Kusa_Haenai_wWW

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Jul 27th, 2019
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  1. on death of player:
  2. if attacker is a player:
  3. add 1 to {killst::%attacker%}
  4. send title "&c&lOo-Kill-oO" to attacker
  5. play block_anvil_place at attacker with volume 1 and pitch 1
  6. if {killst::%attacker%} is 5:
  7. broadcast "&d&l%attacker% &aさんが&c&l5Killストリーク&aを達成しました!!"
  8. if {killst::%attacker%} is 10:
  9. broadcast "&d&l%attacker% &aさんが&c&l10Killストリーク&aを達成しました!!"
  10. if victim is a player:
  11. delete {killst::%victim%}
  12.  
  13. every seconds:
  14. loop all players:
  15. if {killst::%loop-player%} is not set:
  16. set {killst::%loop-player%} to 0
  17. set nametag of loop-player to "&b&l%{killst::%loop-player%}%&c&lKill"
  18.  
  19. on join:
  20. set nametag of player to "&b&l%{killst::%player%}%&c&lKill"
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