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  1.  
  2. ===
  3. class Mover0 extends Emitter;
  4.  
  5. defaultproperties
  6. {
  7. MeshGrade=Dion_Classic_S.Fort02_indoor
  8. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  9. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  10. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  11. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  12. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  13. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  14. RangeDelta=(X=7.942383,Y=-79.76514,Z=0.0)
  15. RangeDelta[1]=(X=10.351563,Y=0.20459,Z=0.0)
  16. RangeDelta[2]=(X=-7.391112,Y=0.133789,Z=0.0)
  17. RangeDelta[3]=(X=-7.652344,Y=-79.47412,Z=0.0)
  18. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  19. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  20. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  21. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  22. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  23. BasePos=(X=6380.992,Y=148327.02,Z=-2889.0)
  24. BaseRot=(Pitch=0,Yaw=16384,Roll=0)
  25. DrawType=DT_StaticMesh
  26. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  27. L2ServerObjectRealID=20220020
  28. L2ServerObjectID=20
  29. Level=LevelInfo0
  30. Region=(Zone=ZoneInfo1,iLeaf=196,ZoneNumber=1)
  31. Tag="Mover"
  32. bSunAffect=true
  33. Group=None,movers
  34. PhysicsVolume=PhysicsVolume5
  35. Location=(X=6380.992,Y=148327.02,Z=-2889.0)
  36. Rotation=(Pitch=0,Yaw=16384,Roll=0)
  37. StaticMeshInstance=StaticMeshInstance1893
  38. SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
  39. ColLocation=(X=6380.992,Y=148327.02,Z=-2889.0)
  40. bHiddenEdGroup=true
  41. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  42. }
  43.  
  44.  
  45. ===
  46. class Mover1 extends Emitter;
  47.  
  48. defaultproperties
  49. {
  50. MeshGrade=Dion_Classic_S.Fort02_indoor
  51. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  52. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  53. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  54. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  55. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  56. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  57. RangeDelta=(X=8.285156,Y=78.9209,Z=0.0)
  58. RangeDelta[1]=(X=8.153321,Y=0.82373,Z=0.0)
  59. RangeDelta[2]=(X=-8.844237,Y=0.56543,Z=0.0)
  60. RangeDelta[3]=(X=-7.637207,Y=79.285645,Z=0.0)
  61. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  62. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  63. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  64. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  65. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  66. BasePos=(X=6380.9683,Y=148168.98,Z=-2889.0)
  67. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
  68. DrawType=DT_StaticMesh
  69. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  70. L2ServerObjectRealID=20220019
  71. L2ServerObjectID=19
  72. Level=LevelInfo0
  73. Region=(Zone=ZoneInfo1,iLeaf=196,ZoneNumber=1)
  74. Tag="Mover"
  75. bSunAffect=true
  76. Group=None,movers
  77. PhysicsVolume=PhysicsVolume5
  78. Location=(X=6380.9683,Y=148168.98,Z=-2889.0)
  79. Rotation=(Pitch=0,Yaw=-16384,Roll=0)
  80. StaticMeshInstance=StaticMeshInstance1894
  81. SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
  82. ColLocation=(X=6380.9683,Y=148168.98,Z=-2889.0)
  83. bHiddenEdGroup=true
  84. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  85. }
  86.  
  87.  
  88. ===
  89. class Mover10 extends Emitter;
  90.  
  91. defaultproperties
  92. {
  93. MeshGrade=Dion_Classic_S.right_brokenwall_a
  94. MeshGrade[1]=Dion_Classic_S.right_brokenwall_a
  95. MeshGrade[2]=Dion_Classic_S.right_brokenwall_a
  96. MeshGrade[3]=Dion_Classic_S.right_brokenwall_a
  97. MeshGrade[4]=Dion_Classic_S.right_brokenwall_a
  98. MeshGrade[5]=Dion_Classic_S.right_brokenwall_a
  99. MeshGrade[6]=Dion_Classic_S.right_brokenwall_z
  100. RangeHeight=460.0
  101. RangeDelta=(X=-64.08008,Y=-307.90625,Z=-234.0)
  102. RangeDelta[1]=(X=63.92578,Y=-307.89062,Z=-234.0)
  103. RangeDelta[2]=(X=63.945312,Y=308.01562,Z=-234.0)
  104. RangeDelta[3]=(X=-64.07031,Y=307.98438,Z=-234.0)
  105. BasePos=(X=20546.979,Y=158368.0,Z=-2882.0)
  106. DrawType=DT_StaticMesh
  107. StaticMesh=StaticMesh'Dion_Classic_S.right_brokenwall_a'
  108. L2ServerObjectRealID=20220004
  109. L2ServerObjectID=4
  110. Level=LevelInfo0
  111. Region=(Zone=ZoneInfo1,iLeaf=528,ZoneNumber=1)
  112. Tag="Mover"
  113. bSunAffect=true
  114. Group=None,movers
  115. PhysicsVolume=PhysicsVolume5
  116. Location=(X=20546.979,Y=158368.0,Z=-2882.0)
  117. StaticMeshInstance=StaticMeshInstance1688
  118. bIgnoredRange=true
  119. ColLocation=(X=20546.979,Y=158368.0,Z=-2882.0)
  120. bHiddenEdGroup=true
  121. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  122. }
  123.  
  124.  
  125. ===
  126. class Mover11 extends Emitter;
  127.  
  128. defaultproperties
  129. {
  130. RangeDelta=(X=-0.712524,Y=1.765625,Z=-41.16382)
  131. RangeDelta[1]=(X=-32.846924,Y=-19.59375,Z=-41.16382)
  132. RangeDelta[2]=(X=-30.938477,Y=-22.46875,Z=-41.16382)
  133. RangeDelta[3]=(X=1.371338,Y=-0.96875,Z=-41.16382)
  134. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  135. OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
  136. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  137. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  138. KeyPos[1]=(X=-0.087891,Y=-0.71875,Z=0.0)
  139. KeyRot[1]=(Pitch=0,Yaw=17072,Roll=0)
  140. BasePos=(X=17678.584,Y=145226.36,Z=-3025.0)
  141. BaseRot=(Pitch=0,Yaw=-26624,Roll=0)
  142. DrawType=DT_StaticMesh
  143. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  144. L2ServerObjectRealID=20220014
  145. L2ServerObjectID=14
  146. Level=LevelInfo0
  147. Region=(Zone=ZoneInfo1,iLeaf=107,ZoneNumber=1)
  148. Tag="Mover"
  149. bSunAffect=true
  150. Group=None,movers
  151. Touching(0)=WaterVolume2
  152. PhysicsVolume=PhysicsVolume5
  153. Location=(X=17678.584,Y=145226.36,Z=-3025.0)
  154. Rotation=(Pitch=0,Yaw=-26624,Roll=0)
  155. StaticMeshInstance=StaticMeshInstance1692
  156. SwayRotationOrig=(Pitch=0,Yaw=-26624,Roll=0)
  157. ColLocation=(X=17678.584,Y=145226.36,Z=-3025.0)
  158. bHiddenEdGroup=true
  159. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  160. }
  161.  
  162.  
  163. ===
  164. class Mover12 extends Emitter;
  165.  
  166. defaultproperties
  167. {
  168. RangeDelta=(X=0.914429,Y=-1.578125,Z=-41.039307)
  169. RangeDelta[1]=(X=32.798706,Y=20.09375,Z=-41.039307)
  170. RangeDelta[2]=(X=30.911255,Y=22.6875,Z=-41.039307)
  171. RangeDelta[3]=(X=-0.991089,Y=1.5,Z=-41.039307)
  172. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  173. OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
  174. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  175. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  176. KeyRot[1]=(Pitch=0,Yaw=-16432,Roll=0)
  177. BasePos=(X=17616.11,Y=145184.61,Z=-3025.0)
  178. BaseRot=(Pitch=0,Yaw=6144,Roll=0)
  179. DrawType=DT_StaticMesh
  180. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  181. L2ServerObjectRealID=20220013
  182. L2ServerObjectID=13
  183. Level=LevelInfo0
  184. Region=(Zone=ZoneInfo1,iLeaf=107,ZoneNumber=1)
  185. Tag="Mover"
  186. bSunAffect=true
  187. Group=None,movers
  188. Touching(0)=WaterVolume2
  189. PhysicsVolume=PhysicsVolume5
  190. Location=(X=17616.11,Y=145184.61,Z=-3025.0)
  191. Rotation=(Pitch=0,Yaw=6144,Roll=0)
  192. StaticMeshInstance=StaticMeshInstance1693
  193. SwayRotationOrig=(Pitch=0,Yaw=6144,Roll=0)
  194. ColLocation=(X=17616.11,Y=145184.61,Z=-3025.0)
  195. bHiddenEdGroup=true
  196. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  197. }
  198.  
