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- //-DIALOG_LOGIN
- if(dialogid == DIALOG_LOGIN)
- {
- gLoggedCheck[playerid] = 1;
- if(!response) return KickIgraca(playerid);
- if(response)
- {
- new string[121];
- if(udb_hash(inputtext) == PlayerInfo[playerid][pSifra])
- {
- SCM(playerid,-1,string);
- format(string,sizeof(string),""BELA"Dobrodosao, kako bi usao u neku DM arenu koristi komandu /dm a kako bi izasao iz DM arene koristi komandu /lobby");
- SCM(playerid,-1,string);
- TogglePlayerSpectating(playerid,false);
- ResetVarijabli( playerid );
- GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
- SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- }
- else
- {
- format(string,sizeof(string),"Nije ti tacna lozinka, kikovan si!");
- SCM(playerid, -1, string);
- KickIgraca(playerid);
- }
- }
- }
- //-OnPlayerSpawn
- public OnPlayerSpawn(playerid)
- {
- gLoggedCheck[playerid] = 1;
- if(InDM[playerid] == 0) {
- SetSpawnInfo(playerid,45, PlayerInfo[playerid][pSkin],1727.2626,-1667.0796,22.0867,0,0,0,0,0,0,0);
- SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
- SetPlayerInterior(playerid, 18);
- SetPlayerHealth(playerid, 1000);
- SetPlayerArmour(playerid, 1000);
- ResetPlayerWeapons(playerid);
- SetCameraBehindPlayer(playerid);
- }
- else if(InDM[playerid] == 1) {
- new Zoki = random(sizeof(RandomSpawnKurveluk));
- SetPlayerPos(playerid, RandomSpawnKurveluk[Zoki][0], RandomSpawnKurveluk[Zoki][1], RandomSpawnKurveluk[Zoki][2]);
- SetPlayerFacingAngle(playerid, RandomSpawnKurveluk[Zoki][3]);
- SetPlayerInterior(playerid, 3);
- GivePlayerWeapon(playerid, 24, 200);
- GivePlayerWeapon(playerid, 25, 200);
- GivePlayerWeapon(playerid, 31, 500);
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- SetCameraBehindPlayer(playerid);
- SetTimerEx("Kill", 1000, true, "i", playerid);
- SetTimerEx("Death", 1000, true, "i", playerid);
- }
- else if(InDM[playerid] == 2) {
- new Zoki = random(sizeof(RandomSpawnKurveluk));
- SetPlayerPos(playerid, RandomSpawnWannaBeWar[Zoki][0], RandomSpawnWannaBeWar[Zoki][1], RandomSpawnWannaBeWar[Zoki][2]);
- SetPlayerFacingAngle(playerid, RandomSpawnWannaBeWar[Zoki][3]);
- SetPlayerInterior(playerid, 10);
- GivePlayerWeapon(playerid, 24, 300);
- GivePlayerWeapon(playerid, 25, 200);
- GivePlayerWeapon(playerid, 31, 500);
- GivePlayerWeapon(playerid, 29, 500);
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- SetCameraBehindPlayer(playerid);
- SetTimerEx("Kill", 1000, true, "i", playerid);
- SetTimerEx("Death", 1000, true, "i", playerid);
- }
- else if(InDM[playerid] == 3) {
- new Zoki = random(sizeof(RandomSpawnDMLVPD));
- SetPlayerPos(playerid, RandomSpawnDMLVPD[Zoki][0], RandomSpawnDMLVPD[Zoki][1], RandomSpawnDMLVPD[Zoki][2]);
- SetPlayerFacingAngle(playerid, RandomSpawnDMLVPD[Zoki][3]);
- SetPlayerInterior(playerid, 3);
- GivePlayerWeapon(playerid, 24, 200);
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- SetCameraBehindPlayer(playerid);
- SetTimerEx("Kill", 1000, true, "i", playerid);
- SetTimerEx("Death", 1000, true, "i", playerid);
- }
- if(Gibanica[playerid] == 1) {
- SetPlayerSkin(playerid, 45);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- GivePlayerMoney(playerid, 1000);
- Gibanica[playerid] = 0;
- if(igraduel[playerid] == 1)
- {
- if(duelid[playerid] != INVALID_PLAYER_ID)
- {
- igraduel[duelid[playerid]] = 0;
- duelprotivnik[duelid[playerid]] = -1;
- duelpozivatelj[duelid[playerid]] = -1;
- SpawnPlayer(duelid[playerid]);
- duelid[duelid[playerid]] = -1;
- igraduel[playerid] = 0;
- duelid[playerid] = -1;
- duelprotivnik[playerid] = -1;
- duelpozivatelj[playerid] = -1;
- }
- }
- }
- return 1;
- }
- //-OnPlayerRequestClass
- public OnPlayerRequestClass(playerid, classid)
- {
- for(new i = 0; i < sizeof(InformacijaTD); i++)
- {
- TDSFP(playerid,InformacijaTD[i]);
- }
- for(new i = 0; i < sizeof(IDMR2); i++)
- {
- TDSFP(playerid,IDMR2[i]);
- }
- SetSpawnInfo(playerid,45,PlayerInfo[playerid][pSkin],1727.2626,-1667.0796,22.0867,0,0,0,0,0,0,0);
- SetPlayerInterior(playerid, 18);
- SpawnPlayer(playerid);
- InDM[playerid] = 0;
- SetPlayerHealth(playerid, 1000);
- SetPlayerArmour(playerid, 1000);
- ResetPlayerWeapons(playerid);
- return 1;
- }
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