timictimic

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Aug 10th, 2018
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  1. //-DIALOG_LOGIN
  2. if(dialogid == DIALOG_LOGIN)
  3. {
  4. gLoggedCheck[playerid] = 1;
  5. if(!response) return KickIgraca(playerid);
  6. if(response)
  7. {
  8. new string[121];
  9. if(udb_hash(inputtext) == PlayerInfo[playerid][pSifra])
  10.  
  11.  
  12. {
  13. SCM(playerid,-1,string);
  14. format(string,sizeof(string),""BELA"Dobrodosao, kako bi usao u neku DM arenu koristi komandu /dm a kako bi izasao iz DM arene koristi komandu /lobby");
  15. SCM(playerid,-1,string);
  16. TogglePlayerSpectating(playerid,false);
  17. ResetVarijabli( playerid );
  18. GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
  19. SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
  20. SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  21. }
  22. else
  23. {
  24. format(string,sizeof(string),"Nije ti tacna lozinka, kikovan si!");
  25. SCM(playerid, -1, string);
  26. KickIgraca(playerid);
  27. }
  28. }
  29. }
  30. //-OnPlayerSpawn
  31. public OnPlayerSpawn(playerid)
  32. {
  33. gLoggedCheck[playerid] = 1;
  34. if(InDM[playerid] == 0) {
  35. SetSpawnInfo(playerid,45, PlayerInfo[playerid][pSkin],1727.2626,-1667.0796,22.0867,0,0,0,0,0,0,0);
  36. SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
  37. SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  38. GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
  39. SetPlayerInterior(playerid, 18);
  40. SetPlayerHealth(playerid, 1000);
  41. SetPlayerArmour(playerid, 1000);
  42. ResetPlayerWeapons(playerid);
  43. SetCameraBehindPlayer(playerid);
  44. }
  45. else if(InDM[playerid] == 1) {
  46. new Zoki = random(sizeof(RandomSpawnKurveluk));
  47. SetPlayerPos(playerid, RandomSpawnKurveluk[Zoki][0], RandomSpawnKurveluk[Zoki][1], RandomSpawnKurveluk[Zoki][2]);
  48. SetPlayerFacingAngle(playerid, RandomSpawnKurveluk[Zoki][3]);
  49. SetPlayerInterior(playerid, 3);
  50. GivePlayerWeapon(playerid, 24, 200);
  51. GivePlayerWeapon(playerid, 25, 200);
  52. GivePlayerWeapon(playerid, 31, 500);
  53. SetPlayerHealth(playerid, 100);
  54. SetPlayerArmour(playerid, 100);
  55. SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
  56. SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  57. SetCameraBehindPlayer(playerid);
  58. SetTimerEx("Kill", 1000, true, "i", playerid);
  59. SetTimerEx("Death", 1000, true, "i", playerid);
  60. }
  61. else if(InDM[playerid] == 2) {
  62. new Zoki = random(sizeof(RandomSpawnKurveluk));
  63. SetPlayerPos(playerid, RandomSpawnWannaBeWar[Zoki][0], RandomSpawnWannaBeWar[Zoki][1], RandomSpawnWannaBeWar[Zoki][2]);
  64. SetPlayerFacingAngle(playerid, RandomSpawnWannaBeWar[Zoki][3]);
  65. SetPlayerInterior(playerid, 10);
  66. GivePlayerWeapon(playerid, 24, 300);
  67. GivePlayerWeapon(playerid, 25, 200);
  68. GivePlayerWeapon(playerid, 31, 500);
  69. GivePlayerWeapon(playerid, 29, 500);
  70. SetPlayerHealth(playerid, 100);
  71. SetPlayerArmour(playerid, 100);
  72. SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
  73. SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  74. SetCameraBehindPlayer(playerid);
  75. SetTimerEx("Kill", 1000, true, "i", playerid);
  76. SetTimerEx("Death", 1000, true, "i", playerid);
  77. }
  78. else if(InDM[playerid] == 3) {
  79. new Zoki = random(sizeof(RandomSpawnDMLVPD));
  80. SetPlayerPos(playerid, RandomSpawnDMLVPD[Zoki][0], RandomSpawnDMLVPD[Zoki][1], RandomSpawnDMLVPD[Zoki][2]);
  81. SetPlayerFacingAngle(playerid, RandomSpawnDMLVPD[Zoki][3]);
  82. SetPlayerInterior(playerid, 3);
  83. GivePlayerWeapon(playerid, 24, 200);
  84. SetPlayerHealth(playerid, 100);
  85. SetPlayerArmour(playerid, 100);
  86. SetPlayerScore(playerid, PlayerInfo[playerid][pSkor]);
  87. SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  88. SetCameraBehindPlayer(playerid);
  89. SetTimerEx("Kill", 1000, true, "i", playerid);
  90. SetTimerEx("Death", 1000, true, "i", playerid);
  91. }
  92. if(Gibanica[playerid] == 1) {
  93. SetPlayerSkin(playerid, 45);
  94. SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  95. GivePlayerMoney(playerid, 1000);
  96. Gibanica[playerid] = 0;
  97. if(igraduel[playerid] == 1)
  98. {
  99. if(duelid[playerid] != INVALID_PLAYER_ID)
  100. {
  101. igraduel[duelid[playerid]] = 0;
  102. duelprotivnik[duelid[playerid]] = -1;
  103. duelpozivatelj[duelid[playerid]] = -1;
  104. SpawnPlayer(duelid[playerid]);
  105. duelid[duelid[playerid]] = -1;
  106. igraduel[playerid] = 0;
  107. duelid[playerid] = -1;
  108. duelprotivnik[playerid] = -1;
  109. duelpozivatelj[playerid] = -1;
  110. }
  111. }
  112. }
  113. return 1;
  114. }
  115. //-OnPlayerRequestClass
  116. public OnPlayerRequestClass(playerid, classid)
  117. {
  118. for(new i = 0; i < sizeof(InformacijaTD); i++)
  119. {
  120. TDSFP(playerid,InformacijaTD[i]);
  121. }
  122. for(new i = 0; i < sizeof(IDMR2); i++)
  123. {
  124. TDSFP(playerid,IDMR2[i]);
  125. }
  126.  
  127. SetSpawnInfo(playerid,45,PlayerInfo[playerid][pSkin],1727.2626,-1667.0796,22.0867,0,0,0,0,0,0,0);
  128. SetPlayerInterior(playerid, 18);
  129. SpawnPlayer(playerid);
  130. InDM[playerid] = 0;
  131. SetPlayerHealth(playerid, 1000);
  132. SetPlayerArmour(playerid, 1000);
  133. ResetPlayerWeapons(playerid);
  134.  
  135. return 1;
  136. }
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