  199.  
  200. ===
  201. class Mover13 extends Emitter;
  202.  
  203. defaultproperties
  204. {
  205. RangeDelta=(X=1.496094,Y=-0.65625,Z=-41.47998)
  206. RangeDelta[1]=(X=5.384766,Y=37.703125,Z=-41.47998)
  207. RangeDelta[2]=(X=2.255859,Y=38.171875,Z=-41.47998)
  208. RangeDelta[3]=(X=-1.875,Y=-0.109375,Z=-41.47998)
  209. OpeningSound=ItemSound2.Castle.wooddoor_creak_01
  210. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  211. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  212. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  213. KeyRot[1]=(Pitch=0,Yaw=16232,Roll=0)
  214. BasePos=(X=18872.033,Y=143278.28,Z=-2998.0)
  215. BaseRot=(Pitch=0,Yaw=15344,Roll=0)
  216. DrawType=DT_StaticMesh
  217. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  218. L2ServerObjectRealID=20220012
  219. L2ServerObjectID=12
  220. Level=LevelInfo0
  221. Region=(Zone=ZoneInfo1,iLeaf=23,ZoneNumber=1)
  222. Tag="Mover"
  223. bSunAffect=true
  224. Group=None,movers
  225. Touching(0)=WaterVolume2
  226. PhysicsVolume=PhysicsVolume5
  227. Location=(X=18872.033,Y=143278.28,Z=-2998.0)
  228. Rotation=(Pitch=0,Yaw=15344,Roll=0)
  229. StaticMeshInstance=StaticMeshInstance1694
  230. SwayRotationOrig=(Pitch=0,Yaw=15344,Roll=0)
  231. ColLocation=(X=18872.033,Y=143278.28,Z=-2998.0)
  232. bHiddenEdGroup=true
  233. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  234. }
  235.  
  236.  
  237. ===
  238. class Mover14 extends Emitter;
  239.  
  240. defaultproperties
  241. {
  242. RangeDelta=(X=-1.572266,Y=0.703125,Z=-41.47998)
  243. RangeDelta[1]=(X=-5.322266,Y=-37.546875,Z=-41.47998)
  244. RangeDelta[2]=(X=-2.236328,Y=-38.015625,Z=-41.47998)
  245. RangeDelta[3]=(X=1.828125,Y=0.296875,Z=-41.47998)
  246. OpeningSound=ItemSound2.Castle.wooddoor_creak_01
  247. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  248. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  249. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  250. KeyPos[1]=(X=-0.130859,Y=-0.21875,Z=0.0)
  251. KeyRot[1]=(Pitch=0,Yaw=-16872,Roll=0)
  252. BasePos=(X=18879.424,Y=143353.06,Z=-2998.0)
  253. BaseRot=(Pitch=0,Yaw=-17400,Roll=0)
  254. DrawType=DT_StaticMesh
  255. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  256. L2ServerObjectRealID=20220011
  257. L2ServerObjectID=11
  258. Level=LevelInfo0
  259. Region=(Zone=ZoneInfo1,iLeaf=23,ZoneNumber=1)
  260. Tag="Mover"
  261. bSunAffect=true
  262. Group=None,movers
  263. Touching(0)=WaterVolume2
  264. PhysicsVolume=PhysicsVolume5
  265. Location=(X=18879.424,Y=143353.06,Z=-2998.0)
  266. Rotation=(Pitch=0,Yaw=-17400,Roll=0)
  267. StaticMeshInstance=StaticMeshInstance1695
  268. SwayRotationOrig=(Pitch=0,Yaw=-17400,Roll=0)
  269. ColLocation=(X=18879.424,Y=143353.06,Z=-2998.0)
  270. bHiddenEdGroup=true
  271. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  272. }
  273.  
  274.  
  275. ===
  276. class Mover15 extends Emitter;
  277.  
  278. defaultproperties
  279. {
  280. RangeDelta=(X=0.576172,Y=1.59375,Z=-41.21216)
  281. RangeDelta[1]=(X=-37.67578,Y=1.78125,Z=-41.21216)
  282. RangeDelta[2]=(X=-37.910156,Y=-1.625,Z=-41.21216)
  283. RangeDelta[3]=(X=0.402344,Y=-1.5625,Z=-41.21216)
  284. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  285. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  286. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  287. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  288. KeyPos[1]=(X=-0.808594,Y=0.171875,Z=0.0)
  289. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  290. BasePos=(X=15454.41,Y=155949.94,Z=-3602.4783)
  291. BaseRot=(Pitch=0,Yaw=-32760,Roll=0)
  292. DrawType=DT_StaticMesh
  293. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  294. L2ServerObjectRealID=20220122
  295. L2ServerObjectID=122
  296. Level=LevelInfo0
  297. Region=(Zone=ZoneInfo1,iLeaf=488,ZoneNumber=1)
  298. Tag="Mover"
  299. bSunAffect=true
  300. Group=None,movers
  301. Touching(0)=WaterVolume2
  302. PhysicsVolume=PhysicsVolume5
  303. Location=(X=15454.41,Y=155949.94,Z=-3602.4783)
  304. Rotation=(Pitch=0,Yaw=-32760,Roll=0)
  305. StaticMeshInstance=StaticMeshInstance2048
  306. SwayRotationOrig=(Pitch=0,Yaw=-32760,Roll=0)
  307. ColLocation=(X=15454.41,Y=155949.94,Z=-3602.4783)
  308. bHiddenEdGroup=true
  309. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  310. }
  311.  
  312.  
  313. ===
  314. class Mover16 extends Emitter;
  315.  
  316. defaultproperties
  317. {
  318. MeshGrade=Dion_Classic_S.Main_Gate_Door_R
  319. MeshGrade[1]=Dion_Classic_S.Main_Gate_Door_R
  320. MeshGrade[2]=Dion_Classic_S.Main_Gate_Door_R01
  321. MeshGrade[3]=Dion_Classic_S.Main_Gate_Door_R01
  322. MeshGrade[4]=Dion_Classic_S.Main_Gate_Door_R02
  323. MeshGrade[5]=Dion_Classic_S.Main_Gate_Door_R02
  324. MeshGrade[6]=Dion_Classic_S.Main_Gate_Door_R03
  325. RangeHeight=320.0
  326. RangeDelta=(X=-8.341797,Y=-6.734375,Z=-324.0)
  327. RangeDelta[1]=(X=138.18945,Y=-7.0,Z=-324.0)
  328. RangeDelta[2]=(X=138.16211,Y=6.859375,Z=-324.0)
  329. RangeDelta[3]=(X=-8.369141,Y=7.125,Z=-324.0)
  330. OpeningSound=ItemSound2.Castle.castle_door_creak
  331. OpenedSound=ItemSound2.Castle.castle_door_open_close
  332. ClosingSound=ItemSound2.Castle.castle_door_creak
  333. ClosedSound=ItemSound2.Castle.castle_door_open_close
  334. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  335. BasePos=(X=22179.465,Y=156684.92,Z=-2670.0)
  336. DrawType=DT_StaticMesh
  337. StaticMesh=StaticMesh'Dion_Classic_S.Main_Gate_Door_R'
  338. L2ServerObjectRealID=20220002
  339. L2ServerObjectID=2
  340. Level=LevelInfo0
  341. Region=(Zone=ZoneInfo1,iLeaf=684,ZoneNumber=1)
  342. Tag="Mover"
  343. bSunAffect=true
  344. Group=None,movers
  345. Touching(0)=MusicVolume4
  346. PhysicsVolume=PhysicsVolume5
  347. Location=(X=22179.465,Y=156684.92,Z=-2670.0)
  348. StaticMeshInstance=StaticMeshInstance1680
  349. bIgnoredRange=true
  350. ColLocation=(X=22179.465,Y=156684.92,Z=-2670.0)
  351. bHiddenEdGroup=true
  352. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  353. }
  354.  
  355.  
  356. ===
  357. class Mover17 extends Emitter;
  358.  
