12.Material = Enum.Material.Neon
  3883. Part12.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3884. Part12.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3885. Part12.Velocity = Vector3.new(0.00406914484, -0.0892179906, -0.00756134093)
  3886. Part12.CanCollide = false
  3887. Part12.Size = Vector3.new(3.9166677, 3.9166677, 0.78333354)
  3888. Part12.CFrame = CFrame.new(-0.783381462, 7.36610508, 1.84285736, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3889. Part12.BottomSurface = Enum.SurfaceType.Smooth
  3890. Part12.TopSurface = Enum.SurfaceType.Smooth
  3891. Part12.Position = Vector3.new(-0.783381462, 7.36610508, 1.84285736)
  3892. Part12.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3893. for i,v in pairs(mas:GetChildren()) do
  3894. v.Parent = workspace
  3895. pcall(function() v:MakeJoints() end)
  3896. end
  3897. mas:Destroy()
  3898. for i,v in pairs(cors) do
  3899. spawn(function()
  3900. pcall(v)
  3901. end)
  3902. end
  3903. for q,w in pairs(Model0:GetChildren()) do
  3904. w.CanCollide = false
  3905. end
  3906. Part2.CFrame = head.CFrame
  3907. local weld = Instance.new("Weld", Part2)
  3908. weld.Part0 = head
  3909. weld.Part1 = Part2
  3910. weld.C0 = CFrame.new(0,-2,0)
  3911. local blindval = 0
  3912. local candooo = true
  3913. local function doblind()
  3914. if candooo then
  3915. blindval = blindval + 1
  3916. if blindval > 300 then
  3917. for q,w in pairs(Model0:GetChildren()) do
  3918. w.Transparency = w.Transparency + 0.005
  3919. end
  3920. if blindval > 500 then
  3921. candooo = false
  3922. blindval = 0
  3923. Model0:destroy()
  3924. bs1:destroy()
  3925. bs11:destroy()
  3926. bs111:destroy()
  3927. bs1111:destroy()
  3928. bs11111:destroy()
  3929. v.CameraMode = "Classic"
  3930. end
  3931. end
  3932. end
  3933. end
  3934. game:GetService("RunService").RenderStepped:connect(doblind)
  3935. end
  3936. end
  3937. end
  3938. end
  3939. end
  3940. ow:destroy()
  3941. Part0:destroy()
  3942. wait(0.5)
  3943. canuse = true
  3944. end
  3945. end
  3946.  
  3947. m=Instance.new("Model", workspace)
  3948. slidem.Parent=m
  3949. basem.Parent=m
  3950. magm.Parent=m
  3951.  
  3952. hsize=m:GetModelSize()
  3953. hcf=m:GetModelCFrame()
  3954.  
  3955. ssize=slidem:GetModelSize()
  3956. scf=slidem:GetModelCFrame()
  3957.  
  3958. msize=magm:GetModelSize()
  3959. mcf=magm:GetModelCFrame()
  3960.  
  3961. bsize=basem:GetModelSize()
  3962. bcf=basem:GetModelCFrame()
  3963.  
  3964.  
  3965. ProcessModel=function(model, hcf, hsize)
  3966. local handle=Instance.new("Part", model)
  3967. handle.Name="HandlePart"
  3968. handle.FormFactor="Custom"
  3969. handle.Size=hsize
  3970. handle.CFrame=hcf
  3971. handle.Transparency=1
  3972. for _, part in pairs(model:GetChildren()) do
  3973. if part~=handle and part:IsA("BasePart") then
  3974. local cf=part.CFrame
  3975. part.Anchored=false
  3976. part.CanCollide=false
  3977. local w=Instance.new("Weld", handle)
  3978. w.Part0=handle
  3979. w.Part1=part
  3980. w.C0=hcf:inverse()*cf
  3981. end
  3982. end
  3983. return model
  3984. end
  3985. function WeldModel(handle, model, cf)
  3986. local part=model.HandlePart
  3987. local w=Instance.new("Weld", handle)
  3988. w.Part0=handle
  3989. w.Part1=part
  3990. w.C0=hcf:inverse()*cf
  3991. return w
  3992. end
  3993. mouse=game:service'Players'.LocalPlayer:GetMouse()
  3994. m.Parent=nil
  3995. mag=ProcessModel(magm:Clone(), mcf, msize)
  3996. base=ProcessModel(basem:Clone(), bcf, bsize)
  3997. slide=ProcessModel(slidem:Clone(), scf, ssize)
  3998. t=Instance.new("Tool", game:service'Players'.LocalPlayer.Backpack)
  3999. t.Grip=CFrame.new(-.5, -0.2, 0)*CFrame.Angles(0, -math.pi/2, 0)
  4000. t.Name="Toast maker"
  4001. local handle=Instance.new("Part", t)
  4002. handle.Name="Handle"
  4003. handle.FormFactor="Custom"
  4004. handle.Size=hsize
  4005. handle.CFrame=hcf
  4006. handle.Transparency=1
  4007. magw=WeldModel(handle, mag, mcf)
  4008. slidew=WeldModel(handle, slide, scf)
  4009. basew=WeldModel(handle, base, bcf)
  4010. mag.Parent=t
  4011. slide.Parent=t
  4012. base.Parent=t
  4013. shoot=Instance.new("Sound", handle)
  4014. shoot.SoundId="rbxassetid://679798995"
  4015. shoot.Volume=3
  4016.  
  4017.  
  4018. local char, player, rarm, larm, rw, lw, torso, rs, ls, humanoid = nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld"), nil, nil, nil, nil
  4019. t.Equipped:connect(function(m)
  4020. char=game:service'Players'.LocalPlayer.Character
  4021. player=game:service'Players'.LocalPlayer
  4022. torso=char.HumanoidRootPart
  4023. humanoid=char.Humanoid
  4024. m.Button1Down:connect(function()
  4025. shoot:Play()
  4026. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4027. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4028. BulletDetection(t.Base.Hole.Position,m.Hit.p,true)
  4029. coroutine.wrap(function()
  4030. slidew.C0=slidew.C0*CFrame.new(-.4, 0, 0)
  4031. wait()
  4032. slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
  4033. wait()
  4034. slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
  4035. end)()
  4036. end)
  4037. end)
  4038.  
  4039. mouse.KeyDown:connect(function(key)
  4040. if key == "" then
  4041. throw()
  4042. end
  4043. end)
  4044.  
  4045. --[[
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