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- ;Comments starts with ";" or "#", so you need to remove it first to the
- ;line actually do something.
- ;[DEFAULT] is the option that is used if you don't press anything, or press
- ;a button without configuration.
- ;The options below are the defaults used internally in the application
- ;if you don't override them first (with the exception of "path"). So even
- ;if you don't set those options in a section, the values below are used.
- [DEFAULT]
- path = /rxTools/sys/code.bin
- delay = 5000
- offset = 0x12000
- ;payload = -1
- ;splash = 1
- ;splash_image =
- ;Each key can be defined using a section, like the example below. Section
- ;names must be ALL caps, and between "[]". Valid keys:
- ; * Common keys: KEY_A, KEY_B, KEY_X, KEY_Y, KEY_L, KEY_R, KEY_SELECT,
- ; KEY_START.
- ; * D-PAD: KEY_DUP, KEY_DDOWN, KEY_DLEFT, KEY_DRIGHT.
- ; * Circle pad: KEY_CPAD_UP, KEY_CPAD_DOWN, KEY_CPAD_LEFT, KEY_CPAD_RIGHT.
- ; * N3DS-only: KEY_ZL, KEY_ZR, KEY_CSTICK_RIGHT, KEY_CSTICK_LEFT,
- ; KEY_CSTICK_UP, KEY_CSTICK_DOWN.
- ;You MUST set at least "path" for each section, and it is the ONLY option you
- ;should set in the majority of cases.
- ;You may pass a .3dsx file or a .dat/.bin payload, the file type is detect
- ;automatically based on extension. Double check the path, since it must be
- ;correct (including caps).
- ;[KEY_CPAD_LEFT] ;MUST BE ALL CAPS
- ;path = /And/Respect_Caps_in_Path.3dsx
- ;Basic usage examples:
- ;Boot /boot_1.3dsx if R button is pressed.
- ;[KEY_R]
- ;path = /boot_hbl.3dsx
- ;Boot examples for almost every CFW out there.
- ;You can use both .3dsx files or binary (.bin, .dat) payloads
- [KEY_L]
- path = /boot_hbl.3dsx
- delay = 2000
- ;[KEY_B]
- ;path = /Cakes.dat
- ;[KEY_X]
- ;path = /3ds/GW/GW.3dsx
- ;[KEY_Y]
- ;path = /ReiNand.dat
- ;An important remark: the majority of CFWs set L button to show menu instead
- ;of autobooting. So it is generally a bad idea to set L button to CFW boot,
- ;or the CFW menu will be shown instead of booting directly to CFW.
- ;[KEY_L]
- ;path = /rxTools/sys/code.bin ;BAD IDEA!!!
- ;################################IMPORTANT NOTE################################
- ;From here on, I will start explaining advanced options.
- ;THEY GENERALLY SHOULD NOT BE SET, except if something does not work.
- ;SO UNLESS SOMETHING IS BROKEN, set "path" option (as the examples above), and
- ;nothing else.
- ;If you have any issue, the first thing I will ask you is to remove any extra
- ;option set below. So instead of making me do extra work, just don't set the
- ;options below.
- ;##############################################################################
- ;The first advanced option is "delay". Delay is a number of microseconds to
- ;delay the application boot.
- ;Why this is important? It may improve the booting of some homebrews and CFWs.
- ;For example, O3DS autobooting with themehax, using either rxTools or
- ;CakesFW with Brahma2 loaders will have increased boot rate chance with 100
- ;ms of delay. For Homebrew Launcher (and other homebrews) the delay may be
- ;set to 0, unless your homebrew needs network connection during boot (such as
- ;FTBrony 1.x). In this case you may increase the delay (for example to 5000,
- ;or 5 seconds) to makes sure that you have a valid network connection.
- ;By default delay is set to 1500 (1.5s). This is a value that seems to work
- ;well with CFWs, without delaying the boot of homebrews by too much.
- ;[KEY_LEFT]
- ;path = /boot_hbl.3dsx
- ;delay = 0
- ;[KEY_RIGHT]
- ;path = /3ds/ftbrony/ftbrony.3dsx
- ;delay = 5000
- ;Instead of loading .3dsx files, you can use ARM9 payloads like rxTools'
- ;code.bin or CakesFW's Cakes.dat. By default it will try to detect if the
- ;file is a payload by checking the extension (.bin or .dat), however you can
- ;force by passing "payload = 1" (passing "payload = 0" forces homebrew mode,
- ;while "payload = -1" forces autodetect, the default).
- ;You may need to change the default payload offset depending of the binary
- ;you're loading. The values are generally in hexadecimal, so append "0x" in
- ;front of the number (however, decimal values are supported too).
- ;The default offset (0x12000) works in RxTools/CakesFW/ReiNand.
- ;Don't worry about setting offset option in .3dsx files, it is ignored.
- ;[KEY_START]
- ;path = /Decrypt9WIP.dat
- ;payload = 1
- ;offset = 0x12000
- ;Splash is a screen that shows while BootCtr is loading, showing information
- ;about the current entry in the bottom screen and a nice logo in ASCII art in
- ;top screen, or optionally any image converted in the BGR format.
- ;You can manually enable or disable top and bottom splash screens. Setting
- ;"splash = 0" disables both top and bottom screen. This may avoid garbage
- ;screens while booting in some cases (i.e. Homebrew Launcher). "splash = 1"
- ;enables only top screen, "splash = 2" enables only bottom screen, while
- ;"splash = 3" (default) enables both.
- ;WARNING: this option only controls the display of splash screen, however the
- ;actual duration of splash is controlled (indirectly) by "delay" option. If
- ;you want to increase the duration of splash, for example, set a higher delay.
- ;Setting "delay = 0" does not disable splash either, however it may be too
- ;fast to read the information.
- ;To use an image instead of the default ASCII art, you need to pass a converted
- ;BGR file to the "splash_image" option. Use the site below to convert files:
- ;https://xem.github.io/3DShomebrew/tools/image-to-bin.html
- ;A (ugly) splash screen example can be found in "splash" folder.
- ;[GLOBAL] is a special section that may be used to override the application
- ;defaults. For example, if you want to set a global "splash_image" to
- ;"/boot_splash.bin", instead of copying and pasting the same entry in every
- ;section, just set it one time in [GLOBAL].
- ;[GLOBAL] is the only section that you may not set "path" option, however you
- ;can. In this case, you will have a default path in every entry, that isn't
- ;exactly what you would want (unless you want to set booting to the same
- ;homebrew with different configurations).
- ;[GLOBAL]
- ;splash = 1
- ;splash_image = /boot_splash.bin
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