  359. defaultproperties
  360. {
  361. MeshGrade=Dion_Classic_S.Front_Tower_Door
  362. MeshGrade[1]=Dion_Classic_S.Front_Tower_Door
  363. MeshGrade[2]=Dion_Classic_S.Front_Tower_Door01
  364. MeshGrade[3]=Dion_Classic_S.Front_Tower_Door01
  365. MeshGrade[4]=Dion_Classic_S.Front_Tower_Door02
  366. MeshGrade[5]=Dion_Classic_S.Front_Tower_Door02
  367. MeshGrade[6]=Dion_Classic_S.Front_Tower_Door03
  368. RangeHeight=255.0
  369. RangeDelta=(X=-8.083984,Y=-6.1875,Z=-259.0)
  370. RangeDelta[1]=(X=138.94531,Y=-6.234375,Z=-259.0)
  371. RangeDelta[2]=(X=138.89844,Y=6.203125,Z=-259.0)
  372. RangeDelta[3]=(X=-8.130859,Y=6.25,Z=-259.0)
  373. OpeningSound=ItemSound2.Castle.castle_door_creak
  374. OpenedSound=ItemSound2.Castle.castle_door_open_close
  375. ClosingSound=ItemSound2.Castle.castle_door_creak
  376. ClosedSound=ItemSound2.Castle.castle_door_open_close
  377. KeyPos[1]=(X=-0.001953,Y=0.0,Z=0.0)
  378. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  379. BasePos=(X=21943.084,Y=159230.03,Z=-2476.0)
  380. DrawType=DT_StaticMesh
  381. StaticMesh=StaticMesh'Dion_Classic_S.Front_Tower_Door'
  382. L2ServerObjectRealID=20220006
  383. L2ServerObjectID=6
  384. Level=LevelInfo0
  385. Region=(Zone=ZoneInfo1,iLeaf=684,ZoneNumber=1)
  386. Tag="Mover"
  387. bSunAffect=true
  388. Group=None,movers
  389. Touching(0)=MusicVolume4
  390. PhysicsVolume=PhysicsVolume5
  391. Location=(X=21943.084,Y=159230.03,Z=-2476.0)
  392. StaticMeshInstance=StaticMeshInstance1682
  393. DrawScale3D=(X=0.93,Y=1.0,Z=1.0)
  394. bIgnoredRange=true
  395. ColLocation=(X=21943.084,Y=159230.03,Z=-2476.0)
  396. bHiddenEdGroup=true
  397. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  398. }
  399.  
  400.  
  401. ===
  402. class Mover18 extends Emitter;
  403.  
  404. defaultproperties
  405. {
  406. MeshGrade=Dion_Classic_S.Main_Gate_Door_R
  407. MeshGrade[1]=Dion_Classic_S.Main_Gate_Door_R
  408. MeshGrade[2]=Dion_Classic_S.Main_Gate_Door_R01
  409. MeshGrade[3]=Dion_Classic_S.Main_Gate_Door_R01
  410. MeshGrade[4]=Dion_Classic_S.Main_Gate_Door_R02
  411. MeshGrade[5]=Dion_Classic_S.Main_Gate_Door_R02
  412. MeshGrade[6]=Dion_Classic_S.Main_Gate_Door_R03
  413. RangeHeight=320.0
  414. RangeDelta=(X=8.951172,Y=6.921875,Z=-324.0)
  415. RangeDelta[1]=(X=-139.40625,Y=6.921875,Z=-324.0)
  416. RangeDelta[2]=(X=-139.42383,Y=-7.109375,Z=-324.0)
  417. RangeDelta[3]=(X=8.871094,Y=-6.875,Z=-324.0)
  418. OpeningSound=ItemSound2.Castle.castle_door_creak
  419. OpenedSound=ItemSound2.Castle.castle_door_open_close
  420. ClosingSound=ItemSound2.Castle.castle_door_creak
  421. ClosedSound=ItemSound2.Castle.castle_door_open_close
  422. LoopSound=ItemSound.Shield.shield_wood_3
  423. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  424. BasePos=(X=22441.152,Y=156684.92,Z=-2670.0)
  425. BaseRot=(Pitch=0,Yaw=32768,Roll=0)
  426. DrawType=DT_StaticMesh
  427. StaticMesh=StaticMesh'Dion_Classic_S.Main_Gate_Door_R'
  428. L2ServerObjectRealID=20220001
  429. L2ServerObjectID=1
  430. Level=LevelInfo0
  431. Region=(Zone=ZoneInfo1,iLeaf=684,ZoneNumber=1)
  432. Tag="Mover"
  433. bSunAffect=true
  434. Group=None,movers
  435. Touching(0)=MusicVolume4
  436. PhysicsVolume=PhysicsVolume5
  437. Location=(X=22441.152,Y=156684.92,Z=-2670.0)
  438. Rotation=(Pitch=0,Yaw=32768,Roll=0)
  439. StaticMeshInstance=StaticMeshInstance1681
  440. SwayRotationOrig=(Pitch=0,Yaw=32768,Roll=0)
  441. bIgnoredRange=true
  442. ColLocation=(X=22441.152,Y=156684.92,Z=-2670.0)
  443. bHiddenEdGroup=true
  444. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  445. }
  446.  
  447.  
  448. ===
  449. class Mover2 extends Emitter;
  450.  
  451. defaultproperties
  452. {
  453. MeshGrade=Dion_Classic_S.Fort02_indoor
  454. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  455. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  456. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  457. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  458. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  459. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  460. RangeDelta=(X=79.96875,Y=-8.495605,Z=0.0)
  461. RangeDelta[1]=(X=1.376465,Y=-8.373535,Z=0.0)
  462. RangeDelta[2]=(X=0.375001,Y=9.064453,Z=0.0)
  463. RangeDelta[3]=(X=80.26318,Y=8.29541,Z=0.0)
  464. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  465. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  466. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  467. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  468. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  469. BasePos=(X=5135.01,Y=151876.03,Z=-2879.0)
  470. BaseRot=(Pitch=0,Yaw=32768,Roll=0)
  471. DrawType=DT_StaticMesh
  472. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  473. L2ServerObjectRealID=20220027
  474. L2ServerObjectID=27
  475. Level=LevelInfo0
  476. Region=(Zone=ZoneInfo1,iLeaf=288,ZoneNumber=1)
  477. Tag="Mover"
  478. bSunAffect=true
  479. Group=None,movers
  480. PhysicsVolume=PhysicsVolume5
  481. Location=(X=5135.01,Y=151876.03,Z=-2879.0)
  482. Rotation=(Pitch=0,Yaw=32768,Roll=0)
  483. StaticMeshInstance=StaticMeshInstance1895
  484. SwayRotationOrig=(Pitch=0,Yaw=32768,Roll=0)
  485. ColLocation=(X=5135.01,Y=151876.03,Z=-2879.0)
  486. bHiddenEdGroup=true
  487. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  488. }
  489.  
  490.  
  491. ===
  492. class Mover20 extends Emitter;
  493.  
  494. defaultproperties
  495. {
  496. MeshGrade=Dion_Classic_S.Fort02_indoor
  497. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  498. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  499. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  500. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  501. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  502. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  503. RangeDelta=(X=6.95752,Y=79.24902,Z=0.0)
  504. RangeDelta[1]=(X=7.161622,Y=0.651855,Z=0.0)
  505. RangeDelta[2]=(X=-7.698241,Y=0.44043,Z=0.0)
  506. RangeDelta[3]=(X=-7.010254,Y=79.129395,Z=0.0)
  507. OpeningSound=ItemSound2.Castle.wooddoor_creak_01
  508. OpenedSound=ItemSound2.Castle.wooddoor_open_close_03
  509. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  510. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  511. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  512. BasePos=(X=6212.047,Y=149672.97,Z=-2917.0)
  513. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
  514. DrawType=DT_StaticMesh
  515. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  516. L2ServerObjectRealID=20220022
  517. L2ServerObjectID=22
  518. Level=LevelInfo0
  519. Region=(Zone=ZoneInfo4,iLeaf=336,ZoneNumber=7)
  520. Tag="Mover"
  521. bSunAffect=true
  522. Group=None,movers
  523. PhysicsVolume=PhysicsVolume5
  524. Location=(X=6212.047,Y=149672.97,Z=-2917.0)
  525. Rotation=(Pitch=0,Yaw=-16384,Roll=0)
  526. StaticMeshInstance=StaticMeshInstance1928
  527. SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
  528. ColLocation=(X=6212.047,Y=149672.97,Z=-2917.0)
  529. bHiddenEdGroup=true
  530. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  531. }
  532.  
  533.  
  534. ===
  535. class Mover21 extends Emitter;
  536.  
  537. defaultproperties
  538. {
  539. MeshGrade=Dion_Classic_S.Fort02_indoor
  540. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  541. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  542. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  543. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  544. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  545. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  546. RangeDelta=(X=7.947266,Y=-79.10889,Z=0.0)
  547. RangeDelta[1]=(X=8.121583,Y=-0.23291,Z=0.0)
  548. RangeDelta[2]=(X=-7.516112,Y=-0.038086,Z=0.0)
  549. RangeDelta[3]=(X=-6.458984,Y=-78.864746,Z=0.0)
  550. OpeningSound=ItemSound2.Castle.wooddoor_creak_01
  551. OpenedSound=ItemSound2.Castle.wooddoor_open_close_03
  552. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  553. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  554. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  555. BasePos=(X=5011.02,Y=149831.05,Z=-2917.0)
  556. BaseRot=(Pitch=0,Yaw=16384,Roll=0)
  557. DrawType=DT_StaticMesh
  558. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  559. L2ServerObjectRealID=20220025
  560. L2ServerObjectID=25
  561. Level=LevelInfo0
  562. Region=(Zone=ZoneInfo1,iLeaf=345,ZoneNumber=1)
  563. Tag="Mover"
  564. bSunAffect=true
  565. Group=None,movers
  566. PhysicsVolume=PhysicsVolume5
  567. Location=(X=5011.02,Y=149831.05,Z=-2917.0)
  568. Rotation=(Pitch=0,Yaw=16384,Roll=0)
  569. StaticMeshInstance=StaticMeshInstance1929
  570. SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
  571. ColLocation=(X=5011.02,Y=149831.05,Z=-2917.0)
  572. bHiddenEdGroup=true
  573. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  574. }
  575.  
  576.  
  577. ===
  578. class Mover22 extends Emitter;
  579.  
  580. defaultproperties
  581. {
  582. MeshGrade=Dion_Classic_S.Fort02_indoor
  583. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  584. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  585. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  586. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  587. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  588. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  589. RangeDelta=(X=8.02002,Y=79.0459,Z=0.0)
  590. RangeDelta[1]=(X=8.059571,Y=0.16748,Z=0.0)
  591. RangeDelta[2]=(X=-6.876464,Y=0.22168,Z=0.0)
  592. RangeDelta[3]=(X=-6.467773,Y=79.23877,Z=0.0)
  593. OpeningSound=ItemSound2.Castle.wooddoor_creak_01
  594. OpenedSound=ItemSound2.Castle.wooddoor_open_close_03
  595. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  596. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  597. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  598. BasePos=(X=5011.0186,Y=149672.98,Z=-2917.0)
  599. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
  600. DrawType=DT_StaticMesh
  601. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  602. L2ServerObjectRealID=20220024
  603. L2ServerObjectID=24
  604. Level=LevelInfo0
  605. Region=(Zone=ZoneInfo1,iLeaf=345,ZoneNumber=1)
  606. Tag="Mover"
  607. bSunAffect=true
  608. Group=None,movers
  609. PhysicsVolume=PhysicsVolume5
  610. Location=(X=5011.0186,Y=149672.98,Z=-2917.0)
  611. Rotation=(Pitch=0,Yaw=-16384,Roll=0)
  612. StaticMeshInstance=StaticMeshInstance1930
  613. SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
  614. ColLocation=(X=5011.0186,Y=149672.98,Z=-2917.0)
  615. bHiddenEdGroup=true
  616. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  617. }
  618.  
  619.  
  620. ===
  621. class Mover23 extends Emitter;
  622.  
  623. defaultproperties
  624. {
  625. MeshGrade=Dion_Classic_S.fort02_wall_door
  626. MeshGrade[1]=Dion_Classic_S.fort02_wall_door
  627. MeshGrade[2]=Dion_Classic_S.fort02_wall_door
  628. MeshGrade[3]=Dion_Classic_S.fort02_wall_doorB
  629. MeshGrade[4]=Dion_Classic_S.fort02_wall_doorB
  630. MeshGrade[5]=Dion_Classic_S.fort02_wall_doorB
  631. MeshGrade[6]=Dion_Classic_S.fort02_wall_doorZ
  632. RangeDelta=(X=14.769043,Y=-78.75635,Z=-0.155518)
  633. RangeDelta[1]=(X=13.674072,Y=79.31592,Z=-0.155518)
  634. RangeDelta[2]=(X=-13.547119,Y=78.813965,Z=-0.155518)
  635. RangeDelta[3]=(X=-14.760986,Y=-78.916504,Z=-0.155518)
  636. OpeningSound=ItemSound2.Castle.irondoor_creak_02
  637. OpenedSound=ItemSound2.Castle.irondoor_open_close_02
  638. ClosingSound=ItemSound2.Castle.irondoor_creak_01
  639. ClosedSound=ItemSound2.Castle.irondoor_open_close_01
  640. KeyPos[1]=(X=0.0,Y=0.0,Z=136.0)
  641. BasePos=(X=4015.9805,Y=148732.03,Z=-2938.0)
  642. BaseRot=(Pitch=0,Yaw=16384,Roll=0)
  643. DrawType=DT_StaticMesh
  644. StaticMesh=StaticMesh'Dion_Classic_S.fort02_wall_door'
  645. L2ServerObjectRealID=20220021
  646. L2ServerObjectID=21
  647. Level=LevelInfo0
  648. Region=(Zone=ZoneInfo1,iLeaf=428,ZoneNumber=1)
  649. Tag="Mover"
  650. bSunAffect=true
  651. Group=None,movers
  652. PhysicsVolume=PhysicsVolume5
  653. Location=(X=4015.9805,Y=148732.03,Z=-2938.0)
  654. Rotation=(Pitch=0,Yaw=16384,Roll=0)
  655. StaticMeshInstance=StaticMeshInstance1971
  656. SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
  657. bIgnoredRange=true
  658. ColLocation=(X=4015.9805,Y=148732.03,Z=-2938.0)
  659. bHiddenEdGroup=true
  660. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  661. }
  662.  
  663.  
  664. ===
  665. class Mover24 extends Emitter;
  666.  
  667. defaultproperties
  668. {
  669. RangeDelta=(X=-0.900532,Y=-2.21875,Z=-41.21338)
  670. RangeDelta[1]=(X=37.922413,Y=-2.296875,Z=-41.21338)
  671. RangeDelta[2]=(X=37.912624,Y=2.296875,Z=-41.21338)
  672. RangeDelta[3]=(X=-0.855406,Y=2.15625,Z=-41.21338)
  673. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  674. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  675. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  676. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  677. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  678. BasePos=(X=20118.236,Y=145994.9,Z=-3099.3848)
  679. DrawType=DT_StaticMesh
  680. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  681. L2ServerObjectRealID=20220015
  682. L2ServerObjectID=15
  683. Level=LevelInfo0
  684. Region=(Zone=ZoneInfo1,iLeaf=517,ZoneNumber=1)
  685. Tag="Mover"
  686. bSunAffect=true
  687. Group=None,movers
  688. Touching(0)=WaterVolume2
  689. PhysicsVolume=PhysicsVolume5
  690. Location=(X=20118.236,Y=145994.9,Z=-3099.3848)
  691. StaticMeshInstance=StaticMeshInstance1690
  692. ColLocation=(X=20118.236,Y=145994.9,Z=-3099.3848)
  693. bHiddenEdGroup=true
  694. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  695. }
  696.  
  697.  
  698. ===
  699. class Mover25 extends Emitter;
  700.  
