Advertisement
Mellnik

Untitled

Sep 21st, 2018
100
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.81 KB | None | 0 0
  1. LogOutputDevice: Error: === Handled ensure: ===
  2. LogOutputDevice: Error: Ensure condition failed: bArchetypeReinstanced [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp] [Line: 1601]
  3. LogOutputDevice: Error: Reinstancing non-actor (/Game/Vehicle/Blueprints/HZVehicleBaseBP.Default__HZVehicleBaseBP_C:VehicleDriveComponent4W); failed to resolve archetype object - property values may be lost.
  4. LogOutputDevice: Error: Stack:
  5. LogOutputDevice: Error: [Callstack] 0x00007ffc9c9271f6 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:236]
  6. LogOutputDevice: Error: [Callstack] 0x00007ffc9c660c92 UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:305]
  7. LogOutputDevice: Error: [Callstack] 0x00007ffc9c67b356 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]
  8. LogOutputDevice: Error: [Callstack] 0x00007ffc8c48ce0f UE4Editor-UnrealEd.dll!ReplaceObjectHelper() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1601]
  9. LogOutputDevice: Error: [Callstack] 0x00007ffc8c48ab45 UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1951]
  10. LogOutputDevice: Error: [Callstack] 0x00007ffc8c489b7d UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReplaceInstancesOfClass() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1460]
  11. LogOutputDevice: Error: [Callstack] 0x00007ffc8c484cf9 UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReinstanceInner() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:660]
  12. LogOutputDevice: Error: [Callstack] 0x00007ffc8c485ee2 UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReinstanceObjects() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:904]
  13. LogOutputDevice: Error: [Callstack] 0x00007ffc77d8ac33 UE4Editor-HotReload.dll!FHotReloadModule::ReinstanceClass() [d:\build\++ue4\sync\engine\source\developer\hotreload\private\hotreload.cpp:1259]
  14. LogOutputDevice: Error: [Callstack] 0x00007ffc77d8af15 UE4Editor-HotReload.dll!FHotReloadModule::ReinstanceClasses() [d:\build\++ue4\sync\engine\source\developer\hotreload\private\hotreload.cpp:1242]
  15. LogOutputDevice: Error: [Callstack] 0x00007ffc77d82d56 UE4Editor-HotReload.dll!TBaseRawMethodDelegateInstance<0,FHotReloadModule,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:503]
  16. LogOutputDevice: Error: [Callstack] 0x00007ffc9c1cc6ba UE4Editor-CoreUObject.dll!UClassReplaceHotReloadClasses() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:746]
  17. LogOutputDevice: Error: [Callstack] 0x00007ffc9c1adaa6 UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:872]
  18. LogOutputDevice: Error: [Callstack] 0x00007ffc9bef0a57 UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
  19. LogOutputDevice: Error: [Callstack] 0x00007ffc9c56e08e UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
  20. LogOutputDevice: Error: [Callstack] 0x00007ffc9c727851 UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:510]
  21. LogOutputDevice: Error: [Callstack] 0x00007ffc9c726b49 UE4Editor-Core.dll!FModuleManager::LoadModule() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:356]
  22. LogOutputDevice: Error: [Callstack] 0x00007ffc77d80673 UE4Editor-HotReload.dll!FHotReloadModule::DoHotReloadInternal() [d:\build\++ue4\sync\engine\source\developer\hotreload\private\hotreload.cpp:784]
  23. LogOutputDevice: Error: [Callstack] 0x00007ffc77d8031e UE4Editor-HotReload.dll!FHotReloadModule::DoHotReloadFromIDE() [d:\build\++ue4\sync\engine\source\developer\hotreload\private\hotreload.cpp:1515]
  24. LogOutputDevice: Error: [Callstack] 0x00007ffc77d93181 UE4Editor-HotReload.dll!FHotReloadModule::Tick() [d:\build\++ue4\sync\engine\source\developer\hotreload\private\hotreload.cpp:1459]
  25. LogOutputDevice: Error: [Callstack] 0x00007ffc9c4f47b2 UE4Editor-Core.dll!FTicker::Tick() [d:\build\++ue4\sync\engine\source\runtime\core\private\containers\ticker.cpp:98]
  26. LogOutputDevice: Error: [Callstack] 0x00007ff7b2b98269 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3669]
  27. LogOutputDevice: Error: [Callstack] 0x00007ff7b2ba5b3c UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
  28. LogOutputDevice: Error: [Callstack] 0x00007ff7b2ba5bba UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
  29. LogOutputDevice: Error: [Callstack] 0x00007ff7b2bb3dac UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
  30. LogOutputDevice: Error: [Callstack] 0x00007ff7b2bb5aaa UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
  31. LogOutputDevice: Error: [Callstack] 0x00007ffce50a3034 KERNEL32.DLL!UnknownFunction []
  32. LogOutputDevice: Error: [Callstack] 0x00007ffce5201461 ntdll.dll!UnknownFunction []
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement