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- Godot Engine v4.6.1.stable.official.14d19694e - https://godotengine.org
- OpenGL API 3.3.0 NVIDIA 555.97 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4060 Laptop GPU
- ERROR: No loader found for resource: res://objects/goal/UfoGoal_Ucupaint Skeletim Color.png (expected type: Texture2D)
- at: (core/io/resource_loader.cpp:358)
- ERROR: Can't load dependency: 'res://objects/goal/UfoGoal_Ucupaint Skeletim Color.png'.
- at: (core/io/resource_format_binary.cpp:459)
- ERROR: Failed loading resource: res://.godot/exported/133200997/export-0b459802598d65475c28f33c52ff81a0-ufo_goal.res.
- at: (core/io/resource_loader.cpp:343)
- ERROR: Can't load dependency: 'res://objects/goal/ufo_goal.tres'.
- at: (core/io/resource_format_binary.cpp:459)
- ERROR: Error when trying to parse Variant.
- at: (core/io/resource_format_binary.cpp:503)
- ERROR: Error when trying to parse Variant.
- at: (core/io/resource_format_binary.cpp:490)
- ERROR: Failed loading resource: res://.godot/exported/133200997/export-4cc50acdcaf89257aeb1aa6836f5035e-UFO_goal.scn.
- at: (core/io/resource_loader.cpp:343)
- ERROR: Can't load dependency: 'res://objects/goal/UFO_goal.tscn'.
- at: (core/io/resource_format_binary.cpp:459)
- ERROR: Error when trying to parse Variant.
- at: (core/io/resource_format_binary.cpp:503)
- ERROR: Error when trying to parse Variant.
- at: (core/io/resource_format_binary.cpp:490)
- ERROR: Failed loading resource: res://.godot/exported/133200997/export-6819a1ddb242f94ba53846b7cd8c79db-data_manager.scn.
- at: (core/io/resource_loader.cpp:343)
- ERROR: Failed to instantiate scene state of "res://objects/globals/data_manager.tscn", node count is 0. Make sure the PackedScene resource is valid.
- at: (scene/resources/packed_scene.cpp:171)
- ERROR: Failed to instantiate an autoload, path is not pointing to a scene or a script: res://objects/globals/data_manager.tscn.
- at: (main/main.cpp:4417)
- SCRIPT ERROR: Invalid access to property or key 'load_level' on a base object of type 'Nil'.
- at: _ready (res://objects/main.gd:6)
- GDScript backtrace (most recent call first):
- [0] _ready (res://objects/main.gd:6)
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