  701. defaultproperties
  702. {
  703. RangeDelta=(X=0.576172,Y=1.59375,Z=-41.21216)
  704. RangeDelta[1]=(X=-37.67578,Y=1.78125,Z=-41.21216)
  705. RangeDelta[2]=(X=-37.910156,Y=-1.625,Z=-41.21216)
  706. RangeDelta[3]=(X=0.402344,Y=-1.5625,Z=-41.21216)
  707. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  708. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  709. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  710. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  711. KeyPos[1]=(X=-0.808594,Y=0.171875,Z=0.0)
  712. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  713. BasePos=(X=20193.41,Y=145994.94,Z=-3099.4783)
  714. BaseRot=(Pitch=0,Yaw=-32760,Roll=0)
  715. DrawType=DT_StaticMesh
  716. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  717. L2ServerObjectRealID=20220016
  718. L2ServerObjectID=16
  719. Level=LevelInfo0
  720. Region=(Zone=ZoneInfo1,iLeaf=517,ZoneNumber=1)
  721. Tag="Mover"
  722. bSunAffect=true
  723. Group=None,movers
  724. Touching(0)=WaterVolume2
  725. PhysicsVolume=PhysicsVolume5
  726. Location=(X=20193.41,Y=145994.94,Z=-3099.4783)
  727. Rotation=(Pitch=0,Yaw=-32760,Roll=0)
  728. StaticMeshInstance=StaticMeshInstance1691
  729. SwayRotationOrig=(Pitch=0,Yaw=-32760,Roll=0)
  730. ColLocation=(X=20193.41,Y=145994.94,Z=-3099.4783)
  731. bHiddenEdGroup=true
  732. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  733. }
  734.  
  735.  
  736. ===
  737. class Mover26 extends Emitter;
  738.  
  739. defaultproperties
  740. {
  741. MeshGrade=Dion_Classic_S.fort02_wall_door
  742. MeshGrade[1]=Dion_Classic_S.fort02_wall_door
  743. MeshGrade[2]=Dion_Classic_S.fort02_wall_door
  744. MeshGrade[3]=Dion_Classic_S.fort02_wall_doorB
  745. MeshGrade[4]=Dion_Classic_S.fort02_wall_doorB
  746. MeshGrade[5]=Dion_Classic_S.fort02_wall_doorB
  747. MeshGrade[6]=Dion_Classic_S.fort02_wall_doorZ
  748. RangeDelta=(X=15.631348,Y=-78.92822,Z=-0.155518)
  749. RangeDelta[1]=(X=15.498535,Y=79.89404,Z=-0.155518)
  750. RangeDelta[2]=(X=-15.189941,Y=79.376465,Z=-0.155518)
  751. RangeDelta[3]=(X=-17.59668,Y=-78.65088,Z=-0.155518)
  752. OpeningSound=ItemSound2.Castle.irondoor_creak_02
  753. OpenedSound=ItemSound2.Castle.irondoor_open_close_02
  754. ClosingSound=ItemSound2.Castle.irondoor_creak_01
  755. ClosedSound=ItemSound2.Castle.irondoor_open_close_01
  756. KeyPos[1]=(X=0.0,Y=0.0,Z=136.0)
  757. BasePos=(X=7439.013,Y=150734.02,Z=-2938.0)
  758. BaseRot=(Pitch=0,Yaw=16384,Roll=0)
  759. DrawType=DT_StaticMesh
  760. StaticMesh=StaticMesh'Dion_Classic_S.fort02_wall_door'
  761. L2ServerObjectRealID=20220026
  762. L2ServerObjectID=26
  763. Level=LevelInfo0
  764. Region=(Zone=ZoneInfo1,iLeaf=246,ZoneNumber=1)
  765. Tag="Mover"
  766. bSunAffect=true
  767. Group=None,movers
  768. PhysicsVolume=PhysicsVolume5
  769. Location=(X=7439.013,Y=150734.02,Z=-2938.0)
  770. Rotation=(Pitch=0,Yaw=16384,Roll=0)
  771. StaticMeshInstance=StaticMeshInstance1972
  772. SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
  773. bIgnoredRange=true
  774. ColLocation=(X=7439.013,Y=150734.02,Z=-2938.0)
  775. bHiddenEdGroup=true
  776. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  777. }
  778.  
  779.  
  780. ===
  781. class Mover27 extends Emitter;
  782.  
  783. defaultproperties
  784. {
  785. MeshGrade=Dion_Classic_S.Fort02_indoor
  786. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  787. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  788. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  789. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  790. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  791. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  792. RangeDelta=(X=-79.32715,Y=-10.227051,Z=0.0)
  793. RangeDelta[1]=(X=0.224121,Y=-11.446777,Z=0.0)
  794. RangeDelta[2]=(X=0.696778,Y=9.867188,Z=0.0)
  795. RangeDelta[3]=(X=-78.927246,Y=10.416504,Z=0.0)
  796. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  797. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  798. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  799. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  800. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  801. BasePos=(X=4895.9854,Y=147965.94,Z=-2918.0)
  802. DrawType=DT_StaticMesh
  803. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  804. L2ServerObjectRealID=20220018
  805. L2ServerObjectID=18
  806. Level=LevelInfo0
  807. Region=(Zone=ZoneInfo1,iLeaf=418,ZoneNumber=1)
  808. Tag="Mover"
  809. bSunAffect=true
  810. Group=None,movers
  811. PhysicsVolume=PhysicsVolume5
  812. Location=(X=4895.9854,Y=147965.94,Z=-2918.0)
  813. StaticMeshInstance=StaticMeshInstance1980
  814. ColLocation=(X=4895.9854,Y=147965.94,Z=-2918.0)
  815. bHiddenEdGroup=true
  816. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  817. }
  818.  
  819.  
  820. ===
  821. class Mover28 extends Emitter;
  822.  
  823. defaultproperties
  824. {
  825. MeshGrade=Dion_Classic_S.Fort02_indoor
  826. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  827. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  828. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  829. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  830. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  831. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  832. RangeDelta=(X=79.5332,Y=-10.412109,Z=0.0)
  833. RangeDelta[1]=(X=0.078125,Y=-9.164551,Z=0.0)
  834. RangeDelta[2]=(X=-0.126464,Y=11.024414,Z=0.0)
  835. RangeDelta[3]=(X=79.7334,Y=10.33252,Z=0.0)
  836. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  837. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  838. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  839. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  840. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  841. BasePos=(X=4737.967,Y=147965.95,Z=-2918.0)
  842. BaseRot=(Pitch=0,Yaw=32768,Roll=0)
  843. DrawType=DT_StaticMesh
  844. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  845. L2ServerObjectRealID=20220017
  846. L2ServerObjectID=17
  847. Level=LevelInfo0
  848. Region=(Zone=ZoneInfo1,iLeaf=418,ZoneNumber=1)
  849. Tag="Mover"
  850. bSunAffect=true
  851. Group=None,movers
  852. PhysicsVolume=PhysicsVolume5
  853. Location=(X=4737.967,Y=147965.95,Z=-2918.0)
  854. Rotation=(Pitch=0,Yaw=32768,Roll=0)
  855. StaticMeshInstance=StaticMeshInstance1981
  856. SwayRotationOrig=(Pitch=0,Yaw=32768,Roll=0)
  857. ColLocation=(X=4737.967,Y=147965.95,Z=-2918.0)
  858. bHiddenEdGroup=true
  859. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  860. }
  861.  
  862.  
  863. ===
  864. class Mover29 extends Emitter;
  865.  
  866. defaultproperties
  867. {
  868. RangeDelta=(X=-0.900532,Y=-2.21875,Z=-41.21338)
  869. RangeDelta[1]=(X=37.922413,Y=-2.296875,Z=-41.21338)
  870. RangeDelta[2]=(X=37.912624,Y=2.296875,Z=-41.21338)
  871. RangeDelta[3]=(X=-0.855406,Y=2.15625,Z=-41.21338)
  872. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  873. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  874. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  875. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  876. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  877. BasePos=(X=16341.236,Y=155776.9,Z=-3603.3848)
  878. DrawType=DT_StaticMesh
  879. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  880. L2ServerObjectRealID=20220119
  881. L2ServerObjectID=119
  882. Level=LevelInfo0
  883. Region=(Zone=ZoneInfo1,iLeaf=483,ZoneNumber=1)
  884. Tag="Mover"
  885. bSunAffect=true
  886. Group=None,movers
  887. Touching(0)=WaterVolume2
  888. PhysicsVolume=PhysicsVolume5
  889. Location=(X=16341.236,Y=155776.9,Z=-3603.3848)
  890. StaticMeshInstance=StaticMeshInstance2061
  891. ColLocation=(X=16341.236,Y=155776.9,Z=-3603.3848)
  892. bHiddenEdGroup=true
  893. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  894. }
  895.  
  896.  
  897. ===
  898. class Mover3 extends Emitter;
  899.  
  900. defaultproperties
  901. {
  902. MeshGrade=Dion_Classic_S.Fort02_indoor
  903. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  904. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  905. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  906. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  907. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  908. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  909. RangeDelta=(X=-78.640625,Y=8.361328,Z=0.0)
  910. RangeDelta[1]=(X=-0.250976,Y=-7.921387,Z=0.0)
  911. RangeDelta[2]=(X=0.090821,Y=8.223633,Z=0.0)
  912. RangeDelta[3]=(X=-79.578125,Y=-8.194824,Z=0.0)
  913. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  914. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  915. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  916. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  917. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  918. BasePos=(X=5293.006,Y=151876.02,Z=-2879.0)
  919. DrawType=DT_StaticMesh
  920. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  921. L2ServerObjectRealID=20220028
  922. L2ServerObjectID=28
  923. Level=LevelInfo0
  924. Region=(Zone=ZoneInfo1,iLeaf=288,ZoneNumber=1)
  925. Tag="Mover"
  926. bSunAffect=true
  927. Group=None,movers
  928. PhysicsVolume=PhysicsVolume5
  929. Location=(X=5293.006,Y=151876.02,Z=-2879.0)
  930. StaticMeshInstance=StaticMeshInstance1896
  931. ColLocation=(X=5293.006,Y=151876.02,Z=-2879.0)
  932. bHiddenEdGroup=true
  933. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  934. }
  935.  
  936.  
  937. ===
  938. class Mover30 extends Emitter;
  939.  
  940. defaultproperties
  941. {
  942. RangeDelta=(X=0.576172,Y=1.59375,Z=-41.21216)
  943. RangeDelta[1]=(X=-37.67578,Y=1.78125,Z=-41.21216)
  944. RangeDelta[2]=(X=-37.910156,Y=-1.625,Z=-41.21216)
  945. RangeDelta[3]=(X=0.402344,Y=-1.5625,Z=-41.21216)
  946. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  947. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  948. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  949. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  950. KeyPos[1]=(X=-0.808594,Y=0.171875,Z=0.0)
  951. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  952. BasePos=(X=16416.41,Y=155776.94,Z=-3603.4783)
  953. BaseRot=(Pitch=0,Yaw=-32760,Roll=0)
  954. DrawType=DT_StaticMesh
  955. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  956. L2ServerObjectRealID=20220120
  957. L2ServerObjectID=120
  958. Level=LevelInfo0
  959. Region=(Zone=ZoneInfo1,iLeaf=483,ZoneNumber=1)
  960. Tag="Mover"
  961. bSunAffect=true
  962. Group=None,movers
  963. Touching(0)=WaterVolume2
  964. PhysicsVolume=PhysicsVolume5
  965. Location=(X=16416.41,Y=155776.94,Z=-3603.4783)
  966. Rotation=(Pitch=0,Yaw=-32760,Roll=0)
  967. StaticMeshInstance=StaticMeshInstance2062
  968. SwayRotationOrig=(Pitch=0,Yaw=-32760,Roll=0)
  969. ColLocation=(X=16416.41,Y=155776.94,Z=-3603.4783)
  970. bHiddenEdGroup=true
  971. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  972. }
  973.  
  974.  
  975. ===
  976. class Mover31 extends Emitter;
  977.  
  978. defaultproperties
  979. {
  980. MeshGrade=Dion_Classic_S.Fort02_indoor
  981. MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  982. MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  983. MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  984. MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  985. MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  986. MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
  987. RangeDelta=(X=6.911621,Y=-78.87451,Z=0.0)
  988. RangeDelta[1]=(X=6.734376,Y=-0.092285,Z=0.0)
  989. RangeDelta[2]=(X=-6.481933,Y=-0.116211,Z=0.0)
  990. RangeDelta[3]=(X=-6.774414,Y=-78.864746,Z=0.0)
  991. OpeningSound=ItemSound2.Castle.wooddoor_creak_01
  992. OpenedSound=ItemSound2.Castle.wooddoor_open_close_03
  993. ClosingSound=ItemSound2.Castle.wooddoor_creak_01
  994. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  995. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  996. BasePos=(X=6211.9854,Y=149831.0,Z=-2917.0)
  997. BaseRot=(Pitch=0,Yaw=16384,Roll=0)
  998. DrawType=DT_StaticMesh
  999. StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'
  1000. L2ServerObjectRealID=20220023
  1001. L2ServerObjectID=23
  1002. Level=LevelInfo0
  1003. Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0)
  1004. Tag="Mover"
  1005. bSunAffect=true
  1006. Group=None,movers
  1007. PhysicsVolume=PhysicsVolume5
  1008. Location=(X=6211.9854,Y=149831.0,Z=-2917.0)
  1009. Rotation=(Pitch=0,Yaw=16384,Roll=0)
  1010. StaticMeshInstance=StaticMeshInstance1927
  1011. SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
  1012. ColLocation=(X=6211.9854,Y=149831.0,Z=-2917.0)
  1013. bHiddenEdGroup=true
  1014. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1015. }
  1016.  
  1017.  
  1018. ===
  1019. class Mover33 extends Emitter;
  1020.  
  1021. defaultproperties
  1022. {
  1023. RangeDelta=(X=3.880718,Y=-2.34375,Z=-41.21338)
  1024. RangeDelta[1]=(X=4.147022,Y=39.875,Z=-41.21338)
  1025. RangeDelta[2]=(X=-4.115696,Y=39.859375,Z=-41.21338)
  1026. RangeDelta[3]=(X=-4.889585,Y=-2.34375,Z=-41.21338)
  1027. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  1028. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  1029. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  1030. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  1031. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  1032. BasePos=(X=15946.102,Y=154640.23,Z=-3606.3848)
  1033. BaseRot=(Pitch=0,Yaw=16384,Roll=0)
  1034. DrawType=DT_StaticMesh
  1035. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  1036. L2ServerObjectRealID=20220125
  1037. L2ServerObjectID=125
  1038. Level=LevelInfo0
  1039. Region=(Zone=ZoneInfo1,iLeaf=483,ZoneNumber=1)
  1040. Tag="Mover"
  1041. bSunAffect=true
  1042. Group=None,movers
  1043. Touching(0)=WaterVolume2
  1044. PhysicsVolume=PhysicsVolume5
  1045. Location=(X=15946.102,Y=154640.23,Z=-3606.3848)
  1046. Rotation=(Pitch=0,Yaw=16384,Roll=0)
  1047. StaticMeshInstance=StaticMeshInstance2075
  1048. SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
  1049. ColLocation=(X=15946.102,Y=154640.23,Z=-3606.3848)
  1050. bHiddenEdGroup=true
  1051. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1052. }
  1053.  
  1054.  
  1055. ===
  1056. class Mover34 extends Emitter;
  1057.  
  1058. defaultproperties
  1059. {
  1060. RangeDelta=(X=-2.819336,Y=1.25,Z=-41.21216)
  1061. RangeDelta[1]=(X=-4.145508,Y=-39.28125,Z=-41.21216)
  1062. RangeDelta[2]=(X=3.835938,Y=-39.328125,Z=-41.21216)
  1063. RangeDelta[3]=(X=3.756836,Y=1.125,Z=-41.21216)
  1064. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  1065. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  1066. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  1067. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  1068. KeyPos[1]=(X=-0.808594,Y=0.171875,Z=0.0)
  1069. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  1070. BasePos=(X=15946.077,Y=154715.4,Z=-3606.4783)
  1071. BaseRot=(Pitch=0,Yaw=-16376,Roll=0)
  1072. DrawType=DT_StaticMesh
  1073. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  1074. L2ServerObjectRealID=20220126
  1075. L2ServerObjectID=126
  1076. Level=LevelInfo0
  1077. Region=(Zone=ZoneInfo1,iLeaf=483,ZoneNumber=1)
  1078. Tag="Mover"
  1079. bSunAffect=true
  1080. Group=None,movers
  1081. Touching(0)=WaterVolume2
  1082. PhysicsVolume=PhysicsVolume5
  1083. Location=(X=15946.077,Y=154715.4,Z=-3606.4783)
  1084. Rotation=(Pitch=0,Yaw=-16376,Roll=0)
  1085. StaticMeshInstance=StaticMeshInstance2076
  1086. SwayRotationOrig=(Pitch=0,Yaw=-16376,Roll=0)
  1087. ColLocation=(X=15946.077,Y=154715.4,Z=-3606.4783)
  1088. bHiddenEdGroup=true
  1089. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1090. }
  1091.  
  1092.  
  1093. ===
  1094. class Mover35 extends Emitter;
  1095.  
  1096. defaultproperties
  1097. {
  1098. RangeDelta=(X=3.880718,Y=-2.34375,Z=-41.21338)
  1099. RangeDelta[1]=(X=4.147022,Y=39.875,Z=-41.21338)
  1100. RangeDelta[2]=(X=-4.115696,Y=39.859375,Z=-41.21338)
  1101. RangeDelta[3]=(X=-4.889585,Y=-2.34375,Z=-41.21338)
  1102. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  1103. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  1104. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  1105. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  1106. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  1107. BasePos=(X=14622.102,Y=155377.23,Z=-3483.3848)
  1108. BaseRot=(Pitch=0,Yaw=16384,Roll=0)
  1109. DrawType=DT_StaticMesh
  1110. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  1111. L2ServerObjectRealID=20220123
  1112. L2ServerObjectID=123
  1113. Level=LevelInfo0
  1114. Region=(Zone=ZoneInfo1,iLeaf=478,ZoneNumber=1)
  1115. Tag="Mover"
  1116. bSunAffect=true
  1117. Group=None,movers
  1118. Touching(0)=WaterVolume2
  1119. PhysicsVolume=PhysicsVolume5
  1120. Location=(X=14622.102,Y=155377.23,Z=-3483.3848)
  1121. Rotation=(Pitch=0,Yaw=16384,Roll=0)
  1122. StaticMeshInstance=StaticMeshInstance2033
  1123. SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
  1124. ColLocation=(X=14622.102,Y=155377.23,Z=-3483.3848)
  1125. bHiddenEdGroup=true
  1126. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1127. }
  1128.  
  1129.  
  1130. ===
  1131. class Mover36 extends Emitter;
  1132.  
  1133. defaultproperties
  1134. {
  1135. RangeDelta=(X=-2.819336,Y=1.25,Z=-41.21216)
  1136. RangeDelta[1]=(X=-4.145508,Y=-39.28125,Z=-41.21216)
  1137. RangeDelta[2]=(X=3.835938,Y=-39.328125,Z=-41.21216)
  1138. RangeDelta[3]=(X=3.756836,Y=1.125,Z=-41.21216)
  1139. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  1140. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  1141. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  1142. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  1143. KeyPos[1]=(X=-0.808594,Y=0.171875,Z=0.0)
  1144. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  1145. BasePos=(X=14622.077,Y=155452.4,Z=-3483.4783)
  1146. BaseRot=(Pitch=0,Yaw=-16376,Roll=0)
  1147. DrawType=DT_StaticMesh
  1148. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  1149. L2ServerObjectRealID=20220124
  1150. L2ServerObjectID=124
  1151. Level=LevelInfo0
  1152. Region=(Zone=ZoneInfo1,iLeaf=478,ZoneNumber=1)
  1153. Tag="Mover"
  1154. bSunAffect=true
  1155. Group=None,movers
  1156. Touching(0)=WaterVolume2
  1157. PhysicsVolume=PhysicsVolume5
  1158. Location=(X=14622.077,Y=155452.4,Z=-3483.4783)
  1159. Rotation=(Pitch=0,Yaw=-16376,Roll=0)
  1160. StaticMeshInstance=StaticMeshInstance2034
  1161. SwayRotationOrig=(Pitch=0,Yaw=-16376,Roll=0)
  1162. ColLocation=(X=14622.077,Y=155452.4,Z=-3483.4783)
  1163. bHiddenEdGroup=true
  1164. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1165. }
  1166.  
  1167.  
  1168. ===
  1169. class Mover4 extends Emitter;
  1170.  
  1171. defaultproperties
  1172. {
  1173. RangeDelta=(X=-0.900532,Y=-2.21875,Z=-41.21338)
  1174. RangeDelta[1]=(X=37.922413,Y=-2.296875,Z=-41.21338)
  1175. RangeDelta[2]=(X=37.912624,Y=2.296875,Z=-41.21338)
  1176. RangeDelta[3]=(X=-0.855406,Y=2.15625,Z=-41.21338)
  1177. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  1178. OpenedSound=ItemSound2.Castle.wooddoor_open_close_02
  1179. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  1180. ClosedSound=ItemSound2.Castle.wooddoor_open_close_02
  1181. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
  1182. BasePos=(X=15379.236,Y=155949.9,Z=-3602.3848)
  1183. DrawType=DT_StaticMesh
  1184. StaticMesh=StaticMesh'Dion_Classic_S.Human_Door_Set.H_Door_MV_01'
  1185. L2ServerObjectRealID=20220121
  1186. L2ServerObjectID=121
  1187. Level=LevelInfo0
  1188. Region=(Zone=ZoneInfo1,iLeaf=488,ZoneNumber=1)
  1189. Tag="Mover"
  1190. bSunAffect=true
  1191. Group=None,movers
  1192. Touching(0)=WaterVolume2
  1193. PhysicsVolume=PhysicsVolume5
  1194. Location=(X=15379.236,Y=155949.9,Z=-3602.3848)
  1195. StaticMeshInstance=StaticMeshInstance2047
  1196. ColLocation=(X=15379.236,Y=155949.9,Z=-3602.3848)
  1197. bHiddenEdGroup=true
  1198. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1199. }
  1200.  
  1201.  
  1202. ===
  1203. class Mover5 extends Emitter;
  1204.  
  1205. defaultproperties
  1206. {
  1207. MeshGrade=Dion_Classic_S.Front_Tower_Door
  1208. MeshGrade[1]=Dion_Classic_S.Front_Tower_Door
  1209. MeshGrade[2]=Dion_Classic_S.Front_Tower_Door01
  1210. MeshGrade[3]=Dion_Classic_S.Front_Tower_Door01
  1211. MeshGrade[4]=Dion_Classic_S.Front_Tower_Door02
  1212. MeshGrade[5]=Dion_Classic_S.Front_Tower_Door02
  1213. MeshGrade[6]=Dion_Classic_S.Front_Tower_Door03
  1214. RangeHeight=255.0
  1215. RangeDelta=(X=8.068359,Y=6.09375,Z=-259.0)
  1216. RangeDelta[1]=(X=-138.19336,Y=6.3125,Z=-259.0)
  1217. RangeDelta[2]=(X=-138.11133,Y=-6.3125,Z=-259.0)
  1218. RangeDelta[3]=(X=8.041016,Y=-6.25,Z=-259.0)
  1219. OpeningSound=ItemSound2.Castle.castle_door_creak
  1220. OpenedSound=ItemSound2.Castle.castle_door_open_close
  1221. ClosingSound=ItemSound2.Castle.castle_door_creak
  1222. ClosedSound=ItemSound2.Castle.castle_door_open_close
  1223. KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
  1224. BasePos=(X=22205.0,Y=159230.0,Z=-2476.0)
  1225. BaseRot=(Pitch=0,Yaw=32768,Roll=0)
  1226. DrawType=DT_StaticMesh
  1227. StaticMesh=StaticMesh'Dion_Classic_S.Front_Tower_Door'
  1228. L2ServerObjectRealID=20220005
  1229. L2ServerObjectID=5
  1230. Level=LevelInfo0
  1231. Region=(Zone=ZoneInfo1,iLeaf=684,ZoneNumber=1)
  1232. Tag="Mover"
  1233. bSunAffect=true
  1234. Group=None,movers
  1235. PhysicsVolume=PhysicsVolume5
  1236. Location=(X=22205.0,Y=159230.0,Z=-2476.0)
  1237. Rotation=(Pitch=0,Yaw=32768,Roll=0)
  1238. StaticMeshInstance=StaticMeshInstance1683
  1239. DrawScale3D=(X=0.93,Y=1.0,Z=1.0)
  1240. SwayRotationOrig=(Pitch=0,Yaw=32768,Roll=0)
  1241. bIgnoredRange=true
  1242. ColLocation=(X=22205.0,Y=159230.0,Z=-2476.0)
  1243. bHiddenEdGroup=true
  1244. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1245. }
  1246.  
  1247.  
  1248. ===
  1249. class Mover6 extends Emitter;
  1250.  
  1251. defaultproperties
  1252. {
  1253. RangeHeight=250.0
  1254. RangeDelta=(X=6.748046,Y=-12.546875,Z=-252.0)
  1255. RangeDelta[1]=(X=6.605469,Y=154.42188,Z=-252.0)
  1256. RangeDelta[2]=(X=-5.748047,Y=154.34375,Z=-252.0)
  1257. RangeDelta[3]=(X=-5.699218,Y=-12.53125,Z=-252.0)
  1258. OpeningSound=ItemSound2.Castle.castle_door_open_close
  1259. OpenedSound=ItemSound2.Castle.castle_door_creak
  1260. ClosingSound=ItemSound2.Castle.castle_door_open_close
  1261. ClosedSound=ItemSound2.Castle.castle_door_creak
  1262. KeyPos[1]=(X=0.0,Y=0.0,Z=169.0)
  1263. BasePos=(X=22905.547,Y=161547.77,Z=-2006.0)
  1264. BaseRot=(Pitch=0,Yaw=16384,Roll=0)
  1265. DrawType=DT_StaticMesh
  1266. StaticMesh=StaticMesh'Dion_Classic_S.Back_Tower_Door'
  1267. L2ServerObjectRealID=20220008
  1268. L2ServerObjectID=8
  1269. Level=LevelInfo0
  1270. Region=(Zone=ZoneInfo1,iLeaf=838,ZoneNumber=1)
  1271. Tag="Mover"
  1272. bSunAffect=true
  1273. Group=None,movers
  1274. PhysicsVolume=PhysicsVolume5
  1275. Location=(X=22905.547,Y=161547.77,Z=-2006.0)
  1276. Rotation=(Pitch=0,Yaw=16384,Roll=0)
  1277. StaticMeshInstance=StaticMeshInstance1684
  1278. SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
  1279. bIgnoredRange=true
  1280. ColLocation=(X=22905.547,Y=161547.77,Z=-2006.0)
  1281. bHiddenEdGroup=true
  1282. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1283. }
  1284.  
  1285.  
  1286. ===
  1287. class Mover7 extends Emitter;
  1288.  
  1289. defaultproperties
  1290. {
  1291. MeshGrade=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1292. MeshGrade[1]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1293. MeshGrade[2]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1294. MeshGrade[3]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1295. MeshGrade[4]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1296. MeshGrade[5]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1297. MeshGrade[6]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door01
  1298. RangeHeight=128.0
  1299. RangeDelta=(X=105.61719,Y=-0.3125,Z=-119.0)
  1300. RangeDelta[1]=(X=105.578125,Y=0.65625,Z=-119.0)
  1301. RangeDelta[2]=(X=-7.982422,Y=0.296875,Z=-119.0)
  1302. RangeDelta[3]=(X=-7.976563,Y=-0.359375,Z=-119.0)
  1303. OpeningSound=ItemSound2.Castle.castle_door_creak
  1304. OpenedSound=ItemSound2.Castle.castle_door_open_close
  1305. ClosingSound=ItemSound2.Castle.castle_door_creak
  1306. ClosedSound=ItemSound2.Castle.castle_door_open_close
  1307. KeyPos[1]=(X=0.0,Y=0.0,Z=84.0)
  1308. BasePos=(X=23194.73,Y=161470.38,Z=-2483.0)
  1309. BaseRot=(Pitch=0,Yaw=16384,Roll=0)
  1310. DrawType=DT_StaticMesh
  1311. StaticMesh=StaticMesh'Dion_Classic_S.Castle_Wall_Back_DoorTower_Door'
  1312. L2ServerObjectRealID=20220007
  1313. L2ServerObjectID=7
  1314. Level=LevelInfo0
  1315. Region=(Zone=ZoneInfo1,iLeaf=842,ZoneNumber=1)
  1316. Tag="Mover"
  1317. bSunAffect=true
  1318. Group=None,movers
  1319. PhysicsVolume=PhysicsVolume5
  1320. Location=(X=23194.73,Y=161470.38,Z=-2483.0)
  1321. Rotation=(Pitch=0,Yaw=16384,Roll=0)
  1322. StaticMeshInstance=StaticMeshInstance1685
  1323. SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
  1324. bIgnoredRange=true
  1325. ColLocation=(X=23194.73,Y=161470.38,Z=-2483.0)
  1326. bHiddenEdGroup=true
  1327. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1328. }
  1329.  
  1330.  
  1331. ===
  1332. class Mover8 extends Emitter;
  1333.  
  1334. defaultproperties
  1335. {
  1336. MeshGrade=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1337. MeshGrade[1]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1338. MeshGrade[2]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1339. MeshGrade[3]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1340. MeshGrade[4]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1341. MeshGrade[5]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door
  1342. MeshGrade[6]=Dion_Classic_S.Castle_Wall_Back_DoorTower_Door01
  1343. RangeHeight=128.0
  1344. RangeDelta=(X=-0.298828,Y=-109.296875,Z=-119.0)
  1345. RangeDelta[1]=(X=-0.005859,Y=-109.296875,Z=-119.0)
  1346. RangeDelta[2]=(X=0.3125,Y=6.46875,Z=-118.92993)
  1347. RangeDelta[3]=(X=0.019531,Y=6.46875,Z=-118.92993)
  1348. OpeningSound=ItemSound2.Castle.castle_door_creak
  1349. OpenedSound=ItemSound2.Castle.castle_door_open_close
  1350. ClosingSound=ItemSound2.Castle.castle_door_creak
  1351. ClosedSound=ItemSound2.Castle.castle_door_open_close
  1352. KeyPos[1]=(X=-3.0,Y=0.0,Z=85.0)
  1353. BasePos=(X=21899.0,Y=162737.86,Z=-2483.07)
  1354. DrawType=DT_StaticMesh
  1355. StaticMesh=StaticMesh'Dion_Classic_S.Castle_Wall_Back_DoorTower_Door'
  1356. L2ServerObjectRealID=20220009
  1357. L2ServerObjectID=9
  1358. Level=LevelInfo0
  1359. Region=(Zone=ZoneInfo1,iLeaf=827,ZoneNumber=1)
  1360. Tag="Mover"
  1361. bSunAffect=true
  1362. Group=None,movers
  1363. PhysicsVolume=PhysicsVolume5
  1364. Location=(X=21899.0,Y=162737.86,Z=-2483.07)
  1365. StaticMeshInstance=StaticMeshInstance1686
  1366. bIgnoredRange=true
  1367. ColLocation=(X=21899.0,Y=162737.86,Z=-2483.07)
  1368. bHiddenEdGroup=true
  1369. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1370. }
  1371.  
  1372.  
  1373. ===
  1374. class Mover9 extends Emitter;
  1375.  
  1376. defaultproperties
  1377. {
  1378. MeshGrade=Dion_Classic_S.left_brokenwall_a
  1379. MeshGrade[1]=Dion_Classic_S.left_brokenwall_a
  1380. MeshGrade[2]=Dion_Classic_S.left_brokenwall_a
  1381. MeshGrade[3]=Dion_Classic_S.left_brokenwall_a
  1382. MeshGrade[4]=Dion_Classic_S.left_brokenwall_a
  1383. MeshGrade[5]=Dion_Classic_S.left_brokenwall_a
  1384. MeshGrade[6]=Dion_Classic_S.left_brokenwall_z
  1385. RangeHeight=460.0
  1386. RangeDelta=(X=-64.115234,Y=-308.23438,Z=-234.0)
  1387. RangeDelta[1]=(X=63.88672,Y=-308.23438,Z=-234.0)
  1388. RangeDelta[2]=(X=64.041016,Y=308.17188,Z=-234.0)
  1389. RangeDelta[3]=(X=-63.94922,Y=308.1875,Z=-234.0)
  1390. BasePos=(X=23873.477,Y=158368.0,Z=-2882.0)
  1391. DrawType=DT_StaticMesh
  1392. StaticMesh=StaticMesh'Dion_Classic_S.left_brokenwall_a'
  1393. L2ServerObjectRealID=20220003
  1394. L2ServerObjectID=3
  1395. Level=LevelInfo0
  1396. Region=(Zone=ZoneInfo1,iLeaf=684,ZoneNumber=1)
  1397. Tag="Mover"
  1398. bSunAffect=true
  1399. Group=None,movers
  1400. PhysicsVolume=PhysicsVolume5
  1401. Location=(X=23873.477,Y=158368.0,Z=-2882.0)
  1402. StaticMeshInstance=StaticMeshInstance1687
  1403. bIgnoredRange=true
  1404. ColLocation=(X=23873.477,Y=158368.0,Z=-2882.0)
  1405. bHiddenEdGroup=true
  1406. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1407. }
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